Race |
HP: 38/38 | AC: 17 | F: +9, R: +6, W: +10 | Perc: +10 | Stealth: +6 | |
Classes/Levels |
Speed: 25 ft. | Senses: Low-Light Vision, Scent (Imprecise; 30 ft.) | Focus Points: 2/2 | 1st: 3/3, 2nd: 2/2 | Active Conditions: |
Gender |
Female Gnome Leaf Druid 3 |
About Poffis Whindlebit
Character Name: Poffis Whindlebit
PFS Number: 192133 - 2002
Experience: 30
Money: 65 gp, 1 sp, 1 cp
Ancestry: Sensate Gnome
Background: Farmhand
Class: Druid
Level: 3
Size: Small
Traits: Gnome, Humanoid
Deity: Green Faith
Languages: Common, Druidic, Elven, Gnomish, Sylvan
Training: Field-Commissioned Agent
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Factions
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Envoy’s Alliance:
Grand Archive:
Horizon Hunters: 2
Vigilant Seal:
Radiant Oath:
Verdant Wheel: 32
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Senses
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Perception: +10
Special Senses: Low-Light Vision, Scent (30 ft.)
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Defenses
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Hit Points: 38
AC: 17
Fortitude: 9
Reflex: 6
Will: 10
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Offense
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Class DC: 18
Speed: 25 ft.
Melee Strikes
Fist +6/+2/-2
(1d4; critical 2d4) [B; Agile, Finesse, Nonlethal, Unarmed]
Longspear +5/+0/-5
(1d8; critical 2d8) [P; Reach]
Shield Bash +0/-5/-10
(1d4; critical 2d4) [B; Agile, Attached]
Sickle +6/+2/-2
(1d4; critical 2d4) [S; Agile, Finesse, Trip]
Ranged Strikes
Sling +6/+1/-4
(1d6; critical 2d6) [B; Propulsive]
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Magic
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Magic Traditions: Primal
Spell Attack Roll: +8
Spell DC: 18
Focus Points: 2
Spell Slots per Day
Cantrips: Unlimited
1st: 3
2nd: 2
Spells Memorized
Cantrips: Acid Splash, Detect Magic, Prestidigitation, Stabilize, Tanglefoot
1st: Feather Fall, Heal, Grease
2nd: Acid Arrow, Entangle
Focus Spells
1st: Goodberry
Innate Spells
Cantrip: Light
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Skills
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Acrobatics +1
Arcana +1
Athletics +7 - (0 Str, 3 Level, 4 Expert)
Crafting +1
Deception +2
Diplomacy +7 - (2 Cha, 3 Level, 2 Trained)
Farming Lore +8 - (1 Int, 3 Level, 4 Expert)
Forest Lore +8 - (1 Int, 3 Level, 4 Expert)
Intimidation +2
Medicine +8 - (3 Wis, 3 Level, 2 Trained)
Mercantile Lore +6 - (1 Int, 3 Level, 2 Trained)
Nature +8 - (3 Wis, 3 Level, 2 Trained)
Occultism +1
Performance +2
Religion +3
Society +1
Stealth +6 - (1 Dex, 3 Level, 2 Trained)
Survival +8 - (3 Wis, 3 Level, 2 Trained)
Thievery +1 - (1 Dex)
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Ability Scores
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STR 10 (+0) DEX 12 (+1) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 14 (+2)
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Ancestry & Class Abilities
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Alertness - Experience has made you increasingly aware of threats around you, and you react more quickly to danger. Your proficiency rank for Perception increases to expert.
Anathema - As stewards of the natural order, druids find affronts to nature anathema. If you perform enough acts that are anathema to nature, you lose your magical abilities that come from the druid class, including your primal spellcasting and the benefits of your order. These abilities can be regained only if you demonstrate your repentance by conducting an atone ritual.
The following acts are anathema to all druids:
Using metal armor or shields.
Despoiling natural places.
Teaching the Druidic language to non-druids.
Each druidic order also has additional anathema acts, detailed in the order’s entry.
Druidic Language - You know Druidic, a secret language known to only druids, in addition to any languages you know through your ancestry. Druidic has its own alphabet. Teaching the Druidic language to non-druids is anathema.
Druidic Order - Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell, and an additional trained skill tied to your order. While you’ll always be a member of your initial order, it’s not unheard of for a druid to request to study with other orders in search of greater understanding of the natural world, and PC druids are among the most likely to blend the powers of different orders.
Order spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with local nature spirits or otherwise tend to the wilderness in a way befitting your order.
Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don’t require spell slots to cast, and you can’t cast them using spell slots. Selecting druid feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points.
Great Fortitude - Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.
Leaf Order - You revere plants and the bounty of nature, acting as both a gardener and warden for the wilderness, teaching sustainable techniques to communities, and helping areas regrow after disasters or negligent humanoid expansion. You are trained in Diplomacy. You also gain the Leshy Familiar druid feat. You gain the Goodberry order spell, and you increase the number of Focus Points in your focus pool by 1. Committing wanton cruelty to plants or killing plants unnecessarily is anathema to your order. (This doesn’t prevent you from defending yourself against plants or harvesting them when necessary for survival.)
Wild Empathy - You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.
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Feats
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Ancestry Feats
Gnome Obsession (Forest Lore)
Class Feats
Leshy Familiar (Order)
Enhanced Familiar
General Feats
Fast Recovery
Shield Block (Class)
Skill Feats
Assurance - Athletics (Background)
Hefty Hauler
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Equipment
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Combat Gear: Explorer's Clothing, Leather Armor, Wooden Shield
Other Gear: Backpack, Bedroll, Flint & Steel, Healer's Tools, Rations (1 Week), Rope (50 ft.), Waterskin
Magic Items:
Wayfinder (Dusty Rose Prism Aeon Stone)
Bulk: 5
(Encumbered at: 7; Maximum at: 12)