The Architects of the Future [Starfinder] (Inactive)

Game Master leinathan

Scientists from a utopian space society travel the Portal Network, making discoveries.

World Guide



What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The Outpost of New Bayrut, a brief description.

The Atrium is the center of the settlement. The Atrium is a large natural stone chamber with an open pool of clean, cool water at the center. The roots of a strange white tree stick into the chamber from above and into the pool of water. Six sealed research labs ring the chamber.

Pathways from the Atrium lead...

North, to the Loading Bay, which is a raised gantry with cranes open to the sands below. This room is hot, and to get here one must pass through an airlock. The cranes are used to lift trucks from the sands into the settlement, where travelers can disembark. No trucks are currently parked (although if a PC has a vehicle, that could be stored here). Also here are storage lockers with survival equipment.

South, to the Habitat Tunnels, which are a four-hallway by four-hallway grid. Each hallway is filled with doors that lead to small dormitories. Each dormitory has two bunk beds, a water dispenser with a ration indicator, and two small wardrobes. There are about eighty dorms in total. Also here are two small communal kitchens and eight closetlike bathrooms.

Down, to the Aeroponics Farm. In Aeroponics, plants are hung on shelving units and occasionally sprayed with water. The farm is a massive open chamber separated by glass walls. Dozens of people work down here producing food for not only the whole settlement, but for trade as well.

Up, to the Surface Exit. An airlock provides access to the surface atop a low mountain. Stored on the outside are maintenance tools for the solar panels and wind generators that cover the mountain's surface, and a small footpath winds down the mountainside to the dunes below. This is rarely used due to the heat.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Please introduce yourself to one another, decide whether or not your characters know one another, and also decide where your character would be at the start of the adventure.

Each full day on Tandoori lasts 90 hours (with approximately 40 hours of complete darkness (100 degrees F at night) and 40 hours of daylight (170 degrees F during the day)). At the time that the adventure starts, it is 51:22, or ten hours into the day.

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