The Dead Roads[
Game Master
Seldlon the Swift
Pathfinder Adventure Path - The Dead Roads - Tyrant's Grasp
MAP
LOOT
Can't say I have seen animate used as an adjective before. As a verb, yes. Inanimate yes.
Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -
Donovan will start getting Fire resist at lvl 2, But I really felt like I needed to use my favored class bonus for a skill at 1st. My early build did have Fire resist 3. But I couldn't bring myself to build a hospiliter with out a rank in heal.
Posting from my phone. I'll get my save in as soon as I get to a laptop.
Burning allies and drinking unidentified potions. You guys better keep an eye on this one.
Niu, iirc you began with 4 darts. I am going by the rules in that they are destroyed when they hit their target. Rather than roll for a %50 recovery, merely lose one every other time. First miss, still yours. Second miss gone. I hope you will keep up with that. The 26 small darts you collected are just -1 to your medium darts iirc.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Isn't it just ammunition that gets destroyed? Not thrown weapons?
Darts are ammunition.
Home >Equipment >Weapons >Weapon Descriptions >Ammunition >
Ammunition (Thrown): Darts
LOL. We have been playing for a lifetime and still check the rules continually. There are so many.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
In the CRB (p.142) darts are listed in the same section as javelins.
Honestly, I am fine with losing the darts. I don't intend to use them forever, I am just surprised.
CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4
Technically, Darts are a thrown weapon, so they can be retrieved.
Blowgun darts are an ammunition.
We will treat them as weapons. Thanks for the input.
CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4
No problem. Always willing to rules-lawyer. :D
Glad to seen another rules guru is with us.
Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6
I plan to counterbalance it with my ignorance.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Slow play notice: I will be camping this weekend
Okay, that is good in many ways. Agni once again hauls off by herself into who knows what. More irl timing than anything imo. Let's let everyone get caught up to her if that is your intention. Chances are she will not be alone in this room.
Agni, did you take the shield as well?
CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4
No. Don took the shield. Pretty sure that Etgar is with me.
Will open the door when everyone is in place. Expecting power failure overnight. With Zeta and a rural location, no telling when it will be returned. Most likely I will not be checking as often tomorrow.
CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4
Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6
Never even flickered here. I have three large companies (clients) in heavily populated areas that remain without power.
Will open the door when everyone is in place. Maybe sooner :-)
Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6
Nice! For you, at least;) For the others, hope it comes back soon. I'm in Wilmington NC, and when Florence hit we were down for a week - that was a super long week.
I went 8 days without hot water many years ago when a hurricane passed through. Have had a generator large enough to run the house ever since.
Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6
Good call! I've gotta get on that...
Etgar, assume you still have the spear so I moved you 5 ft. Is that correct?
Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6
Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -
Just doublechecking is the long sword Masterwork (Alchemical Silver)?
The Benford Curve better not apply to the Paizo dice. Would explain a few things.
Sweet find on my part last night. GMs may appreciate this. When I copy and paste text from a pdf there are carriage returns that I have to manually remove and then add a space. This should work in Windows depending on your editor. Linux here.
Find \n replace with hit the space bar. Replace all!
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
I should have thought to do something like that...
Surprised you did not. Given enough time and a chromebook keyboard, you would have.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Igar The Terrible wrote: Surprised you did not. Given enough time and a chromebook keyboard, you would have. Probably not. I am far too willing to accept what works without thinking about ways that it could work 'better'.
If it's not broke don't fix or patch it has carried me a long way.
Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -
Sorry, things got really busy just as all this RP started, I should have some time to make a good post lunch timeish
Entire party, what is the hold up? Do I need to clarify anything? Just irl?
CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4
Sorry. Guess I was just waiting for something more, and then forgot about it. I'll get a post up shortly. :p
:-) The ball is in your court. Either head for the adults or continue with the mayor.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
Yeah, sorry. I couldn't think how to proceed, stopped to think about it some, and then forgot to came back.
You will be leveling up soon. This being a survival theme, as a non player, I think rolling for hp is the way to go. I stated differently at the beginning. Any objections to rolling hps?
Niu wrote: "Odd, it didn't even seem to be affected by my spell. I don't think Witchcrows are normally immune to sleep. I wonder if something else is going on here?" Remind me and I will clue you in after the encounter.
Male Elf Investigator / 4 HP: 23 /25 AC 15 (17)/T 13 / FF 12 (14); CMB + 4 CMD 17; Initiative +3; F 2 / R 7 / W 6, Perception +10; LL vision, inspiration 1/6
CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4
Igar The Terrible wrote: You will be leveling up soon. This being a survival theme, as a non player, I think rolling for hp is the way to go. I stated differently at the beginning. Any objections to rolling hps? I'm up for whatever. HP offers the greatest reward, but also the greatest failure.
Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken
In my one FtF group we rolled for HP (max HP at first). I rolled a 1 or 2 for every level. 8th level inquisitor had 35 hp, I think.
Not a fan, but I won't be upset.
CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4
One house rule that I used for the longest time: Allow re-rolls for the lowest part of the dice.
d6: Reroll 1s.
d8/10: Reroll 1/2s.
d12: Reroll 1/2/3s.
Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -
I like the Glass cannon take on it, Player and GM roll and take the higher.
Decided to purchase the remaining 5 books today. Everything is %25 off at Paizo today for Black Friday. Dumb luck for Igar.
CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4
Nice! :)
Might have to look at some books myself. Had my eye on a few.
What's on your list, Agni?
CG | Ifrit Inquisitor of Sarenrae (Immolator) 3 | HP 19/26 | AC 18; TAC 11; FFAC 17 | Fort +4; Ref +2; Will +5 | Init: +3 | Perc: +9 (Darkvision), SM: +9 | Speed 30 ft | Active conditions: NA ; Judgement - NA | Fire Bolt: 4/5; Judgement: 1/1; Enlarge/Reduce Person: 1/1| Daily Spells: 1st - 3/4
Among other things, I've been considering picking up copies of Hell's Rebels.
Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -
Iron gods for me, I have given up on ever playing it maybe I'll work up to running it.
Don, can you explain how alter self to a creature of you own size increases your strength? Thanks.
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