Kat5e
|
Kat reaches back to the binders on her belt and brings them out, spinning them on her finger. She smiles at Vondal's suggestion. "Let's start with bringing her in, and we can escalate up the use of force chart as required".
She stops spinning the binders and catches them in her hand. "Go ahead. Give us a reason" she adds with a smirk.
Momo Strawberry
|
You were there as well? Momo asks Omboth, scrolling through her 'Pact World Warriors' footage until, indeed, the dragonkin appears in view. Strange, her sister would surely have mentioned.
heh
Momo is furious, but agrees with Rex and Omboth she needs to face the music.
capture
At gunpoint, Momo moves to search Datch for any hidden weapons or other surprises. She also searches for a specific piece of colored paper among Datch's belongings.
Revvy Bitterleaf
|
Datch takes another bite of her apple with a a loud crunch, and replies with surprising elocution considering her bulging cheek-pouch, "Oh, I tried to seize control of one the most powerful interstellar corporations in the known universe for Grandmother Rat's glory. Honestly Omboth, Rex, I wish we'd met again under better circumstances. I remember our first meeting fondly and I'm sorry it's going to end like this."
A cold, computerized voice booms overhead, "Initiating lockdown protocol. Self-destruct in sixty minutes."
Datch takes another juice bite, "Sorry Omboth, Rex, wish it hadn't been you they sent to take me in..."
As you approach with weapons drawn to take her into custody Datch drops the apple core and suddenly a light flashes and;
The doors behind you lock shut and forcefields spring up over them -
Time to get out of here with as much intel as you can scrounge!
The room around you is an ordinary office decorated sparsely in a modern style. A semicircular desk positioned in front of a large screen faces the double doors to the west.
A worn brass statue of a rat perched on its hind legs adorns the northwestern corner. Offerings of fruit, crackers, and cakes are heaped at the base of the statue, and its outstretched paw seems to beckon for more...
You spot a pair of hidden doors to the northeast and northwest, but you don't see how to open them...
Datch's soft spot for you means that her web of traps won't target you quite as fiercely. You get a +2 bonus on all skill checks and saves vs. her traps and defenses, and can reroll one of them during this adventure.
For a better visual of the room, there's a map on slide 25
Revvy Bitterleaf
|
Just to prevent a possible miss understanding and you wanting to kill her now..Datch did surrender to you and she doesn't resist. If you want you can cuff her, she doesn't carry anything with her. No weapons or anything else - just one small piece of colorful paper. Neatly folded.
| Rex Armstrong |
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Rex looks around the room, but is more than a little distracted by the food offerings just sitting there unattended.
Ombonth
|
Perception: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Sensing that Datch in a way tries to help him and Rex, Ombonth follows the hint of the yoski and says. There! a pair of hidden doors. But I don't see a way to open them.
Kat5e
|
'Oh... alright" Kat twists the Ysoki's arms behind her back and secures the binders. She gives Vondal a small shrug.
| Rex Armstrong |
Rex moves to where Ombonth has located the doors and tries to find a way to open them.
Perception?: 1d20 + 9 ⇒ (1) + 9 = 10
Engineering?: 1d20 + 15 ⇒ (13) + 15 = 28
Momo Strawberry
|
Momo looks at the piece of folder paper, then puts it away. Making reference to the statue and the apple Datch is eating I suppose you do have a way with food.
Momo has a look at the statue to see what the point is.
Mysticism: 1d20 + 4 ⇒ (10) + 4 = 14
Though I guess the 'skip-to-next' comes in to play now - which I'm fine with
Revvy Bitterleaf
|
After having been shown where the doors are Rex notices that there must be some way to open the doors but he can't find anything to pry open, unscrew or overcharge to blow a fuse.
Momo checks out the statue and finds out that it's a statue of Grandmother Rat, the goddess of assassins, rats, spies, thieves.
Most of the times statues of gods are a place to worship and place offerings. Which judging by the amount of foods placed at it's base is what happened here (with food).
If you decide to go with checkpoint one completion you can pick either door - which magically unlocks and opens for you - or you can try to figure it out yourselves.The force field that closed of the door you entered through is still up.
Random dice rolling: 1d20 + 13 ⇒ (6) + 13 = 19
Momo Strawberry
|
Just saw the map. Love that rat picture :).
Let's head through the northwestern door
Kat5e
|
+1
Kat points her rifle at the rat's back. "Move"
Revvy Bitterleaf
|
Going through the door you see;
Partial concrete walls divide this large office into several cubicle workstations. A statue in the northwest corner is the room’s most prominent feature: a brass rat crouching defensively over piles of antiquated metal coins, paper currency, and credsticks. The statue extends an empty paw, as if requesting payment.
There are also 2 medium security robots in this room who immediately power up weapons as they notice you approach.
Datch smirks
"Are you in trouble now? If so, I'm sooooo sorry"
Init Patterson: 1d20 + 5 ⇒ (7) + 5 = 12
Init Kat: 1d20 + 3 ⇒ (11) + 3 = 14
Init Momo: 1d20 + 2 ⇒ (13) + 2 = 15
Init Omboth: 1d20 - 1 ⇒ (12) - 1 = 11
Init Vondal: 1d20 + 5 ⇒ (20) + 5 = 25
Init Rex: 1d20 + 5 ⇒ (17) + 5 = 22
Init Robots: 1d20 + 5 ⇒ (15) + 5 = 20
init
Vondal, Rex
Security
Party
Vondal
|
Vondal enters the room and tries to hit green one.
tactical doshko: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d12 + 5 + 3 + 2 ⇒ (2) + 5 + 3 + 2 = 12
Momo Strawberry
|
Attune photon 1/3, move: move to red, standard: attack
Momo looks at the shrine, and wonders what those colorful pieces of paper are. There's pictures on them of old people, with signatures. They must be some kind of idol group from the past, but what a weird concept! The coins are kind of cool, though.
The robots are a more immediate threat, so the girl moves in, drawing her large blade in the progress, and takes a swing.
Curveblade, red robot: 1d20 + 5 ⇒ (19) + 5 = 241d10 + 5 ⇒ (6) + 5 = 11
| Rex Armstrong |
Rex moves in drawing his gun and taking a shot. At red
Trick Attack (Engineering): 1d20 + 19 ⇒ (11) + 19 = 30
Scorchgun, Microwave vs FF: 1d20 + 7 ⇒ (7) + 7 = 14
Damage (F): 1d6 + 2 + 1d8 ⇒ (4) + 2 + (8) = 14
If hit, it is flat-footed to everyone until my next turn
Revvy Bitterleaf
|
Vondal enters the room and hits one of the robots.
Slow to react the other robot is caught unaware by Rex microwave blast
Both robots turn to retaliate by slamming there fists down into Vondal and firing their gun at Rex respecifly
To hit KAC vondal: 1d20 + 10 ⇒ (19) + 10 = 29
B damage if hit: 1d6 + 7 ⇒ (1) + 7 = 8
To hit EAC rex: 1d20 + 13 - 4 ⇒ (12) + 13 - 4 = 21 (-4 from cover from the console)
E damage if hit: 1d4 + 4 ⇒ (4) + 4 = 8
Then Momo enters the fray slashing a nice gash in an already damaged robot
init
Everyone but Momo (who already acted)
Security
Damage green; 12
Damage Red; 25
Ombonth
|
Ombonth gathers energy as the fight starts and moves in the room as a shield of shimmering energy appears in one of his arms.
double move, provoking from green
EAC16/KAC19 - EP2
Kat5e
|
"...I'm sooooo sorry"
"Ugh, quiet, mouse. Dont make me gag you as well"
Kat moves into the doorway, sweeping the barrel of her laser rifle through the room until her exocortex registers the first combatant. She charges a shot and fires at red
Overcharge, Azimuth Laser Rifle vs Red EAC: 1d20 + 6 ⇒ (16) + 6 = 22
Damage, f: 1d8 + 3 ⇒ (8) + 3 = 11
Overcharge damage: 1d6 ⇒ 5 16
Vondal
|
Vondal hits green one again.
tactical doshko: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d12 + 5 + 3 + 2 ⇒ (2) + 5 + 3 + 2 = 12
Patterson LXII
|
Patterson hustles into the room and shoots the red bot with a heavy laser.
Azimuth artillery laser vs. flatfooted EAC: 1d20 + 8 ⇒ (19) + 8 = 27
Laser damage: 1d10 + 3 ⇒ (8) + 3 = 11
Revvy Bitterleaf
|
Kat aims and hits her intended target while Vondal does the same with the other robot.
Seeing Kat having succes with shooting Patterson replicates the action dropping the robot with a laser laser burned hole in it's chest plate.
botting Rex to keep moving
Trick Attack (Engineering): 1d20 + 19 ⇒ (4) + 19 = 23
Scorchgun, Microwave vs FF: 1d20 + 7 ⇒ (6) + 7 = 13
Damage (F): 1d6 + 2 + 1d8 ⇒ (1) + 2 + (3) = 6
but his shot misses
The remaining robot takes a careful step back and humms with power as an electric arc surges from it's body to - Omboth, Vondal, Rex and Patterson leaping from body to body.
Elec damage: 1d8 ⇒ 6 reflex save DC 13 for half damage
init
Party
Security robot if he lasts for another round
Damage green; 24
Damage Red; 53 - down
Ombonth
|
Reflex: 1d20 + 3 ⇒ (2) + 3 = 5
Ombonth takes the full force of the blast! He retaliates by striking twice at the robot, accumulating more entropic energy!
Entropic Strike vs EAC: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Damages, A&B: 1d4 + 9 ⇒ (1) + 9 = 10
Entropic Strike vs EAC: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Damages, A&B: 1d4 + 9 ⇒ (1) + 9 = 10
EAC16/KAC19 - EP3
Kat5e
|
Kat turns her focus to the remaining robit and locks onto it with her combat tracking move before firing.
Azimuth Laser Rifle vs Green EAC: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Momo Strawberry
|
Momo moves past the dragonkin, and strikes out at the robot. For a moment, she forgets she's not filming for a movie video, and holds her strike, stopping the swing before it connects...
Curveblade, green robot: 1d20 + 5 ⇒ (1) + 5 = 61d10 + 5 ⇒ (1) + 5 = 6
Vondal
|
Vondal steps closer to the green and attacks.
tactical doshko: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d12 + 5 + 3 + 2 ⇒ (11) + 5 + 3 + 2 = 21
Revvy Bitterleaf
|
Your combined attacks - but mostly Vondals and Ombonths bring down the last standing robot.
As the robot his the ground with a satisfying clang you can hear Datch comment
'Well, I'd give you a slow clap for accomplishing defeating those robots..but I'm a little tied up at the moment...'
What do you want to do now?
You can go back outside and try the door on the right side of the corridor, keep moving down the corridor or look around in this room.
Repeated room description to save the trouble from having to scroll back:
Partial concrete walls divide this large office into several cubicle workstations. A statue in the northwest corner is the room’s most prominent feature: a brass rat crouching defensively over piles of antiquated metal coins, paper currency, and credsticks. The statue extends an empty paw, as if requesting payment.
Random die roll: 1d20 ⇒ 3
| Rex Armstrong |
Sorry - weekends have been getting away from me
"A quick search may turn up somethin'" says Rex.
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Revvy Bitterleaf
|
As Patterson drops a credit in the statues outstretched paw the statue’s paw opens to reveal a tiny console.
You don't notice any hidden doors in this room.
Second wind; you recover energy as you realize that escape is within reach. All PCs can recover their Stamina Points as though they have taken a 10-minute rest without spending Resolve Points.
You have the option of checking out the door on the right side of the corridor and the blue force field is down now, opening up the route to the south and the circular room in the middle
Revvy Bitterleaf
|
Random die roll: 1d20 ⇒ 8
As you approach the door on the right side of the corridor Rex's danger sense triggers and after more careful examining it he finds out it's a fake door leading to the vacuum of space..if you open it there's a chance you'd be sucked into space. And it's cold outside, there's no kind of atmosphere. You'd be all alone, more or less.
Having this information I assume you do for the other option.
This circular chamber is empty, save for an intricate mosaic on the floor depicts an emaciated rat with red eyes curled in on itself. Sealed metal doors lead outward in all four cardinal directions, with impressive double doors leading east and west, while single doors lead north and south.
Random die roll: 1d20 ⇒ 9
Yellow force fields are still up, blue are down. Please place yourselves in the room as you pass through it on your way to the next corridor.
| Rex Armstrong |
Before they move on, Rex checks out the console that Patterson revealed.
Engineering: 1d20 + 15 ⇒ (17) + 15 = 32
Placed on my way into the center room.