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Reflex DC15: 1d20 + 3 ⇒ (18) + 3 = 21
Ombonth has time to close his eyes before the light explodes!
Now, next to Suzi, he flies to land next to her and strike!
Entropic Strike vs EAC (NL): 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
Damages, A&B: 1d4 + 9 ⇒ (3) + 9 = 12
EAC16/KAC19 - 3RP

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Momo takes a step away (and draws her blade while doing so), and stares at the bear with a focus of intent. Drawing some of the light away from the area, she makes everything a little less bright. Softly, he hums a tune:
Returning to the void
The lights are are fading, the sky is falling
A wish devouring all
Why aren't you hearing my call?
So drift a bit closer to me
A little bit closer to me
Before the darkness swallows all
Black hole revelation, DC 14 Fort save or be pulled 10 feet towards Momo, which should remove some of the cover.
Start of turn: raise attunement to 3/3.
Move: step a bit
Standard: Black hole revelation (DC 14)
Unattuned at end of turn

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Vondal moves closer to Suzi.
Kat5e locks onto Suzi with her combat tracking and fires of a powerful shot which blows a fist size hole in the wall Suzi is using for cover.
Patterson nimble steps through the water and fires of a shot hitting a piece of nearby jungle.
Suzi seeing Omboth land next to her wields her doshko in both hands and takes a might swing as she seems to hit for a spot that will hurt but permanently main or kill
To hit KAC Omboth: 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20
Non-lethal P damage if hit: 2d12 + 5 ⇒ (3, 4) + 5 = 12
----------------------------
Next round:
Omboth tries to attack Suzi but misses, the flash grenade didn't blind..but did cause a distraction effecting his aim it seems.
Momo tries to pull the large bear closer
Fort save: 1d20 + 10 ⇒ (4) + 10 = 14
The uplifted bear swaggers and seems like she starts to move and then digs in her heels and stays firmly where she is.
"Hah, you suck! I made a joke. Tell that to Yalus who says that accountants have no sense of humor."
init
Kat5e, Patterson, Rex, Vondal
Suzi

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Did Suzi has reach? (usually bear don't have reach)
Ombonth takes the hit and transform part of the kinetic energy into entropic energy. +1 RP
EAC16/KAC19 - 4RP

Rex Armstrong |

Rex attempts to catch Suzi off guard with his Distrato-Matic.
Trick Attack (Engineering) vs 20+CR: 1d20 + 19 ⇒ (19) + 19 = 38
Scorchgun (nonlethal) vs EAC (flat-footed): 1d20 + 7 ⇒ (12) + 7 = 19
Damage (F): 1d6 + 2 + 1d8 ⇒ (3) + 2 + (8) = 13
If I hit, Suzi is flat-footed to everyone.

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Vondal moves closer and attacks.
tactical doshko nonlethal: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
damage: 1d12 + 5 + 3 + 2 ⇒ (3) + 5 + 3 + 2 = 13

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Kat moves forward and fires again.
Azimuth Laser Rifle vs EAC: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
Damage, F: 1d8 + 3 ⇒ (8) + 3 = 11

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Joining the parade, Patterson also continues to close, firing again.
Pulsecaster rifle vs. EAC: 1d20 + 8 ⇒ (19) + 8 = 27
Nonlethal shock damage: 1d6 + 3 ⇒ (2) + 3 = 5

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"You surprised me little man"
Suzi mentions as Rex causes her to become flatfooted
Capitalizing on the the distraction Vondal gives Suzi a good whack
"Good hit reptile man, you know how to swing. I applaud your combat skills"
After Kat moves forward she can't get a good line as Suzi just steps to the side and the shot ends up missing.
Luckily her side step puts her right in front Patterson's sight and he manages to add more damage to the uplifted bear
"Allow me to return the hit and we dance the dance of combat!"
Releasing one claw from her doshko Suzi takes a swing with her claw at Vondal
to hit KAC Vondal: 1d20 - 4 + 17 ⇒ (16) - 4 + 17 = 29
If hit Non-lethal slashing damage: 1d8 + 11 ⇒ (6) + 11 = 17
init
All of you
Suzi
Damage Suzi: 31

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Ombonth flies around Suzy to flank with Vondal and strikes non-lethally his target.
Entropic Strike vs FF EAC (NL) + flank: 1d20 + 8 - 4 + 2 ⇒ (8) + 8 - 4 + 2 = 14
Damages, A&B (NL): 1d4 + 9 ⇒ (2) + 9 = 11
But his aim is off and the dragonkin grunts.
EAC16/KAC19 - 4RP

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Patterson gets a little closer, firing on the run.
Pulsecaster rifle vs. EAC: 1d20 + 8 ⇒ (14) + 8 = 22
Nonlethal shock damage: 1d6 + 3 ⇒ (6) + 3 = 9

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Vondal attacks again.
tactical doshko nonlethal: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
damage: 1d12 + 5 + 3 + 2 ⇒ (9) + 5 + 3 + 2 = 19
crit damage: 1d12 + 5 + 3 + 2 ⇒ (8) + 5 + 3 + 2 = 18

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Momo shrugs off her dark mood, and glows a little brighter. She takes her pulsecaster, and pulls the trigger at the large bear. The pulsecaster makes a little 'peep' sound.
'caster: 1d20 + 5 ⇒ (13) + 5 = 181d3 + 1 ⇒ (2) + 1 = 3
Activate photon mode (1/3)
move: take pulsecaster
standard: peep!

Rex Armstrong |

Rex tries again
Trick Attack (Engineering) vs 20+CR: 1d20 + 19 ⇒ (1) + 19 = 20
Scorchgun (nonlethal) vs EAC: 1d20 + 7 ⇒ (8) + 7 = 15
Damage (F): 1d6 + 2 ⇒ (3) + 2 = 5
but can tell the same trick didn't work twice.

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Kat moves up in the grass. She raises her laser rifle and fires for a third time.
Azimuth Laser Rifle vs Suzi EAC: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Damage, f: 1d8 ⇒ 3
This -4 business is killing me

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Ombonth flies around Suzy to flank with Vondal and strikes ....But his aim is off and the dragonkin grunts.
Patterson gets a little closer, firing on the run. His momentum seems to improve his aim and his shot lands causing Suzi's fur to stand on edge.
Vondal spins his doshko and lands the tip of it right between Suzi's eyes stinging her nose and causing tears to drip down the side of her cheeks
Suzi comments through grinded teeth
"Whoa, this little man packs quite the punch!"
Momo takes her pulsecaster, and pulls the trigger at the large bear. The pulsecaster makes a little 'peep' sound as a small spark lands on the jungle floor.
Rex tries to do what he did before, but Suzi is wise to his ways now and his shot misses.
Kat moves up in the grass. She raises her laser rifle and fires for a third time but the shot is deflected by Suzi's though armor.
Visibly effected by the hits you are dealing to her Suzi non the less continues to fight roaring in glee as he continues to pummel Vondal
Ï will teach you what happens when you hit a lady!"
to hit KAC Vondal: 1d20 + 17 - 4 ⇒ (3) + 17 - 4 = 16
Non-lethal slashing damage if hit: 1d8 + 11 ⇒ (5) + 11 = 16
but he tears are causing her eyes to not be able to focus on her target and she slams her paw into the wall
init
All of you guys
Suzi
Damage Suzi: 77

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This time, Ombonth gathers most of the entropic energy he accumulate in his fist and strikes!
Entropic Strike vs EAC (NL, Flank): 1d20 + 8 - 4 + 2 ⇒ (11) + 8 - 4 + 2 = 17
Damages, A&B: 1d4 + 9 + 4d4 ⇒ (4) + 9 + (1, 3, 4, 4) = 25
EAC15/KAC18 - O EP

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Patterson crosses the water again, coming around to the south of the tower before snapping off another shot. This one fails to get through the bear's armor, though.
Pulsecaster to bear: 1d20 + 8 ⇒ (6) + 8 = 14

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Vondal hits one more time.
tactical doshko nonlethal: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
damage: 1d12 + 5 + 3 + 2 ⇒ (4) + 5 + 3 + 2 = 14

Rex Armstrong |

Switching a few modes on the Distracto-Matic, sounds and lights begin pulsing.
Trick Attack (Engineering) vs 20+CR: 1d20 + 19 ⇒ (20) + 19 = 39
Scorchgun (nonlethal) vs EAC (flat-footed): 1d20 + 7 ⇒ (19) + 7 = 26
Damage (F): 1d6 + 2 + 1d8 ⇒ (1) + 2 + (7) = 10
If I hit, Suzi is flat-footed to everyone.

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Momo's gun lets out another peep, and it looks to be a bit more on-target this time around.
peep!: 1d20 + 5 ⇒ (16) + 5 = 211d3 + 1 ⇒ (1) + 1 = 2

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Azimuth Laser Rifle vs Suzi EAC: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15
Kat fires again. For a moment she looks at her rifle in confusion. Was it because I changed the beam colour?

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As everyone attacks Suzi most of the attacks end up missing or don't have enough punch behind them to get through the uplifted bears armor and dense muscular hide...
...that is till Rex sees a weak spot and manages to land one more hit!.
Suzi gasps for air and grabs her side nursing the latest wound.
"I Yield, I yield, you people win. I accept defeat"
as if he heard it at was waiting to hear it at that precise time Yalus appears with a smuck grin on his face
"The boys back at the office will be so glad to hear that Suzi"
after Suzi congratulate you on a fight well fought and glaring at Yalus
Suzi leaves to go back to her room"We'll see next year when you won't have this fine fighting force to back you up Yalus"
Yalus turns to you.
'You kept your part of the deal. I 'll keep my part. Now back to the bar for some victory drinks!"
----------------------------
This concludes Corporate culture with a success for your team

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It takes you 1d6 + 2 ⇒ (6) + 2 = 8 days to get to your next destination. Plenty of time to relax a bit and prepare for what's to come.
After you arrive you meet in the top secret Starfinders briefing room for briefing.
Dr. Monsylkis inspects a pocket-sized cylindrical device equipped with retractable microscopes, syringes, and probes. She peers into one of the microscopes as she speaks, her attention clearly divided. “Ever since we exposed AbadarCorp’s unethical price gouging
of medicinal products, their pharmaceutical department went into overdrive. They began mass-producing affordable vaccines and serums, providing healthcare access to more Pact Worlds citizens. I consider that a victory.”
Dr. Monsylkis straightens and smiles, snapping the lens cap back into place.
“I found it strange that AbadarCorp hasn’t responded to a localized epidemic in the Diaspora. Several days ago, Laelund Station quarantined itself to prevent the spread of an unknown virus. Despite many requests for help, AbadarCorp hasn’t even issued a statement acknowledging the situation. I fear that Datch, or the upheaval she’s causing in the company, is to blame.”
The doctor begins methodically disassembling the device.
“We can’t let anyone undermine the Pact Worlds’ public health.
Take this instrument to Laelund Station, and gather as much data as you can about the virus. If possible, find out where it came from. My lab can hopefully manufacture a vaccine using the samples and data you obtain.”
"Here, I'll show you how the device works"
Dr. Monsylkis demonstrates how to use the instrument, an upgraded version of the prototype she loaned to the Society for use on Zeyther-3 earlier this year. The device has multiple functions. First, it can collect and store living tissue samples for up to 4 weeks.
Second, it contains probes that gather data on body temperature, heartbeat, and other vital signs, with programming for multiple species.
Third, the device contains a database of all known bacterial and viral pathogens in the Pact Worlds.

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You get back on your transport ship and head out to - what after a quick computer search provides as background information - Laelund Station an independent miners’ cooperative in the Diaspora that provides contract labor and raw materials to larger corporations. Workers live and process minerals inside the station, and specialized drilling ships transport teams to nearby asteroids and planetoids. Unfinished expansions branch off the station’s tubular midsection, but construction has halted for the past few days as a result of a
spreading illness.
As you approach the station and prepare to start docking your hailing light on the comms panel lights up.
"This is Laelund Station flight control. Due to an ongoing quarantine, unauthorized visitors are prohibited"
Bluff or Diplomacy check to try to convince them to let you dock anyways. And just so you know, what you say can have an effect on the check DC

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Momo? Where is Momo?
Having spent the trip holed up in the gunner turret again - this time refraining from firing - she reluctantly steps up to the bridge and takes a deep breath. Years of training make her reponse very convincing, as she calmly Attention space station Laelung, this is Captain Strawberry of the vessel Endeavour. We bring medical assistance and request permission to land!
She mutes the communication lines and starts hyperventilating.
Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

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The voice on the other side of the comms sounds relieved and if the person behind it has been running for the past 2 days on nothing else then coffee and maybe some headache reducing medicine.
"Medical supplies you say, go ahead and land"
After docking, you are free to explore Laelund Station once you've submited to a brief explanation of basic health protocols, including donning protective masks and gloves. The overworked security personnel seem eager to be rid of you, as many of their coworkers are either sick or self-isolating. They direct you to where sick individuals are sequestered in Sector 9, since that's where the medical supplies you say to have brought will do the most good.
After you make your way there you take a look around
Slide 14, you start within the light blue stripped starting area
In front of you;
A holographic terminal to the west displays an interactive map of the sector including a directory and the nearby cafeteria’s daily menu. Cheerful posters and potted plants decorate the space.
Feel free to go to places and do things. Just move yourself your as far as you'd normally move in a round on the map and describe what you would do

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Perception: 1d20 + 5 ⇒ (9) + 5 = 14
I wonder what those black spikes are. That looks like the cover of a Thastosterone album, Momo says, mentioning the specific style of the Black-Hole-Metal formation.
she would normally do her impression of dark howling of the band, but feels the current circumstances make it inappropriate to do so.

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"Nice job, Momo! You got us in clean."
Survival check: 1d20 + 6 ⇒ (4) + 6 = 10
Patterson is focused on potential threats, not on irregularities. "If we see hostiles, can we use lethal force?" The Diasporan advances to the near corner, peering around it quickly before signaling an all-clear.

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Kat makes a mental note, Thastosterone, hmm, I'll have to check them out.
"Let's make for the common area, see if anyone's around."
The android moves into the cafeteria and peers around for any of the station's occupants. "Hello?" she calls out into the what seems to be empty dining hall.
Soup du jour.... Sounds good....

Rex Armstrong |

Rex checks out the map (grabbing a copy) and then follows Kat to the cafeteria, all while looking around for anything odd.
Perception: 1d20 + 9 ⇒ (5) + 9 = 14

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Patterson looks in the direction of what seem to be living quarters (which is quickly confirmed as being so by looking at the map)
As Rex follows Kat to the cafeteria they notice:
The acrid odor of industrial cleaner permeates this small, tidy cafeteria. The floors and surfaces were recently scrubbed, and the only food items in the area are steel soup canisters and packets of vacuum-sealed jerky.
A dozen workers dressed in drab coveralls sit dejectedly around the tables.
You can engage with the people and talk to them as well while you scan them if you so choose
Please include a Diplomacy check

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Perception: 1d20 + 0 ⇒ (5) + 0 = 5
Mysticism: 1d20 + 6 ⇒ (2) + 6 = 8
Ombonth follows seeing nothing particular in the strange rocks that Momo's points out.

House GM Tyranius |

You are all kept current of real time events as First Seeker Elsebo sends a message. ”Agents sent to a corporate retreat managed to influence high-ranking members of AbadarCorp. These agents survived some unorthodox workshop activities and persuaded an executive to oppose Datch’s vote. The cooperation of these AbadarCorp staff members may be enough to tip the scales in favour of Iseki- Okaibo.”
Table GMs, covert mission four is now closed and action mission four is now available for selection.

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Momo carefully approaches the workers, bowing to them as she greets them.
Hello everybody, she says, quite lightly in tone and much less subdued than earlier this months, my name is Momo, and we are here to help this station. Can you tell us about the situation in this sector?
Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19

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"Get a load of this one..wants to get an update on the situation. Well, let me tell you the situation is $%^&..Sit down...not to close mind you..and I'll you all about it"
"This virus causes fever and lethargy that can result in a coma or death; its most distinctive characteristics are clouded eyes and darkened blood. Laelund Station’s overworked medical professionals believe the contagion is a new virus, but they lack the facilities and equipment to synthesize a cure. So far, all confirmed cases are onfined to the area we're in now .you know, Sector 9, all residents are encouraged to self-isolate and wear protective gear. Several dormitories and recreation areas have been converted into overflow clinics for sick residents. These clinics are tended primarily by medical robots."
Someone else speaks up loudly
"This is a biological weapon created by a rival corporation to disrupt our operation!"
If you'd want to prevent this from getting out of hand; a culture check to present a counter argument
A host shirren speaks up next and shares their concerns about a rare type of ore being refined on the station. "Koruxian ore is toxic, and we worry that it could be causing everyone’s symptoms."
You hear a few residents mutter about cooking with limited supplies to the side of where you are currently talking to most of the residents
Diplomacy check if you want to include yourself in this conversation

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"We've got a piece of gear that should help with that, hey?"
Patterson ponders, trying to remember anything that might be useful in jogging the memories of some of the more proficient team members.
Aid Another on Culture check: 1d20 + 1 ⇒ (11) + 1 = 12

Rex Armstrong |

Rex will try taking some samples and scan folks while the others talk.
Medicine: 1d20 + 12 ⇒ (13) + 12 = 25
"Dese folk are okay," says Rex. "Well day not sick at least..."
He then moves on to examine the koruxian ore.
Physical Science: 1d20 + 7 ⇒ (18) + 7 = 25
"And da symptoms day describe don't match koruxian poisoning."
"What else you seein' or dealin' with here?"

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Rex, there's an option for a Culture check to present a counterargument. If you do that, remember that Patterson succeeded at an Aid Another, so you can take +2 on your check.

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Culture: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
With Patterson's aid Ombonth says Don't says that. Too many false information have been spread out already. If it was a biological weapon why are you the only one hit? I'm sure there is other facilities more profitable than this one that would have been a better target.
And why bother creating a powerful biological weapon when hiring mercenaries or pirates is just cheaper and efficient.
Then he grunts to prove his point.

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Kat regards the scene in the cafeteria from the back of the group, her arms crossed in front of her and her weight shifted to one leg. While she might appear disinterested, she is keenly watching her crew and the assembled miners for signs of danger.
As her exocortex processes the miners and their conversations, she picks up on the group discussing the cooking situation.
Diplomacy: 1d20 + 2 ⇒ (8) + 2 = 10
Not being the most skilled communicator, she turns to them and asks "What's up with the food?"

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Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17
Momo joins Kat5e when the topic turns to food, asking concernedly: Is there a shortage? Are there no regular supplies?

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As Rex takes some scans Omboth (with some assistance) has no problems what so ever so ensure tempers don't overhead (there's something to be said for being 2-4 times the weight of the guy you are arguing with).
As Kat5e tries to talk to some people about their food they look concerned as if their last remaining supplies will be taken away from them untill Momo and Vondal join in.
A human female who introduces himself as Billy says"Supplies have been low for weeks now, People are starting to eat anything they can get their hands on. Radi - that's a miner like us - started to sell some weird eggs. I didn't buy them myself cause they smelled funny.
She wrinkles her nose in disgust as her companions recall hearing about the eggs a few weeks ago. Another human joins in on the conversation"Oh yeah, I wanted to try those but he ran out. My neighbor got to try one though They were apparently tasty despite their off-putting appearance and odor. I was planning to go back to try to buy another one, but I think Radi got sick. I haven't seen him around lately and we're pretty much confined to quarters if it isn't for essential things like getting food from here."
What do you want to do now?

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"I think he's in the directory like everyone else."
She means the map pillar where you entered
"I remember it being somewhere in that direction."
She vaguely waves to the NE
"But I don't know for sure"
If you go back to the directory you can indeed locate the address for one Radi, it's indeed to the NE and you can go there if you want