[PFS2, GameDay09] 1-15 The Blooming Catastrophe (GM Watery Soup) (Inactive)

Game Master Watery Soup

Maps


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Verdant Wheel

Female Gnome Leaf Druid 3 HP: 38/38 | AC: 17 | F: +9, R: +6, W: +10 | Perc: +10 | Stealth: +6 | Speed: 25 ft. | Senses: Low-Light Vision, Scent (Imprecise; 30 ft.) | Focus Points: 2/2 | 1st: 3/3, 2nd: 2/2 | Active Conditions:

Earlier

"Huh...you think there's more t' learn from this thing then?" Poffis asks as Valdris explains what he's learned from the strange stones.

Nature (DC 16): 1d20 + 7 ⇒ (9) + 7 = 16

"Abyssal energy, eh? That'd explain th' crazy an' twisted forest spirits," the gnome confirms after studying the stone - with the benefit of Valdris' own discovery - and giving the matter some thought. "Looks like there was s'posed t' be a lot more of these monolith things spewin' that energy, though. Since there's just th' one, takin' care of it - one way or th' other - oughta put th' forest spirits right again pretty quick. So...that's th' good news, I reckon."
______________

Present

Poffis scowls as the group comes across the strange and corrupted valley, making sure to try and keep her head down and stay out of sight as they approach.

Nature (DC 12): 1d20 + 7 ⇒ (1) + 7 = 8

"Huh. Seems like that one there's th' leader," Poffis whispers, nodding at the mostly-mundane leaf leshy. "Wonder how th' heck that piece of rock got stuck in its' eye?"

Remembering what happened earlier, at the river, Poffis carefully draws out her sling...certain she'll have need of it very soon.

Radiant Oath

Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

Grog eyes the situation, seeing the Leshy with part of the stone embedded he points at it "Grog think we end that one, all rest might go too. What you all think?"

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red |

nature: 1d20 + 5 ⇒ (17) + 5 = 22

"Maybe. But he looks normal except for that glowy rock in his eye. Maybe we can get it out and he'll be okay."

"The leshys are acting funny, like they don't know what to do. Maybe we can sneak up while they're distracted. I'll drink my sneaky juice. Thanks Hopper"

Meadow drinks her quicksilver mutagen.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺
Grogggg wrote:
"Grog think we end that one, all rest might go too. What you all think?"

As Grogggg says this, those who are trained in Arcana or Occultism realize that the stone is channeling energy from the monolith into the leshy crafter, and that the leshy crafter, empowered by the structure, is infecting the rest of the leshys in turn.

Removing this immediate vector, either by killing the leshy crafter or by removing the stone from his eye, will also resolve the problem of the angry nature spirits—at least long enough for the someone to destroy the monolith and end its threat for good.

"Meadow" wrote:
"Maybe. But he looks normal except for that glowy rock in his eye. Maybe we can get it out and he'll be okay."

It's hard to see at this distance, but Meadow thinks she can pry it out with a Force Open check if the leshy were immobilized.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper stays there and looks at the situation in front of them.

DO we try to stealth there? Or fight our way through it?


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Mechanics are explicitly listed to sneak through, bluff through, fight through, and one other unmentioned option. There is also plenty of space for options not explicitly listed. You guys just need to come to a group decision.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red |

I was just about to start stealthing. Do we all need to do the same thing?


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

No, not necessarily. But it's going to be weird if half the group tries to sneak by and half the group opens fire.

Verdant Wheel

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

I'm down for stealth all the way to the baddy at the far end.

Radiant Oath

Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

Grog is actually moderately stealthy. He sees the positives in that tactic...


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Stealth will be a secret check - everyone will need to post their modifiers. Is anyone Expert in Stealth? If so, the untrained can Follow the Expert.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red |

"I can't quite see everything up there very well. I'll sneak up and take a look."

Stealth+9 (with quicksilver mutagen) 1d20+7+2

Verdant Wheel

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

Crouching low, Moko turns to his companions and speaks in a hushed tone.
Moko and Kai go that way, he says, pointing at the northern wall.
Then sneak along wall to stone tower. Hopper. You have another sneak elixir?

(Moko quaffs the mutagen if so).

I go now.
Crouching low, he turns towards the cavern wall then creeps towards it.

Kairuku, gripping Moko's shoulder, leans low and doesn't make a peep.

Stealth +2 (+4 w/mutagen).

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

I am glad you are so eager to drink anything that a dodgy goblin is giving you ;) But keep in mind quicksilver mutagen has some drabacks
First of all you are get damage (on drinking) equal to twice your level. So Meadow get 2 damage and Moko if he will drink 4. It also lowers your fortitude by 2. Adventages is +2 to range attacks, +2 to stealth/thievery/acrobatics and reflex saves and +10 ft to speed.

Hopper reaches for another potion full of silver like fluid and passes it to Moko.

Goblin looks at his allies and asks quietly Valdris

"I can quickly make one more if you like." I have one reagnant and with Quick Alchemy I can produce one more Quicksilver, as Valdris has +2 in Stealth.

Hopper would attempt to follow stealthily but he takes Drakeheart mutagen from Moko and drinks it. You can only have 1 mutagen at the same time.

He hides the bottle and scratches his neck. After a moment he crouches as his skin begins to thicken. On the uncovered parts of his skin, a scales can be seen and his eyes pupils turned yellow and look very similar to lizard eyes.

Drakeheart mutagen gives me +2 to perception, +2 to AC, -1 to will and reflex saves and -1 to all recall knowledge checks.

Verdant Wheel

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

Nevermind. Moko no want mutagen.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

GM Screen:

Meadow: 1d20 + 9 ⇒ (13) + 9 = 22
Grogggg: 1d20 + 5 ⇒ (6) + 5 = 11
Kairuku: 1d20 + 7 ⇒ (2) + 7 = 9
Hopper: 1d20 + 8 ⇒ (8) + 8 = 16
Moko: 1d20 + 2 ⇒ (19) + 2 = 21
Silence: 1d20 + 6 ⇒ (12) + 6 = 18
Valdris: 1d20 + 2 ⇒ (2) + 2 = 4

The group begins the slow crawl forward, inching along the ground. Grogggg spills his beer while crawling, causing him to blurt, "Aw, man!"

One of the leshys looks over and begins hooting ominously.

The group crawls forward a few more feet, and then stands up to duck behind a large, burned tree. Valdris steps on a dry branch, which cracks loudly.

Another leshy looks over and begins hooting.

Finally, they wait for all the leshys' backs to be turned, before darting through an old mastadon ribcage. Kairuku spies a rat scurrying on the ground, and screeches loudly as it grabs a snack.

All the leshys look over at the group, and hoot in unison. All, that is, except the leshy crafter. The leshy crafter is putting the finishing touches on a new leshy, a hideous monster made from spindly vines growing through the carvedopen corpse of an opossum, with two small pebbles serving as the eyes, tied in place with string.

The leshy crafter finishes attaching the last limb, and the opossum leshy twitches to life atop the broken monolith, their body suffused with a dim, yellowish light. They take several jerky steps forward, then
disintegrate, their head falling off and one of the pebble eyes rolling up against Meadow's foot.

The leshy crafter tilts his head and looks right at the Pathfinders.

"Oh, hello!" he says, briefly, before turning back to consider his creation.

No. No, no, no, the river pebbles were not a success. Very damp. Needs an adder stone? Yes. Adder stone works. Then they can see everything. Also, not slippery, I can tie the string.

He turns to the Pathfinders.

Do you have an adder stone?” The leshy stops and looks around. “Or string? Used mine. Need more."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red |

"Well I have some ribbon but it wouldn't work very well for your purposes. Why don't you glue it instead? You can make some hide glue from bits of that opossum."

Meadow bites her lower lip.

"Of course that bring up a very good question. Why are you making these awful monsters?"


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

I’m restoring the natural order! The forest here is very unnatural. Very strange, sad. The plants are a very strange color, they’re green, the rivers never flow with blood, strange monsters everywhere! Just other day, I saw a thing. Like a rat, with a long, fluffy tail! Burying an acorn in the ground. Very horrifying! And my brother leshy says he saw a thing, four feet and a little white tail, branches on its head. Monsters everywhere! Very disturbing!

DC 13 Perception:
The leshy looks quite earnest as he says this. He is truthfully reporting the world as he sees it.

DC 13 Arcana or Nature:
The leshy crafter’s perceptions have been badly warped by the chunk of Abyssal rock in his head.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red |

"You say you're restoring the natural order but um...are you really? I mean...plants are supposed to be green and rivers don't flow with blood and that fluffy-tailed rat is a squirrel. I think maybe that stone in your eye is coloring your perception of things. How did it get there anyway? You certainly weren't born with it there."

perception: 1d20 + 7 ⇒ (20) + 7 = 27

nature: 1d20 + 5 ⇒ (7) + 5 = 12


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Why do you have a gooey round thing in your eye?” The leshy puffs up, affronted. “It’s my eye, thank you very much. I like my eye, it’s the very best eye any leshy has. It helps me see things as they really are. It’s unnatural, this place.

But I’m only one leshy, so I’m making friends. Together, we’ll make this place work right, proper nature, with eye-mushrooms, and screaming flowers, and snakes! Not these bad snakes, only one head. Very upsetting. Should have sixteen heads! We will fix.

The leshy appears to squint at the Pathfinders.

You look a little creepy. But maybe you are friends? Maybe you will help?” The sharp stone in the leshy’s eye glitters as it says this.


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N m Osprey| HP 18/18 | AC 17 | F +5, R +7, W +6 | Perc +6 | Stealth +7 | speed 10', fly 60' | Active Conditions: ---

Erstwhile...

Hearing the "S" word while perched on Moko's shoulder, Kai's black eyes go wide as he shifts his head while glancing in every direction. He makes very soft chirping sounds as he looks for a (Quiet. Don't say it out loud) a Squirrel.

chirp... chirp... chirp...

Verdant Wheel

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N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

Kai. No. Moko jerks his shoulder to distract Kai from the "S" word.

Moko then focuses on the matter at hand.

Surprised that the corrupted leshies aren't attacking, he joins in with Meadow on the conversation, but is somewhat at a loss as to what to say.

Forest and leaves are green. Water runs cool and clear. Life created in natural way. This not natural. He says as he looks around.

Moko's bright red frills slowly raise as he glares at the Crafter. The veins in his temples protrude as the blood within pumps harder. Visually upset about the corruption around him, he raises his gutteral lizardfolk voice and steps closer to the Crafter.
You disrupt natural order.
He shakes a taloned finger at the crafter to emphasize his point.

This not the way. You create chaos out of natural order. You hurt life. You destroy life and make bad things.
Moko tenses his muscles as he leans in close to the Crafter.

Someone should probably step in to stop Moko from starting a fight. If not, oh well.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺
Moko Hahona wrote:
This not the way. You create chaos out of natural order. You hurt life. You destroy life and make bad things.

I bring natural order. People hurt life, people create chaos. People plant their strange plants, bringing in their monsters. Very unnatural. Very annoying.

Before it scrolls up too far, there is an un-hit DC 13 Nature/Arcana check above.

Verdant Wheel

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F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red |

Meadow glares at Moko and whispers harshly at him.

"Shut up. We need to keep him talking."

Meadow turns back to the leshy.

"Of course we're friends. Haven't I told you a good substitute for string? But if we're friends you need to tell me the truth. You're evading the question. How did you get that stone in your eye? Surely you remember. Things were different before, right?"

Verdant Wheel

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

Moko pauses for a second.
Nature: 1d20 + 8 ⇒ (15) + 8 = 23

Verdant Wheel

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

Moko leans in even closer.
This... stone. Moko says with a soft growl as the tip of his taloned finger gently taps the pulsing chunk of rock in the creature's head.

You not need this!
Gripping it in a flash with his taloned fingers, Moko attempts to pluck the pulsing stone from the creature's eye socket.

Claw: 1d20 + 6 ⇒ (18) + 6 = 24

Possible attack attempt?

Woot!


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

GM Screen:

Investigate (Poffis): 1d20 + 7 ⇒ (5) + 7 = 12
Stealth (Grog): 1d20 + 5 ⇒ (20) + 5 = 25
Stealth (Hopper): 1d20 + 7 ⇒ (17) + 7 = 24
Perception (Moko): 1d20 + 8 ⇒ (11) + 8 = 19
Stealth (Meadow): 1d20 + 7 ⇒ (13) + 7 = 20
Detect Magic (Valdris): 1d20 + 4 ⇒ (3) + 4 = 7
Initiative (Crafter): 1d20 + 9 ⇒ (2) + 9 = 11
Initiative (Leshy): 1d20 + 5 ⇒ (14) + 5 = 19

As Moko reaches up for the Crafter's eye, all the other leshys hoot in alarm and rush to attack.

Because you've fought them previously, I'll let you know that Red and Orange are Hogweed Leshys (the ones with a melee attack), and Green and Blue are Plum Leshys (the ones that throw plums).

Grogggg, Hopper, and Meadow, who have all been lurking in the shadows, are the first to respond. I'm also using your attack roll for your initiative, Moko.

Round 1!

Grogggg
Hopper
Moko / Kairuku
Meadow / Silence

Red Leshy
Orange Leshy
Green Leshy
Blue Leshy
Poffis
Leshy Crafter
Valdris

In order to force the stone from the leshy's eye in combat, you'll need to succeed at multiple, sequential checks. Two PCs will need to Grab the Crafter at the same time so that he can't resist, and one will need to make a Force Open check to pry the stone out.

Verdant Wheel

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

Moko fully extends his bright red frills as he steps to the side and issues forth a loud frightening howl in the crafter's face.
Graaab himmm!
Threatening Approach
Intimidation: 1d20 + 4 ⇒ (10) + 4 = 14

Then, with arms outstretched, he brings them down and attempts to clamp onto the crafter.
Athletics to Grapple: 1d20 + 6 ⇒ (8) + 6 = 14

Funny frilled lizard video.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper turns around and decides to defend his allies from the Leshies.

"I will try to hold them back."

Attack@green: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d4 + 1 ⇒ (1) + 1 = 2 Applies Cytillesh oil poison if hit. As my last stab failed to connect the poison stayed on the blade.Fortitude DC19 for save

Then he raises his shield.

Move, stab, raise shield.
AC: 24 (20 base AC + 2 AC drakeheart mutage + 2 AC steel shield

Radiant Oath

Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

Grog quickly grabs a small flask no one has seen yet, quaffs the shot and yells, "Go team!" and he suddenly seems larger than life, quickly rushing to the crafter and...

athletics: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

Grabbing him in a forceful bear hug, practically picking him up off the ground in a display of great strength...

Focus spell, Athletic Rush. Move as part of cast, Athletics to grapple and last action, well.. hold him I guess. :)

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red |

Meadow shouts at Moko.

"Moko, you clompstomper! We almost had him convinced to do the right thing on his own.!"

Meadow steps forward and grabs at the leshy's legs.

athletics-grab: 1d20 + 4 ⇒ (9) + 4 = 13

Hero point reroll

athletics grab: 1d20 + 4 ⇒ (16) + 4 = 20

"I got him...I think. Someone get that stone. Hurry. We can't hold him for long. Silence, that one by the wall with the red flowers. He looks like a good target."

step, grab, hunt prey-red

Verdant Wheel

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

"It's what my Character would do!"™
Sorry. I thought my attempt at grabbing the stone in his eye was enough to end his threat. Hopefully we can get him grappled and take out the glowy stone.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red |
Moko Hahona wrote:

"It's what my Character would do!"™

Sorry. I thought my attempt at grabbing the stone in his eye was enough to end his threat. Hopefully we can get him grappled and take out the glowy stone.

No worries. Frankly I don't think we were really that close to convincing him. Meadow on the other hand...

Besides she's still a little annoyed with Moko for 'stealing' her gimmick and bringing a bird.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Moko tries to cow the leshy, but the leshy just tilts its head and looks quizzically at him. His attempt to grapple only results in a handful of leaves.

Hopper runs up and stabs the Green leshy.

Fortitude DC 19: 1d20 + 2 ⇒ (15) + 2 = 17

Grogggg and Meadow use Moko's distraction to Grab the crafter.

"Aaaaah!" it screams. "Let go of me!"

The leshys all rush to defend their maker!

Red moves up, past the startled Valdris, to attack Meadow. If Valdris or Kairuku have AoO, this triggers. Stride, Stride, Strike

Stalk, Flanking: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Bludgeoning: 1d6 ⇒ 5

Orange also rushes past Valdris to attack Meadow. Stride, Stride, Strike

Stalk: 1d20 + 8 ⇒ (5) + 8 = 13
Bludgeoning: 1d6 ⇒ 3

Green (Step, Strike, Strike) and Blue (Stride, Strike, Strike) move only enough to get a clear shot, and then begin pelting Moko with plums.

Fruit: 1d20 + 8 ⇒ (16) + 8 = 24
Bludgeoning: 1d6 ⇒ 2 plus DC 15 Fortitude

Fruit, MAP: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7
Bludgeoning: 1d6 ⇒ 2 plus DC 15 Fortitude

Fruit: 1d20 + 8 ⇒ (14) + 8 = 22
Bludgeoning: 1d6 ⇒ 1 plus DC 15 Fortitude

Fruit, MAP: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20
Bludgeoning: 1d6 ⇒ 5 plus DC 15 Fortitude

Moko recalls his old standup days at the Absalom Comedy Club and wants to throw up.

Round 1!

Grogggg
Hopper
Moko (-8 hp, three Fort saves) / Kairuku
Meadow (-5 hp) / Silence
Red Leshy
Orange Leshy
Green Leshy (-2 hp, cytellish poison Stage 1)
Blue Leshy
Poffis
Leshy Crafter (grabbed x2)
Valdris

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red |

"Poffis! Grab the stone in his eye!"

Verdant Wheel

Female Gnome Leaf Druid 3 HP: 38/38 | AC: 17 | F: +9, R: +6, W: +10 | Perc: +10 | Stealth: +6 | Speed: 25 ft. | Senses: Low-Light Vision, Scent (Imprecise; 30 ft.) | Focus Points: 2/2 | 1st: 3/3, 2nd: 2/2 | Active Conditions:

"Whoa Nelly! Hold 'em still!"

Poffis dashes up to where Meadow and Groggg hold the struggling Leshy Crafter and she reaches out to grab hold of the piece of obelisk jammed into his eye. As she does, she lifts one foot and plants it against the Leshy Crafter's chest and attempts to pull the piece of stone free!

Force Open (Athletics): 1d20 + 4 ⇒ (12) + 4 = 16

Not sure if she takes the -2 item penalty for not having a crowbar so please adjust the above accordingly, if so.

And if it doesn't budge on the first pull, she tries it again!

Force Open (Athletics): 1d20 + 4 ⇒ (7) + 4 = 11
______________

Stride, Force Open, Force Open (maybe)~

Verdant Wheel

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

Ugh! Disgusting! Sticky and rotten.

Moko retches and heaves.
Fortitude:: 1d20 + 5 ⇒ (17) + 5 = 22
Fortitude:: 1d20 + 5 ⇒ (9) + 5 = 14
Fortitude:: 1d20 + 5 ⇒ (19) + 5 = 24

For some reason,
"I'll tell ya, I don't get no respect..."
keeps going through Moko's mind.

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

no AOO from me! I'm a wizard through and through! Also, is the stone being held or just jammed into the crafter's eye?


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

The stone is not only jammed into the Crafter's eye, it is his eye. For all intents and purposes, it is equivalent to removing a humanoid's eyeball while in combat, i.e., the leshy is going to resist hard, and it's not a trivial task.

Poffis makes a valiant attempt to pry the stone out, but doesn't succeed.

Moko is Sickened 1.

The Crafter thrashes and attempts to escape.

vs Grogggg's Athletics DC (19)
Athletics: 1d20 + 2 ⇒ (17) + 2 = 19

vs Meadow's Athletics DC (14)
Athletics, MAP: 1d20 + 2 - 5 ⇒ (17) + 2 - 5 = 14

Against all odds, he breaks free from both, and runs off.

"Help! Help!"

Round 1/2!

Grogggg
Hopper
Moko (-8 hp, Sickened 1) / Kairuku
Meadow (-5 hp) / Silence

Red Leshy
Orange Leshy
Green Leshy (-2 hp, cytellish poison Stage 1)
Blue Leshy
Poffis
Leshy Crafter
Valdris

Radiant Oath

Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

"Grog was really hoping that would work! You! Get off Grog's friend!"

Grog steps up and takes a swipe at (red)
heavy pick: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d10 + 4 ⇒ (1) + 4 = 5

Unless that makes Red stop moving he'll attack it again and move on to the the other otherwise...
heavy pick: 1d20 + 7 - 5 ⇒ (14) + 7 - 5 = 16
damage: 1d10 + 4 ⇒ (8) + 4 = 12

Stride, whack, whack

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Breathing deep, Valdris begins gesturing with his hands. With a flick of his wrists, a viscous green liquid sphear begins to appear, just before hurtling towards the ground at the crafter's feet!

"Perhaps a more slick approach is needed?"

The wizard then mutters a simple cantrip and waits.

Grease! Reflex 17
Shield

Verdant Wheel

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

Kai! Help Meadow! Attack! Commanding the osprey, Moko points at the leshy in front of Meadow.

Feeling slightly dizzy from the putrid fruit, he then darts after the crafter and attempts to grab him.
Athletics/grapple: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11


N m Osprey| HP 18/18 | AC 17 | F +5, R +7, W +6 | Perc +6 | Stealth +7 | speed 10', fly 60' | Active Conditions: ---

Phweeeeeeeet!!!
Kai soars at the leshy (orange) and snaps with his sharp beak.
beak: 1d20 + 7 ⇒ (2) + 7 = 9
piercing: 1d6 + 2 ⇒ (2) + 2 = 4

But Kai is befuddled by the chaos of battle around him.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper moves to the side, drops his knife and reaches out for the alchemist firebomb that he throws at the enemy close to the crafter

Attack@Blue: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Damage, fire: 2d8 + 1 ⇒ (5, 4) + 1 = 10 +2 splash if not critical failure, 3 persistent fire damage if hit

And then he reaches for his other alchemist fire bomb and throws it again.
Attack@Blue, MAP: 1d20 + 8 + 1 - 5 ⇒ (12) + 8 + 1 - 5 = 16
Damage, fire: 2d8 + 1 ⇒ (1, 6) + 1 = 8 +2 splash if not critical failure, 3 persistent fire damage if hit

"Burn my plants, burn to the ground!"

That would be the end of my Alchemist's Fire bombs, 2 more Blight Bomb.
Stride, throw(quick bomber), throw(quick bomber)


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Valdris: Grease is not a cantrip. I'll assume that you still want to cast it, but I'll leave space for you to change your mind (just don't look at the results before you decide.

---

Grogggg swings and tears Red in half with his pick.

Red explodes with a burst of violent energy!

Poison: 1d6 ⇒ 1

DC 15 basic Fortitude save from everyone within 30', which includes animal companions and familiars. Sunny Valley is immune because plants are not affected. I forgot about familiars in the first encounter, but they should have made saves / taken damage there as well.

Grease Spoilers:

Crafter Reflex: 1d20 + 12 ⇒ (9) + 12 = 21
Blue Reflex: 1d20 + 8 ⇒ (11) + 8 = 19

Moko stumbles after the Crafter and attempts to grapple it, to no avail.

Kairuku attempts to peck at Orange, without success.

Hopper throws two bombs, the first one misses, but still splashes Blue; the second hits and immolates Blue.

Poison: 1d6 ⇒ 4

DC 15 basic Fortitude save from everyone within 30', which excludes Grogggg (and Sunny Valley)

Round 1/2! A lot of saves!

Grogggg (-1 hp, DC 15 Fortitude)
Hopper (-1 hp, DC 15 Fort; -4 hp, DC 15 Fort) / Lizzy (-1 hp, DC 15 Fort; -4 hp, DC 15 Fort)
Moko (-8 hp, Sickened 1; -1 hp, DC 15 Fort; -4 hp, DC 15 Fort) / Kairuku (-1 hp, DC 15 Fort; -4 hp, DC 15 Fort)
Meadow (-5 hp; -1 hp, DC 15 Fort; -4 hp, DC 15 Fort) / Silence (-1 hp, DC 15 Fort; -4 hp, DC 15 Fort)
Red Leshy (-17 hp)
Orange Leshy
Green Leshy (-2 hp, cytellish poison Stage 1)
Blue Leshy (12 hp)
Poffis (-1 hp, DC 15 Fort; -4 hp, DC 15 Fort)
Leshy Crafter
Valdris (-1 hp, DC 15 Fort; -4 hp, DC 15 Fort)

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Fortitude, DC15: 1d20 + 9 ⇒ (20) + 9 = 29
Fortitude, DC15: 1d20 + 9 ⇒ (19) + 9 = 28

Hopper closes his eyes as the poison splashes on his face, and seem unaffected.


I think familiar has the same saves as Hopper has right?
Fortitude, DC15: 1d20 + 9 ⇒ (7) + 9 = 16
Fortitude, DC15: 1d20 + 9 ⇒ (12) + 9 = 21

Lizzy moves when splashed with poison but looks as green as before.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺
CRB pg 217 wrote:
Your familiar’s save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties.

Radiant Oath

1 person marked this as a favorite.
Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

fort: 1d20 + 6 ⇒ (1) + 6 = 7
fort: 1d20 + 6 ⇒ (4) + 6 = 10

I'm not shocked at all. Around 33% of my rolls over the last 3 weeks have been a '1'...

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