
Rex Armstrong |

Unnatural beasts thinks Rex. Best just put them down, as he takes another shot at yellow.
Trick Attack (Engineering): 1d20 + 19 ⇒ (8) + 19 = 27
Scorchgun, Microwave vs flat-footed: 1d20 + 7 ⇒ (6) + 7 = 13
Damage (F): 1d6 + 2 + 1d8 ⇒ (6) + 2 + (4) = 12

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Patterson makes room for Vondal to get near one of the critters after attacking once I'm pretty sure there isn't an ability in Starfinder that let's you attack more then once and move. 5ft steps are not free like they are in pathfinder but having his blade cut nothing but air.
Omboth obliterates one of them. There's scales on the floor, walls and ceiling.
The combined attacks of Momo and Rex (and I assume Vondal will come out of delay since there's space for him to attack now) and Vondal make quick work of the sole last remaining Zuvak
You can harvests a tissue sample from a zuvak
I'm not 100% sure what you want to do now, but for completeness sake I'll assume you'd want to go visit the clinic at some point
This oblong chamber contains a dismal tableau. Feverish patients recline in cots, tended by a single medical bot that can’t quite keep up with its workload.
murkblight.
Most confirmed murkblight cases are Sector 9 residents, but the contagion has begun spreading to the rest of the station.

Rex Armstrong |

Medicine: 1d20 + 12 ⇒ (11) + 12 = 23
Rex will collect the tissue samples from the dead zuvak.
"Des look ta be the source a da problems alright."
--
Medicine: 1d20 + 12 ⇒ (12) + 12 = 24
Once at the clinic, Rex will continue to scan and collect data. "Yup. Dat confirms it. Des folks all gots murkblight."
Computer: 1d20 + 10 ⇒ (7) + 10 = 17
"Dis medibot sez dat dey seeing it start ta spread outside dis sector"

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Rexy... Momo says hesitatingly, pointing to the scratch in her armor one of them got me. Should I be worried now?
Momo made her save
What can we do now? Should we get the sample back to the doctor?

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After you finish a sweep of the station you are confidant that there are no more Zuvak's around. If you can manage to get a cure for the disease to these people they should recover.
And with the information you have gathered the Doctor who send you should be able to gobble together a vaccin.
End of this mission with a success,start of the next one
You hurry back to hand over the information and samples you took and after a few days (including flight time) you return with the cure that the Doctor made for you.
Dr. Monsylkis loads canisters and syringes into a rectangular package, stopping briefly to acknowledge her visitors.
“Good news everyone. My team was able to synthesize a treatment for the murkblight disease affecting the citizens of Laelund Station.
These syringes contain an experimental vaccine, and the canisters are filled with specialized antiviral capsules.” She holds up a metal canister to demonstrate how to activate it.
“Both medicines are perishable. This portable refrigeration unit buys you some time, but if it fails, you’ll have about an hour to use the drugs.
“First, travel to Laelund Station and administer the medicines before it’s too late.” Dr. Monsylkis’s violet skin shifts into an angry magenta, and she finishes her briefing in a curt voice. “Then, release news of the cure to the media using AbadarCorp’s name, crediting Iseki-Okaibo specifically. As loathsome as the idea is, that should make the board think twice about the vote of no-confidence and save us all from Datch’s manipulations.”
The situation on Laelund Station has deteriorated further since your first visit. While approaching the station, you notice signs of continued neglect. Chunks of building material have broken off from the abandoned construction sites and float perilously close to the station, and unanchored mining equipment drifts among the debris. The hangar bay stands open, and no security personnel accost you when you land.
Return to Sector 9 first, you find the floor completely deserted with all rooms ransacked of supplies.
The holographic directory displays the location of an elevator leading to another sector. Slide 19
This sector’s lofty, domed ceilings and lush hydroponics gardens create a pleasant atmosphere, but stale odors diffuse the air. The gardens are unkempt, and refuse litters the walkways and benches.
You start in the lower right corner in the dotted lined
Out of the corner of your eyes you see some residents who look like extra's from an old holo-vid Mad Max VIII.
You can fight or you can try to approach them peacefully;
both a Diplomacy check and an Medicine, Life Science, or Physical Science check to demonstrate your medical skills to the crowd.

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After they land in the abandoned hanger, the silence is broken by the sound of Kat's laser rifle powering up. "I don't like this. Keep your eyes open, everyone"
As she moves through the station, the tattoo-like designs of her circuitry glow and pulse yellow as she keeps on high alert for danger. Her exocortex scans each area they pass.
When they enter the new sector and spot the group, Kat stands off to the side of the hall and motions to the strangers with a jerk of her head to alert her crew.
Her exocortex takes in data as she checks out the wild looking group. Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Do we recognize any of the miners we spoke with when we were here last?

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Do we recognize any of the miners we spoke with when we were here last?
Not mentioned, most likely not relevant. There is a small chance since the people you met before are possibly still alive and shouldn't have left the station. If you want to RP it as recognizing someone feel free to do so. If you do a good job I'll give you a bonus for the Diplomacy check
I should mention there's a third option other then fight them or talk to them....you could just ignore them and investigate the area. If you do they follow you around staying just outside your line of sight..always moving in the shadows while they track you. Moving quickly away if you appear to be moving closer to them.

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Better to try to make things better. Lets talk.
With a grunt, Ombonth encourages his comrades to talk to the guys.
I prefer to have them on our side, even better if they can spread the fact we’ve found a cure.

House GM Tyranius |

First Seeker Luwazi Elsebo’s voice rings out. ”Our agents have captured a freighter carrying an unauthorized shipment of drone parts under Datch’s orders. We’re now working closely with the Stewards to determine the source and destination of the confiscated shipment.”
Table GMs, covert mission two is now closed and action mission two is now available for selection.
After accomplishing their own missions, a few ambitious Starfinder teams rush to support their allies still on the ground.
Table GMs, the Agents’ Respite condition is now in effect.

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Patterson shrugs, eying the residents suspiciously. "I'm not the talker or the medic, here. Someone else is going to need to get them on our side."

House GM Tyranius |

First Seeker Luwazi Elsebo once again summons her chosen agents to the Hall of Discovery. Workers bustle about the chamber, oblivious to the urgent meeting taking place. Luwazi addresses the gathered agents.
“Congratulations,” she begins, grinning proudly. “You’ve met the objectives outlined in my first meeting. Thanks to your hard work, the AbadarCorp board refused to pass the vote of no-confidence Datch initiated against Iseki-Okaibo. The executive archdirector’s position is secure, and our new allies proposed a counter-motion to remove Datch from her position, pending investigation.” Luwazi pauses for a moment to savour the first true victory over her adversary.
“Datch isn’t the sort to cooperate with an investigation, unfortunately. As I predicted, Datch already fled to her private hideout, a secure compound orbiting Verces. She’s absconded with an armada of automated battle drones, and I’m sure that’s not her only line of defence. Thanks to the evidence you helped collect, the Stewards have authorized the Society to engage the drones and oversee Datch’s arrest.” Luwazi glances around at her assembled teams, an expression of triumph on her face.
“Starfinders, this is our first opportunity to act against Datch directly. I know many of you want this, so I don’t need to tell you how important this mission is. Using the elevation ceremonies as cover should give us the element of surprise, but let’s not waste any more time. Travel to Verces immediately, and be ready for anything.”
Table GMs, Part Three has begun.

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Automated battle drones Momo repeats with flat voice, ...engage.
We're coming for you! Soon you'll join us!
For the first time in weeks, Momo stays on the bridge of the starship during travel. Spending the few days between Castrovel and Verces studying the layout of the bridge, gunner positions, escape routes, she disappears a few hours before arrival.
When she returns, she is dressed up in full space suit, blade and side-arm hanging to her side. Her hair is - atypically - in a bun and her nails are neatly clipped. Looking impeccably, she takes a deep, tense breath and says Let's do this.
Rexy, hold the line with the rest of them, and be ready to burn!
Diplomacy - to aid piloting: 1d20 + 8 ⇒ (11) + 8 = 19
Just putting this out here - I know how sluggish starship combat can get
I've added a rule overview in my strapline, because I keep forgetting this stuff

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For future reference, the Gorgon gives +1 Piloting.
Patterson cracks his knuckles and straps himself in at the pilot's console, a faintly manic expression on his face. "All right, sophonts, grab hold and get ready." With practiced ease, the human steers the heavy vessel towards the enemy, jinking back and forth as they go. Some trace of the rapid lateral accelerations gets through the ship's artificial gravity, putting an exclamation point on his warning about grabbing hold. "I'm guessing they'll try to overfly us. Seen that trick before. Remember, focus fire on one at a time, if you can."
Piloting check for evasive maneuvers, including encourage and ship bonus: 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30

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GM, to save time I will shoot
Vondal starts to shoot the enemy.
twin laser: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 5d8 ⇒ (4, 8, 4, 2, 3) = 21

Rex Armstrong |

Knowing this ship doesn't have the greatest scanners, Rex will divert power to them in hopes helping Kat5e out.
Engineering DC 22: 1d20 + 15 ⇒ (13) + 15 = 28
+2 to Science Officer checks

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Thank you. We settled on the Gorgon correct? That will negate the -2 to computer checks.
Kat bangs her hand down on her console in anger as a spinning loading symbol takes up her scanner readout. "Junk" she curses before Rex sends more power to her terminal and it springs to life.
Scan, Computers: 1d20 + 9 + 2 - 2 ⇒ (15) + 9 + 2 - 2 = 24
"Here we go, pushing details to your stations."

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Patterson flies in an evasive pattern while Kat5e scans the enemy drones with a little help from Rex
The screen bleeps back the following information
Tiny fighter
Speed 12; Maneuverability good (turn 1); Drift none
AC 17; TL 17
HP 35; DT —; CT 7
Shields light shields 60 (forward 20, port 10, starboard 10, aft 20)
The Drones continue to fly in a pincer maneuver as they fire
Vondal fires the big gun blasting away the forward shields of one of them and a few pieces of hull.
Omboth fires the other forward gun at the other drone
I think someone mentioned he had a +3 to hit so going with that for now
to hit: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 4d8 ⇒ (1, 1, 8, 8) = 18
and manages to land an impressive hit, which would have been more impressive if he had managed to blast through the shields
Red to hit: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 4d4 ⇒ (1, 4, 1, 4) = 10
Yellow to hit: 1d20 + 6 ⇒ (7) + 6 = 13
One of the drones connect and damages your forward shields
Your init: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
Init enemy: 1d20 + 12 ⇒ (19) + 12 = 31
The enemy drones fly up right next to you, blocking your approach
init
You guys to move + do other stuff
Damage
Red: no forward shields, 1 hull
Yellow: 2/20 forward shields,
Gorgon: forward shields 5 left(out of 15)

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As Chief Mate, Ombonth tries to help!
Hard Turn
Athletics DC16: 1d20 + 7 ⇒ (18) + 7 = 25
You manually adjust additional thrusters and bypass safety systems, shouting for your fellow crew members to brace themselves for a stomach-turning tactical maneuver. This bit of risky co-piloting might overtax the starship’s turn radius, but it can also help the pilot get significantly more maneuverability out of the vessel when the crew finds itself in a lurch. Attempt an Acrobatics or Athletics check (DC = 10 + 1-1/2 × your starship’s tier). If you succeed, the pilot can make one turn during the round as though the maneuverability of the starship were improved by one step. This has no effect on a ship with perfect maneuverability. If you fail your check by 10 or more, you overheat and temporarily degrade the effectiveness of the starship’s maneuvering thrusters, causing the ship’s maneuverability to worsen by one step for the rest of this round.

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Flyby Piloting check, including ship bonus: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
"Thanks for the boost, Ombonth! Get to the guns, anyone who can, 'cause we're going in!" Patterson slams down a hand and deactivates the collision alarm, a truly lunatic grin on his face. Then he punches it and steers straight for the red drone, skimming over it practically close enough to touch. The ship's frame groans as he pulls an impossibly tight turn, Ombonth's wizardry with the thrusters allowing him to bring the big destroyer through a 180° turn and putting the drones port astern. The human's laughter echoes over the intercom. "AH-HA-HA! That was GREAT!"
Forward arc of our ship firing through the forward shield of the red drone at an effective range of 1.

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Momo? Where's Momo?
After bracing during the sharp turns, the dance machine is nowhere to be seen. It is only a few seconds that a loud BLAM BLAM answers the question. Still working!
Nukular Funky Weapons: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 45d8 ⇒ (8, 6, 8, 1, 7) = 30
Nukular Funky Weapons: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 215d8 ⇒ (3, 3, 1, 5, 5) = 17
I'm hazy on the rules here: fire at will says 'any two weapons regardless of arc' Not sure if they're allowed to be the same weapons - if not, please replace damage roll with something less radioactive for an appropriate arc.

Rex Armstrong |

Rex watching his screen, concentrating on keeping the ship in one piece. "Divertin' powa' to da shields"
Engineering DC 16: 1d20 + 15 ⇒ (13) + 15 = 28
Restore 7 points to the forward shields.

House GM Tyranius |

A burst of light accompanies the destruction of the first drone. The rush of victory is short lived, as two more of the furious machines immediately engage. The First Seeker’s abruptly speaks through the ship’s comm unit, “Don’t lose hope, Starfinders. Your friends have messages for you. I’m patching the first transmission through now.”
The upbeat voice of Zo! blares through the speaker. “Greetings, future mega-celebrities! My studio just released the uncut edition of your episode of Pact World Warriors. I’ve got enough fan mail here for you to create another Liavarian moon.” Zo! clears his throat and begins reading from the fan submissions.
“I heard you saved AbadarCorp execs on Castrovel from dangerous wildlife. Did you prepare a meal afterward just like in the Combat Cooking Extravaganza? You and Zo! should open a restaurant and call it Live Ingestion Extreme!”
“I looooooooved your season, oh em gees! Starfinder merch when? Just take my credits already!”
“It’s me, your biggest fan in the Veskarium. Here’s some pics of my pet squox’s litter. I hope it’s okay that I named them after you.”
“I’m only six, but I want to be a Starfinder when I grow up. How do I join?”
Zo! stops reading and remarks, “They’re all cheering for you. Oh, and if you take footage of your ongoing battle, I’d be happy to use that as promotional material for the release. Call me!”

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Added by some extra power from Omboth Patterson manages to fly past te enemy blockade.
While flying past Vondal blasts one of the drones blasting at it's exposed side
3d100 ⇒ (4, 32, 31) = 67
Momo joins in on the fun and fires a turret missile along with a light laser cannon.
Not sure which one your firing at, I'll just go with the closest
2d4 ⇒ (4, 4) = 8
4d100 ⇒ (8, 73, 66, 52) = 199
Rex restores some of your damage shields
The drones return fire (vs your left side) but both shots end up missing.
1d20 + 6 ⇒ (4) + 6 = 10
4d4 ⇒ (3, 2, 2, 4) = 11
1d20 + 6 ⇒ (9) + 6 = 15
4d4 ⇒ (3, 3, 1, 3) = 10
Damage
Red: no forward shields, 29 hull - glitches weapons 2d4 ⇒ (1, 1) = 2
Yellow: 2/20 forward shields, right side 0/10 shields, 28 hull damage - glitches - weapons 1d4 ⇒ 4 engines twice
Gorgon: forward shields 12 left(out of 15)
init next round
you: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
red: 1d20 + 12 ⇒ (17) + 12 = 29
Yellow: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
The drones heavily trailing smoke and loosing parts of their hull move to try to get in front of your ship once more
init
You guys
Enemy actions other then moving

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"Not going to try that one again--you only get so much luck, this side of Starwraith. Unmasking the port laser cannon now. Try to take out the yellow one this time, hey? And get the best gunner we have on that missile launcher--we've only got four left, and I think I see a couple more bogies coming our way."
DC 18 Piloting check to slide, including ship bonus: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22

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Can I suggest Kat5e takes the Nukes, and uses a +1 bonus?
Momo seems to be all over the ship. She is firing weapons from gunning stations, but nobody is ready sure where she is until you hear her response You nearly killed my sister in that ghoulish show!
BLAM BLAM
Guns, anything but Nukes, using a bonus: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage, in order of preference
Twin Laser, remove last die for heavy laser: 5d8 ⇒ (5, 6, 3, 4, 2) = 20 So 18 for HL
Light Laser: 2d4 ⇒ (3, 4) = 7

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That's alot of pressure, I'll see what I can do!
Kat silences the transition from Zo! At her terminal. "Ugh, he's so... happy she then moves to the nuclear station and turns two keys simultaneously.
Damage: 5d8 ⇒ (4, 6, 2, 8, 4) = 24

House GM Tyranius |

The crackle of static signals another incoming transmission. “Hello! Can you hear me?” asks a timid voice. “I’m Riika. You probably don’t remember me, but I’m one of the kiriintas you helped on Stabrisis-14. You inspired me to visit the Pact Worlds. I love it here. I even got a job as a researcher for an expedition studying the flora of the Liavaran moons. I came to Absalom Station on my vacation to personally thank you for expanding my horizons. I want you to know that even though I heard some nasty rumors about the Starfinder Society, I don’t believe any of them.”

Rex Armstrong |

"We in good shape so fa, so I'm gonna just top off the shields."
Engineering DC 16: 1d20 + 15 ⇒ (10) + 15 = 25
Restore up to 7 points to the forward shields.

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Mysticism: 1d20 + 7 ⇒ (8) + 7 = 15
Ombonth tries to help his comrades anticipate their enemies' moves, following this ties to death.
Precognition (Engineering Phase)
You use your supernatural senses and a spark of divination magic to see opponents’ motion before it happens, giving you just a split second to shout a warning to your ship’s pilot. Attempt a Mysticism check (DC = 10 + 1-1/2 × your starship’s tier). On a success, you grant the pilot a +2 circumstance bonus to their Piloting check at the beginning of the helm phase to determine piloting order.[/b]

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After Patterson moves the ship away from the drones you manage with a combination of shots to take down the heavily damaged drones, which explodes in a fiery blast that sends a lot of metal scrap around...it looks like they might have been rigged to explode and take down any enemies close enough in the blast.
On the long range scanners you can see another pair of drones detach from the barrier and approach.
It looks like you have a short time before they are upon you.
I know that there is such a thing as firing at range with 10 increments and just trying to hit them with a penalty..but the scenario doesn't take that into account..so let's assume there's a third drone you manage to shoot down at a distance before the other two get close enough and combats resumes
Combat rounds before the drones appear on the map in case you want to repair things: 1d4 + 2 ⇒ (2) + 2 = 4
So you have 4 rounds to do things to your ship if you want. I don't think there's much you can do to prepare other then give all your guns +1 damage for the next round. So I'll just start the next combat and you can backfill what you did those 4 rounds
Your init: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Enemy init: 1d20 + 12 ⇒ (4) + 12 = 16
Starting distance: 3d5 + 5 ⇒ (1, 3, 5) + 5 = 14
The ships which were approaching from 2 different sides take a slow turn to approach you in a pincer maneuver
init
You guys + move
Enemy drones

House GM Tyranius |

Suddenly, a squad of blue and gold starships emerges from the Drift, clustered like an honour guard around an impressive battleship. The massive ship glides into the fray and immediately disintegrates a group of nearby drones as it fires its powerful laser with surgical precision. “This is Stewards Overwatch battleship Steadfast responding to your call for assistance.”
Table GMs, the Stewards Support condition is now in effect.

House GM Tyranius |

“Buddies! It’s me, Hemlock, from the Xenowardens on Aballon,” a synthesized voice drawls. “We Xenowardens are totally grateful for your help with cleaning up the Ice Well. The ecosystem is finally back in its groove after you Starfinders shut down that shadow gate. Things are chill back on Aballon, but I heard you’re having problems with some corporate spin doctor. Don’t let her harsh your mellow, and remember, not all of us believe everything we read on the infosphere.”

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"Thanks for the assist, Stewards and Xenowardens. We'll do our part. All hands, prepare for evasive maneuvers. I'm going to try to line us up with the yellow drone in our forward arc."
Evade stunt DC 18 Piloting check, including ship bonus: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Ah, well. My luck had to run out eventually. At least we're untouched.

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It's not so clear to me how these drones are oriented. Are they pointing NW?
Momo sees the drones closing rapidly from her gunnery position Whoa, Uncle Patterson! Don't crash into them! Startled, she completely overshoots her target.
BLAM BLAM
Twin Laser: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 95d8 ⇒ (5, 1, 6, 2, 3) = 17

Rex Armstrong |

"All power to da weapons. Get 'em!"
Engineering DC 16: 1d20 + 15 ⇒ (6) + 15 = 21
Damage 1s count as 2s

House GM Tyranius |

The confident tones of Firstsight Taksta, the leader of Zeyther-3’s quarantined settlement saved by the Starfinders several months ago, interrupts the radio silence. “I’m eternally thankful for what you and the lovely Dr. Monsylkis did for Glimmershield. Your efforts stopped the spread, and as a result, our gutmelt casualties were few. Even as we mourn our fallen friends, we know how many more of us would have perished without treatment. You risked your own lives to help us when the corporations refused. We might just be a backwater mining outpost, but Zeyther-3 is on your side no matter what.”

House GM Tyranius |

A final transmission echoes through the bridge of the battlescarred starship. This time, a low voice punctuated by insectile clicks addresses the Starfinders. “This is emissary Jontane of the formians on Castrovel. Your actions at the Meeting of Queens left a lasting impression on my colony. I rarely leave the collective, but I decided to make the trip to Absalom Station to observe one of your traditions—the elevation of your newest First Seeker. I had hoped to reunite with you there, but I was informed you’re away on an important mission. Please remain efficient and safe until we meet again.”

House GM Tyranius |

Bright explosions bloom as drones disintegrate into scrap metal. But for each enemy craft that falls, two more take its place. The dozens of remaining craft dart and buzz through the fray like a nest of angry hornets kicked by a foolish intruder. Suddenly, Steadfast releases an electrical pulse, and all surrounding drones simultaneously power down. The defensive barrier disappears, offering a direct path to the orbital complex’s docking bay.
Striking Back is now Complete
A massive specialized EMP generated by the Stewards’ vessel Steadfast disrupts the remaining drones allowing you to enter Datch’s orbital hideout.
“Excellent work, Starfinders!” Luwazi Elsebo’s voice echoes through the comm units on each Starfinder ship simultaneously. “The Steadfast and the other Stewards will fall back and keep any remaining drones busy. Starfinders, you are authorized to use whatever means you deem necessary to neutralize the threat Datch presents to the Society and the Pact Worlds. Please act with consideration and be careful.”
Table GMs, end your current encounter.
Inside the landing dock, an elevator’s doors stand open in invitation. Pleasant music plays as the lift travels down into the bowels of the complex. The doors part and reveal the interior of the orbital complex, an upscale but otherwise mundane office building. A wide, well-lit hallway bisects this floor, and all doors stand open to allow easy passage.
An office comes into view at the end of the hall. Datch sits atop a desk and smiles. She tilts the shiny red apple she’s holding and speaks. “Welcome, and well played. I’d say I’m pleased to see you, and while I respect you, I most certainly am not pleased.” She sighs and takes a bite of her apple. “Your Society single-handedly ruined my plans. I worked so hard. You really have no idea. Ah well, such is the nature of the game. So, what’s your next move?”
Datch levels a piercing gaze at the intruders, but the polite smile never leaves her lips.
Table GMs, you may begin Part 4.

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Momo looks at the ysoki, wondering why she is not afraid.
It's just a game, isn't it. I'm sure you have it all figured out. Plans, moves, turn of fate, pieces on a map. It's just that simple. What kind of game is this, a game of chance? A round of rock, paper, scissors, vesk, elf?
Momo returns the piercing gaze to datch and continues, Do you fancy yourself the great strategist? A mind general, tricking those around you with false moves? Did you foresee everything? Is everything what it seems? Are you even you?
See these pawns in the room? They all have a reason to be here. While you played your games, they went around and got hurt, because of you. Their lives were in danger because of you. Here's my reason...
Momo shows her personal device, showing a short clip of a bright, cheerful girl introducing herself in 'Pact World Warriors'
---Hello everybody, this is bright and sparkly Zoey Strawberry---
Well hello Datch, let me introduce myself. I am armed and wrathful Momo Strawberry. I am a pawn in your game, just like my sister was. This pawn likes to dance, this pawn likes to sing. This pawn hates flying, this pawn hates being shot at. And most of all, this pawn can't stand people who hurt her sister.
So show yours cards. Spring your trap. Do your worst.

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At this point, you choose whether to kill Datch or take her into custody for arrest.
I'm going to go with a majority vote on this one since it's a decision the table as a whole needs to make. And just so you know individual votes can have an effect. And just as a reminder; killing people in cold blood isn't consider a nice thing to do and people will remember you infamously for it

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Good to see you back Datch. Our first encounter was kind of nice until you blow up the opposing team... accusing us. Now it's time to face your numerous crimes and be sent to prison where you belong for the rest of your miserable life.
Says Ombonth in his harsh voice as his scars seems to glow in a deeper purple.
Lets take her to custody

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"Ordinarily I'd say she's too dangerous to keep alive, but I think she's been cut off from her sources of influence. Better to let her suffer to see the Society prosper and her plans come to nothing."