With the powerful blow of Drogath the Idol is destroyed, suddenly the strange mist dissapears and monkeys are free from madness. Nigel suddenly wakes up and asks you about the other Scientists in the museum and how they are,he is incredibly grateful for his rescue and gives you a rare weapon from his own personal collection to express his gratitude. The weapon is an incredibly ancient Mwangi spear that Chelish explorers found near the colony of Sargava during the reign of the
Ok game is finished, make dayjob roll to complete Chronicles, First of all, I apologize for the slow pace of the posts, it seems that the pandemic is decreasing and they will have to give me the days off they owe me to edit the next game
With Leodarwin fyl and magellia hits DaTunga fall down but the tik Taan is hidden on the group but all see where is hidden
Perception:
Drogath: 1d20 + 6 ⇒ (4) + 6 = 10 Kalak: 1d20 + 4 ⇒ (19) + 4 = 23 Primwell: 1d20 + 4 ⇒ (19) + 4 = 23 Leodarwin: 1d20 + 6 ⇒ (20) + 6 = 26 Fyl: 1d20 + 5 ⇒ (11) + 5 = 16 Magellia: 1d20 + 7 ⇒ (14) + 7 = 21 Danibas: 1d20 + 7 ⇒ (19) + 7 = 26 Combat start round 1 :Bold can act
"A long hallway leads to this grand hall, wherein the Blakros
When you enter the room you see that it is covered with fog although you can see quite well, once inside you see a huge group of baboon apes and other primates which scream in a frenzy leaving their champion, a huge silver back which challenges you giving blows to his chest prepared for combat on his part you see how the idol tries to hide among the other hominids Initiative:
Drogath: 1d20 + 5 ⇒ (11) + 5 = 16 Kalak: 1d20 + 2 ⇒ (16) + 2 = 18 Primwell: 1d20 + 2 ⇒ (14) + 2 = 16 Leodarwind: 20 + 5 = 25 Fyl: 1d20 + 7 ⇒ (14) + 7 = 21 Magellia: 1d20 + 4 ⇒ (17) + 4 = 21 Danibas: 1d20 + 2 ⇒ (16) + 2 = 18 DaTunga: 1d20 + 2 ⇒ (2) + 2 = 4 Tik Tann: 1d20 ⇒ 10 Combat start round 1 :Bold can act Leodarwin
With the blow of Kalag Maadog fall down to the ground unconscious When he recover from hits he breaks into sobs over the death of Sheg
"These public restrooms seem to be for the use of visiting
Once you enter the room you see a man and a snake, pouncing against you Initiative:
Drogath: 1d20 + 5 ⇒ (10) + 5 = 15 Kalak: 1d20 + 2 ⇒ (1) + 2 = 3 Primwell: 1d20 + 2 ⇒ (10) + 2 = 12 Leodarwind: 20 + 5 = 25 Fyl: 1d20 + 7 ⇒ (3) + 7 = 10 Magellia: 1d20 + 4 ⇒ (5) + 4 = 9 Danibas: 1d20 + 2 ⇒ (8) + 2 = 10 Maadog: 1d20 + 6 ⇒ (17) + 6 = 23 snake: 1d20 + 3 ⇒ (10) + 3 = 13 Maadog tries to attack Drogath but fails Round 0
Round 1
ok guys paizo let me play again "This simple room of unadorned stone is piled floor to ceiling
When explore this area, you hear cackling from
The last of Drogath's arrow strikes fiercely and finally the vargouille collapses to the ground and becomes the dust from which it emerged. You wait a few moments and your partner comes out of the paralyzed state in which they were and some of you search the room but you do not find anything of value where are you heading now?
The vargouille continues to flutter around the room as she is amazed that you are not succumbing to its effects. Combat...or something like that! Round 8: The bold may post!
It is a pretty stupid mechanic, according to the module they do not physically attack until the whole group is paralyzed, but of course if you overcome the ts you are immune 24 hours, plz finish the mob
Botting:
acid splash1: 1d20 + 5 ⇒ (1) + 5 = 6
acid splash2: 1d20 + 5 ⇒ (15) + 5 = 20 kalak ranged attack: 1d20 + 3 ⇒ (15) + 3 = 18 damage2: 1d3 + 1 ⇒ (2) + 1 = 3 damage shortbow: 1d6 ⇒ 2 With the group's attacks, they manage to reduce one of the Vargouilles to dust, making Primwell recover, while the remaining one continues to fly over the room howling Combat...or something like that! Round 2: The bold may post! Leodarwind 3 round paralyzed
The vargouilles continue to fly over the ceiling releasing their heart-rending scream as they watch how some of you are not petrified with terror Those of you who have passed the saving throws take me 2 turns until the first of your companions recovers because the vargouilles will continue to scream in vain since those who have passed the Ts are immune 24 hours Combat...or something like that! Round 2: The bold may post! Leodarwind 5 round paralyzed
Those of you who have not passed the test have been horrified by the scream that emanates from his voice, in any case be safe if he tries to attack you the effect is canceled. Anyway I find it a bit gore to put two cr2 mobs in a module for lvl1 I do not see the adjustment very proportionate. the other monster starts screaming those of you who failed the other roll make another check Combat...or something like that! Round 1: The bold may post! Leodarwind 6 round paralyzed
When Danibas crosses the middle of the room he hears a noise of broken stones watching as gargoyles come to life and begin to fly over the ceiling while emitting heart-rending cries. Kn.Planes DC 17:
Its a Vargouille and outsider all make a fortitude save DC12, and Mobs are flying 10ft up you must use ranged or reach weapon Initiative: Drogath: 1d20 + 5 ⇒ (18) + 5 = 23 Kalak: 1d20 + 2 ⇒ (16) + 2 = 18 Primwell: 1d20 + 2 ⇒ (16) + 2 = 18 Leodarwind: 20 + 5 = 25 Fyl: 1d20 + 7 ⇒ (16) + 7 = 23 Magellia: 1d20 + 4 ⇒ (9) + 4 = 13 Danibas: 1d20 + 2 ⇒ (4) + 2 = 6 vargouille1: 1d20 + 1 ⇒ (13) + 1 = 14 vargouille2: 1d20 + 1 ⇒ (16) + 1 = 17
"A large placard above the entryway to this hall reads “Hunting
you can move
They have not died, they have only become unconscious when they regain some sense and see their bloody hands wondering "what has happened to us, I only remember a strange blue mist and suddenly how I lost my mind. At that moment, while Primwell speaks from the other side of the door, you hear how a lock opens and an obese-looking scribe comes out from the bottom, who when he sees his companions begins to tremble and shout " get them away from me, they dismembered Millgen as if they were wild monkeys" "Nigel was taking stock of thepieces in storage in the East Exhibit storage room, i hope nigel is fine"
Well now what do you want to do?
TS Vs Daze: 1d20 + 4 ⇒ (18) + 4 = 22 Kadarnik resist the daze spell but Magellia hits with pommel of her rapier leaving him unconscious. Combat over When you are both unconscious, you observe how the hominid features of his face suddenly begin to disappear. You make a quick visual of the room and you find a of Mwangi cloth inscribed with strange writing. The cloth is quite ancient, . The script on the cloth may be read.
Linguistics DC 15 or read magic spell:
reveal a warning against the idols’ corrupting powers, but also apowerful chant that dispels their influence over men. You notice some strangers tucked in a closet at the back of the room, you perceive that it is closed from the inside you can try to open with a Str check DC20 or diplomacy check
Combat...or something like that! Round 1: The bold may post! Drogath strikes with his falchion and knocks the strange scribe unconscious, Kalak tries to hit the other but fails.
Combat...or something like that! Round 1: The bold may post! Botting leodarwin
Rolls:
Slam over Magellia: 1d20 + 6 ⇒ (4) + 6 = 10
Bomb: 1d20 + 4 ⇒ (10) + 4 = 14 damage: 1d6 + 4 ⇒ (2) + 4 = 6 Leodarwin Fyl Magellia Yannis -20 Kalak Drogath -3 Kadarnik Danibas Primwell
Once you enter the room you see that the mist invades everything as you suddenly advance from the arches that mark the ceiling, two human beings who behave like wild monkeys jump on you. kadarnik vs Drogath: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative:
Drogath: 1d20 + 5 ⇒ (13) + 5 = 18 Kalak: 1d20 + 2 ⇒ (18) + 2 = 20 Primwell: 1d20 + 2 ⇒ (8) + 2 = 10 Leodarwind: 20 + 5 = 25 Fyl: 1d20 + 7 ⇒ (17) + 7 = 24 Magellia: 1d20 + 4 ⇒ (17) + 4 = 21 Danibas: 1d20 + 2 ⇒ (10) + 2 = 12 Kadarnik: 1d20 + 6 ⇒ (12) + 6 = 18 Yannis: 1d20 + 6 ⇒ (15) + 6 = 21 Combat...or something like that! Round 1: The bold may post! Leodarwin
"The door to this chamber was once a pane of expensive frosted
GM Rolls:
Roll: 1d20 + 23 ⇒ (10) + 23 = 33Drogath: 1d20 + 6 ⇒ (10) + 6 = 16
Kalak: 1d20 + 4 ⇒ (7) + 4 = 11 Primwell: 1d20 + 4 ⇒ (9) + 4 = 13 Leodarwin: 1d20 + 6 ⇒ (1) + 6 = 7 Fyl: 1d20 + 5 ⇒ (1) + 5 = 6 Magellia: 1d20 + 7 ⇒ (5) + 7 = 12 Danibas: 1d20 + 7 ⇒ (6) + 7 = 13 No matter how much you look, you do not see anything strange in the fog except everything thrown on the ground. Set tokens on room
Once you see the kukri fixedly, you realize that it is a masterpiece and that its edge has runic inscriptions and a magical aura, perhaps that is the reason why it has not risen against you. Spellcraft+Detect magic DC 16: The Mwangi warrior’s kukri is a masterwork jade-encrusted blade with one unique quality: it deals
normal damage of the Tik Taan idols and of any creature following Angazhan.
Combat over. Don't worry, I saw the rolls, Fyl melts the bones of the skeletons and scorches the ghoul, Danibas unleashes a powerful blow and Drogath unleashes a sword blow from his back, finishing him off. Once the combat is over, you review the room and see that only one of the exposed corpses has not risen up against you. As you can see in the plaque at the foot of it, it is a Jambala warrior from the Jaeg tribe — a people who once vehemently opposed Angazhan’s followers in the Mwangi Expanse and were wiped out for their opposition. In his hands he clutches a bone-handled kukri with a jadecarved blade.
Combat...or something like that! Round 1: The bold may post! Magellia attacks using her rapier with subtlety and her blow rips the ghoul to pieces, against Kalak's surprise attack she narrowly misses. Greatclub Skeleton
Of course if you look at the images you will see that the one to the west is a skeleton armed with a scimitar, in white a zombie with a sword. Next to drogath is a skeleton with a heavy mace and near fyl and a ghoul Combat...or something like that! Round 1: The bold may post! Leodarwin's bomb explodes on the skeleton, destroying it completely Greatclub Skeleton
i hate when u have all text edited and a shutdown clear all When the majority of the group crosses the middle of the room suddenly the skeletons and effigies next to you come to life and attack you. Initiative:
Drogath: 1d20 + 5 ⇒ (6) + 5 = 11 Kalak: 1d20 + 2 ⇒ (19) + 2 = 21 Primwell: 1d20 + 2 ⇒ (15) + 2 = 17 Leodarwind: 20 + 5 = 25 Fyl: 1d20 + 7 ⇒ (6) + 7 = 13 Magellia: 1d20 + 4 ⇒ (13) + 4 = 17 Danibas: 1d20 + 2 ⇒ (13) + 2 = 15 Ghoul: 20 + 2 = 22 Seer Zombie: 1d20 + 0 ⇒ (4) + 0 = 4 ClubSkeleton: 1d20 + 6 ⇒ (20) + 6 = 26 ScimitarSkeleton: 1d20 + 6 ⇒ (11) + 6 = 17 If you wanna more information about mobs made a religion Check for each type of monster Combat...or something like that! Round 1: The bold may post! A very big skeleton armed with a greatclub tries to hit Drogath but fails attack:
greatclub attack: 1d20 + 3 ⇒ (13) + 3 = 16 Greatclub Skeleton
"The mists here congeal into a thick and silvery fog that cools the lungs. Arranged throughout this large hall are exhibits on the funerary traditions of several civilizations, along with preserved corpses arrayed in grim stillness. A giant warrior looms from the haze, his arms crossed at his chest, his helm solemn and still. Beyond lie sarcophagi of varied designs, and a few glass cases wherein withered dead are held upright by rods and string; grim exhibits of long-dead citizens whose fallen empires were erased an age past. A placard above this hall reads “The Honored Dead” in blood-red calligraphy." From the entrance you can see that this room shows warriors from various times and ancient cultures dressed in their ancient weapons and armor.
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