[Gameday IX] 4-12 The Refuge of Time

Game Master garmon

Maps


201 to 250 of 264 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Enora uses one of her Arcane reservoir points to change fly to dispel magic.

All those that received protection from evil please remember that.


She will haste the party before opening the door and will use her rod of extend to make it go 14 rounds.

“Ready? Who opens the door?!“

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Lorian moved over to the door and opened it, stepping to the side to avoid any surprise in the process.
i.e. I am not standing in the open doorway. Not sure where we are on the map. Please move me as needed.


"Even after millennia of decay, this room's decor indicates that it was more important than any other in the shrine. Tapestries and rugs show Thassilonians at work, at rest, and at play, as well as giants hauling massive blocks to construct monuments to their lords. In an alcove at the rear of the room, a seven-sided chancel rises two steps off the ground. Atop it stands a statue of a six-winged, half-snake, halfhuman woman with a Sihedron disc for a head. That same rune glows red-hot on the handle of the whip she holds in her outstretched arm. Thassilonian text is chiseled all around the perimeter of the chancel"

When you enter the room you see a strange guy floating at 10 feet over floor, he looks like a mage and his body is all covered by runes and a pair of strange mob that protect his master. One of the cultist charge towards group.

Kn. Dungeon DC 22:
Its a sloth sinspawn an aberration, each +5 dc excess dc you can make a question

no surprise round because he have mental conection with all people on the instnace and know exactly when you are going to enter, detect greater invisibility and another buffs[/ooc]

Initiative:

Lorian: 1d20 + 4 ⇒ (17) + 4 = 21
Mun: 1d20 + 7 ⇒ (15) + 7 = 22
Selune: 1d20 + 2 ⇒ (10) + 2 = 12
Orst: 1d20 + 1 ⇒ (19) + 1 = 20
Enora: 1d20 + 2 ⇒ (7) + 2 = 9
Jaxun: 1d20 + 6 ⇒ (19) + 6 = 25
Fuzz: 1d20 + 3 ⇒ (3) + 3 = 6
Sinspawn Cultist1: 1d20 + 6 ⇒ (20) + 6 = 26
Sinspawn Cultist2: 1d20 + 6 ⇒ (7) + 6 = 13
Naroth : 1d20 + 6 ⇒ (15) + 6 = 21

Combat...or something like that! Round 1: The bold may post!

Active Effects Haste +1 atk/ac
Shield of Faith over Selune and Mun 70 rounds

cultist1 charges with his longspear towards Orst
long spear attack: 1d20 + 17 ⇒ (12) + 17 = 29
damage: 1d8 + 9 ⇒ (5) + 9 = 14
Cultist1
Jaxxun
Mun (+3AC)
Lorian

Naroth
Orst -14
Cultist2
Selune(+3 AC)
Enora
Fuzz

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Knowledge (dungeoneering) DC 22: 1d20 + 3 ⇒ (16) + 3 = 19

Mun whispers a prayer to Ashava and--gripping Selune roughly by the loose skin at the back of her neck to direct her--multiple images of each pop out instantly, obscuring which of either is real. He dashes to the right, anticipating Selune's move.

Actions:

Standard: cast mirror image on self and Selune with improved spell sharing (3.5 minutes each)
Free: Handle Animal (attack any) DC 10, link: 1 + 7 + 4 = 12
Move: 25' drawing longspear

# of images: 1d4 + 2 ⇒ (4) + 2 = 6

The duration on the shield of faith spell previously cast should also be 3.5 minutes for each; the spell duration gets cut in half when shared.

Dark Archive

Jaxun. CNG Human Male Fighter 2/Rogue 8 NG Human Fighter 2/Rogue 8 | HP 58/84 | AC 26 FF 16 Touch 21 | CMB +13 CMD 29 | F+10 R+13 W+5 | Init +6 | Perc +13 SM +9 Speed 0' | Conditions: none

Enlarged my token, moved and posted. The post seems to have gone to the ether...

know, dungeon: 1d20 + 6 ⇒ (8) + 6 = 14

Jaxun travels leisurely around to the other side of one of the cultists and stands a few feet away. He leans in a little to take a powerful swipe with his axe...

axe, power attack: 1d20 + 14 + 1 + 2 - 3 ⇒ (17) + 14 + 1 + 2 - 3 = 31
S damage: 1d8 + 6 + 6 + 1 ⇒ (4) + 6 + 6 + 1 = 17
E damage: 1d6 ⇒ 1

In case this one hasn't gone yet and is flat footed...
sneak attack damage: 4d6 ⇒ (1, 1, 6, 1) = 9

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

@GM Garmon: could you please clarify/update the cultists' positions? Orst was the recipient of damage from a charge, but I don't see any cultist within 15 feet of him. I know it is not my go yet, just looking at my options.

"Warriors with spears to defend while you weave your evil spells, well we had better make them earn their pay."

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste
Orst Tilboar wrote:
@GM Garmon: could you please clarify/update the cultists' positions? Orst was the recipient of damage from a charge, but I don't see any cultist within 15 feet of him. I know it is not my go yet, just looking at my options.

Hmm, I hadn't noticed this myself. I would like to reserve the right to update Mun's position (within his movement speed) once the cultist's position has been updated.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Knowledge, dungeon: 1d20 + 9 + 1d6 ⇒ (6) + 9 + (1) = 16


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

kn dungeoneering: 1d20 + 10 ⇒ (14) + 10 = 24 DR if possible please.

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Looking at the foes, Lorian started to give tips on working together to find weaknesses in their defenses as he moved around.

For the next three rounds, you have Precise Strike teamwork feat (add a d6 damage when flanking)


i dont know why program dont change positions of cultist1

Cultist have DR but have SR18

Combat...or something like that! Round 1: The bold may post!

Active Effects Haste +1 atk/ac
Shield of Faith over Selune and Mun 70 rounds
Jaxxun moves around and hit over cultist1

Cultist1 -18
Jaxxun
Mun (+3AC)
Lorian

Naroth
Orst -14
Cultist2
Selune(+3 AC)
Enora
Fuzz

Cultist have AC22 to12 Ft19


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

"They are slothspawn aberrations! And they are resistant to certain physical attacks!"

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Already moved and gave the group Precise Strike


dont try to write with phone lol!!! dont have DR but have SR18, the other guy is a human

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

No update to Mun's position; it turns out he was approaching cultist 2. His post above may be used as-is.


Naroth puts his eyes over Jaxxun and makes a gestures and movement while speaks some words and his axe begins to be slippery.

Jaxxun makes a Reflex save DC 21 or your drop wour axe

Then makes another gestures and a strange Fog cover him and dissapear of your presence.

Spellcraft dc16:
Naroth cast quickened grease spell over Jaxxun weapon

Spellcraft dc21:
Naroth cast Solid fog over him

Combat...or something like that! Round 1: The bold may post!

Active Effects Haste +1 atk/ac
Shield of Faith over Selune and Mun 70 rounds
Precise Strike 3 rounds

Cultist1 -18
Jaxxun
Mun (+3AC)
Lorian
Naroth
Orst -14
Cultist2
Selune(+3 AC)
Enora
Fuzz

Cultist have AC22 to12 Ft19

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Spellcraft DC 16: 1d20 + 12 ⇒ (11) + 12 = 23
Spellcraft DC 21: 1d20 + 12 ⇒ (11) + 12 = 23

Shouldn't the purple area have a 20' radius shape, instead of a rectangular block? These spell templates can be helpful; feel free to use them if you like. I'll wait to post Selune's action until the spell area gets updated; it will be important for calculating her movement.


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Spellcraft: 1d20 + 15 ⇒ (4) + 15 = 19
Spellcraft: 1d20 + 15 ⇒ (5) + 15 = 20

"It is a grease spell!"

Enora dispels the fog!

cl dispel magic : 1d20 + 7 ⇒ (13) + 7 = 20

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Orst will power attack the cultist in front of him with the haste still in place.
PA w h sword 1: 1d20 + 14 - 2 + 1 ⇒ (8) + 14 - 2 + 1 = 21
dmg S w pa: 1d10 + 5 + 4 + 1 ⇒ (2) + 5 + 4 + 1 = 12

PA w h sword 2: 1d20 + 9 - 2 + 1 ⇒ (9) + 9 - 2 + 1 = 17
dmg S w PA: 1d10 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11

PA w h sword haste: 1d20 + 14 - 2 + 1 ⇒ (13) + 14 - 2 + 1 = 26
dmg S w PA: 1d10 + 5 + 4 + 1 ⇒ (5) + 5 + 4 + 1 = 15

"You are out matched. Surrender!"


Rolls:
longspear attack: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 1d8 + 9 ⇒ (2) + 9 = 11
1mun2 others: 1d7 ⇒ 5

Orst attacks Slotspawn but only one hits
Cultist 2 attacks Mun but hits on a image
Enora dispel the fog

Combat...or something like that! Round 1: The bold may post!

Active Effects Haste +1 atk/ac
Shield of Faith over Selune and Mun 70 rounds
Precise Strike 3 rounds

Cultist1 -33
Jaxxun
Mun (+3AC)
Lorian
Naroth
Orst -14
Cultist2
Selune(+3 AC)
Enora
Fuzz

Cultist have AC22 to12 Ft19

Dark Archive

Jaxun. CNG Human Male Fighter 2/Rogue 8 NG Human Fighter 2/Rogue 8 | HP 58/84 | AC 26 FF 16 Touch 21 | CMB +13 CMD 29 | F+10 R+13 W+5 | Init +6 | Perc +13 SM +9 Speed 0' | Conditions: none

refl: 1d20 + 13 ⇒ (3) + 13 = 16

Folio reroll

refl: 1d20 + 13 ⇒ (3) + 13 = 16

/sigh.

Jaxun's axe almost falls out of his hand but he catches it. Only to have it fall and clatter to the ground.


Rolls:
cultist1 attack: 1d20 + 15 ⇒ (10) + 15 = 25
Bomb from Fuzz: 1d20 + 11 ⇒ (19) + 11 = 30
Bomb from Fuzz: 1d20 + 11 ⇒ (2) + 11 = 13
damage 1: 2d6 + 7 + 1d6 ⇒ (3, 4) + 7 + (6) = 20
damage 2: 2d6 + 7 + 1d6 ⇒ (2, 2) + 7 + (2) = 13

Fuzz launch bombs over Cultist1 and this attack Orst again but fails.

Combat...or something like that! Round 2: The bold may post!

Active Effects Haste +1 atk/ac 6 rounds
Shield of Faith over Selune and Mun 34 rounds
Precise Strike 2 rounds

Cultist1 -66
Jaxxun ( weapon on ground, reflex dc16 if you wanna take it )
Mun (+3AC)
Lorian

Naroth
Orst -14
Cultist2
Selune(+3 AC)
Enora
Fuzz

Cultist have AC22 to12 Ft19

Dark Archive

Jaxun. CNG Human Male Fighter 2/Rogue 8 NG Human Fighter 2/Rogue 8 | HP 58/84 | AC 26 FF 16 Touch 21 | CMB +13 CMD 29 | F+10 R+13 W+5 | Init +6 | Perc +13 SM +9 Speed 0' | Conditions: none

Jaxun moves to follow the cultist, drawing his short sword.

Silver short sword first attack: 1d20 + 14 + 1 + 2 ⇒ (20) + 14 + 1 + 2 = 37
P damage: 1d6 + 5 ⇒ (5) + 5 = 10
sneak attack damage: 4d6 ⇒ (4, 5, 3, 4) = 16

Silver short sword crit confirm: 1d20 + 14 + 1 + 2 ⇒ (7) + 14 + 1 + 2 = 24
P damage: 1d6 + 5 ⇒ (1) + 5 = 6
sneak attack damage: 4d6 ⇒ (6, 4, 3, 1) = 14

His sword slices right in perfectly...

Oh, if that had been the x3 axe...


Combat...or something like that! Round 2: The bold may post!

Active Effects Haste +1 atk/ac 6 rounds
Shield of Faith over Selune and Mun 34 rounds
Precise Strike 2 rounds

Cultist1 dead
Jaxxun ( weapon on ground, reflex dc16 if you wanna take it )
Mun (+3AC)
Lorian

Naroth
Orst -14
Cultist2
Selune(+3 AC)
Enora
Fuzz

Cultist have AC22 to12 Ft19


Botting Lorian and Mun

Mun detect a lot of magical auras over Naroth and uses his dispel magic to cancel one of protective spells.
dispel magic vs.Naroth: 1d20 + 7 ⇒ (16) + 7 = 23
Lorian begins to inspire courage over group and attack cultist 2 with his longsword
AoO Naroth: 1d20 + 4 ⇒ (6) + 4 = 10
rapier attack: 1d20 + 12 + 1 + 1 + 2 ⇒ (5) + 12 + 1 + 1 + 2 = 21
extra haste rapier attack: 1d20 + 12 + 1 + 1 + 2 ⇒ (11) + 12 + 1 + 1 + 2 = 27
damage1+precise strike: 1d6 + 6 + 1d6 ⇒ (2) + 6 + (1) = 9
damage2+precise strike: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14

Naroth makes a combat step and cast another spell making fast movement and point with his finger towards Selune
ranged touch attack: 1d20 + 7 + 20 ⇒ (9) + 7 + 20 = 36
Blank1lo/2ja/3mu/4ors/5fuzz/6sel/7eno: 1d7 ⇒ 6
damage: 1d4 ⇒ 4

Spellcraft DC 18:
Naroth cast quickened True strike

Spellcraft DC 21:
Naroth cast enervation

Cultist2 tries to attack Jaxun
longspear: 1d20 + 15 ⇒ (14) + 15 = 29
damage: 1d8 + 9 ⇒ (7) + 9 = 16

Combat...or something like that! Round 2: The bold may post!

Active Effects Haste +1 atk/ac 6 rounds
Shield of Faith over Selune and Mun 34 rounds
Precise Strike 2 rounds
Inspire Courage +atk/dmg

Cultist1 dead
Jaxxun ( axe on ground)-16
Mun (+3AC)
Lorian
Naroth -23
Orst -14
Cultist2
Selune(+3 AC) (-4 levels]
Enora
Fuzz

Cultist have AC22 to12 Ft19


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Enora steps back and uses her staff of fire to shoot two scorching rays on the aberration.

Scorching ray vs. Touch AC: 1d20 + 6 ⇒ (14) + 6 = 20
Damage fire: 4d6 ⇒ (3, 1, 6, 6) = 16

Scorching ray vs. Touch AC: 1d20 + 6 ⇒ (7) + 6 = 13
Damage fire: 4d6 ⇒ (2, 1, 2, 3) = 8

staff 8/10 charges


Enora i need caster lvl checks to surpass Spell resistence


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Caster level staff : 1d20 + 8 ⇒ (15) + 8 = 23

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Orst advances knowing the spear will strike at him.
He then takes a powerful strike at the cultist.
pa sword: 1d20 + 14 - 2 + 1 + 2 ⇒ (5) + 14 - 2 + 1 + 2 = 20
dmg pa: 1d10 + 5 + 4 + 1 + 2 ⇒ (10) + 5 + 4 + 1 + 2 = 22
"Surrender! We will stop you."


Combat...or something like that! Round 2: The bold may post!

Active Effects Haste +1 atk/ac 6 rounds
Shield of Faith over Selune and Mun 34 rounds
Precise Strike 2 rounds
Inspire Courage +1atk/dmg

acrobatics Selune: 1d20 + 10 ⇒ (17) + 10 = 27
bite1: 1d20 + 10 - 4 + 1 + 1 + 1 - 2 ⇒ (15) + 10 - 4 + 1 + 1 + 1 - 2 = 22
damage/pa: 1d6 + 5 + 4 + 1d6 ⇒ (1) + 5 + 4 + (1) = 11

Cultist1 dead
Jaxxun ( axe on ground)-16
Mun (+3AC)
Lorian

Naroth -23
Orst -14
Cultist2 -57
Selune(+3 AC) (-4 levels)
Enora
Fuzz

Cultist have AC22 to12 Ft19

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fuzzy moves with haste to get to the other side of the room, and then tosses a bomb in on top of the monster.

Ranged Touch Attack, haste, pbr, mutagen: 1d20 + 9 + 1 + 1 + 2 ⇒ (4) + 9 + 1 + 1 + 2 = 17
Damage, fire: 2d6 + 5 ⇒ (4, 4) + 5 = 13
Splash for cultist is 7 dmg.


Combat...or something like that! Round 2: The bold may post!
Active Effects Haste +1 atk/ac 5 rounds
Shield of Faith over Selune and Mun 33 rounds
Precise Strike 1 rounds
Inspire Courage +1atk/dmg

Cultist1 dead
Jaxxun ( axe on ground)-16
Mun (+3AC)
Lorian

Naroth -23 -13fire
Orst -14
Cultist2 -64
Selune(+3 AC) (-4 levels)
Enora
Fuzz

Cultist have AC22 to12 Ft19


Combat...or something like that! Round 3: The bold may post!
Active Effects Haste +1 atk/ac 5 rounds
Shield of Faith over Selune and Mun 33 rounds
Precise Strike 1 rounds
Inspire Courage +1atk/dmg

enervation dice: 1d7 ⇒ 3
i made a correction enervation is a ranged touch attack and is affected by mirror image, Naroth send a ray towards selune but destroy an image

Cultist1 dead
Jaxxun ( axe on ground)-16
Mun (+3AC)
Lorian

Naroth -23 -13fire
Orst -14
Cultist2 -64
Selune(+3 AC)
Enora
Fuzz

Cultist have AC22 to12 Ft19

Dark Archive

Jaxun. CNG Human Male Fighter 2/Rogue 8 NG Human Fighter 2/Rogue 8 | HP 58/84 | AC 26 FF 16 Touch 21 | CMB +13 CMD 29 | F+10 R+13 W+5 | Init +6 | Perc +13 SM +9 Speed 0' | Conditions: none

Jaxun stays where he is and full attacks. His shield bashes will be against the cultist and the sword attacks against Naroth...

Against Cultist:
Shield bash, Offhand dual first attack: 1d20 + 10 + 1 + 2 ⇒ (8) + 10 + 1 + 2 = 21
B damage: 1d4 + 5 ⇒ (3) + 5 = 8
sneak attack damage: 4d6 ⇒ (3, 5, 5, 1) = 14

Shield bash, Offhand dual second attack: 1d20 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13
B damage: 1d4 + 5 ⇒ (1) + 5 = 6
sneak attack damage: 4d6 ⇒ (4, 6, 4, 5) = 19

Against the big bad:
Silver short sword offhand dual first attack: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
P damage: 1d6 + 5 ⇒ (1) + 5 = 6

Silver short sword offhand dual second attack: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
P damage: 1d6 + 5 ⇒ (4) + 5 = 9

Silver short sword hasted attack: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
P damage: 1d6 + 5 ⇒ (3) + 5 = 8


Combat...or something like that! Round 3: The bold may post!
Active Effects Haste +1 atk/ac 5 rounds
Shield of Faith over Selune and Mun 33 rounds
Precise Strike +1d6 if flanking 1 rounds
Inspire Courage +1atk/dmg

Jaxxun made a lot of attack but only a blow with shield and a slash of short sword impact over targets.

Cultist1 dead
Jaxxun ( axe on ground)-16
Mun (+3AC)
Lorian

Naroth -31 -13fire
Orst -14
Cultist2 -86 very damaged
Selune(+3 AC)
Enora
Fuzz

Cultist have AC22 to12 Ft19

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

+1 Rapier: 1d20 + 12 ⇒ (16) + 12 = 281d6 + 5 ⇒ (2) + 5 = 7
Stepping forward, Lorian stabbed at the cultist.


Combat...or something like that! Round 3: The bold may post!
Active Effects Haste +1 atk/ac 5 rounds
Shield of Faith over Selune and Mun 33 rounds
Precise Strike +1d6 if flanking 1 rounds
Inspire Courage +1atk/dmg

Cultist1 dead
Jaxxun ( axe on ground)-16
Mun (+3AC)
Lorian
Naroth -31 -13fire
Orst -14
Cultist2 dead
Selune(+3 AC)
Enora
Fuzz

Cultist have AC22 to12 Ft19


Botting Mun:
acrobatics: 1d20 - 1 ⇒ (7) - 1 = 6
mwk longspear: 1d20 + 8 + 2 + 1 + 1 + 2 ⇒ (20) + 8 + 2 + 1 + 1 + 2 = 34
crit. confir: 1d20 + 8 + 2 + 1 + 1 + 2 ⇒ (6) + 8 + 2 + 1 + 1 + 2 = 20
Damage, P: 3d8 + 9 + 1 + 1d6 ⇒ (6, 2, 1) + 9 + 1 + (6) = 25
AoO: 1d20 + 4 ⇒ (4) + 4 = 8

Mun moves to flank Naroth and sent a powerful blow with his longspear.
Naroth made a somatic movement and dissapear momently to appear a few meters of last time and cast a spell that affect Lorian and Selune

Damage, Acid: 10d6 ⇒ (3, 4, 1, 1, 5, 5, 5, 4, 3, 4) = 35
Selune Ts: 1d20 ⇒ 11

Spellcraft DC21:

Combat...or something like that! Round 3: The bold may post!
Active Effects Haste +1 atk/ac 5 rounds
Shield of Faith over Selune and Mun 33 rounds
Precise Strike +1d6 if flanking 1 rounds
Inspire Courage +1atk/dmg

Cultist1 dead
Jaxxun ( axe on ground)-16
Mun (+3AC)
Lorian -35 reflex DC 21 for half
Naroth -31 -13fire
Orst -14
Cultist2 dead
Selune(+3 AC) -35 dc reflex dc21 for half
Enora
Fuzz


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Enora walks forward and casts a spell on Naroth to daze him!!

Spell ear-piercing scream UM (fort save DC 16): The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.

sonic : 3d6 ⇒ (5, 6, 6) = 17

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Reflex DC 21: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Reflex DC 21 GM reroll: 1d20 + 12 + 1 + 1 ⇒ (10) + 12 + 1 + 1 = 24
Lorian quickly realized that a spell was on its way towards him and avoided some of it.


Combat...or something like that! Round 3: The bold may post!
Active Effects Haste +1 atk/ac 5 rounds
Shield of Faith over Selune and Mun 33 rounds
Precise Strike +1d6 if flanking 1 rounds
Inspire Courage +1atk/dmg

Fort TS: 1d20 + 7 ⇒ (4) + 7 = 11

Jaxxun ( axe on ground)-16
Mun (+3AC)
Lorian -35 reflex DC 21 for half
Naroth -48 -13fire dazed 1 round
Orst -14
Selune(+3 AC) -17

Enora
Fuzz

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fuzzfoot tosses another bomb, being careful to avoid splashing his friends.

Ranged Touch Attack, haste, pbr, mutagen: 1d20 + 9 + 1 + 1 + 2 ⇒ (20) + 9 + 1 + 1 + 2 = 33
Damage, fire: 2d6 + 5 ⇒ (4, 1) + 5 = 10

Crit Confirm?: 1d20 + 9 + 1 + 1 + 2 ⇒ (16) + 9 + 1 + 1 + 2 = 29
Damage, fire: 2d6 + 5 ⇒ (5, 1) + 5 = 11

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Orst reads the aura of Naroth. swift action detect evil
He then will smite him if evil.
He moves forward with his hasted movement and swings at Naroth.
PA with sword: 1d20 + 14 + 1 + 1 - 2 ⇒ (13) + 14 + 1 + 1 - 2 = 27 +3 if evil
damage s: 1d10 + 5 + 4 + 1 ⇒ (5) + 5 + 4 + 1 = 15 +7 if evil

Orst's will be 30 if evil as he is using his shield and smite bonus (one point of which does not stack with the ring of protection).


Combat...or something like that! Round 4: The bold may post!

Active Effects Haste +1 atk/ac 4 rounds
Shield of Faith over Selune and Mun 32 rounds
Precise Strike +1d6 if flanking 0 rounds
Inspire Courage +1atk/dmg
Fort TS: 1d20 + 7 ⇒ (4) + 7 = 11

Botting Selune:
Selune claw1: 1d20 + 10 + 2 + 1 + 1 ⇒ (19) + 10 + 2 + 1 + 1 = 33
Selune claw2: 1d20 + 10 + 2 + 1 + 1 ⇒ (8) + 10 + 2 + 1 + 1 = 22
crit.confirm: 1d20 + 10 + 2 + 1 + 1 ⇒ (9) + 10 + 2 + 1 + 1 = 23
damage1: 2d4 + 12 ⇒ (4, 1) + 12 = 17
damage2: 1d4 + 6 ⇒ (1) + 6 = 7

Fuzz throw another bomb over Naroth and Selune charges and impact with his claws over Naroth body who blood profusely while Orst impact with his sword on chest

yes is evil

Jaxxun ( axe on ground)-16
Mun (+3AC)
Lorian -17

Naroth -95 -40fire dazed 1 round
Orst -14
Selune(+3 AC) -17
Enora
Fuzz

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

+1 rapier: 1d20 + 12 ⇒ (9) + 12 = 211d6 + 5 ⇒ (1) + 5 = 6
After getting a bath of acid, Lorian was not in a good mood as he made his way over to attack Naroth.

Dark Archive

Jaxun. CNG Human Male Fighter 2/Rogue 8 NG Human Fighter 2/Rogue 8 | HP 58/84 | AC 26 FF 16 Touch 21 | CMB +13 CMD 29 | F+10 R+13 W+5 | Init +6 | Perc +13 SM +9 Speed 0' | Conditions: none

Seeing the enemy move away from a perfect position, well, for Jaxun anyway, he sighs and moves over to try to push a little bit of silvered steel into him.

Silver short sword first attack: 1d20 + 14 + 2 + 1 ⇒ (5) + 14 + 2 + 1 = 22
P damage: 1d8 + 7 ⇒ (1) + 7 = 8

After all those attacks I realized i've just been pasting my 'bot me' values in, which don't factor in the size increase. Oh well. :)


Combat over

With the last hit of Jaxun, Naroth fall to the ground unconscious covered by blood.

If you wanna coup de grace??

While going through the room and Naroth's belongings you found a letter from another Wizard that is correspondence from another of the wizard's Lissalan allies, who informs him that the ally's followers have discovered the location of Krune's runic archive and will soon have the keywords to activate the refuge tokens.

When you approach the statue begins to speak In Thassilonian, the mouth declares, "Prostrate yourself and mark your flesh in honor of the Lady of Runes. Your service will be rewarded." As letter said if you brands or strikes himself in any way while facing the statue, an instant summons activates and a refuge token appears, floating in front of him.

What you wanna do??


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Enora is really relieved.

She casts detect magic and looks around.


enora detect a lot of magical items but one have a inusual brigth, a ocer rhomboid ioun stone.


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

”Look here!“

Enora shows and activates the ion stone.

spellcraft : 1d20 + 15 ⇒ (19) + 15 = 34

1 to 50 of 264 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / 4-12 The refuge of Time All Messageboards

Want to post a reply? Sign in.