Curse of the Crimson Throne

Game Master Whack-a-Rogue

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Wounds (10) HP (136) AC (31/20/26, +4 Shield,) DR/3 (Adamantine) Saves (16/16(20)/16, +2 Hardy, +2 vs Enchantment) Spell Points (8/27) MF (3/7) Ki (1/1) SF (7/7) CMB (+22) CMD (40, 44 vs trip/repo ) Init (+4 Percp (+15, +2 vs stone) Glove (4/4) HC (1/1) IS (1/1) Current Buffs (Lifesense, Agile, Acetic Control, Energy Enhancement, Armored Aegis, Rapid Response, Ghost Touch (weapon and armor)) Movement Speed (30ft)

Glad to hear it!


I've updated the map in the usual spot. Castle Scarwall is the obligatory Book Five megadungeon, so we'll probably be here for a while (the current map is only a small portion of the castle). I'll do my best to keep things moving, as there are a lot of encounterless rooms.

You're more than welcome to clear the entire thing, but the primary objective is to find Serithtial and leave. My home group decided to return and rescue Zellara after the campaign ended. XD


Wounds (10) HP (136) AC (31/20/26, +4 Shield,) DR/3 (Adamantine) Saves (16/16(20)/16, +2 Hardy, +2 vs Enchantment) Spell Points (8/27) MF (3/7) Ki (1/1) SF (7/7) CMB (+22) CMD (40, 44 vs trip/repo ) Init (+4 Percp (+15, +2 vs stone) Glove (4/4) HC (1/1) IS (1/1) Current Buffs (Lifesense, Agile, Acetic Control, Energy Enhancement, Armored Aegis, Rapid Response, Ghost Touch (weapon and armor)) Movement Speed (30ft)

Heads-up, leaving for China/Japan tomorrow. Will still post as much as I can while gone.

Also just to complain, but my personal computer died yesterday. Poof, gone. So when I get back I’ll still need to get it fixed/replaced. Will make map use difficult for awhile.

Grand Lodge

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Male Human Ranger/Soul Weaver 12 | HP 113/124 | AC 28/T17/FF24 | F+15/R+16/W+13 | CMB+20 CMD 37 | PBS 21 PSD 25 | Init+4 | Perc + 16/22 | Influence + 25 | disable device + 23/+29 | Spell Pool: 8/24 | Channel: 6/17 @ 6d6 DC@22: Ray:180 ft. DC@24 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 3d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

yuck, not the traveling part, that's cool, but the dead computer part, that sucks. So, I'll move Torsten and Usawoti together on the map.

Grand Lodge

Male Human Ranger/Soul Weaver 12 | HP 113/124 | AC 28/T17/FF24 | F+15/R+16/W+13 | CMB+20 CMD 37 | PBS 21 PSD 25 | Init+4 | Perc + 16/22 | Influence + 25 | disable device + 23/+29 | Spell Pool: 8/24 | Channel: 6/17 @ 6d6 DC@22: Ray:180 ft. DC@24 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 3d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten
Your Benevolent Dictator wrote:
The bodies in the room meld together, becoming a mound of corpses.

Due to the deathwatch eyes, is the think alive, undead, or neither? What sort of knowledge roll?


Wounds (10) HP (136) AC (31/20/26, +4 Shield,) DR/3 (Adamantine) Saves (16/16(20)/16, +2 Hardy, +2 vs Enchantment) Spell Points (8/27) MF (3/7) Ki (1/1) SF (7/7) CMB (+22) CMD (40, 44 vs trip/repo ) Init (+4 Percp (+15, +2 vs stone) Glove (4/4) HC (1/1) IS (1/1) Current Buffs (Lifesense, Agile, Acetic Control, Energy Enhancement, Armored Aegis, Rapid Response, Ghost Touch (weapon and armor)) Movement Speed (30ft)

Thank you :)


Sorry, I forgot you had those. It's undead.

Grand Lodge

Male Human Ranger/Soul Weaver 12 | HP 113/124 | AC 28/T17/FF24 | F+15/R+16/W+13 | CMB+20 CMD 37 | PBS 21 PSD 25 | Init+4 | Perc + 16/22 | Influence + 25 | disable device + 23/+29 | Spell Pool: 8/24 | Channel: 6/17 @ 6d6 DC@22: Ray:180 ft. DC@24 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 3d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Somehow your post on wednesday didn't show on my que


Wounds (10) HP (136) AC (31/20/26, +4 Shield,) DR/3 (Adamantine) Saves (16/16(20)/16, +2 Hardy, +2 vs Enchantment) Spell Points (8/27) MF (3/7) Ki (1/1) SF (7/7) CMB (+22) CMD (40, 44 vs trip/repo ) Init (+4 Percp (+15, +2 vs stone) Glove (4/4) HC (1/1) IS (1/1) Current Buffs (Lifesense, Agile, Acetic Control, Energy Enhancement, Armored Aegis, Rapid Response, Ghost Touch (weapon and armor)) Movement Speed (30ft)

Returned from overseas! Was welcomed back warmly by work, with lots to do, and some unexpected family medical issues and the sad reality that my computer is fully dead (only posting via phone until I buy a new one). Will catch up with the game as soon as possible.

Grand Lodge

Male Human Ranger/Soul Weaver 12 | HP 113/124 | AC 28/T17/FF24 | F+15/R+16/W+13 | CMB+20 CMD 37 | PBS 21 PSD 25 | Init+4 | Perc + 16/22 | Influence + 25 | disable device + 23/+29 | Spell Pool: 8/24 | Channel: 6/17 @ 6d6 DC@22: Ray:180 ft. DC@24 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 3d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Wow, that's painful, Take care of RL, we're not going anywhere. I just wasn't sure how to proceed with the hobbit betrayal. There normally such friendly folk.


Welcome back! Take all the time you need; I'm just relaxing until you're ready to resume. XD


Wounds (10) HP (136) AC (31/20/26, +4 Shield,) DR/3 (Adamantine) Saves (16/16(20)/16, +2 Hardy, +2 vs Enchantment) Spell Points (8/27) MF (3/7) Ki (1/1) SF (7/7) CMB (+22) CMD (40, 44 vs trip/repo ) Init (+4 Percp (+15, +2 vs stone) Glove (4/4) HC (1/1) IS (1/1) Current Buffs (Lifesense, Agile, Acetic Control, Energy Enhancement, Armored Aegis, Rapid Response, Ghost Touch (weapon and armor)) Movement Speed (30ft)

Thanks guys! Medical issues are alright for now and new computer should arrive wen. Got a post up and good to keep moving forward.

Grand Lodge

Male Human Ranger/Soul Weaver 12 | HP 113/124 | AC 28/T17/FF24 | F+15/R+16/W+13 | CMB+20 CMD 37 | PBS 21 PSD 25 | Init+4 | Perc + 16/22 | Influence + 25 | disable device + 23/+29 | Spell Pool: 8/24 | Channel: 6/17 @ 6d6 DC@22: Ray:180 ft. DC@24 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 3d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten
Your Benevolent Dictator wrote:
Usawoti's blast is deflected by one of the spirit's chains ...

Can he tell if this didn't hit, or if it didn't do any damage?


It didn't hit

Grand Lodge

Male Human Ranger/Soul Weaver 12 | HP 113/124 | AC 28/T17/FF24 | F+15/R+16/W+13 | CMB+20 CMD 37 | PBS 21 PSD 25 | Init+4 | Perc + 16/22 | Influence + 25 | disable device + 23/+29 | Spell Pool: 8/24 | Channel: 6/17 @ 6d6 DC@22: Ray:180 ft. DC@24 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 3d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

ahhh thank you

Grand Lodge

Male Human Ranger/Soul Weaver 12 | HP 113/124 | AC 28/T17/FF24 | F+15/R+16/W+13 | CMB+20 CMD 37 | PBS 21 PSD 25 | Init+4 | Perc + 16/22 | Influence + 25 | disable device + 23/+29 | Spell Pool: 8/24 | Channel: 6/17 @ 6d6 DC@22: Ray:180 ft. DC@24 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 3d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

I feel dumb asking, but with Spheres, when he channels positive energy can he both harm undead and heal his friends? Or is it 'one or the other' like normal channel?


Spheres doesn't affect channel energy in any way. I believe there's either a channel feat or a class feature that let's you heal and harm simultaneously, but I can't remember the name of the top of my head.

Grand Lodge

Male Human Ranger/Soul Weaver 12 | HP 113/124 | AC 28/T17/FF24 | F+15/R+16/W+13 | CMB+20 CMD 37 | PBS 21 PSD 25 | Init+4 | Perc + 16/22 | Influence + 25 | disable device + 23/+29 | Spell Pool: 8/24 | Channel: 6/17 @ 6d6 DC@22: Ray:180 ft. DC@24 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 3d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Cool, Thanks. I'll take a look and see if I put it on Usawoti or not, I just don't remember.

edit:So he has:
Simultaneous Channeling: At 12th level, when channeling energy, the soul weaver may spend an additional use of channel energy to affect each creature in the area of effect individually. This means the dual channeler may affect both living and undead creatures, and may choose whether each target is affected by positive or negative energy. You may not affect a single creature more than once with a single channeling.

If I understand it right, if he'd designated an extra point of Channel energy he could have healed himself while he was doing damage to the undead.


Yes, that's correct.


To clarify my Gameplay post, a Chained Spirit is bound to 1-4 other creatures. As long as at least one remains, the chained spirit will reform with full hp when destroyed. As a balancing factor, it cannot leave its current location. No matter how far it moves (or is moved), it'll instantly teleport back to that exact square at the end of its turn.

Grand Lodge

Male Human Ranger/Soul Weaver 12 | HP 113/124 | AC 28/T17/FF24 | F+15/R+16/W+13 | CMB+20 CMD 37 | PBS 21 PSD 25 | Init+4 | Perc + 16/22 | Influence + 25 | disable device + 23/+29 | Spell Pool: 8/24 | Channel: 6/17 @ 6d6 DC@22: Ray:180 ft. DC@24 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 3d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

You could spend a minute-and-a-half healing up with your wand ... or you could spend one use of channel energy, expend the blessing you put on yourself before entering Scarwall, and instantly heal 120hp + cure all of your ability damage. Then spend a soul to put the blessing back on yourself. Soul Weavers are incredible healers. I think he placed he blessing on Torsten so he can heal him real quick if needed. But it's not a bad Idea. I'm not sure what you mean by 'spend a soul' can you clarify?


That's my mistake. I forgot you took the dual-channeler archetype that gets rid of the souls. That last bit should say "then spend a use of channel energy to put the blessing back on yourself."

Grand Lodge

Male Human Ranger/Soul Weaver 12 | HP 113/124 | AC 28/T17/FF24 | F+15/R+16/W+13 | CMB+20 CMD 37 | PBS 21 PSD 25 | Init+4 | Perc + 16/22 | Influence + 25 | disable device + 23/+29 | Spell Pool: 8/24 | Channel: 6/17 @ 6d6 DC@22: Ray:180 ft. DC@24 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 3d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

sorry, the weekend has been packed, Let's go with Usawoti standing there for a minute and a half using the wand, and I will look at using his skills more efficiently

Grand Lodge

Male Human Ranger/Soul Weaver 12 | HP 113/124 | AC 28/T17/FF24 | F+15/R+16/W+13 | CMB+20 CMD 37 | PBS 21 PSD 25 | Init+4 | Perc + 16/22 | Influence + 25 | disable device + 23/+29 | Spell Pool: 8/24 | Channel: 6/17 @ 6d6 DC@22: Ray:180 ft. DC@24 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 3d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Starting to realize that instead of spreading usawoti out with two weapon fighting and feint, I probably should have worked on his defense a little.


Hey Grumbaki, did you get a PM from GM Euan?


I did! And when I saw your name I smiled and felt the temptation to join. Sadly, I just had to decline. I've fallen behind on so many games due to...well...life. To joint another would be unfair to everyone involved, as I don't think that I have the bandwidth to do it justice.


Couldn't hurt to ask :)


Before I update Gameplay, I need to know which of the three eastern doors you're trying to break down/open. XD

Grand Lodge

Male Human Ranger/Soul Weaver 12 | HP 113/124 | AC 28/T17/FF24 | F+15/R+16/W+13 | CMB+20 CMD 37 | PBS 21 PSD 25 | Init+4 | Perc + 16/22 | Influence + 25 | disable device + 23/+29 | Spell Pool: 8/24 | Channel: 6/17 @ 6d6 DC@22: Ray:180 ft. DC@24 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 3d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

I vote the middle double door one, so If Usawoti needs to jump in there he can


Wounds (10) HP (136) AC (31/20/26, +4 Shield,) DR/3 (Adamantine) Saves (16/16(20)/16, +2 Hardy, +2 vs Enchantment) Spell Points (8/27) MF (3/7) Ki (1/1) SF (7/7) CMB (+22) CMD (40, 44 vs trip/repo ) Init (+4 Percp (+15, +2 vs stone) Glove (4/4) HC (1/1) IS (1/1) Current Buffs (Lifesense, Agile, Acetic Control, Energy Enhancement, Armored Aegis, Rapid Response, Ghost Touch (weapon and armor)) Movement Speed (30ft)

Good call! Let’s go with that


Wounds (10) HP (136) AC (31/20/26, +4 Shield,) DR/3 (Adamantine) Saves (16/16(20)/16, +2 Hardy, +2 vs Enchantment) Spell Points (8/27) MF (3/7) Ki (1/1) SF (7/7) CMB (+22) CMD (40, 44 vs trip/repo ) Init (+4 Percp (+15, +2 vs stone) Glove (4/4) HC (1/1) IS (1/1) Current Buffs (Lifesense, Agile, Acetic Control, Energy Enhancement, Armored Aegis, Rapid Response, Ghost Touch (weapon and armor)) Movement Speed (30ft)

We took down a dragon! That could have gone much worse. Great job. :)

As we move forward, Torsten is down to 8 spell points. Enough to keep him moving, so he's still good to go. For loot, there isn't anything there that he needs. One of the downsides of having an unarmed/unarmored build: loot is only useful for selling. Which is alright, because tattoos!

Also, as it seems like we are going to have some gold. I had an idea for another custom tattoo.

The Idea Taken from pathfinder second edition. Right now Torsten has his Cassisian familiar. It floats around at his waist, and I was considering having him wear the helmet as a helmet. But then I thought...he has a tattoo slow. Wouldn't it be cooler for him to tattoos the angelic helmet directly onto his head, allowing him to meld it into him?

The mechanical benefit that this would have is that it wouldn't be attackable...but it's not like anything that ever gone after his familiar before (given that they hide out in his Familiar Satchel (Full cover for familiar) and don't take part in combat. So it's mostly just a cool factor.

How much would you price this at?


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Off the top of my head, if price it at 2,000gp. There's a Beastmastery talent that does something very similar, and feats are typically worth around that amount of I recall correctly.


Wounds (10) HP (136) AC (31/20/26, +4 Shield,) DR/3 (Adamantine) Saves (16/16(20)/16, +2 Hardy, +2 vs Enchantment) Spell Points (8/27) MF (3/7) Ki (1/1) SF (7/7) CMB (+22) CMD (40, 44 vs trip/repo ) Init (+4 Percp (+15, +2 vs stone) Glove (4/4) HC (1/1) IS (1/1) Current Buffs (Lifesense, Agile, Acetic Control, Energy Enhancement, Armored Aegis, Rapid Response, Ghost Touch (weapon and armor)) Movement Speed (30ft)

Awesome. I've marked it on my character sheet as being planned.


Wounds (10) HP (136) AC (31/20/26, +4 Shield,) DR/3 (Adamantine) Saves (16/16(20)/16, +2 Hardy, +2 vs Enchantment) Spell Points (8/27) MF (3/7) Ki (1/1) SF (7/7) CMB (+22) CMD (40, 44 vs trip/repo ) Init (+4 Percp (+15, +2 vs stone) Glove (4/4) HC (1/1) IS (1/1) Current Buffs (Lifesense, Agile, Acetic Control, Energy Enhancement, Armored Aegis, Rapid Response, Ghost Touch (weapon and armor)) Movement Speed (30ft)

Quick rules question. Torsten is immune to fear. So should he take the will save? It says paralyze on failure (which he is not immune to) but I don't know if it is a fear effect.

And is the lion still summoned?


I just checked, and it's a fear effect. Looks like Torsten is immune, but the lion (up for 7 more rounds) isn't.


@Torsten: That's a tricky thing to do without some investment. The only way I'm seeing at the moment is to Martial Flexibility into the Barroom sphere for the Improvised Martial Arts [stance] talent. I don't think you're proficient with warhammers, so that should work. You'll just have to remember that [stance] talents use your swift action each round unless you spend martial focus.


Wounds (10) HP (136) AC (31/20/26, +4 Shield,) DR/3 (Adamantine) Saves (16/16(20)/16, +2 Hardy, +2 vs Enchantment) Spell Points (8/27) MF (3/7) Ki (1/1) SF (7/7) CMB (+22) CMD (40, 44 vs trip/repo ) Init (+4 Percp (+15, +2 vs stone) Glove (4/4) HC (1/1) IS (1/1) Current Buffs (Lifesense, Agile, Acetic Control, Energy Enhancement, Armored Aegis, Rapid Response, Ghost Touch (weapon and armor)) Movement Speed (30ft)

That...that should work. Thank you for figuring it out. It's hilarious though, that not being proficient with the weapon could actually be useful.


1 person marked this as a favorite.
Wounds (10) HP (136) AC (31/20/26, +4 Shield,) DR/3 (Adamantine) Saves (16/16(20)/16, +2 Hardy, +2 vs Enchantment) Spell Points (8/27) MF (3/7) Ki (1/1) SF (7/7) CMB (+22) CMD (40, 44 vs trip/repo ) Init (+4 Percp (+15, +2 vs stone) Glove (4/4) HC (1/1) IS (1/1) Current Buffs (Lifesense, Agile, Acetic Control, Energy Enhancement, Armored Aegis, Rapid Response, Ghost Touch (weapon and armor)) Movement Speed (30ft)

Btw, for Khazalid

One reason I like it:

Quote:

The first principle of the Dwarf tongue is that almost all of its words represent solid physical things. There are surprisingly few specific words for abstract concepts. As a result, many words double up as both a physical thing and an abstract concept strongly associated with that thing.

For example, the root word for "big-stone" is kar and the most common word for a mountain is karaz -- the "az" ending denoting a single material thing or specific place. The same root word, kar, is also used to mean enduring in the form karak -- the "ak" ending denoting an abstract concept.

Thus Karaz-a-Karak, the name of the Dwarf capital, means "enduring mountain" or literally "big stony stone place," though the name is more attractively rendered into Human speech as "Everpeak."[4a]

Curiously, the Dwarf word for the race of men is umgi, whilst its abstract form of umgak means "shoddy" -- the Dwarf word being equivalent to "man-made." To many, this demonstrates how important it is to look at the end of Dwarf words -- for it is these special "signifiers" which usually tell you what the word actually means.

Another example of that is:

Elgram - Weak, enfeebled, thin / that becomes Elgi - Elves

Or…

Bolg - Large, fat belly. Also a state of extreme wealth, age and contentment.
Grom - Brave or defiant.
Grombolgi - Halflings.

It makes their names for races fun. Also, the structure of words is neat

Ska - az; Skaz a thief in general - 'a thief'[4a]
Ska - azi; Skazi a specific thief - 'the thief'[4a]
Ska - ak; Skak a theft[4a]
Ska - it; Skit a steal[4a]

This is why it’s my go-to for Dwarven. You can find something for nearly anything needed

Grand Lodge

Male Human Ranger/Soul Weaver 12 | HP 113/124 | AC 28/T17/FF24 | F+15/R+16/W+13 | CMB+20 CMD 37 | PBS 21 PSD 25 | Init+4 | Perc + 16/22 | Influence + 25 | disable device + 23/+29 | Spell Pool: 8/24 | Channel: 6/17 @ 6d6 DC@22: Ray:180 ft. DC@24 | Martial focus @ 1/1 | Feint 3d6 | sneak attack 3d6 | dark slaughter 2d6 | Studied Target 3/+3 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten
Your Benevolent Dictator wrote:
@Usawoti: Torsten's referring to stone salve. Positive energy will not destroy a fext, only glass or obsidian.

ahhh so it's only applied to flesh, would usawoti or Torsten know if energy or other physical attacks will harm the fext?


Torsten's familiar knows that a fext can only be destroyed by a glass or obsidian weapon.

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