NG Human Fighter 2/Rogue 8 | HP 58/84 | AC 26 FF 16 Touch 21 | CMB +13 CMD 29 | F+10 R+13 W+5 | Init +6 | Perc +13 SM +9
Classes/Levels
Speed 0' | Conditions: none
Gender
Jaxun. CNG Human Male Fighter 2/Rogue 8
Size
M
Age
21
Alignment
NG
About Jaxun
Jaxun Blakros
Male human (Chelaxian) fighter 2/rogue 8
NG Medium humanoid (human)
Init +6; Senses Perception +13
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Defense
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AC 26, touch 16, flat-footed 21 (+6 armor, +1 deflection, +4 Dex, +1 dodge, +4 shield)
hp 84 (10 HD; 8d8+2d10+28)
Fort +10, Ref +13, Will +5 (+1 vs. fear)
Defensive Abilities evasion, improved uncanny dodge, trap sense +2
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Offense
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Speed 30 ft., climb (non-smooth walls only) 20 ft.
Melee +1 shock cold iron battleaxe +14/+9 (1d8+6/×3 plus 1d6 electricity) or
+1 silver short sword +14/+9 (1d6+5/19-20) or
dagger +13/+8 (1d4+5/19-20) or
mwk heavy shield bash +14/+9 (1d4+5)
Ranged mwk composite longbow +13/+8 (1d8+4/×3)
Special Attacks sneak attack +4d6 plus 4 bleed
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Statistics
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Str 20, Dex 18, Con 15, Int 12, Wis 10, Cha 10
Base Atk +8; CMB +13; CMD 29
Feats Dodge, Double Slice, Improved Shield Bash, Improved Two-weapon Fighting, Mobility, Power Attack, Shield Focus, Spring Attack, Two-weapon Fighting
Traits dangerously curious, reactionary
Skills Acrobatics +15, Appraise +6, Bluff +9, Climb +17, Diplomacy +5, Disable Device +22, Disguise +5, Escape Artist +9, Handle Animal +4, Intimidate +5, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (local) +6, Linguistics +5, Perception +13, Profession (sailor) +4, Ride +8, Sense Motive +9, Sleight of Hand +14, Stealth +16, Survival +5, Swim +9, Use Magic Device +13
Languages Ancient Osiriani, Common, Infernal
SQ rogue talents (bleeding attack +4, combat trick, stand up, wall climber[UC]), trapfinding +4
Combat Gear +1 flaming arrows (2), +1 human-bane arrows (2), +1 shock arrows (5), dust of disappearance, potion of cat's grace, potion of cure light wounds, potion of cure moderate wounds (2), potion of delay poison, potion of invisibility, potion of lesser restoration, scroll of haste, scroll of lesser restoration, wand of acid arrow (12 charges), wand of cure light wounds (35 charges), wand of disguise self (6 charges), wand of ray of enfeeblement (16 charges); Other Gear +2 mithral chain shirt, +1 darkwood heavy wooden shield, +1 shock cold iron battleaxe, +1 silver short sword, dagger, mwk composite longbow (+4 Str), belt of physical perfection +2, cloak of resistance +3, lesser talisman of life's breath[OA], ring of protection +1, backpack, belt pouch, fishhook, flint and steel, masterwork thieves' tools, silk rope (50 ft.), 150 gp
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Special Abilities
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Bleeding Attack +4 (Ex) Sneak attacks also deal 4 bleed damage/round.
Climb (20 feet, non-smooth walls only) You have a climb speed, but only on limited surfaces.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Improved Uncanny Dodge (Lv >= 12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 12+.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Stand Up (Ex) Stand up as a free action instead of a move action (but still provokes AoO).
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
Wall Climber (Su) Climb non-smooth vertical surfaces.