Curse of the Crimson Throne (complete) (Inactive)

Game Master Whack-a-Rogue

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Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Glad to hear it!


I've updated the map in the usual spot. Castle Scarwall is the obligatory Book Five megadungeon, so we'll probably be here for a while (the current map is only a small portion of the castle). I'll do my best to keep things moving, as there are a lot of encounterless rooms.

You're more than welcome to clear the entire thing, but the primary objective is to find Serithtial and leave. My home group decided to return and rescue Zellara after the campaign ended. XD


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Heads-up, leaving for China/Japan tomorrow. Will still post as much as I can while gone.

Also just to complain, but my personal computer died yesterday. Poof, gone. So when I get back I’ll still need to get it fixed/replaced. Will make map use difficult for awhile.

Grand Lodge

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Going after the Kazavon's relics.

yuck, not the traveling part, that's cool, but the dead computer part, that sucks. So, I'll move Torsten and Usawoti together on the map.

Grand Lodge

Going after the Kazavon's relics.
Your Benevolent Dictator wrote:
The bodies in the room meld together, becoming a mound of corpses.

Due to the deathwatch eyes, is the think alive, undead, or neither? What sort of knowledge roll?


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Thank you :)


Sorry, I forgot you had those. It's undead.

Grand Lodge

Going after the Kazavon's relics.

Somehow your post on wednesday didn't show on my que


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Returned from overseas! Was welcomed back warmly by work, with lots to do, and some unexpected family medical issues and the sad reality that my computer is fully dead (only posting via phone until I buy a new one). Will catch up with the game as soon as possible.

Grand Lodge

Going after the Kazavon's relics.

Wow, that's painful, Take care of RL, we're not going anywhere. I just wasn't sure how to proceed with the hobbit betrayal. There normally such friendly folk.


Welcome back! Take all the time you need; I'm just relaxing until you're ready to resume. XD


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Thanks guys! Medical issues are alright for now and new computer should arrive wen. Got a post up and good to keep moving forward.

Grand Lodge

Going after the Kazavon's relics.
Your Benevolent Dictator wrote:
Usawoti's blast is deflected by one of the spirit's chains ...

Can he tell if this didn't hit, or if it didn't do any damage?


It didn't hit

Grand Lodge

Going after the Kazavon's relics.

ahhh thank you

Grand Lodge

Going after the Kazavon's relics.

I feel dumb asking, but with Spheres, when he channels positive energy can he both harm undead and heal his friends? Or is it 'one or the other' like normal channel?


Spheres doesn't affect channel energy in any way. I believe there's either a channel feat or a class feature that let's you heal and harm simultaneously, but I can't remember the name of the top of my head.

Grand Lodge

Going after the Kazavon's relics.

Cool, Thanks. I'll take a look and see if I put it on Usawoti or not, I just don't remember.

edit:So he has:
Simultaneous Channeling: At 12th level, when channeling energy, the soul weaver may spend an additional use of channel energy to affect each creature in the area of effect individually. This means the dual channeler may affect both living and undead creatures, and may choose whether each target is affected by positive or negative energy. You may not affect a single creature more than once with a single channeling.

If I understand it right, if he'd designated an extra point of Channel energy he could have healed himself while he was doing damage to the undead.


Yes, that's correct.


To clarify my Gameplay post, a Chained Spirit is bound to 1-4 other creatures. As long as at least one remains, the chained spirit will reform with full hp when destroyed. As a balancing factor, it cannot leave its current location. No matter how far it moves (or is moved), it'll instantly teleport back to that exact square at the end of its turn.

Grand Lodge

Going after the Kazavon's relics.

You could spend a minute-and-a-half healing up with your wand ... or you could spend one use of channel energy, expend the blessing you put on yourself before entering Scarwall, and instantly heal 120hp + cure all of your ability damage. Then spend a soul to put the blessing back on yourself. Soul Weavers are incredible healers. I think he placed he blessing on Torsten so he can heal him real quick if needed. But it's not a bad Idea. I'm not sure what you mean by 'spend a soul' can you clarify?


That's my mistake. I forgot you took the dual-channeler archetype that gets rid of the souls. That last bit should say "then spend a use of channel energy to put the blessing back on yourself."

Grand Lodge

Going after the Kazavon's relics.

sorry, the weekend has been packed, Let's go with Usawoti standing there for a minute and a half using the wand, and I will look at using his skills more efficiently

Grand Lodge

Going after the Kazavon's relics.

Starting to realize that instead of spreading usawoti out with two weapon fighting and feint, I probably should have worked on his defense a little.


Hey Grumbaki, did you get a PM from GM Euan?


I did! And when I saw your name I smiled and felt the temptation to join. Sadly, I just had to decline. I've fallen behind on so many games due to...well...life. To joint another would be unfair to everyone involved, as I don't think that I have the bandwidth to do it justice.


Couldn't hurt to ask :)


Before I update Gameplay, I need to know which of the three eastern doors you're trying to break down/open. XD

Grand Lodge

Going after the Kazavon's relics.

I vote the middle double door one, so If Usawoti needs to jump in there he can


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Good call! Let’s go with that


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

We took down a dragon! That could have gone much worse. Great job. :)

As we move forward, Torsten is down to 8 spell points. Enough to keep him moving, so he's still good to go. For loot, there isn't anything there that he needs. One of the downsides of having an unarmed/unarmored build: loot is only useful for selling. Which is alright, because tattoos!

Also, as it seems like we are going to have some gold. I had an idea for another custom tattoo.

The Idea Taken from pathfinder second edition. Right now Torsten has his Cassisian familiar. It floats around at his waist, and I was considering having him wear the helmet as a helmet. But then I thought...he has a tattoo slow. Wouldn't it be cooler for him to tattoos the angelic helmet directly onto his head, allowing him to meld it into him?

The mechanical benefit that this would have is that it wouldn't be attackable...but it's not like anything that ever gone after his familiar before (given that they hide out in his Familiar Satchel (Full cover for familiar) and don't take part in combat. So it's mostly just a cool factor.

How much would you price this at?


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Off the top of my head, if price it at 2,000gp. There's a Beastmastery talent that does something very similar, and feats are typically worth around that amount of I recall correctly.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Awesome. I've marked it on my character sheet as being planned.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Quick rules question. Torsten is immune to fear. So should he take the will save? It says paralyze on failure (which he is not immune to) but I don't know if it is a fear effect.

And is the lion still summoned?


I just checked, and it's a fear effect. Looks like Torsten is immune, but the lion (up for 7 more rounds) isn't.


@Torsten: That's a tricky thing to do without some investment. The only way I'm seeing at the moment is to Martial Flexibility into the Barroom sphere for the Improvised Martial Arts [stance] talent. I don't think you're proficient with warhammers, so that should work. You'll just have to remember that [stance] talents use your swift action each round unless you spend martial focus.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

That...that should work. Thank you for figuring it out. It's hilarious though, that not being proficient with the weapon could actually be useful.


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Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Btw, for Khazalid

One reason I like it:

Quote:

The first principle of the Dwarf tongue is that almost all of its words represent solid physical things. There are surprisingly few specific words for abstract concepts. As a result, many words double up as both a physical thing and an abstract concept strongly associated with that thing.

For example, the root word for "big-stone" is kar and the most common word for a mountain is karaz -- the "az" ending denoting a single material thing or specific place. The same root word, kar, is also used to mean enduring in the form karak -- the "ak" ending denoting an abstract concept.

Thus Karaz-a-Karak, the name of the Dwarf capital, means "enduring mountain" or literally "big stony stone place," though the name is more attractively rendered into Human speech as "Everpeak."[4a]

Curiously, the Dwarf word for the race of men is umgi, whilst its abstract form of umgak means "shoddy" -- the Dwarf word being equivalent to "man-made." To many, this demonstrates how important it is to look at the end of Dwarf words -- for it is these special "signifiers" which usually tell you what the word actually means.

Another example of that is:

Elgram - Weak, enfeebled, thin / that becomes Elgi - Elves

Or…

Bolg - Large, fat belly. Also a state of extreme wealth, age and contentment.
Grom - Brave or defiant.
Grombolgi - Halflings.

It makes their names for races fun. Also, the structure of words is neat

Ska - az; Skaz a thief in general - 'a thief'[4a]
Ska - azi; Skazi a specific thief - 'the thief'[4a]
Ska - ak; Skak a theft[4a]
Ska - it; Skit a steal[4a]

This is why it’s my go-to for Dwarven. You can find something for nearly anything needed

Grand Lodge

Going after the Kazavon's relics.
Your Benevolent Dictator wrote:
@Usawoti: Torsten's referring to stone salve. Positive energy will not destroy a fext, only glass or obsidian.

ahhh so it's only applied to flesh, would usawoti or Torsten know if energy or other physical attacks will harm the fext?


Torsten's familiar knows that a fext can only be destroyed by a glass or obsidian weapon.


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Quick check-in: I'm on a trip with family and will be back on Tuesday.

Grand Lodge

Going after the Kazavon's relics.
Your Benevolent Dictator wrote:
Sounds good. How long are you planning on resting?

Good question, five of us to keep watch, two hours each, ten hours would let everyone get eight hours rest. Of course, we can only 'march' eight hours so more than ten is fine.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Solid…Torsten has a ring of sustenance though. He can rest for 2 hours and then so long as he chills for 6 it count as a full 8. That can shave off some time, I think

Grand Lodge

Going after the Kazavon's relics.
Torsten Runeforger wrote:
Solid…Torsten has a ring of sustenance though. He can rest for 2 hours and then so long as he chills for 6 it count as a full 8. That can shave off some time, I think

LOL I totally forgot about those, so does Usawoti... so how long do we need to rest?


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

8 hours. Usawoti sleeps for 2 hours while Torsten stands watch. Then Torsten sleeps for 2 hours while Usawoti stands watch. Then both just chill for 4 hours.

Those rings are great to have!

Grand Lodge

Going after the Kazavon's relics.

eight hours works, YBD what sort of post do you need in game to get us headed back to the first level and the Kuthites?


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Level 13!

Now…I’m thinking of doing something crazy. Leaving monk behind. It doesn’t really offer much to him to stay in it. Lvl 13 lets him have the spell tongues as a constant effect. Lvl 15 is +1 DR. And lvl 17 is pretty much his philosopher’s tattoo.

So I’m thinking of moving into conscript. Saving throws and HP are the same as monk, so that’s easy. For his specializations he will choose martial flexibility (it means a continuation of his brawler martial flexibility), Maneuver Training (for tripping) and Coordinated Combatant.

Incanter will stay the same.

ABP: +1 Deflection
HP: +6 (class) +1 (FCB) +4 (Con) = +11
Skills: +4
Feat: Extra Combat Talent
Combat Talents: Iron Fists x2 (Your unarmed strikes ignore an amount of hardness equal to 1/2 your base attack bonus (minimum 1) (this stacks with similar effects). You can take this talent a second time, instead allowing your unarmed strikes to ignore an amount of hardness equal to your base attack bonus.)
Teamwork Feat: Outflank
Incanter: Inherent bonus to Str +2
Spell: Taste of victory (Whenever you successfully hit a creature with at least half as many Hit Dice as your character level with an attack that requires an attack roll, you may spend an additional spell point to use a Life sphere ability as a swift action on any willing creature within range. If the attack was a critical hit, knocked the target creature unconscious, or reduced the enemy to 0 or fewer hit points, you may use the Life sphere ability without spending the additional spell point required to use this talent.)

——

All in all? Torsten can now punch walls without wasting all of his martial flexibility. And he can heal himself now without spending an extra spell point to make it a swift action if he takes someone out.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Right. Updated profile. Doing a bit of auditing to ensure that I'm getting all the moving parts right.

# of combat talents: +9 (lvl 12 monk) +2 (lvl 1 conscript) +3 (Feats) = 14 (2d6 base damage)

Reposition/Trip: + 13 (BaB) + 9 (Str) + 2 (DM) +4 (GT/GB) + 3 (Enchantment)-2 (Flurry) = +29

To Hit: +13 (BaB) + 9 (Str) + 3 (Enchantment) +1 (WF) -2 (Flurry) = +24

Damage: 2d6 + 13 (Str) +1 (Trait) + 3 (Enchantment) = +17

----------

I decided not to go for Coordinated Combatant. Rather taking Fast Movement. Like martial flexibility, it just means that it keeps his monk feature moving forward. Keeping things as simple as possible in that regard. Too many special rules and options becomes impossible...

--------

For the coming day: Spell points (29)

Agile (2 points)
Lifesense (1 point)
Ascetic Control (1 point)
Energy Enhancement (2 points)
Armored Aegis (1 point)
Rapid Response (1 point)
Ghost Touch (1 point)
Ghost Armor (1 point)

10 points spent. 19 spell points left.

----------

And that should be it. Quite happy with how he turned out. Especially the description of conscript "Conscripts don’t choose a life of battle, they have it thrust upon by them by fate or circumstance. Regardless of how they come to the battlefield, all conscripts who leave it alive do so because of the same two reasons: they have a natural gift for battle, and they figured out how to make do with the tools they had." It just fits. :)

Grand Lodge

Going after the Kazavon's relics.

Sorry I haven't posted, I'm at a bit of a loss where to go. I think I've got Usawoti updated to 13, I'll double check everything in the morning. Torsten, any idea where we should go?


@Usawoti: Can you put your level-up info here for me? It makes it easier to audit. XD

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