GM Blazej - Pact World Warriors Gameday IX (Inactive)

Game Master Zynete


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Hello and thank you for your interest in my game. I'm looking forward to being able to run this for everyone.

When you are able to make sure your character sheet is up to date and that you have up to date botting commands in your profile.

It would also help me to have the following information from each of you.

Player Name:
Character Name:
Character Number:
Slotted Faction:

Information for this chronicle sheet: [/b]

Number of this Chronicle:
Starting XP:
Initial Fame:
Fame Spent:

Reputation with slotted faction:
Reputation with Second Seekers (Acquisitives):


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I also want to say before I run this, if there are any issues that you are having, if I'm saying something that doesn't make sense or you don't think is right for any reason, let me know either here or PM and I'll do my best to work it out.

I'll be focusing on this adventure to finish within the Gameday's timeline, but if I'm doing something that is making the game less fun for you, then I will want to fix that.

In general I expect everyone to one post per day and one post per weekend for over the adventure. I understand if that sometimes doesn't happen, if there are any issues on your end making you unable to post for a day or more, let me know and I'll work with that.

If you are unavailable I might ask another player to make your rolls for you turn and make minor decisions for your actions. I will want to try to keep the adventure moving at a reasonable pace throughout and hopefully let everyone have a lot of fun in this scenario.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

FWIW, I'm an international cargo airline pilot. My employer's planes do not have wifi (oddly, the boxes never seem to complain that they can't check their email), and my flying/sleeping schedule means that I don't post at consistent times of the day. I make every effort to check in and post during layovers no matter how short they are. If I know that I'll be completely unable to post for 36 hours or more, I'll let you know in discussion.

My adult son is joining us for his first PBP (Grim, aka Lighthacker), so he can bot me if needed.

I'm delaying providing the chronicle sheet info you asked for above on the outside chance I can get her into a VTT game before we start this one.

Otherwise:
Player Name: Nomadical
Character Name: Mahari Jones
Character Number: 151562-704
Slotted Faction: Datafiles

She is the recipient of a Scoured Stars Veteran (Rescued Starfinder) boon, so she's starting at level 2.

Looking forward to this!

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

Player Name: J.G.
Character Name: Mec-01
Character Number: 212081-701
Slotted Faction: Dataphiles

Information for this chronicle sheet:

Number of this Chronicle: 8
Starting XP: 6
Initial Fame: 13
Fame Spent: -

Reputation with slotted faction: 14
Reputation with Second Seekers (Acquisitives): SS LE 1 and SS J 1

Second Seekers (Luwazi Elsebo)

Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

Player Name: Julien
Character Name: Nelek
Character Number: 293201-702
Slotted Faction: SS Luwazi

Information for this chronicle sheet:

Number of this Chronicle: 3
Starting XP: 2
Initial Fame: 4
Fame Spent: -

Reputation with slotted faction: 5
Reputation with Second Seekers (Acquisitives):


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One additional note I realize I failed to make. There are a couple of important boons that can apply this adventure.

The Social boons High Society Influence (Zo!) (from 1-05) and Savior of the Scoured Stars (from 2-00) both are boons that can benefit characters this adventure and you are encouraged to slot them if you have them.

Mahari Jones wrote:

FWIW, I'm an international cargo airline pilot. My employer's planes do not have wifi (oddly, the boxes never seem to complain that they can't check their email), and my flying/sleeping schedule means that I don't post at consistent times of the day. I make every effort to check in and post during layovers no matter how short they are. If I know that I'll be completely unable to post for 36 hours or more, I'll let you know in discussion.

My adult son is joining us for his first PBP (Grim, aka Lighthacker), so he can bot me if needed.

I'm delaying providing the chronicle sheet info you asked for above on the outside chance I can get her into a VTT game before we start this one.

All sounds perfectly fine. Thank you for letting me know.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

Savior of the Scoured Stars slotted. :)

Second Seekers (Roheas)

Kiirinta Biohacker 3 | SP 18 / 18 | HP 22 / 22 | RP 6 / 6| Active conditions: None| EAC 17; KAC 17 | Fort +3; Ref +4; Will +2 | Speed: 20ft / 20 ft fly | Biohacks Remaining 4/6 |

Player Name: Thomas
Character Name: Misty Kit
Character Number: 25699-707
Slotted Faction: Second Seekers - Rohes

Number of this Chronicle:6
Starting XP:5
Initial Fame: 8
Fame Spent: -

Reputation with slotted faction: 8
Reputation with Second Seekers (Acquisitives): 1

Boons:
Ally: Dream Whispers
Once per adventures, anytime you miss and attack or fail a saving through, you can call upon the Dream's mysterious message. You immediately count as if you had rolled two higher. You cannot use this ability on a roll of natural 1.

Personal: Kiirinta Admittance
Allow you to create a Kirrinta character.

Social: Honorary Spider (Sense Motive)
Chose either Intimidate or Sense Motive. Gain a circumstance bonus to that skill equal to half your Acquisitive reputation (rounding up) Bonus currently +1 and already factored in.


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One more question I should ask as we get started.

Let me know if your any of your characters has any special senses that let them automatically detect or allow you to make the attempt to detect creatures or traps. Like blindsense or similar abilities.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

As I hoped, I got her into a quick VTT game last night during ShadowCon.

Information for this chronicle sheet:

Number of this Chronicle: 3
Starting XP: 4
Initial Fame: 8
Fame Spent: 0

Reputation with slotted faction: Dataphiles = 8
Reputation with Second Seekers (Acquisitives): 0

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No special senses, just darkvision from the infrared sensors armor upgrade.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

I didn't realize we were starting already. I'll update my profile and list my info if there is still time for me to Join. I see gameplay has started.


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As long as you are still ready to join FlexNaught, then there is still room for you to play. Post in gameplay as you are able with your introduction.

Over the next day I'll be starting the adventure. It will take a few days until the encounter, so you can spend that time getting your profile set up.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Player Name:Jason Schimmel
Character Name: Flex-naught
Character Number:13332-703
Slotted Faction: Acquisitives

Information for this chronicle sheet: [/b]

Number of this Chronicle:
Starting XP:6
Initial Fame:9
Fame Spent:

Reputation with slotted faction:12
Reputation with Second Seekers (Acquisitives):12

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

My son got slammed with work and is behind IRL, but will join us shortly. He's switching up characters, too. He'll have it sorted in a day, maybe 2. But given that I'm in Korea today and he's in the US, I really have no idea which end of "tomorrow" is up.


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Alright, thank you for letting me know. Depending on timing that might line up with the first encounter, following some more introductions.

Do you know what character he will be changing to?

Dataphiles

NonBinary CN Human ace pilot Mystic (medic) 1 SP 8 / 8 HP 10 / 10 | RP 2 / 4 |Active conditions: None | EAC 13; KAC 14 | Fort +1; Ref +2; Will +5

Sorry, that's me - just catching up again now after a really rough day.

Player Name: Mark Davis / Lighthacker
Character Name: Shoma Steel
Character Number: 183468-701 (rebuilt from Grim)
Slotted Faction: Dataphiles

Information for this chronicle sheet:

Number of this Chronicle: 2
Starting XP: 1
Initial Fame: 2
Fame Spent: 0

Reputation with slotted faction: 2
Reputation with Second Seekers (Acquisitives): 0

Botting: in starship, pilot/nav. In combat, telekinetically throwing things, laser pistol, and Command as best suited. In role-playing, generally quiet but will try perception, mysticism, pilot, and medicine checks.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

I looked at the gear and people's skills.

Misty can fly the grappler and cable to the top of the cliff and secure it. The grappler counts as knotted rope, Athletics DC 5 to ascend.

Flex, Nelek & Mec-01 can't fail their Athletics checks (bonuses of +5, +10, and +5 respectively.)

Misty flies up, obviously, having secured the grappler already.

Unfortunately, Shoma & Mahari suck at climbing. But, hey, we got exactly 2 commando serums which give +2 to Acro & Athletics. I suggest those 2 take the serums.

Nelek could also Aid Another since he's +10, so he taps the Aid check.

Serum plus Aid from Nelek gets Mahari to +5. Perfect.

It only gets Shoma to a +3, so either another Aid from either Flex or Mac or he'll have to "not roll a 1."

Anything I'm missing? Any other thoughts?

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
Mahari Jones wrote:

I looked at the gear and people's skills.

Misty can fly the grappler and cable to the top of the cliff and secure it. The grappler counts as knotted rope, Athletics DC 5 to ascend.

Flex, Nelek & Mec-01 can't fail their Athletics checks (bonuses of +5, +10, and +5 respectively.)

Misty flies up, obviously, having secured the grappler already.

Unfortunately, Shoma & Mahari suck at climbing. But, hey, we got exactly 2 commando serums which give +2 to Acro & Athletics. I suggest those 2 take the serums.

Nelek could also Aid Another since he's +10, so he taps the Aid check.

Serum plus Aid from Nelek gets Mahari to +5. Perfect.

It only gets Shoma to a +3, so either another Aid from either Flex or Mac or he'll have to "not roll a 1."

Anything I'm missing? Any other thoughts?

Sounds alright. I was planning on using the jump gets to get up 20' then grabbing the edge and retracting my arm extensions to pull me to the top, but I forgot to get generically useful adventuring equipment last time i spent money so no cable or launcher.

Second Seekers (Luwazi Elsebo)

Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

What are these serum you are talking about?

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

In this post, GM said that Misty Kit found a cache of gear including, among other things, two commando serums which last for 1 hour.

Second Seekers (Luwazi Elsebo)

Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

Yes, I read the gameplay after the discussion's list...

Dataphiles

NonBinary CN Human ace pilot Mystic (medic) 1 SP 8 / 8 HP 10 / 10 | RP 2 / 4 |Active conditions: None | EAC 13; KAC 14 | Fort +1; Ref +2; Will +5

Yep, I'll definitely need the serum and either rope or assist. Sorry for bringing the least athletic character, hopefully I am of more value in the challenges coming up

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

While I recognize that FlexNaught is being played completely true to his inspirational material, is he going to bolt off at every turn? Can we count on him as a team-member, or is he just a solo?

It's up to you how you play him, and I'm trying not to be critical (ok, maybe a small amount,) but honestly I just want to know so we can adjust team tactics to account for it.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

No worries. I'd have stuck around if there had been an extra line passed off to me. Generally I plan on being as supportive as possible.

Right now things seem to be going our way and I'm already faster than most of the group because, operative. I thought if I hit the obstacles first, if gives everyone else knowledge of what to expect. My plan was to cross the finish line as quickly as possible because it gets us more points. I also plan to come back and help anyone having trouble after crossing the finish line since the rules of the challenge didn't say I couldn't.

I'll lag my posts a bit to see how everyone else's turn goes from here on out, that way I won't be to far ahead to do anything if I need to come back and give an assist. I might stay where I am on lava island, while you all come on down, and shoot to distract the ooze.

I would have offered to carry people if my Strength wasn't 10... Though I do have Spinal struts... How much bulk is a person? Or hmm that second gap is only 10ft. Depending on how heavy people are I might be able to extend my arms and make a bridge. I literally just bought the spinal strut upgrade and so I forgot about it increasing my bulk limit.

Anyway expect me to stick much closer to the group once we aren't in an event that is emphasizing "gotta go fast" for scoring.

Plus Bender is the Evil Bender so I'll try to be the good Bender.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Thank you for the explanation and insight. All good. I too assumed there was likely some bonus to crossing the finish line first. I just wasn't confident that anyone who did would be able to double back. Or if they could, how far back they could go. It does help that Flex0 is level 3 in a low-tier team, so likely more survivable. Thanks, and sorry if I/she came off a bit snippy.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

It's cool, I've been there. I also thought of something else I could of done after posting and going on a failed errand. Part of me wants to not fight the ooze because we're supposed to be looking like we're not murder hobos, but I'm worried about everyone else getting past it.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Bluh ok the spinal struts do not do as much as i thought. and the guideines for bulk means a medium adult humanoid would be at least 15 bulk. Which means you shouldn't be able to carry a person which is weird and awkward and I bow down to GM ruling.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

I don't know if there's a way in the race/chase mechanics for us to trick the ooze into attacking the other team. That's what Mahari would totally try to do, but I don't see how we could. The skill challenge as defined is to cross the flashing squares, then the lava.

We don't know precisely where the other team members are, except that one is in the quicksand, and a couple others have finished the climb. I don't think I can Bluff a slime into attacking them.

But maybe if we get across the lights and the tan zone and onto the lava pillars first and *without* killing it, then it will attack them by default.

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Thanks. I figure we're *supposed* to be trash-talking for the cameras and for ratings. Maybe we can get some bonuses for good role-playing, or maybe there's a game mechanic that makes engaging with the audience slow the other team down. That's how I'd've written it to encourage good (or in this case, any) role-playing.


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FlexNaught wrote:
Bluh ok the spinal struts do not do as much as i thought. and the guideines for bulk means a medium adult humanoid would be at least 15 bulk. Which means you shouldn't be able to carry a person which is weird and awkward and I bow down to GM ruling.

I will be using those guidelines for general cases so you would be hard pressed to pick up one of the party members and carry them.

I wouldn't consider though forming a bridge with your arms to require those carrying capacity rules and I would say you could support any single member at a time of your party right now with that. In general, I would be more open to actions that let you aid others in their movement rather than let you move others if that makes sense.

Mahari Jones wrote:
I don't know if there's a way in the race/chase mechanics for us to trick the ooze into attacking the other team. That's what Mahari would totally try to do, but I don't see how we could. The skill challenge as defined is to cross the flashing squares, then the lava.

I apologize but I might have been especially unclear on this bit. For this challenge both you and your rival team are on opposite and matching courses. For this challenge you don't have any real opportunities to physically affect their successes or failures. The slime/ooze on the field is only a threat to your own party.

The enemy positions I'm giving are to help gain a better sense of whether your own team is doing well or not, both individually and as a group.

Mahari Jones wrote:
Thanks. I figure we're *supposed* to be trash-talking for the cameras and for ratings. Maybe we can get some bonuses for good role-playing, or maybe there's a game mechanic that makes engaging with the audience slow the other team down. That's how I'd've written it to encourage good (or in this case, any) role-playing.

At least for this contest there is not an opportunity to gain points by wooing the crowd. There might be others later as you press and express yourselves.

I'll encourage trash-talking for the cameras as a way to play your character on the scene of this show regardless of immediate contest rewards. However I will encourage any kind of engagement with the even that makes sense for your characters. I'll use the other rivals as some of the examples of reasonable and welcome responses to being on this game show.

I will try to encourage this and some reward for this as opportunities rise.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Hey everyone, I want to stick around so I can do the whole long arm bridge thing, but unless I am misundertanding I can't speed up the tile studying process. There are 4 rounds left for me to cross and get us 20 points and we don't know how much longer the course is. I am at a loss for what would be best for the good of the group.

*checks maps, sees new info on the slide*
or maybe the map changed and I should do some counting

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Ok I counted it out and if there are no surprises it looks like I can finish the course in 2 rounds. which means I can wait to make a bridge for 2 rounds without risking the 20 points for us.

Ugh but those strips are farther back than i thought and i didn't account for standing up from prone after trying my bridge trick.

I really dont know, should i go for it? It doens't look like there is a barrier that would stop me from coming back once I crossed the finish line.


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I just wanted to clarify the position of the finish line. FlexNaught likely has already noticed, but I have marked the finish line on the map. I don't want to present too much information at one time for the course, but there are no apparent obstacles visible from where you are right now.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

@FlexNaught, you refered to "20 points" for finishing first. Did I miss that somewhere? Is there some sort of scoring rubric that we were given?


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I posted the scoring rules at the start of the event. There wasn't any mentioned bonus for finishing first, but there is an addition encouragement to score within the first minute of the race.

Here are the rules again.

Obstacle Course Rules wrote:

You will be placed at the start of a course and given up to 15 rounds to reach the end.

For each PC that crosses the finish before the end of the 10th round, your team will score 20 points.

For each PC that crosses the finish before the end of the 15th round instead will score their team 10 points.

Anyone still on the course (living or dead) after 15 rounds will score 0 points for their team.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
Mahari Jones wrote:
@FlexNaught, you refered to "20 points" for finishing first. Did I miss that somewhere? Is there some sort of scoring rubric that we were given?

What GM Blazej said.

I know right now I can make it in under 10 rounds, but if I stay to n=be a bridge, which should lower the jump in the middle because of the running start everyone else can get across quicker. I'm not sure anyone is in danger of making it in less than 15 rounds though even though i know some people have poor athletics bonuses.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Sorry I missed that. Makes perfect sense now. Thanks

Second Seekers (Roheas)

Kiirinta Biohacker 3 | SP 18 / 18 | HP 22 / 22 | RP 6 / 6| Active conditions: None| EAC 17; KAC 17 | Fort +3; Ref +4; Will +2 | Speed: 20ft / 20 ft fly | Biohacks Remaining 4/6 |

Do I get the speed boost while flying over them?


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You only get the speed boost when moving on the ground on the acceleration tracks


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Rules for the Combat Cooking Extravaganza:

This will take place over three phases:

Phase 1: You and the rival team will hunt in two different parts of the jungle room. You will need to defeat each of the three listed creatures given in your order.

Phase 2: You and the other team will cook in nearby kitchens, preparing the meal with the ingredients from Phase 1. During this you may created some interference for the other team while avoiding any similar sabotage from the other team. Direct combat with the other team is prohibited, but accidents could reasonable occur in the kitchen.

Phase 3: You food will be compared to the other teams and the judges will determine the superior dish.

I will detail the later phases in more detail as we get into them.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

From the previous event we have the following, people should chime in if they specifically want something.

two basic medpatches <- +10 medicine for first aid, long term care, treat disease or poison

a brown nanite hypopen <-Lesser remove condition
a grappler
a mk 1 ring of resistance <- magic item
100 feet of titanium cable alloy
A Starfinder Backpack <- magic item
a high-capacity petrol tank
2 screamer grenades I, each well marked and with bright and clear branding.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Maybe give the ring of resistance to Shoma for his Fort Save. Help keep the Level 1 medic alive. And the medpatches, also probably. Without going thru everyone's skills, it's likely he's got the best Medicine check.

Anyone can use the nanite pen. FlexNaught could keep that.

Nelek and Mec are the only one's proficient with grenades, yes?

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
Mahari Jones wrote:

Maybe give the ring of resistance to Shoma for his Fort Save. Help keep the Level 1 medic alive. And the medpatches, also probably. Without going thru everyone's skills, it's likely he's got the best Medicine check.

Anyone can use the nanite pen. FlexNaught could keep that.

Nelek and Mec are the only one's proficient with grenades, yes?

Yeah i think so. I'm not sure how lack of proficancy affects the save DC, but hitting a square with a granade is comparatively easy. I don't mind others having them.

I wasn't sure if we wanted to give the med patches to the best medic or the middling ones. I think Shoma would be almost guaranteed to succeed against any DCs we might encounter with the effective +20, but it might not be a terrible idea to give one to someone with a middling skill level to make it much easier for others to hit the needed DCs.

I'll gladly hold on to the hypo pen and use it on anyone who needs it should that come up. I wouldn't mind using the starfinder backpack as well.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

That all sounds good.

Mahari could take one of the medpatches since she can at least do a Medicine check, if only a +3.


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FlexNaught wrote:
I'm not sure how lack of proficancy affects the save DC

Unless I'm incorrect, the non-proficiency penalty applies the DC of the grenade. So the DC of the grenade would take a -4 penalty compared to someone proficient.

Grenade Rules wrote:
Any penalty you take to your attack roll also applies to this save DC.

Even that it is reasonable to conclude that non-proficient characters with the grenades may still make sense despite that penalty.

Dataphiles

NonBinary CN Human ace pilot Mystic (medic) 1 SP 8 / 8 HP 10 / 10 | RP 2 / 4 |Active conditions: None | EAC 13; KAC 14 | Fort +1; Ref +2; Will +5

I'd be down to carry one medpatch and have someone else carry one! Always need someone to know how to save the medic. (Also, would love the mk1 resistance ring but won't put up a fight if anyone else wants it. I do see Mahari's logic about it.)

I'm planning to save one of my first level spells in hopes I can get close enough to Command one of our opponents to spill the soup. Preferably into fire. Shoma would be hesitant to mess with Veracity-5, but would gleefully do it to anyone else.


Prank War Map

As a note on this encounter, I do want to confirm I'm not forcing the party into the line of tactics I collected. It is more intended to be a base line from the initial comments I saw to help get the combat moving.

If the plan doesn't work for you that is perfectly fine, but I do encourage communication here about it if you are able. It isn't to open an action to debate even as keep your party aware what you are doing.


Prank War Map

As you head into the Cooking Phase, there is a question on which character(s) will be butchering each creature. It would be a Survival check to do so, but either Life Science or Medicine could also be used at a penalty.

Who would be able to lead those checks?

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

I have a +7 in survival but am happy to assist anyone more capable. Is the pressure to complete sufficient that it would prevent us from taking 10?

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Survival:
Shoma's also a +7
Mahari is +2
Nelek is +1
Mec-01 is 0
Misty Kit is -1

Misty Kit has LS and Medicine both at +10, but it depends on how big that penalty is that GM mentioned for using those skills.

If we did give the lead to Misty Kit, could others still Aid with Survival?


Prank War Map

It is calm enough at the start that you may take 10 to butcher. While it does mitigate failure, it will also limit bonuses from exceptional success.

With those bonuses, there is an generally equal amount of success whether Misty Kit lead the effort or Shoma or FlexNaught did.

Even if Misty Kit was leading the task, others could aid with Survival.

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