Usawoti
|
Hearing there was a potential spirit anchor towards the north, Uawoti gestures that direction. "There are double doors headed north in the next hall, shall we continue that way?"
Looking towards Sial and Laori he nods, knowing the would not allow the hag to leave until the bargain was through. Turning back towards Torsten, he nods that way. Heading back into the northern room he approaches the double doors, listening for a moment, he searches for any traps before he checks to see if it's locked. Once everything was clear, he opens the door.
Taking 10(26/32) on perception and taking 10(33/39) on disable device dealing with any locks or mundane traps
| Your Benevolent Dictator |
This wide courtyard gives an inside view of the castle's looming walls and towers. A chill breeze whips through the courtyard, carrying a few dry leaves from scraggly scrub bushes that grow fitfully at the yard's edges. A broad, stone-rimmed will stands at the western end, though the stone lip is crumbling and has collapsed in places. Thick patches of vegetation grow in and around this well, despite the apparent lack of soil to root within. To the north, stairs rise to a platform 15ft above the courtyard. Atop it, a black double door provides entry into the castle donjon. A double door to the east stands open, creaking on its hinges, as if left open by someone leaving in a hurry. Bent, rusted, and in some cases partially broken spikes protrude from the walls of the courtyard, and here and there, holes in the hard-packed soil hint at long-missing structures or poles that once stood within.
Knowledge (nature): 2d20 + 9 ⇒ (6, 14) + 9 = 29
Usawoti can confirm that the plants here shouldn't thrive. It's mostly a mix of nettles, poison oak, and brambles - although an immense flowering monstrosity near the well appears to be a corpse lotus.
| Torsten Runeforger |
"So, Usawoti. Think we can get past that flower without a fight? Don't see much point tangling with something mindless."
Usawoti
|
How big is the thing? Do we know anything about the corpse lotus other than the name?
Peaking around the corner of the doorway, Usawoti turns to Torsten and shrugs. "I'm willing to leave it alone if it's willing to leave us alone. We can always try one the doors we passed if this dead plant seems too dangerous."
Just some fluff until TBD tells us more about the dead flower.
| Torsten Runeforger |
”Well, let’s see how this goes…” Torsten said as he advanced…
Stealth: 1d20 + 3 ⇒ (13) + 3 = 16
…doing a fairly decent job for someone who was completely untrained in the art of moving silently.
| Torsten Runeforger |
Torsten froze mid-step, looking behind him at Usawoti. He held his breath, waiting to see how the plant would respond...
| Your Benevolent Dictator |
The immense flower comes to life! Thick vines reach forward to grab you while the plant's acid-filled maw opens wide.
Enemy Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Your Initiative: 2d20 + 8 ⇒ (16, 11) + 8 = 35 (average 17.5)
I've added the corpse lotus to the map. In case Torsten can't see it, it's 15ft away from him and 10ft away from Usawoti.
Usawoti
|
Seeing the thick vines reaching towards them, Usawoti moves across the room, asking Torsten, "We've awakened it. You still want to walk away?" Stopping he turns and looks at his friend, then at the creature. Telling the bone ring, "വിനാശകരമായ സ്ഫോടനം" He fires a destructive blast at the thing but strikes the ceiling.
20 ft move, Attack: destructive blast, extend range, focused blast, crafted blast: slashing
ranged touch attack: 1d20 + 19 ⇒ (1) + 19 = 20 for damage: 6d6 + 6 ⇒ (1, 2, 4, 6, 3, 4) + 6 = 26 [oc] + 3 crafted blast[/ooc]
| Torsten Runeforger |
Free action for 1 point of martial flexibility to use dedicated adversary against plants. +2 hit and damage
Standard action Vital Strike: 1d20 + 24 ⇒ (12) + 24 = 36
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 3d8 + 16 ⇒ (8, 8, 4) + 16 = 36
Force: 1d6 + 3 ⇒ (4) + 3 = 7
Sonic: 1d6 + 3 ⇒ (2) + 3 = 5
Untyped vs evil: 2d6 ⇒ (2, 6) = 8
Free action Flurry: 1d20 + 24 ⇒ (4) + 24 = 28
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (5) + 16 = 21
Force: 1d6 + 3 ⇒ (4) + 3 = 7
Sonic: 1d6 + 3 ⇒ (1) + 3 = 4
Untyped vs evil: 2d6 ⇒ (4, 2) = 6
Free action Flurry: 1d20 + 24 ⇒ (18) + 24 = 42
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (8) + 16 = 24
Force: 1d6 + 3 ⇒ (2) + 3 = 5
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (4, 4) = 8
Confirm: 1d20 + 24 ⇒ (1) + 24 = 25
Damage: 2d8 + 32 ⇒ (1, 2) + 32 = 35
With only a few seconds to think, fight or flight kicked in. Given that Usawoti had attacked the overgrown plant, Torsten instinctively charged in. There was no rhyme or reason to it. He hoped that it would turn out well...
Usawoti
|
"Blast!" Cursing as he hits the ceilinge, Usawoti raises an eyebrow as his dwarf friend moves in and starts punching the plant. Shrugging, he tells the bone ring, "വിനാശകരമായ സ്ഫോടനം" firing another destructive blast at the thing.
Attack: destructive blast, extend range, focused blast, crafted blast: slashing
ranged touch attack: 1d20 + 19 ⇒ (9) + 19 = 28 for damage: 6d6 + 6 ⇒ (5, 1, 4, 6, 2, 1) + 6 = 25 + 5 crafted blast
| Torsten Runeforger |
The plant attempted to ensnare Torsten. The dwarf didn't dodge, rather he stepped forward and grabbed the vine. Gripping it so tight that his fingers sunk into it, he pulled it towards him even as he stepped forward. Moving with all of the inevitability of a meteor, he hit with similar force...
Full Attack: 1d20 + 24 ⇒ (5) + 24 = 29
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (8) + 16 = 24
Force: 1d6 + 3 ⇒ (1) + 3 = 4
Sonic: 1d6 + 3 ⇒ (5) + 3 = 8
Untyped vs evil: 2d6 ⇒ (6, 2) = 8
Iterative: 1d20 + 19 ⇒ (4) + 19 = 23
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (8) + 16 = 24
Force: 1d6 + 3 ⇒ (4) + 3 = 7
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (6, 4) = 10
Iterative 2: 1d20 + 14 ⇒ (19) + 14 = 33
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (3) + 16 = 19
Force: 1d6 + 3 ⇒ (4) + 3 = 7
Sonic: 1d6 + 3 ⇒ (6) + 3 = 9
Untyped vs evil: 2d6 ⇒ (2, 2) = 4
Confirm: 1d20 + 14 ⇒ (20) + 14 = 34
Crit: 2d8 + 32 ⇒ (5, 5) + 32 = 42
Free action Flurry: 1d20 + 24 ⇒ (13) + 24 = 37
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (5) + 16 = 21
Force: 1d6 + 3 ⇒ (4) + 3 = 7
Sonic: 1d6 + 3 ⇒ (3) + 3 = 6
Untyped vs evil: 2d6 ⇒ (4, 1) = 5
Free action Flurry: 1d20 + 24 ⇒ (4) + 24 = 28
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (6) + 16 = 22
Force: 1d6 + 3 ⇒ (1) + 3 = 4
Sonic: 1d6 + 3 ⇒ (5) + 3 = 8
Untyped vs evil: 2d6 ⇒ (5, 4) = 9
| Your Benevolent Dictator |
@Torsten: Just a quick reminder that the two bonus flurry strikes only apply during an attack action. If you full-attack, they won't trigger.
As you continue to attack the plant creature, it responds with a frenzy of grasping vines.
Attack (torsten): 1d20 + 22 ⇒ (20) + 22 = 42 Damage: 1d8 + 12 ⇒ (1) + 12 = 13
Attack (torsten): 1d20 + 22 ⇒ (8) + 22 = 30 Damage: 1d8 + 12 ⇒ (7) + 12 = 19
Attack (usawoti): 1d20 + 22 ⇒ (18) + 22 = 40 Damage: 1d8 + 12 ⇒ (8) + 12 = 20
Attack (usawoti): 1d20 + 22 ⇒ (4) + 22 = 26 Damage: 1d8 + 12 ⇒ (7) + 12 = 19
Confirm (torsten): 1d20 + 22 ⇒ (11) + 22 = 33 Extra Damage: 1d8 + 12 ⇒ (8) + 12 = 20
If an attack hit:
Grab (torsten): 1d20 + 26 ⇒ (12) + 26 = 38 Constrict Damage: 1d8 + 12 ⇒ (4) + 12 = 16
Grab (usawoti): 1d20 + 26 ⇒ (8) + 26 = 34 Constrict Damage: 1d8 + 12 ⇒ (1) + 12 = 13
Corpse Lotus: 196pts damage
Usawoti
|
So the attack hit, but the grapple did not.
Watching as Torsten pummels the undead plant, Usawoti fails to dodge the first of two attacks. Stepping away from the fine to avoid being grabbed, he tells the bone ring, "വിനാശകരമായ സ്ഫോടനം" firing another destructive blast at the thing.
Attack: destructive blast, extend range, focused blast, crafted blast: slashing
ranged touch attack: 1d20 + 19 ⇒ (15) + 19 = 34 for damage: 6d6 + 6 ⇒ (3, 1, 6, 3, 2, 2) + 6 = 23 + 4 crafted blast
| Torsten Runeforger |
Hit, not confirmed. Did not grab. 10 damage taken
Shove vs touch: 1d20 + 24 ⇒ (16) + 24 = 40
8 damage if hit
Standard action Vital Strike: 1d20 + 24 ⇒ (9) + 24 = 33
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 3d8 + 16 ⇒ (2, 5, 4) + 16 = 27
Force: 1d6 + 3 ⇒ (6) + 3 = 9
Sonic: 1d6 + 3 ⇒ (5) + 3 = 8
Untyped vs evil: 2d6 ⇒ (3, 3) = 6
Free action Flurry: 1d20 + 24 ⇒ (8) + 24 = 32
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (2) + 16 = 18
Force: 1d6 + 3 ⇒ (3) + 3 = 6
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (1, 2) = 3
Free action Flurry: 1d20 + 24 ⇒ (4) + 24 = 28
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (7) + 16 = 23
Force: 1d6 + 3 ⇒ (6) + 3 = 9
Sonic: 1d6 + 3 ⇒ (2) + 3 = 5
Untyped vs evil: 2d6 ⇒ (1, 3) = 4
With a grunt, Torsten weathered the plant's attacks. Where it grabbed him, he merely tore the offending vine off. Bit by bit he tore into it, seeking to tear it down to size with a singleminded determination.
| Your Benevolent Dictator |
Working together, you dispatch the corpse lotus. As you make sure that it's no longer a threat, arrows begin to rain down on you from the second floor of the castle. It seems your battle has attracted the attention of several archers.
Barrage (torsten): 1d20 + 19 - 6 ⇒ (11) + 19 - 6 = 24 Damage: 1d8 + 3 ⇒ (4) + 3 = 7 Negative Energy Damage: 1d6 ⇒ 2
Barrage (torsten): 1d20 + 19 - 6 ⇒ (2) + 19 - 6 = 15 Damage: 1d8 + 3 ⇒ (8) + 3 = 11 Negative Energy Damage: 1d6 ⇒ 2
Barrage (torsten): 1d20 + 19 - 6 ⇒ (15) + 19 - 6 = 28 Damage: 1d8 + 3 ⇒ (2) + 3 = 5 Negative Energy Damage: 1d6 ⇒ 4
Barrage (usawoti): 1d20 + 19 - 6 ⇒ (3) + 19 - 6 = 16 Damage: 1d8 + 3 ⇒ (2) + 3 = 5 Negative Energy Damage: 1d6 ⇒ 3
Barrage (usawoti): 1d20 + 19 - 6 ⇒ (19) + 19 - 6 = 32 Damage: 1d8 + 3 ⇒ (1) + 3 = 4 Negative Energy Damage: 1d6 ⇒ 2
Barrage (usawoti): 1d20 + 19 - 6 ⇒ (1) + 19 - 6 = 14 Damage: 1d8 + 3 ⇒ (7) + 3 = 10 Negative Energy Damage: 1d6 ⇒ 1
They're above you to the east, firing through arrow slits. If you're wanting an escape route, there are multiple exits to the courtyard, including stairs.
| Torsten Runeforger |
Torsten flinched as an arrow glanced off of his chest, breaking as it did so. "Might be seen as rude. They put some effort into this ambush." He replied, not knowing whether they were facing orcs or the undead. Either way, he was ready to move forward to meet them.
Str to break down the door: 1d20 + 8 ⇒ (18) + 8 = 26
| Your Benevolent Dictator |
The door flies open, revealing a large chamber. Perhaps once a stable or kennel, it's been gutted. Wooden partitions that may have been stalls lie shattered and burned, leaving only divots in the walls, floor, ceiling, and a few stone support pillars. The floor is a tangle of broken beams, dung heaps crawling with vermin, and the occasional gleam of polished bone. The whole chamber is shadowy and dim, the darkness an almost palpable thing.
As soon as the door wreckage hits the floor, a cone of pure shadow washes over you and everything else in a 50ft-cone.
I need a DC 23 Fortitude save vs blind 1d4 rounds and 6 STR drain. If you succeed, you instead take 1d4 STR drain and are not blinded.
Enemy Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Your Initiative: 2d20 + 8 ⇒ (3, 18) + 8 = 29 (average 14.5)
| Torsten Runeforger |
Fort: 1d20 + 16 ⇒ (14) + 16 = 30
Str Drain: 1d4 ⇒ 1 -1 hit, -2 damage, -1 to CMB and CMD
Immediate action for a single combat feat, and swift action to activate the stance. Then move action to get to the dragon, standard action vital strike, and free action flurries.
Giant Physique (stance) [Youxia HB]
While in this stance, you are treated as though you were one size category larger for the purpose of calculating CMB for combat maneuvers attempted with unarmed strikes (including any combat maneuver made with your hands, such as grapples), your CMD, and your ability to use combat maneuvers on a creature. For every 5 base attack bonus you possess, you are treated as an additional size larger (if this talent would make you Colossal or larger, you instead receive a +1 bonus to combat maneuvers made with unarmed strikes and to your CMD).
This makes Torsten 2 sizes larger for his CMB and CMD. As this should put him on the same scale as the dragon, I'll leave his CMB alone, as it just means that the dragon doesn't get any bonuses?
Also, his familiar is using the SLA daylight
Standard action Vital Strike: 1d20 + 22 - 1 ⇒ (12) + 22 - 1 = 33
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 3d8 + 14 - 2 ⇒ (2, 3, 5) + 14 - 2 = 22
Force: 1d6 + 3 ⇒ (2) + 3 = 5
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (2, 3) = 5
Reposition if hit: 1d20 + 27 - 1 ⇒ (6) + 27 - 1 = 32
Trip if Reposition happens: 1d20 + 27 - 1 ⇒ (5) + 27 - 1 = 31
AOO if tripped: 1d20 + 22 - 1 ⇒ (16) + 22 - 1 = 37
Magic, cold iron, silver, lawful and good aligned Damage: 1d8 + 18 - 2 ⇒ (6) + 18 - 2 = 22
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (1) + 3 = 4
Untyped vs evil: 2d6 ⇒ (6, 1) = 7
Free action Flurry: 1d20 + 22 - 1 ⇒ (15) + 22 - 1 = 36
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 14 - 2 ⇒ (2) + 14 - 2 = 14
Force: 1d6 + 3 ⇒ (1) + 3 = 4
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (2, 4) = 6
Free action Flurry: 1d20 + 22 - 1 ⇒ (15) + 22 - 1 = 36
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 14 - 2 ⇒ (8) + 14 - 2 = 20
Force: 1d6 + 3 ⇒ (1) + 3 = 4
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (4, 4) = 8
Total Damage if 33 hits, the CMB failed, and if it is evil: 22 + 5 + 7 + 14 + 4 + 7 + 20 + 4 + 7 = 90
The wave of negative energy washed over Torsten. Luckily, he got his arm up just in time to cover his eyes, so while it left him feeling drained, he could still see. Still, there were times when seeing was not always what a person wanted, and this was one of those times. Standing before him was a dragon! It lurked in the shadows, ready to pounce and devour them. It was a creature of myth, of legend...he had grown up hearing tales of the dangers of the horrible beasts. He had almost believed them to be made up, for how could anything be so dangerous? Well, now he could see the truth.
He did not waver, though, for his familiar acted first. The winged helm that hung from his belt glowed with a divine light, which banished the shadows of the room. Illuminating all within the soft glow, the dragon was revealed. It was massive, yes. But Torsten could see that it was mortal, and if it was mortal then it could die.
Yelling a wordless battlecry, the dwarf ran forward and planted a fist directly into the scaled beast. He had no illusions as towards being able to swiftly kill it, but he was certain that if his fists could break stone, then they would at the very least hurt an animal, regardless of its size.
Usawoti
|
DC 23 Fortitude: 1d20 + 15 ⇒ (14) + 15 = 29 STR drain : 1d4 ⇒ 1
As the door splinters, Usawoti feels the shadow wash over him. His bone ring throbs feeling it protecting him, reminding him that not all shadow is his friend. As he peers into the shadow he realizes that Torsten is charging forwards, he odd helmet glowing revealing the Huge black-scaled dragon. Not willing to let his friend fight the creature alone, Usawoti moves forwards as well, attempting to avoid the creatures attack. Hip to shoulder with the dwarf, he feints with the hammer, then presses the attack with both weapons.
Acrobatics, moves 1o ft. Feint attack AOO: Expert Feint/Feint strike/dual opportunity Two weapon Attack: Human-bane Achemical silver Earth breaker/Ghost-touched Klar: Weapons focus (both) TWF, sneak attack, fatal thrust
acrobatics: 1d20 + 11 ⇒ (5) + 11 = 16
feint: Earth Breaker: 1d20 + 21 ⇒ (19) + 21 = 40
Feint strike: AOO Earth Breaker: 1d20 + 20 + 1 ⇒ (2) + 20 + 1 = 23 for damage: 2d6 + 2 + 4 ⇒ (6, 3) + 2 + 4 = 15 SA: 3d6 ⇒ (2, 6, 2) = 10 FT: 3d6 ⇒ (5, 2, 3) = 10
Dual Opportunity: Klar: 1d20 + 20 + 1 ⇒ (14) + 20 + 1 = 35 for damage: 1d6 + 2 + 4 ⇒ (3) + 2 + 4 = 9 SA: 3d6 ⇒ (6, 5, 6) = 17
TWF Earth Breaker: 1d20 + 20 + 1 - 2 ⇒ (1) + 20 + 1 - 2 = 20 for damage: 2d6 + 2 + 4 ⇒ (1, 4) + 2 + 4 = 11 SA: 3d6 ⇒ (6, 6, 2) = 14 FT: 3d6 ⇒ (1, 2, 5) = 8
TWF Klar: 1d20 + 20 + 1 - 2 ⇒ (13) + 20 + 1 - 2 = 32 for damage: 1d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12 SA: 3d6 ⇒ (4, 6, 6) = 16 FT: 3d6 ⇒ (1, 5, 1) = 7
not great rolls on the hammer, hopefully the klar hit
| Your Benevolent Dictator |
The dragon lashes out as you charge in.
AoO (torsten): 1d20 + 23 ⇒ (18) + 23 = 41 Damage: 2d8 + 12 ⇒ (5, 2) + 12 = 19
AoO (usawoti): 1d20 + 23 ⇒ (14) + 23 = 37 Damage: 2d8 + 12 ⇒ (5, 2) + 12 = 19
Although Torsten deals quite a bit of damage to the dragon, only one of Usawoti's strikes gets through the creature's defenses. It roars in anger before unleashing a torrent of powerful attacks.
Bite (torsten): 1d20 + 23 ⇒ (1) + 23 = 24 Damage: 2d8 + 12 ⇒ (8, 8) + 12 = 28 (on a miss, this still deals 8 damage)
Claw (torsten): 1d20 + 23 ⇒ (20) + 23 = 43 Damage: 2d6 + 8 ⇒ (4, 6) + 8 = 18 (on a miss, this still deals 8 damage)
Claw (usawoti): 1d20 + 23 ⇒ (9) + 23 = 32 Damage: 2d6 + 8 ⇒ (2, 1) + 8 = 11 (on a miss, this still deals 8 damage)
Tail Slap (usawoti): 1d20 + 21 ⇒ (20) + 21 = 41 Damage: 2d6 + 12 ⇒ (5, 4) + 12 = 21
Wing (torsten): 1d20 + 21 ⇒ (4) + 21 = 25 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Wing (torsten): 1d20 + 21 ⇒ (15) + 21 = 36 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Confirm (usawoti): 1d20 + 23 ⇒ (2) + 23 = 25 Extra Damage: 2d6 + 12 ⇒ (2, 6) + 12 = 20
Vampiric Touch vs Touch AC (torsten): 1d20 + 23 ⇒ (17) + 23 = 40 Damage (ignores DR): 3d6 ⇒ (5, 6, 6) = 17
Dragon: 99pts damage
| Torsten Runeforger |
AC 35. AOO 41 hits, doing 16 damage. Bite misses doing 8 damage. Claw hits at 43, doing 15 damage. Wing misses. Confirm should be against Torsten, and it doesn't confirm. Vampiric touch hits on 40, doing 17 damage.
Total damage: 16 + 8 + 15 + 17 = 56
2 SP swift action Cure: 3d8 + 12 + 12 ⇒ (5, 7, 2) + 12 + 12 = 38
Current Wounds: 21 + 56 - 38 = 39
Move action reposition: 1d20 + 27 - 1 ⇒ (13) + 27 - 1 = 39 Torsten is also huge
Magic, cold iron, silver, lawful and good Damage add 4 if foe is prone: 1d8 + 16 - 2 ⇒ (1) + 16 - 2 = 15
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (5) + 3 = 8
Untyped vs evil: 2d6 ⇒ (4, 5) = 9
Trip if Reposition happens: 1d20 + 27 - 1 ⇒ (5) + 27 - 1 = 31
AOO if tripped: 1d20 + 22 - 1 ⇒ (4) + 22 - 1 = 25
Magic, cold iron, silver, lawful and good aligned Damage: 1d8 + 18 - 2 ⇒ (6) + 18 - 2 = 22
Force: 1d6 + 3 ⇒ (6) + 3 = 9
Sonic: 1d6 + 3 ⇒ (3) + 3 = 6
Untyped vs evil: 2d6 ⇒ (4, 3) = 7
Standard action Vital Strike: 1d20 + 22 - 1 ⇒ (10) + 22 - 1 = 31
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 3d8 + 16 - 2 ⇒ (8, 2, 6) + 16 - 2 = 30
Force: 1d6 + 3 ⇒ (4) + 3 = 7
Sonic: 1d6 + 3 ⇒ (3) + 3 = 6
Untyped vs evil: 2d6 ⇒ (2, 6) = 8
Reposition if hit: 1d20 + 27 - 1 ⇒ (15) + 27 - 1 = 41
Trip if Reposition happens: 1d20 + 27 - 1 ⇒ (9) + 27 - 1 = 35
AOO if tripped: 1d20 + 22 - 1 ⇒ (16) + 22 - 1 = 37
Magic, cold iron, silver, lawful and good aligned Damage: 1d8 + 18 - 2 ⇒ (7) + 18 - 2 = 23
Force: 1d6 + 3 ⇒ (6) + 3 = 9
Sonic: 1d6 + 3 ⇒ (6) + 3 = 9
Untyped vs evil: 2d6 ⇒ (2, 3) = 5
Free action Flurry: 1d20 + 22 - 1 ⇒ (5) + 22 - 1 = 26
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 - 2 ⇒ (3) + 16 - 2 = 17
Force: 1d6 + 3 ⇒ (3) + 3 = 6
Sonic: 1d6 + 3 ⇒ (6) + 3 = 9
Untyped vs evil: 2d6 ⇒ (1, 5) = 6
Free action Flurry: 1d20 + 22 - 1 ⇒ (14) + 22 - 1 = 35
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 - 2 ⇒ (4) + 16 - 2 = 18
Force: 1d6 + 3 ⇒ (3) + 3 = 6
Sonic: 1d6 + 3 ⇒ (5) + 3 = 8
Untyped vs evil: 2d6 ⇒ (2, 2) = 4
Blood flowed freely as the dragon's claws raked across Torsten. Flesh and bone parted with ease, only to come back together nearly instantly as the tattoos that covered Torsten surged with arcane power. While Torsten remained standing, and was certainly still alive, this did nothing to reduce the pain that he felt from being torn asunder and remade again and again in the space of but a few seconds. Fueled by pain and anger, he reached out and grabbed the dragon's head as it tried to bite him. Fully illuminated by the glowing helm that hung from Torsten's side, he roared in rage right into the dragon's face and with one hand holding it's top and lower jaws he slammed it's head against the wall with enough force to cause the masonry to crumble. Still holding on tight with one hand, enough for his fingers to literally dig into the dragon's scales, he pulled his other back and began to pummel it in the side of the head
Usawoti
|
Bloodied and bruised, Usawoti, turns as the dwarfs tattoos begin to mend his flesh. Unsure how the dragon will respond to his shadow magic, Usawoti continues with phisical attacks. Feinting with the hammer, he presses the attack with both weapons.
Acrobatics, moves 1o ft. Feint attack AOO: Expert Feint/Feint strike/dual opportunity Two weapon Attack: Human-bane Achemical silver Earth breaker/Ghost-touched Klar: Weapons focus (both) TWF, sneak attack, fatal thrust
feint: Earth Breaker: 1d20 + 21 ⇒ (4) + 21 = 25
Feint strike: AOO Earth Breaker: 1d20 + 20 + 1 ⇒ (6) + 20 + 1 = 27 for damage: 2d6 + 2 + 4 ⇒ (5, 2) + 2 + 4 = 13 SA: 3d6 ⇒ (3, 2, 1) = 6 FT: 3d6 ⇒ (5, 5, 2) = 12
Dual Opportunity: Klar: 1d20 + 20 + 1 ⇒ (5) + 20 + 1 = 26 for damage: 1d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12 SA: 3d6 ⇒ (4, 3, 6) = 13
TWF Earth Breaker: 1d20 + 20 + 1 - 2 ⇒ (14) + 20 + 1 - 2 = 33 for damage: 2d6 + 2 + 4 ⇒ (1, 5) + 2 + 4 = 12 SA: 3d6 ⇒ (4, 4, 1) = 9 FT: 3d6 ⇒ (2, 3, 1) = 6
TWF Klar: 1d20 + 20 + 1 - 2 ⇒ (6) + 20 + 1 - 2 = 25 for damage: 1d6 + 2 + 4 ⇒ (3) + 2 + 4 = 9 SA: 3d6 ⇒ (3, 4, 6) = 13 FT: 3d6 ⇒ (5, 3, 1) = 9
I am not feeling lucky with these rolls
| Your Benevolent Dictator |
While Torsten's able to move the dragon slightly and land a solid punch, the rest of his attacks glance off the creature's thick scales. The same happens with Usawoti attacks: only his earth breaker deals any damage. You've managed to bloody the dragon, though, so it takes to the air!
Fly vs CMD: 1d20 + 16 ⇒ (13) + 16 = 29 (looks like each of you can make one attack of opportunity)
Hovering 30ft in the air, the dragon unleashes a cone of negative energy.
Negative Energy Damage: 12d8 ⇒ (3, 4, 1, 7, 4, 7, 3, 8, 5, 2, 5, 5) = 54 (Reflex DC 23 halves)
Dragon: 187pts damage
| Torsten Runeforger |
AOO with power attack: 1d20 + 22 - 1 - 4 ⇒ (8) + 22 - 1 - 4 = 25
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 24 - 2 ⇒ (2) + 24 - 2 = 24
Force: 1d6 + 3 ⇒ (3) + 3 = 6
Sonic: 1d6 + 3 ⇒ (3) + 3 = 6
Untyped vs evil: 2d6 ⇒ (3, 2) = 5
Reposition if hit back down: 1d20 + 27 ⇒ (4) + 27 = 31
Fort: 1d20 + 16 ⇒ (2) + 16 = 18
Retry (time)
* "As an immediate action, you may spend 2 spell points to force a target to redo their turn (Will negates if unwilling). The target is returned to where their turn began, and any skill checks, attack rolls, movement, attacks of opportunity, etc. that occurred during their turn become as if they never happened. The target may perform the same actions again (remaking any rolls required by such actions), or they may choose completely different actions. If you choose to redo your own turn in this manner, you do not recover the action or spell points spent using this ability."
AOO: 1d20 + 22 - 1 - 4 ⇒ (19) + 22 - 1 - 4 = 36
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 24 - 2 ⇒ (5) + 24 - 2 = 27
Force: 1d6 + 3 ⇒ (5) + 3 = 8
Sonic: 1d6 + 3 ⇒ (1) + 3 = 4
Untyped vs evil: 2d6 ⇒ (2, 4) = 6
Confirm: 1d20 + 17 ⇒ (17) + 17 = 34
Crit: 2d8 + 44 ⇒ (3, 5) + 44 = 52
Reposition if hit back down: 1d20 + 27 - 1 - 4 ⇒ (16) + 27 - 1 - 4 = 38
Fort if it lives: 1d20 + 16 ⇒ (4) + 16 = 20
Torsten’s eyes widened as the dragon reared up to take off. Knowing that once it was airborne there was nothing he could do against it, he reached back and put everything he had into one last punch. Aiming for its exposed chest, right where the heart was, he leapt at it. It seemed as if though in his haste he had completely mistimed the attack, but a subtle glow of his tattoos brought his fist unerringly to his target…
Usawoti
|
Reflex DC 23: 1d20 + 16 ⇒ (17) + 16 = 33
Frowning as the dragon took to the air, Usawoti, expecting some sort of breath weapon quickly shifted, able to dodge some of the negative energy. Not sure how his 'channel energy' would effect the dragon, he points the bone ring at the creature, telling it "വിനാശകരമായ സ്ഫോടനം സ്പെൽ പോയിന്റ്" He spends some of his magical energy to make the blast more deadly.
Attack: destructive blast, add spell point, extend range, focused blast, crafted blast: bludgeoning
ranged touch attack: 1d20 + 19 ⇒ (8) + 19 = 27 for damage: 12d6 + 12 ⇒ (3, 2, 6, 3, 4, 1, 3, 2, 2, 4, 5, 6) + 12 = 53 + 5 crafted blast
Usawoti
|
Seeing the dragon fall, Usawoti, looks to his wounds, shaking his head. Turning to Torsten he gives a quirky smile, "You may have to teach me more about those tattoos you look unscathed." As he speaks he begins to move about the dragon's chambers, looking for anything interesting.
Taking a moment, he casts his own blessing on himself, then uses the heal property of that blessing. Turning towards Torsten he smiles, "It is faster than the wand. Shall we check out the far door?" Without waiting for an answer, he moves towards the southern door, quickly checking it, he opens it up.
Sorry feels like several actions. He takes 10 (26/32) on perception for the dragons room, basically looking for it's hoard. Second he heals himself. Third the opens the door in the south west corner.
| Your Benevolent Dictator |
@Usawoti: don't forget that healing via blessing also removes all of your ability damage. XD
Battered weapons, breastplates, helms, shields, and a large number of skulls lie heaped on this chamber's floor. More importantly, chests overflowing with gold and silver coins occupy the center of the room.
Potential Loot
MW Greatsword x3
MW Halberd
Mithral Breastplate
Adamantine Battleaxe
lawful outsider-bane greatsword
reanimator's shawl
greater skeletal palanquin
Assorted coins and gemstones worth a total of 7,042gp
| Torsten Runeforger |
1 SP on restore soul
1d4 ⇒ 3
1 SP on cure: 3d8 + 12 + 12 ⇒ (6, 3, 4) + 12 + 12 = 37
2 wounds remaining
Torsten nodded at Usawoti's comments, as his tattoos healed the last of the damage. All that was left was some light bruising where in innards were once visible. "Would be happy to." He muttered, still reeling from the pain that he had just endured. While Usawoti rummaged through the dragon's lair, he looked at the corpse. Even in death it was massive, it's teeth and claws being enough to fill any sane man with dread. The fact that the two of them had brought it down was something that he was still processing.
The shawl and the palanquin were obviously necromatic in origin. While he did not have any real moral objections to the use of such magic, it still made him feel uneasy. He couldn't imagine himself relaxing in a seat made out of the dead. True, he had heard that Pharasmites believes the practice to harm the souls of the dead, but he didn't really see the difference between animating stone and animating bones. So long as a ghost was not conjured, then what use did a soul have with decomposing organic matter? He didn't have an answer and hadn't given it too much thought.
"That palanquin." He said, with some hesitation. "It moves? Could we use it to carry out the dragon's hoard? Would hate to leave any of it for the orcs to find and use."
Usawoti
|
You'd said that the arrows came from the east, so we moved to the right, I can't find north down by sword, so I'm assuming we were right and the shots were comming from the second floor? Do the stairs in the north east corner go up or down? If it's up we may find a way to the archers.
Nodding when Torsten aggreed to teach him more about the tattoos Usawoti focuses on the hoard. He recognized the two necrotic items as well, but was honestly more intested in the armor and weapons. When Torsten asked about the palanquin, Usawoti thought about the limited space in his magical rucsack. Shrugging, "It would seem to an easy way to bring the hoard with us." He smiles a little, "And maybe, if we have to flee, whatever is chasing us may be distracted by it,"
After placing the magical greatsword in his pack, he extends the adamantine battle axe, towards the dwarf, "I know you prefer your fists, but an adamantine weapon may be useful."
| Torsten Runeforger |
"Right, up we go. But before we do so...want to try something. A tattoo given to me by your people. It should work. Y'see, it's like ley lines. They be conduits of magical energy that go through all corners of...well...creation." He said, tapping the tattoo on his left palm. Most mages, they look to geographical and cosmological features, knowing that there be power if ye can tap into them. What I've done? what I've done is use that in me own body. Magical energy, it flows through all of life, through us. Find what's in ye, hone it, and expand it. And if I'm right, this tattoo here? It takes some of me own magic and mixes it with that of your people. So let's see if it works as intended..."[/b]
Left Palm Shoanti Tattoo: 1/day summon monster V. Cast at the top of the stairs right before we go up, so it can absorb any ambush or readied actions
Usawoti
|
Tucking the adamantine weapon in his pack Usawoti Follows Torsten up the stairs. Raising an eyebrow as the dwarf shows him the tattoo. Nodding his head in agreement, the Tattoo did in fact take some of Torsten's own magic and mix it with that of his people. Smiling to himself, Torsten, for all his gruff grumpy dwarf talk was truly a student of his craft.
Waiting at the top of the stairs, he waits to see what sort of creature the tattoo produces.
| Torsten Runeforger |
Dire Lion? Or anything that feels Shoanti to you
Seeing Usawoti put the weapon away, Torsten added ”Didnt mean to ignore ye. But I’d rather not have that. It’s…it feels like I’d be giving up. Can explain more if we survive all this.”
Usawoti
|
Chuckling about Torsen's response about the axe, Usawoti lifts his hammer, "I understand what you mean." Seeing the nearest door, Usawoti moves towards it, resting his hammer on it's head, he checks it carefully for traps and locks. Once he's sure it's clear he opens the door.
Taking 10(26/32) on perception and 10(33/39) on disable device.
| Your Benevolent Dictator |
Several partially collapsed bunks slump against each other in the western part of this room, while the eastern half is occupied by a collapsed table and several ruined chairs. More importantly, you've found the archers! You recognize them as baykoks, remorseless hunters who won't be stopped by something as feeble as mere death. Their hunting cries can paralyze, and they can devour the souls of the things they kill.
For both of you, Will DC 19 vs paralyzed for 1 round. If you succeed, you're instead shaken for 1 round.
Barrage (torsten): 1d20 + 19 - 6 ⇒ (18) + 19 - 6 = 31 Damage: 1d8 + 3 ⇒ (8) + 3 = 11 Negative Energy Damage: 1d6 ⇒ 1
Barrage (torsten): 1d20 + 19 - 6 ⇒ (9) + 19 - 6 = 22 Damage: 1d8 + 3 ⇒ (3) + 3 = 6 Negative Energy Damage: 1d6 ⇒ 4
Barrage (torsten): 1d20 + 19 - 6 ⇒ (6) + 19 - 6 = 19 Damage: 1d8 + 3 ⇒ (1) + 3 = 4 Negative Energy Damage: 1d6 ⇒ 5
Barrage (torsten): 1d20 + 19 - 6 ⇒ (18) + 19 - 6 = 31 Damage: 1d8 + 3 ⇒ (6) + 3 = 9 Negative Energy Damage: 1d6 ⇒ 6
Barrage (torsten): 1d20 + 19 - 6 ⇒ (17) + 19 - 6 = 30 Damage: 1d8 + 3 ⇒ (3) + 3 = 6 Negative Energy Damage: 1d6 ⇒ 2
Barrage (torsten): 1d20 + 19 - 6 ⇒ (15) + 19 - 6 = 28 Damage: 1d8 + 3 ⇒ (7) + 3 = 10 Negative Energy Damage: 1d6 ⇒ 6
Barrage (usawoti): 1d20 + 19 - 6 ⇒ (7) + 19 - 6 = 20 Damage: 1d8 + 3 ⇒ (5) + 3 = 8 Negative Energy Damage: 1d6 ⇒ 6
Barrage (usawoti): 1d20 + 19 - 6 ⇒ (15) + 19 - 6 = 28 Damage: 1d8 + 3 ⇒ (5) + 3 = 8 Negative Energy Damage: 1d6 ⇒ 1
Barrage (usawoti): 1d20 + 19 - 6 ⇒ (7) + 19 - 6 = 20 Damage: 1d8 + 3 ⇒ (6) + 3 = 9 Negative Energy Damage: 1d6 ⇒ 1
Usawoti
|
Did the door frame not provide any cover?
Will DC 19: 1d20 + 13 ⇒ (13) + 13 = 26
As the door opens, Usawoti recognizes the baykok archers. Shaken as the arrow strikes him, he moves south into the room, intent on attacking the baykok on the flank. Lifting the hammer in a feint towards the undead's head, he, instead, swings it at the creature's shoulder. Following the strike up with another attack with the hammer and attacks with the klar.
Feint attack AOO: Expert Feint/Feint strike/dual opportunity Two weapon Attack: Human-bane Achemical silver Earth breaker/Ghost-touched Klar: Weapons focus (both) TWF, sneak attack, fatal thrust
feint: Earth Breaker: 1d20 + 21 ⇒ (2) + 21 = 23
Feint strike: AOO Earth Breaker: 1d20 + 20 + 1 ⇒ (17) + 20 + 1 = 38 for damage: 2d6 + 2 + 4 ⇒ (2, 3) + 2 + 4 = 11 SA: 3d6 ⇒ (1, 4, 4) = 9 FT: 3d6 ⇒ (3, 4, 1) = 8
Dual Opportunity: Klar: 1d20 + 20 + 1 ⇒ (12) + 20 + 1 = 33 for damage: 1d6 + 2 + 4 ⇒ (4) + 2 + 4 = 10 SA: 3d6 ⇒ (2, 3, 5) = 10
TWF Earth Breaker: 1d20 + 20 + 1 - 2 ⇒ (9) + 20 + 1 - 2 = 28 for damage: 2d6 + 2 + 4 ⇒ (5, 2) + 2 + 4 = 13 SA: 3d6 ⇒ (4, 5, 3) = 12 FT: 3d6 ⇒ (5, 1, 3) = 9
TWF Klar: 1d20 + 20 + 1 - 2 ⇒ (15) + 20 + 1 - 2 = 34 for damage: 1d6 + 2 + 4 ⇒ (3) + 2 + 4 = 9 SA: 3d6 ⇒ (5, 5, 5) = 15 FT: 3d6 ⇒ (6, 4, 6) = 16
| Torsten Runeforger |
Arrow damage to Torsten: 11 - 3 + 1 + 9 - 3 + 6 + 6 - 3 + 2 = 26 28 total wounds taken so far
Three arrows hit Torsten, landing with a *thunk.* The dwarf staggered back, once again alive thanks in large part due to his magical prowess. With a grunt, he moved foward into the room, ready to pay them back.
Standard action Vital Strike: 1d20 + 22 ⇒ (9) + 22 = 31
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 3d8 + 16 ⇒ (2, 3, 7) + 16 = 28
Force: 1d6 + 3 ⇒ (1) + 3 = 4
Sonic: 1d6 + 3 ⇒ (4) + 3 = 7
Untyped vs evil: 2d6 ⇒ (3, 2) = 5
Reposition if hit: 1d20 + 27 ⇒ (11) + 27 = 38
Trip if Reposition happens: 1d20 + 27 ⇒ (12) + 27 = 39
AOO if tripped: 1d20 + 22 ⇒ (16) + 22 = 38
Magic, cold iron, silver, lawful and good aligned Damage: 1d8 + 18 ⇒ (5) + 18 = 23
Force: 1d6 + 3 ⇒ (3) + 3 = 6
Sonic: 1d6 + 3 ⇒ (1) + 3 = 4
Untyped vs evil: 2d6 ⇒ (1, 2) = 3
Free action Flurry: 1d20 + 22 ⇒ (11) + 22 = 33
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (5) + 16 = 21
Force: 1d6 + 3 ⇒ (1) + 3 = 4
Sonic: 1d6 + 3 ⇒ (3) + 3 = 6
Untyped vs evil: 2d6 ⇒ (3, 3) = 6
Free action Flurry: 1d20 + 22 ⇒ (10) + 22 = 32
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (5) + 16 = 21
Force: 1d6 + 3 ⇒ (1) + 3 = 4
Sonic: 1d6 + 3 ⇒ (2) + 3 = 5
Untyped vs evil: 2d6 ⇒ (6, 1) = 7
Dire Lion Will Save: 1d20 + 3 ⇒ (8) + 3 = 11
The summoned lion, though? It was remained where it was, the cries of the baykoks paraylizing it.
| Your Benevolent Dictator |
No cover from the paralysis/shaken debuff as it's sound-based and has nothing to do with the arrows. XD
Torsten smashes one of the undead, but Usawoti's having a few difficulties. Unable to feint his target, only two attacks connect. Flying back a few paces, it retaliates with another barrage of arrows. Meanwhile, the two baykoks by Torsten lash out with their claws.
Barrage: 1d20 + 19 - 6 ⇒ (8) + 19 - 6 = 21 Damage: 1d8 + 3 ⇒ (3) + 3 = 6 Negative Energy Damage: 1d6 ⇒ 1
Barrage: 1d20 + 19 - 6 ⇒ (17) + 19 - 6 = 30 Damage: 1d8 + 3 ⇒ (2) + 3 = 5 Negative Energy Damage: 1d6 ⇒ 5
Barrage: 1d20 + 19 - 6 ⇒ (18) + 19 - 6 = 31 Damage: 1d8 + 3 ⇒ (2) + 3 = 5 Negative Energy Damage: 1d6 ⇒ 2
Claw: 1d20 + 14 ⇒ (11) + 14 = 25 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 14 ⇒ (14) + 14 = 28 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 14 ⇒ (16) + 14 = 30 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 14 ⇒ (12) + 14 = 26 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Usawoti's Target: 22pts damage
Usawoti
|
"Blast!" Cursing, as much from being unable to feint the undead as from being shot by it, Usawoti steps towards the creature. Lifting the hammer again, he feints towards the undead's shoulder, turning the hammer quickly he aims at its hips. While striking with the hammer he thrusts his klar at it's chest. Striking again with both weapons.
5 ft s tep. Feint attack AOO: Expert Feint/Feint strike/dual opportunity Two weapon Attack: Human-bane Achemical silver Earth breaker/Ghost-touched Klar: Weapons focus (both) TWF, sneak attack, fatal thrust
feint: Earth Breaker: 1d20 + 21 ⇒ (11) + 21 = 32
Feint strike: AOO Earth Breaker: 1d20 + 20 + 1 ⇒ (4) + 20 + 1 = 25 for damage: 2d6 + 2 + 4 ⇒ (5, 5) + 2 + 4 = 16 SA: 3d6 ⇒ (3, 3, 5) = 11 FT: 3d6 ⇒ (2, 3, 2) = 7
Dual Opportunity: Klar: 1d20 + 20 + 1 ⇒ (10) + 20 + 1 = 31 for damage: 1d6 + 2 + 4 ⇒ (4) + 2 + 4 = 10 SA: 3d6 ⇒ (1, 1, 3) = 5
TWF Earth Breaker: 1d20 + 20 + 1 - 2 ⇒ (15) + 20 + 1 - 2 = 34 for damage: 2d6 + 2 + 4 ⇒ (5, 2) + 2 + 4 = 13 SA: 3d6 ⇒ (6, 3, 5) = 14 FT: 3d6 ⇒ (2, 4, 2) = 8
TWF Klar: 1d20 + 20 + 1 - 2 ⇒ (19) + 20 + 1 - 2 = 38 for damage: 1d6 + 2 + 4 ⇒ (2) + 2 + 4 = 8 SA: 3d6 ⇒ (1, 4, 1) = 6 FT: 3d6 ⇒ (2, 6, 2) = 10
| Torsten Runeforger |
Move action reposition: 1d20 + 27 ⇒ (8) + 27 = 35
Magic, cold iron, silver, lawful and good Damage add 4 if foe is prone: 1d8 + 16 ⇒ (1) + 16 = 17
Force: 1d6 + 3 ⇒ (6) + 3 = 9
Sonic: 1d6 + 3 ⇒ (5) + 3 = 8
Untyped vs evil: 2d6 ⇒ (6, 4) = 10
Trip if Reposition happens: 1d20 + 27 ⇒ (9) + 27 = 36
AOO if tripped: 1d20 + 22 ⇒ (13) + 22 = 35
Magic, cold iron, silver, lawful and good aligned Damage: 1d8 + 18 ⇒ (2) + 18 = 20
Force: 1d6 + 3 ⇒ (6) + 3 = 9
Sonic: 1d6 + 3 ⇒ (5) + 3 = 8
Untyped vs evil: 2d6 ⇒ (4, 4) = 8
Standard action Vital Strike: 1d20 + 22 ⇒ (2) + 22 = 24
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 3d8 + 16 ⇒ (7, 7, 2) + 16 = 32
Force: 1d6 + 3 ⇒ (6) + 3 = 9
Sonic: 1d6 + 3 ⇒ (2) + 3 = 5
Untyped vs evil: 2d6 ⇒ (3, 4) = 7
Reposition if hit: 1d20 + 27 ⇒ (4) + 27 = 31
Trip if Reposition happens: 1d20 + 27 ⇒ (10) + 27 = 37
AOO if tripped: 1d20 + 22 ⇒ (7) + 22 = 29
Magic, cold iron, silver, lawful and good aligned Damage: 1d8 + 18 ⇒ (5) + 18 = 23
Force: 1d6 + 3 ⇒ (4) + 3 = 7
Sonic: 1d6 + 3 ⇒ (6) + 3 = 9
Untyped vs evil: 2d6 ⇒ (2, 2) = 4
Free action Flurry: 1d20 + 22 ⇒ (15) + 22 = 37
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (1) + 16 = 17
Force: 1d6 + 3 ⇒ (2) + 3 = 5
Sonic: 1d6 + 3 ⇒ (2) + 3 = 5
Untyped vs evil: 2d6 ⇒ (6, 6) = 12
Free action Flurry: 1d20 + 22 ⇒ (9) + 22 = 31
Magic, cold iron, silver, lawful and good aligned Damage add 4 if foe is prone: 1d8 + 16 ⇒ (6) + 16 = 22
Force: 1d6 + 3 ⇒ (6) + 3 = 9
Sonic: 1d6 + 3 ⇒ (2) + 3 = 5
Untyped vs evil: 2d6 ⇒ (3, 3) = 6
Dire Lion Bite Pounce: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Claw: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Claw: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Torsten was somewhat slowed, both by the arrows sticking out of him, as well as the need to parry and dodge the attacks still coming at him. Some reprieve came when the summoned lion moved in, giving Torsten the time and room he needed to launch an attack of his own.
| Your Benevolent Dictator |
Usawoti dispatches his opponent as Torsten smashes another. Between the dwarf and the lion, the last undead has taken a fair bit of damage - but not enough to destroy it.
Claw (torsten): 1d20 + 14 ⇒ (15) + 14 = 29 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Claw (torsten): 1d20 + 14 ⇒ (10) + 14 = 24 Damage: 1d6 + 3 ⇒ (1) + 3 = 4