Ambusher

Moko Hahona's page

58 posts. Organized Play character for roll4initiative.


Full Name

Mokomoko Hahona

Race

HP 19/28 | AC 19/21 | F +5, R +6, W +10 (+1 vs. disease & inhaled threats) | Perc +8 | Stealth +2 |

Classes/Levels

speed 25' | Spells: cantrips/5, 1st/3 | Focus pts. 1 | Hero Pts. 1 | Exploration Activity: defend | Active Conditions: ---

Gender

N m lizardfolk (frilled) | Druid (Animal Order) 2 | field medic |

Size

m

Special Abilities

Field medic, herbalist,

Alignment

N

Location

Grand Lodge

Languages

Common, iruxi, mwangi

Occupation

Herbalist

Strength 14
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 18
Charisma 10

About Moko Hahona

PFS#: 17148-2001
Faction: Verdant Wheel

Botting Me:
Moko intimidates to demoralize foes (with Threatening Approach, if necessary) and attacks with his club, casting shillelagh if necessary. He can treat wounds even in battle. He'll send his osprey to fight as well.

Melee
[dice=Club]1d20+6[/dice]
[dice=bludgeon]1d6+2[/dice]
[dice=Shillelagh]2d6+2[/dice]
[ooc](crit x2, throw 10')[/ooc

[dice=+1 Longspear]1d20+7[/dice]
[dice=piercing]1d8+2[/dice]
[ooc](crit x2, 10' reach)[/ooc

[dice=Claw]1d20+6[/dice]
[dice=slashing]1d4+2[/dice]
[ooc](crit x2, agile, finesse)[/ooc

Ranged
[dice=Sling]1d20+6[/dice]
[dice=bullet]1d6+1[/dice]

---------------------------
Spells: (Spell Attack +8; Spell DC 18)
Focus Spells (1 pt.): Heal Animal.
Cantrips: disrupt undead, light, produce flame, ray of frost, stabilize.
1st: Heal, magic fang, shillelagh.

Pet Osprey:

Kairuku the Osprey
Bird
N, Small, Minion
Perception: +6 (low-light vision)

Skills: 
Acrobatics +7, Athletics +6, Stealth +7

Str +2, Dex +3, Con +1, Int -4, Wis +2, Cha +0
--------------------
AC 17; Fort +5; Ref +7; Will +6
HP 18
--------------------
Speed 10 feet, fly 60 feet
Melee [1] beak +7 (finesse), Damage 1d6+2 piercing
Melee [1] talon +7 (agile, finesse), Damage 1d4+2 slashing
Other Abilities:
Support Benefit: The bird pecks at your foes’ eyes when you create an opening. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage. If your bird is nimble or savage, the persistent bleed damage increases to 2d4.

---------------------------

PFS Information:

PFS Number: 17148-2001
Training: Spells
Experience: 12
Fame: 12
Coins: 14 gp, 4 sp, 6 cp

Major Factions
Envoy’s Alliance:
Grand Archive: 14
Horizon Hunters:
Vigilant Seal: 2
Minor Factions
Radiant Oath:
Verdant Wheel champion:
All Faction Reputation
Total Reputation: 16

Lizardfolk Druid:

Ethnicity: Mwangi
Birthplace: A swamp.
Age: 51
Gender & Pronouns: Male, he/him
Height: 6' 6"
Weight: 7 bulk?
Physical Appearance: Blue & green, frilled, black eyes


ancestry: Frilled Lizardfolk
background: Field Medic
class: Druid (Animal) Level: 2 Experience: 12
size medium
traits med. humanoid lizardfolk
alignment: N
Languages: Common, iruxi, mwangi
____________________
SENSES
[dice=Perception]1d20+8[/dice] [T]
Special Senses:
____________________
DEFENSES

HIT POINTS: 28/28

ARMOR CLASS
AC: 19
Shield: +2

Unarmored: [T], Light: [T], Medium: [T], Heavy: [U]

SAVING THROWS
[dice=Fortitude:]1d20+5[/dice] [T]
[dice=Reflex:]1d20+6[/dice] [T]
[dice=Will:]1d20+10[/dice] [E]
Notes: +1 vs. disease & inhaled threats.
Cold resistance 1 & Electricity resistance 1.
____________________
OFFENSE

Class DC: 18

Speed: 25' Movement Types: Stride

--------------------------------
Weapon Proficiencies
Simple: All[T], Martial: [U] Unarmed Strike: [T]
____________________
SKILLS
Bolded are trained.
[dice=Acrobatics]1d20+2[/dice]
[dice=Arcana]1d20+0[/dice]
[dice=Athletics]1d20+6[/dice]
[dice=Crafting]1d20+0[/dice]
[dice=Deception]1d20+0[/dice]
[dice=Diplomacy]1d20+0[/dice]
[dice=Intimidation]1d20+4[/dice]
[dice=Lore (Warfare)]1d20+4[/dice]
[dice=Lore (Herbal)]1d20+4[/dice]
[dice=Medicine]1d20+8[/dice]
[dice=Nature]1d20+8[/dice]
[dice=Occultism]1d20+0[/dice]
[dice=Performance]1d20+0[/dice]
[dice=Religion]1d20+4[/dice]
[dice=Society]1d20+0[/dice]
[dice=Stealth]1d20+2[/dice]
[dice=Survival]1d20+8[/dice]
[dice=Thievery]1d20+2[/dice]
____________________
ABILITY SCORES
STR +2, DEX +2, CON +1, INT +0, WIS +4, CHA +0
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: Breath Control
Heritage 1st: Threatening Approach
1st: Parthenogenic Hatchling

Skill Feats
Background: Field Medic
2nd: Toughness

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: Shield Block
Feature 1st: Animal Companion
Feat 1st: Wild Empathy
Feat 2nd: Enhanced Familiar

Bonus Feats
None (yet)
____________________
EQUIPMENT

Combat Gear: Hide armor, wood shield (H 3; 12/6), +1 longspear, club, sling, bullets x10
Other Gear: Backpack, bedroll, 2 pouches, climbing kit, flint & steel, holly & mistletoe, waterskin, torch x5, holy water, healer's tools.

Magic Items: minor healing potion, wayfinder (engraved lid).

Bulk: 7.1 (Encumbered at: 8; Maximum at: 12)
____________________

CHRONICLES & BOONS

Promotional Accessory:

(promotional)
Prerequisites: Player is wearing or carrying an accessory that promotes Pathfinder Society (Grand Lodge Faction Pin).
Up to twice per adventure, you can spend an action to reduce the severity of your frightened or stupefied condition by 1.
Special: A PC can only benefit from one promotional boon per game.

Promotional Vestments:

(promotional)
Prerequisites: Player is wearing clothing that promotes Pathfinder Society, such as a volunteer shirt, a shirt for a Pathfinder Lodge, or Pathfinder-themed cosplay.
When you use a Hero Point to reroll a check, add a +1 cirumstance bonus to the reroll.
Special: A PC can only benefit from one promotional boon per game.

_________________________________

1. PFS2e #1-01 Absalom Initiation:

Boon: Engraved Wayfinder Lid; Society Connections
Reputation: +4
Fame Earned: +4
Fame Spent:
Gold Earned: 14gp
Downtime: Earn Income: 8cp

2. PFS2e #1-04: Bandits of Immenwood:

Boon: Touched by the Storm: gain cold resistance 1 & electricity resistance 1.
Reputation: +6 Grand Archive
Fame Earned: 4
Fame Spent:
Gold Earned: 14gp
Downtime: Earn Income: 6sp 4sp

3. PFS2e #1-07: Flooded King's Court:

Boon: Blast From the Past
Reputation: +4 Grand Archive, +2 Vig Seal
Fame Earned: 4
Fame Spent:
Gold Earned: 14gp
Downtime: Earn Income: 8 cp

4. PFS2e #1-15: The Blooming Catastrophe:

Boon: Finadar Leshy access
Reputation: +4 Verdant Wheel, +2 Verd. Wheel
Fame Earned: 4
Fame Spent:
Gold Earned: 22 gp
Downtime: Earn Income: 8 cp