[PFS2, GameDay09] 1-15 The Blooming Catastrophe (GM Watery Soup) (Inactive)

Game Master Watery Soup

Maps


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Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

fortitude: 1d20 + 5 ⇒ (8) + 5 = 13

"Silence, get that one in front of you."

2nd fort: 1d20 + 5 ⇒ (10) + 5 = 15


M Snowy Owl HP 52/52 | AC 23| F +12 R +14 W +13 | Perception +13

fortitude: 1d20 + 4 ⇒ (15) + 4 = 19

Jaws vs orange: 1d20 + 6 ⇒ (4) + 6 = 10
Piercing: 1d6 + 2 ⇒ (1) + 2 = 3

Talons vs orange: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
slashing: 1d4 + 2 ⇒ (1) + 2 = 3

2nd fort: 1d20 + 4 ⇒ (18) + 4 = 22

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Just don't hurt him. He's obviously not himself."

Meadow focuses on the crafter as she draws her bow.

Command animal, Hunt prey, draw weapon

Verdant Wheel

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

Moko saves:
Fortitude:: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9
Fortitude:: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
If the poison is an "inhaled threat" poison, Moko gets +1 to the saves.

Kairuku saves:
Fortitude:: 1d20 + 5 ⇒ (3) + 5 = 8
Fortitude:: 1d20 + 5 ⇒ (8) + 5 = 13

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Still wanted to cast Grease, and darn those saves! I should have just kept the other level 1 spell instead. Was worried about setting EVERYTHING on fire.

Fortitude : DC 15: 1d20 + 5 ⇒ (8) + 5 = 13
Fortitude : DC 15: 1d20 + 5 ⇒ (6) + 5 = 11

Engulfed by the clouds of the exploding creatures, Valdris coughs and vomits as the poison washes over the wizard.

"Well, this isn't good."


(he/him) | . | 2-21 | DA 4 | Icons: ◆◇↺♫

Silence pecks twice, but is unable to do anything but snatch a few bugs off the leshys' leaves.

Orange attacks 1d5 ⇒ 4 Silence.

Stalk: 1d20 + 8 ⇒ (14) + 8 = 22
Bludgeoning: 1d6 ⇒ 6

Silence squawks loudly.

Then, Orange concentrates, and a burst of choking plants surrounds it. All squares adjacent to Orange are difficult terrain for non-leshys.

1d2 ⇒ 2 Green attacks Hopper, then Valdris, then Hopper again.

Fruit: 1d20 + 8 ⇒ (10) + 8 = 18
Bludgeoning: 1d6 ⇒ 2 plus DC 15 Fort save

Fruit, MAP: 1d20 + 8 - 5 ⇒ (16) + 8 - 5 = 19
Bludgeoning: 1d6 ⇒ 2 plus DC 15 Fort save

Fruit, MAP: 1d20 + 8 - 10 ⇒ (5) + 8 - 10 = 3
Bludgeoning: 1d6 ⇒ 1 plus DC 15 Fort save

Green then takes Poison: 1d10 ⇒ 4 damage, and Fortitude: 1d20 + 2 ⇒ (8) + 2 = 10 looks even worse.

Round 2! Poffis, and a save from Valdris.

Grogggg (-2 hp)
Hopper / Lizzy (-2 hp)
Moko (-9 hp, Sickened 1) / Kairuku (-5 hp)
Meadow (-8 hp) / Silence (-8 hp)
Red Leshy (-17 hp)
Orange Leshy
Green Leshy (-6 hp, cytellish poison Stage 2)
Blue Leshy (12 hp)
Poffis (-1 hp, DC 15 Fort vs poison; -4 hp, DC 15 Fort vs poison)
Leshy Crafter
Valdris (-7 hp; DC 15 Fort vs fruit)

Verdant Wheel

Female Gnome Leaf Druid 3 HP: 38/38 | AC: 17 | F: +9, R: +6, W: +10 | Perc: +10 | Stealth: +6 | Speed: 25 ft. | Senses: Low-Light Vision, Scent (Imprecise; 30 ft.) | Focus Points: 2/2 | 1st: 3/3, 2nd: 2/2 | Active Conditions:

Fort (DC 15): 1d20 + 6 ⇒ (14) + 6 = 20
Fort (DC 15): 1d20 + 6 ⇒ (18) + 6 = 24

"H-hey! Come back!"

Poffis struggles through the grasping plants towards the Leshy Crafter and tries to grab hold of it...

Grab (Athletics): 1d20 + 4 ⇒ (17) + 4 = 21

If the first attempt doesn't work, she tries again.

Grab (Athletics): 1d20 + 4 ⇒ (17) + 4 = 21

...and maybe actually succeeds!?

"Quit fightin'! Help ME help YOU!"
______________

Stride, Grab...and Grab, maybe?~

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

I forgot that Meadow has the lesser quicklilver mutagen up. That makes her fortitude saves 11 and 13


(he/him) | . | 2-21 | DA 4 | Icons: ◆◇↺♫

Revising Meadow's HP, thanks for being honest.

Poffis grapples the leshy crafter. You have 1 action remaining.

Round 2!

Grogggg (-2 hp)
Hopper / Lizzy (-2 hp)
Moko (-9 hp, Sickened 1) / Kairuku (-5 hp)
Meadow (-10 hp) / Silence (-8 hp)
Red Leshy (-17 hp)
Orange Leshy
Green Leshy (-6 hp, cytellish poison Stage 2)
Blue Leshy (12 hp)
Poffis (-2 hp, 1 action)
Leshy Crafter (grappled)
Valdris (-7 hp; DC 15 Fort vs fruit)

Verdant Wheel

Female Gnome Leaf Druid 3 HP: 38/38 | AC: 17 | F: +9, R: +6, W: +10 | Perc: +10 | Stealth: +6 | Speed: 25 ft. | Senses: Low-Light Vision, Scent (Imprecise; 30 ft.) | Focus Points: 2/2 | 1st: 3/3, 2nd: 2/2 | Active Conditions:

Hmm...is there any way to move/drag him back toward the group? If I can just take another Stride or even a Step then I'll do that, otherwise I'm legitimately unsure of what else I can or should do with just one action remaining.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

You could kick him in the nards. Nonlethal damage if you hit.


(he/him) | . | 2-21 | DA 4 | Icons: ◆◇↺♫

Demoralize?

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

But then you can't say leshy's got nards afterwards. Well you can but it won't make any sense and it won't be funny.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Just keep in mind that grapple has an attack trait which means that 2nd attempt takes -5 and third -10 modifier. It does not matter in this case, but in future attempts, it might. From what I know there is no way to drag someone anywhere.

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Fortitude DC 15: 1d20 + 5 ⇒ (15) + 5 = 20

Valdris' Action when it comes up:
Tired of all the Leslie's, Valdris casts a spell that sends three motes of light towards the Orange Leshy
FULL CAST MAGIC MISSILE ON ORANGE: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11


(he/him) | . | 2-21 | DA 4 | Icons: ◆◇↺♫

Gonna delay Poffis, it should help with this round and also future rounds so you're all in a block.

While Poffis decides whether a leshy, who is crafted and not born, and as such doesn't need nards, has nards anyway, it thrashes to Escape.

Athletics: 1d20 + 2 ⇒ (16) + 2 = 18

It breaks free, but doesn't move. Instead, it concentrates, and materials and natural energies from the surrounding area create a brief vortex of flora and debris.

Poffis and Moko take Piercing: 2d6 ⇒ (6, 6) = 12 and Negative: 2d6 ⇒ (3, 1) = 4 damage (DC 20 basic Fortitude save), and the whole area enclosed within the pink boxes makes everyone within it concealed.

Valdris sends three missiles into Orange, and the eerie glow disappears from its eyes.

Round 3!

Grogggg (-2 hp)
Hopper / Lizzy (-2 hp)
Moko (-9 hp, Sickened 1, concealed; -12 hp DC 20 Fort; -4 hp DC 20 Fort) / Kairuku (-5 hp)
Meadow (-10 hp) / Silence (-8 hp)

Red Leshy (-17 hp)
Orange Leshy (-11 hp)

Green Leshy (-6 hp, cytellish poison Stage 2)
Blue Leshy (12 hp)
Leshy Crafter (concealed)
Poffis (-2 hp, -12 hp DC 20 Fort; -4 hp DC 20 Fort, 1 action, concealed)
Valdris (-7 hp)

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper reaches out for bomb which is a bit green in color. Hopper looks at the cloud concealing the Crafter and he tosses his bomb at the place where it stood.

Bomb@crafter, moderate: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Conceal, DC5: 1d20 ⇒ 11
Damage, poison: 2d6 ⇒ (3, 4) = 7 And 2d4 persistent damage if hit, +2 splash damage

Then he moves in and attempts to grab the crafter

Grapple, MAP: 1d20 + 6 - 5 ⇒ (18) + 6 - 5 = 19

Greese, reflex save: 1d20 + 9 ⇒ (18) + 9 = 27
"Take it's bloody eye out!" yells Hopper

Radiant Oath

Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

Grog will head in to help. Once he gets there though, he may not see anyone...
perception: 1d20 + 3 ⇒ (9) + 3 = 12

If he sees the last Leshy he will slap it with his pick.

heavy pick: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d10 + 4 ⇒ (2) + 4 = 6

If he sees the crafter he will try to grab him again.
athletics: 1d20 + 7 ⇒ (13) + 7 = 20

If he sees neither he will just say, "Aw man..."

stride, percept, attack/grapple/whine


(he/him) | . | 2-21 | DA 4 | Icons: ◆◇↺♫

Two clarifications: 1. Hopper, does your bomb splash? If so, I would like Poffis and Moko to give explicit permission to be splashed (2 poison damage) to avoid breaking any PFS PvP rules. 2. Grogggg, concealment doesn't block sight, there's only a miss chance. But you'll need to make a DC 5 check for the pick attack since Green is in the cloud.

Radiant Oath

Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

Ah, thank you. Not sure what concealment rules I was thinking about there... :)
flat check: 1d20 ⇒ 1
Unsurprising...

Verdant Wheel

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

Throw the bomb! Chaos of battle! Lol.

Verdant Wheel

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

Fortitude:: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
Fortitude:: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5

Hero Point that nat 1.
Fortitude:: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7
-------------------------------
Moko attempts to grapple the crafter again.
Athletics: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21

Then attempts another grapple.
Athletics & MAP: 1d20 + 6 - 1 - 4 ⇒ (14) + 6 - 1 - 4 = 15
DC 5 flat: 1d20 ⇒ 11

Stay away, Kai! It's too dangerous! Moko shouts as he coughs and gags.

Verdant Wheel

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

When I went back to my post to reroll that nat 1, the grapple attack rolls changed. I can't remember what the rolls were, but the first one was pretty low. A 9, I think?

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

@Groggg @GM Watery Soup
GM can confirm but I don't think the perception check was necessary at all. You might have one action left after striding and striking.


(he/him) | . | 2-21 | DA 4 | Icons: ◆◇↺♫

Re: Grogggg, I think third third action was Grapple. It's going to be -5 because of MAP.

Moko, thanks for being honest. I'll take your word that the first grapple attempt failed. (The second one succeeded, just waiting on Poffis's okay for splash.)

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

So it looks as though Hopper and Moko both have the crafter grabbed. My actions are based on that assumption.

Meadow moves up to the crafter and reaches up to attempts to remove the awful stone from his eye.

"We're trying to help you. Stop struggling."

acrobatics-force open: 1d20 + 4 ⇒ (18) + 4 = 22

Stride, force open, one action remaining

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

I forgot concealment

concealment: 1d20 ⇒ 4

Figures. Can I use a hero point to reroll that?


(he/him) | . | 2-21 | DA 4 | Icons: ◆◇↺♫

Absolutely.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

concealment HP reroll: 1d20 ⇒ 10


(he/him) | . | 2-21 | DA 4 | Icons: ◆◇↺♫

Apologies to Poffis, but I'm going to call this fight. Whether or not Hopper throws the bomb, the group has made the checks to pull the eye out, so I'm just going to move on.

Just need to make sure the leshy doesn't die from the poison.
Persistent: 2d4 ⇒ (3, 1) = 4, Flat: 1d20 ⇒ 19 -11
Persistent: 2d4 ⇒ (2, 2) = 4, Flat: 1d20 ⇒ 2 -15
Persistent: 2d4 ⇒ (1, 4) = 5, Flat: 1d20 ⇒ 14 -20
Persistent: 2d4 ⇒ (1, 1) = 2, Flat: 1d20 ⇒ 8 -22
Persistent: 2d4 ⇒ (3, 2) = 5, Flat: 1d20 ⇒ 13 -27
Persistent: 2d4 ⇒ (2, 2) = 4, Flat: 1d20 ⇒ 9 -31
Persistent: 2d4 ⇒ (3, 2) = 5, Flat: 1d20 ⇒ 15 -36

The leshy crafter stands stock still for a moment, raising a hand to touch the gaping hole in his face where the cyclopean shard had so recently rested. He gingerly probes the hole, swaying like a sapling in the wind.

Oh. Oh.

The leshy crafter looks about slowly, taking in the twisted and deformed leshys, the Abyssal plant life, the burnt and ruined valley. “...it’s possible that I might have misinterpreted one or two things.

There is a very long pause.

Oops.

And with that, the threat of the Abyss-warped leshys has ended.

Out of combat!

Free of the monolith’s pollution, whatever leshys remain gradually slough off the rocks and animal parts that the leshy crafter used to form their bodies; though they return to somewhere close to normal (for
leshys), they retain signs of their Abyssal origin, such as a bark pattern that looks vaguely like a bleeding skull, or extra vines that sway in an unfelt breeze.

Urwal gives the Pathfinders a single beacon shot.

A warrior’s weapon,” he notes dryly. This represents 1 Treasure Bundle.

The next morning, a still-rather disturbing hogweed leshy trundles out of the woods with a “legendary sword, for the good monsters.” It is a low-grade silver longsword with the image of a grasping arm etched into
its blade. This represents 2 Treasure Bundles.

As far as the leshys are concerned, the Pathfinders are the greatest heroes in their entire (months-long) history. The leshy crafter takes the name of Blackberry and leads the leshys to become staunch allies of the Pathfinders and the local centaurs.

This is the formal end of the scenario. You are free to roleplay some more; you're also welcome to ask any questions (in-character or out of character) if there was anything confusing about the scenario.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

A wee bit earlier...

Meadow grabs the stone and pulls. Nothing.

"Oh come on. It's for your own good. We really are trying to help you. Now stop wiggling around and let me pull your eye out you big baby."

She braces one foot against the leshy and pulls again. The stone pops out and Meadow falls flat on her rear. A huge smile crosses her face as she holds the stone up triumphantly.

"I got it! I got it!"

Radiant Oath

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Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 54/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

While planning his next grab on the crafter Grog sees Meadow pull the stone out and cheers, "You did it! You best eye puller Grog ever seen!"

He stops and seems to reconsider that statement. He considers it a moment more and says,"Yes, you much better than the other two Grog see do it. Less blood, liquid and screaming too! Good job!"
He gives her a thumbs up and then turns to see if anyone else needs any immediate help.

Horizon Hunters

1 person marked this as a favorite.
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Holding his stomach, hearing the shout of joy, Valdris looks up. With a frail smile, the wizard gives a thumbs up before emptying his stomach even further from the posion. Wiping his mouth on his sleeve, the man makes his way towards the leshy and kneels down to the plant creature.

"Misinterpreted messages happen during research, quite often I say. At least we managed to bring you back to your wits once again. Perhaps, if you find something like that stone again, you send for help with researching it? The Pathfinder Society has many who would love to work alongside you."

Verdant Wheel

1 person marked this as a favorite.
N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic | HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 | speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

After Meadow pulls the rock out of the crafter's eye socket with a pop, Moko releases his grip on the leshy.
He watches the abyssal energies flow and swirl all around, then disappear upward until all is still. He looks around to check the condition of his allies.

Panting with exhaustion, he calls Kai to his shoulder.
Kai, here. He says, patting his shoulder.
Kai obliges and soars to land on Moko.

Good work, everyone.
He turns to Meadow.
I didn't realize you had such great power in you. Very impressive. He squints with a nod of respect at the half-elf.

Moko welcomes the crafter and its leshy friends back to the natural world with long conversations and discussions at the centaur camp before parting ways.

------------------------------------

Moko celebrates their success with his companions and then gets a much needed long night of sleep.
I do hope to adventure with any of you again.


2 people marked this as a favorite.
N m Osprey| HP 18/18 | AC 17 | F +5, R +7, W +6 | Perc +6 | Stealth +7 | speed 10', fly 60' | Active Conditions: ---

Phweet, tweet, pheeet-pheeet-phweet, phoo-eet, tweet tweet too-weet... Phwee-eee-eeet!

translation:
I really enjoyed traveling with all of you, even Silence the owl! Until we meet again, farewell!

Horizon Hunters

1 person marked this as a favorite.
CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

@Meadow, you know that you should now push this stone into your forehead. An abyssal creator needs to live in this forest. Think of Diablo 1 ending for a guidance :P

Hopper was holding the crafter who tried to set himself free.

"Stand still you haunted gardner!"

He breathes out when Meadow pulls the rock out. As the crafter comes back to his senses he steps back and slumps on the ground.

The scales on his skin slowly vanishing as his eyes changes to his previous color.

"That was tireing. Good job everyone."

He looks at his shield

"Huh, unscratched! Interesting..."

Verdant Wheel

1 person marked this as a favorite.
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow sheepishly approaches Moko.

"Um...I'm sorry I called you a clompstomper Moko. It was in the heat of the moment but I still shouldn't have done it."

Sylvan or Nature 14:
Clompstomper is a translation to common of a sylvan insult used by sprites against 'big' humanoids. They consider the larger humanoids to be terribly loud and clumsy when 'clomping' and 'stomping' through the woods.

Verdant Wheel

Female Gnome Leaf Druid 3 HP: 38/38 | AC: 17 | F: +9, R: +6, W: +10 | Perc: +10 | Stealth: +6 | Speed: 25 ft. | Senses: Low-Light Vision, Scent (Imprecise; 30 ft.) | Focus Points: 2/2 | 1st: 3/3, 2nd: 2/2 | Active Conditions:

Poffis looks decidedly worse for the wear once the dust settles but she's still on her feet - probably out of sheer stubbornness.

"See? I told you we were tryin' t' help!" she remarks to the Leshy Crafter. "Give it a bit of time an' I bet you'll feel a lot better with that thing outta your eye than y'ever did with it in."

She takes a seat on a nearby boulder, once again leaning on her longspear.

"An' now maybe th' land here can start t' heal..." the gnome smiles.


NG Leshy Familiar 2 HP: 10/10 | AC: 12 | F: +0, R: +0, W: +0 | Perc: +2 | Stealth: +4 | Speed: 40 ft. | Senses: Low-Light Vision | Active Conditions:

Sunny, who'd spent the entirety of the battle hiding behind a nearby rock, finally comes creeping out now that it's all over.

They stare at the Leshy Crafter (and any other surviving leshys) as they slough off their Abyssal-fueled modifications and come to their senses.

"Um...hi. I'm Sunny Valley. Do you feel better now?"

Sunny actually hadn't met very many leshys like themselves before and they seem curious about these. "I'm a leshy too, but not from around here. I've not met very many leshys before. Maybe we can all be friends now?"

Perhaps this really is the start of a beautiful friendship...


5 people marked this as a favorite.
(he/him) | . | 2-21 | DA 4 | Icons: ◆◇↺♫

All the leshys waddle up to Sunny Valley to say hi, one by one.

"Hi."

"Hi."

"Hi."

"Hi."

"Hi."

"Hi."

"Hi."

"Hi."

"Hi."

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