Crimson Knights of the Black Blade (Inactive)

Game Master BloodWolven

Dungeon Level 1

Dungeon Level 2

Dungeon Level 3

Fight!!!

Camp Setup

Red Goblin Base


51 to 100 of 497 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

NG Male Changling Cleric (Angelfire Apostle/Divine Paragon) 3
Vitals:
HP: 12/15, AC: 18 _ T: 12 _ FF: 16 _ Perception: +4, Darkvision 60 ft., Initiative: 1, Fort: 4 _ Ref: 4 _ Will: 7, CMB: +2, CMD: 13, Speed 30
Skills:
Diplomacy +7_Heal +9_Knowledge (arcana/history/planes/religion) +4_Linguistics +6_Perception +4_Perform (dance) +5_Spellcraft +4_Survival +3

Baahir isn't so crafty but he can fire dance a little, begrudgingly so.


INACTIVE Elf Female Ranger LVL 4| HP 46/46| AC 17 (T 12, FF 15) | Perc +12 Darkv., Low-light | Init +4 | F +6 (+4 vs endurance feat topics), R +6, W +3 (+2 vs mind-affecting)| CMB +6, CMD 19 |

So I think we are all tied in wisdom among Baahir, Blaze, Andrei and I. Since I already rolled an assist, who wants to roll the main profession (carpentry) to build up the base? The rest can roll assists. I'm sure none of us are trained, but we can add a +1 from guidance too.


Male Elf Magus (Bladebound, Hexcrafter) 3 | NG | Init:+5 | HP25/25 | AC:19 T:15 FF:14 CMD:18 | F:+5 R:+7 W:+6| Perc:+9, darkvision | SM: +2| Spells: 1st: 2xRime Frostbite, Color Spray, Open | Active: None
skills:
Intimidate +11 | Acrobatics+5 | Climb+5 | Knowledge (Arcana, Dungeoneering, Planes) +8 | Knowledge (Local, Nature, , Religion)+5 | Spellcraft+10| Stealth +5 | Swim+5

Can't we roll craft checks instead? Surely we'll need a bit of both. Nazetoz got a +4 modifier for that.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

If it helps.
Thorn has Crafter's fortune prepared and with guidance can push craft to +8.
Though I know Craft(Woodworking) will be a trained skill.


INACTIVE Elf Female Ranger LVL 4| HP 46/46| AC 17 (T 12, FF 15) | Perc +12 Darkv., Low-light | Init +4 | F +6 (+4 vs endurance feat topics), R +6, W +3 (+2 vs mind-affecting)| CMB +6, CMD 19 |

I don’t see why you guys can’t roll. My bonus to help is lower , but here goes
1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10


NG Male Changling Cleric (Angelfire Apostle/Divine Paragon) 3
Vitals:
HP: 12/15, AC: 18 _ T: 12 _ FF: 16 _ Perception: +4, Darkvision 60 ft., Initiative: 1, Fort: 4 _ Ref: 4 _ Will: 7, CMB: +2, CMD: 13, Speed 30
Skills:
Diplomacy +7_Heal +9_Knowledge (arcana/history/planes/religion) +4_Linguistics +6_Perception +4_Perform (dance) +5_Spellcraft +4_Survival +3

I gotta practice my stake building anyways.

Craft: 1d20 + 1 ⇒ (17) + 1 = 18


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Craft 1d20 + 8 ⇒ (8) + 8 = 16
With Crafter's Fortune.


Male Elf Magus (Bladebound, Hexcrafter) 3 | NG | Init:+5 | HP25/25 | AC:19 T:15 FF:14 CMD:18 | F:+5 R:+7 W:+6| Perc:+9, darkvision | SM: +2| Spells: 1st: 2xRime Frostbite, Color Spray, Open | Active: None
skills:
Intimidate +11 | Acrobatics+5 | Climb+5 | Knowledge (Arcana, Dungeoneering, Planes) +8 | Knowledge (Local, Nature, , Religion)+5 | Spellcraft+10| Stealth +5 | Swim+5

Crafter's fortune isn't personal, so you can target me. Assuming guidance and crafter's fortune:

craft with fortune and guidance: 1d20 + 4 + 5 + 1 ⇒ (20) + 4 + 5 + 1 = 30
craft with fortune and guidance: 1d20 + 4 + 5 + 1 ⇒ (8) + 4 + 5 + 1 = 18
craft with fortune and guidance: 1d20 + 4 + 5 + 1 ⇒ (4) + 4 + 5 + 1 = 14
craft with fortune and guidance: 1d20 + 4 + 5 + 1 ⇒ (20) + 4 + 5 + 1 = 30


INACTIVE Elf Female Ranger LVL 4| HP 46/46| AC 17 (T 12, FF 15) | Perc +12 Darkv., Low-light | Init +4 | F +6 (+4 vs endurance feat topics), R +6, W +3 (+2 vs mind-affecting)| CMB +6, CMD 19 |

Either way, quite high results with all of us helping. In the end, it should be quite a significant encampment!


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|
Nazetoz Da'Zhar wrote:

Crafter's fortune isn't personal, so you can target me. Assuming guidance and crafter's fortune:

[dice=craft with fortune and guidance] 1d20+4+5+1
[dice=craft with fortune and guidance] 1d20+4+5+1
[dice=craft with fortune and guidance] 1d20+4+5+1
[dice=craft with fortune and guidance] 1d20+4+5+1

Unfortunately...they're extracts so I can't target you with it.........


Male Elf Magus (Bladebound, Hexcrafter) 3 | NG | Init:+5 | HP25/25 | AC:19 T:15 FF:14 CMD:18 | F:+5 R:+7 W:+6| Perc:+9, darkvision | SM: +2| Spells: 1st: 2xRime Frostbite, Color Spray, Open | Active: None
skills:
Intimidate +11 | Acrobatics+5 | Climb+5 | Knowledge (Arcana, Dungeoneering, Planes) +8 | Knowledge (Local, Nature, , Religion)+5 | Spellcraft+10| Stealth +5 | Swim+5

Ah right, you don't have infusion.


I strongly suggest you make a profession (lumberjack) or str check to get materials first. But I do have a surprise if you can find it.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Done. one strength check coming up.


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13

So asssuming last light ~18:00.
Double staggered, all get 8+hrs sleep.
18:00-20:00 Andrei, Lillianne
20:00-22:00 Lillianne, Aramyros
22:00-00:00 Aramyros, Nazetoz
00:00-02:00 Nazetoz, Blaze
02:00-04:00 Blaze, Baahir
04:00-06:00 Baahir, Thorn

This can pair us up with people we want one on one chats with and makes sure everyone can get the sleep they need. This is just an example, though it is better generally to put humans and low-light vision closer to twilight and dawn and the darkvisions in the middle. And since we have 7 people as opposed to six, some can take light duty or maybe a rotating day off. ^_~

Whatcha think?


INACTIVE Elf Female Ranger LVL 4| HP 46/46| AC 17 (T 12, FF 15) | Perc +12 Darkv., Low-light | Init +4 | F +6 (+4 vs endurance feat topics), R +6, W +3 (+2 vs mind-affecting)| CMB +6, CMD 19 |

That is fine with me. If anyone needs to switch around, Lilianne is free to take whatever shift.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|
Lilianne Nightshade wrote:


Looking back to Thorn, she will address his gathering of food.

"What did you manage to grab?"

Hopefully, in his gathering of food, he was smart enough to segregate it with wrappings of napkins. She would love fruit, but will not eat his food if its mash potatoes smushed between everything. In fact, if that were the case, she may treat him as a madman.

Ooohhh The temptation to go full fey.....here

I'm sure Thorn has the bottles of gin and wine as for food......I'm not sure what Thorn has managed to grab so...just what we had in his packs and cooking Kit. Assuming those meat and vegetables were grabbed.


INACTIVE Elf Female Ranger LVL 4| HP 46/46| AC 17 (T 12, FF 15) | Perc +12 Darkv., Low-light | Init +4 | F +6 (+4 vs endurance feat topics), R +6, W +3 (+2 vs mind-affecting)| CMB +6, CMD 19 |

I hope he doesn't go too crazy off the deep end. We wouldn't want him locked away for being bonkers.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

I'm sure you would be pleased with Thorn's ability to scavenge food here for now........


Okay I have made two posts that you are disregarding.

Get your shifts done! Also you should reply to the post of your actions for today and keep it or change the roll. Though you could decide what you are going to do at breakfast before posting this.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

These two?

GM Wolf wrote:
The automaton slowly follows you. First fixing the broken ladder's rung. Climbing up after you. Seeing the fire it walks over to the tree line and searches for loose wood. Then slowly brings it over to be placed in the pile of fire wood.
GM Wolf wrote:

** spoiler omitted **

** spoiler omitted **

Once it is confirmed that action is what you want it then begins doing it 3 times faster. Collecting wood, bringing it to the pile, laying it down then getting more.

You all wake up well rested and see a huge pile of firewood and the construct standing next to it frozen in place.


Male Elf Magus (Bladebound, Hexcrafter) 3 | NG | Init:+5 | HP25/25 | AC:19 T:15 FF:14 CMD:18 | F:+5 R:+7 W:+6| Perc:+9, darkvision | SM: +2| Spells: 1st: 2xRime Frostbite, Color Spray, Open | Active: None
skills:
Intimidate +11 | Acrobatics+5 | Climb+5 | Knowledge (Arcana, Dungeoneering, Planes) +8 | Knowledge (Local, Nature, , Religion)+5 | Spellcraft+10| Stealth +5 | Swim+5

I've been very busy past couple of days, sorry. I'll try to keep up better, though now I'm busy at work..

I think we should get the automaton to build for us and I was thinking to post about that...


INACTIVE Elf Female Ranger LVL 4| HP 46/46| AC 17 (T 12, FF 15) | Perc +12 Darkv., Low-light | Init +4 | F +6 (+4 vs endurance feat topics), R +6, W +3 (+2 vs mind-affecting)| CMB +6, CMD 19 |

I myself am not sure what posts we are disregarding. The only one that I noticed was the cellars post with the described items, and that was only because I was waiting for Blaze to post as she was first in.


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13

My weekend was busy with shopping for Back to School stuff and visiting with a RL friend. I'm working on my post now!


The posts were about the new day being upon you.


INACTIVE Elf Female Ranger LVL 4| HP 46/46| AC 17 (T 12, FF 15) | Perc +12 Darkv., Low-light | Init +4 | F +6 (+4 vs endurance feat topics), R +6, W +3 (+2 vs mind-affecting)| CMB +6, CMD 19 |
Baahir Saber wrote:
"Is everyone fine with me using a bit of the fire-wood? I would like to form a small pyre for Henry Joneston. I don't know his life but what he left behind has proven to be a boon for us...and I don't like remains laying about."

I just wanted to make sure this was said while Thorn and Lilianne were gone hunting in your post. If not, was this asked after they return? I just wanted to clarify as you said "everyone". I'm not blatantly ignoring it. I just was assuming we left by that time. If that isn't the case, let me know and I'll surely respond!


INACTIVE Elf Female Ranger LVL 4| HP 46/46| AC 17 (T 12, FF 15) | Perc +12 Darkv., Low-light | Init +4 | F +6 (+4 vs endurance feat topics), R +6, W +3 (+2 vs mind-affecting)| CMB +6, CMD 19 |

Are you back from your family craziness, GM Wolf?


NG Male Changling Cleric (Angelfire Apostle/Divine Paragon) 3
Vitals:
HP: 12/15, AC: 18 _ T: 12 _ FF: 16 _ Perception: +4, Darkvision 60 ft., Initiative: 1, Fort: 4 _ Ref: 4 _ Will: 7, CMB: +2, CMD: 13, Speed 30
Skills:
Diplomacy +7_Heal +9_Knowledge (arcana/history/planes/religion) +4_Linguistics +6_Perception +4_Perform (dance) +5_Spellcraft +4_Survival +3

Baahir would have waited for the whole group to be together, not wanting to use any supplies without hearing them out.


INACTIVE Elf Female Ranger LVL 4| HP 46/46| AC 17 (T 12, FF 15) | Perc +12 Darkv., Low-light | Init +4 | F +6 (+4 vs endurance feat topics), R +6, W +3 (+2 vs mind-affecting)| CMB +6, CMD 19 |

Okay, I'll respond when we figure out what this mysterious person is that her and Thorn are seeing, as it may change what we do.


Back now, though work craziness is gearing up. I should get a few posts up every day now... assuming I have something to respond to.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Gonna think about my post.

New memory uncovered!


INACTIVE Elf Female Ranger LVL 4| HP 46/46| AC 17 (T 12, FF 15) | Perc +12 Darkv., Low-light | Init +4 | F +6 (+4 vs endurance feat topics), R +6, W +3 (+2 vs mind-affecting)| CMB +6, CMD 19 |
Thorn Slivertip wrote:

Gonna think about my post.

New memory uncovered!

Looking forward to it.


Message to all games:
I AM A LITTLE FED UP WITH THIS... IF I AM SLACKING ON POSTING TALK TO ME! IN ALL MY GAMES I EXPECT YOU TO POST AT LEAST ONCE A DAY! I AM ON THE VERGE OF CLOSING DOWN SOME OF MY CAMPAIGNS FOR LACK OF PARTICIPATION! I SHOULDNT HAVE TO MESSAGE YOU, PLEASE CHECK YOUR GAME AT LEAST ONCE A DAY!
I am just making a blanket statement to all games, so you can't say I didn't tell you. Some games are better you should know who you are but even in those games we have people who are slacking!!!
Honestly I feel bad about most of my games, a little bit of encouragement would go a long way!!!


INACTIVE Elf Female Ranger LVL 4| HP 46/46| AC 17 (T 12, FF 15) | Perc +12 Darkv., Low-light | Init +4 | F +6 (+4 vs endurance feat topics), R +6, W +3 (+2 vs mind-affecting)| CMB +6, CMD 19 |

I’m enjoying it so far, and you’ve been keeping up despite being busy


Thank you!


NG Male Changling Cleric (Angelfire Apostle/Divine Paragon) 3
Vitals:
HP: 12/15, AC: 18 _ T: 12 _ FF: 16 _ Perception: +4, Darkvision 60 ft., Initiative: 1, Fort: 4 _ Ref: 4 _ Will: 7, CMB: +2, CMD: 13, Speed 30
Skills:
Diplomacy +7_Heal +9_Knowledge (arcana/history/planes/religion) +4_Linguistics +6_Perception +4_Perform (dance) +5_Spellcraft +4_Survival +3

I will admit I struggle a bit, lately. It has been quite a long time since I have played anything but Society play, so shaking off cobwebs for something more freeform is taking a bit. My apologies but I am enjoying it quite a lot, regardless.


Okay, I can totally understand that. Thank you for sharing your opinion. If you have any questions at all you can ask them here, seriously there is no stupid question. If you have one someone else likely has it too.

"Ooooh look a corndog. Why is a corndog doing in the sea? I am going to bite it...." Still not stupid just funny! XD


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|
GM Wolf wrote:


"Ooooh look a corndog. Why is a corndog doing in the sea? I am going to bite it...." Still not stupid just funny! XD

It's bait Ah tell ya. It's bait! Dem Shark's taken up fishing!


Nazetoz likely won't be joining us or Sylvester. Taking them off.


Male Elf Magus (Bladebound, Hexcrafter) 3 | NG | Init:+5 | HP25/25 | AC:19 T:15 FF:14 CMD:18 | F:+5 R:+7 W:+6| Perc:+9, darkvision | SM: +2| Spells: 1st: 2xRime Frostbite, Color Spray, Open | Active: None
skills:
Intimidate +11 | Acrobatics+5 | Climb+5 | Knowledge (Arcana, Dungeoneering, Planes) +8 | Knowledge (Local, Nature, , Religion)+5 | Spellcraft+10| Stealth +5 | Swim+5

I'm sorry, I should have said something. Things have been really crazy in real life lately. This was the last campaign I joined and as such it has gotten bottom priority. I'll withdraw now to have time for my other games, sorry.


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13
Nazetoz Da'Zhar wrote:
I'm sorry, I should have said something. Things have been really crazy in real life lately. This was the last campaign I joined and as such it has gotten bottom priority. I'll withdraw now to have time for my other games, sorry.

I thought as much. Should have expected some Jason Momoa elf look-alike to waltz in, show off his blade, talk his way into a tiefling's tent and then disappear the next morning like smoke on the wind. XD

Kidding! ...mostly =P

Seriously though, GMing a game takes up more bandwidth than just playing in one, so I hope that continues to go well for you and good luck, see ya 'round the boards, oyzar. ^_^

---

For my part, I'm really loving this game. I did my best to draw up a truly Crimson Knight and I think I succeeded. The dialogue here with all the players has been top notch, and Blaze is wholeheartedly looking forward to burning some Goblins with you all and hopefully not being eaten by a dragon. ^_~


Blaze Oriel wrote:
For my part, I'm really loving this game. I did my best to draw up a truly Crimson Knight and I think I succeeded. The dialogue here with all the players has been top notch, and Blaze is wholeheartedly looking forward to burning some Goblins with you all and hopefully not being eaten by a dragon. ^_~

Hurrah!!!


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Hmmm the only forest of Note in Irrisen is
Hoarwood Forest

Crowtop would be an abandoned village in the Irriseni province of Hoarwood

Thundering River links to another forest.

Based on Needed Geography which requires the following;
Goblins
Vines
Fey or what's left of them
Dragons. yes Dragons or Linnorms. Still big huge Scaly reptiles what'll eat you.
Elves?
Trees. Lots of trees to hide and burn in.

We are likely in Southmoor

Or all of you got caught in Thorn's infamous Time eddies and we ended up in............

Iobaria


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13
Thorn Slivertip wrote:

Hmmm the only forest of Note in Irrisen is

Hoarwood Forest

Crowtop would be an abandoned village in the Irriseni province of Hoarwood

Thundering River links to another forest.

Based on Needed Geography which requires the following;
Goblins
Vines
Fey or what's left of them
Dragons. yes Dragons or Linnorms. Still big huge Scaly reptiles what'll eat you.
Elves?
Trees. Lots of trees to hide and burn in.

We are likely in Southmoor

Or all of you got caught in Thorn's infamous Time eddies and we ended up in............

Iobaria

Yes, sorry. I meant to get something posted on this yesterday but ran out steam before I finished it.

While the GM hasn't specifically defined what kind of weather we arrived in, I got the general impression it was still temperate and green. If so, we can't be in Irrisen, since it's locked in an eternal, unnatural winter, covered in ice and snow all year long.

It's also pretty cold in the Land of Linnorm Kings, but they do have proper seasons, so we could be there as long as it's Spring/Summer. I had also targeted Grungir Forest as a possibility, same area as Southmoor.

Also it could be Lurkwood, a forest in Northern Varisia that has a weird time thing too. There is also a connection to elves and strange vines via Wormwood.


Male Human (varisian)|HP: 29/29|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13| F: +5, R: +1, W: +7 |Init: +0|Perc: +3, SM: +7, Diplo: +9, Heal +11, Kno (Rel) +11 Cleric/5th|Speed 40ft (40ft)|Active conditions: None|Channel Energy 3d6 7-7/day|
Blaze Oriel wrote:
Also it could be Lurkwood, a forest in Northern Varisia that has a weird time thing too. There is also a connection to elves and strange vines via Wormwood.

If so, Andrei may know the area.


No worries Blaze. Thorn that was great work, thank you! I am going to go with Hoarwood, though right now you are in a pocket valley. You travel too far out and it is going to get cold real fast! But eventually you are going to want to go to Crowtop, the 'abandoned' village.


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13

Just to clarify, Blaze's heated skin is mostly just characterization fluff. Sort of an RP lead-up to her defensive talent. She will gain the Searing Flesh defensive ability at 4th level, but even then she will be able to dismiss it so she doesn't scorch people with hugs! Well, not friends anyway... XD

Searing Flesh:

Element(s) fire; Type defense (Su); Level —; Burn 0

Your body becomes painfully hot. Whenever a creature hits you with a natural attack or an unarmed strike, that creature takes 1 point of fire damage per 4 kineticist levels you possess (minimum 1 point of fire damage). A creature in a grapple with you takes double this amount of damage at the end of each of its turns.

Weapons that strike you also take this damage, though the damage is unlikely to penetrate the weapon’s hardness. By accepting 1 point of burn, you can increase this damage by 1 point per 4 kineticist levels you possess until the next time your burn is removed. You can increase the damage in this way up to seven times.

Whenever you accept burn while using a fire wild talent, the surging flame causes your searing flesh to deal double its current amount of damage for 1 round (a creature in a grapple with you takes a total of four times as much damage as normal). You can dismiss or restore this effect as an immediate action.


INACTIVE Elf Female Ranger LVL 4| HP 46/46| AC 17 (T 12, FF 15) | Perc +12 Darkv., Low-light | Init +4 | F +6 (+4 vs endurance feat topics), R +6, W +3 (+2 vs mind-affecting)| CMB +6, CMD 19 |

Yup! I figured as much. Just playing along :P


Good to know Blaze, thank you!

So I know what Lilianne will be doing for the first half of the day. What about the rest of you?

Oh and Ethos did give a dossier to one of you...

How is that list coming? To my knowledge only one thing was written on it officially.


NG Male Changling Cleric (Angelfire Apostle/Divine Paragon) 3
Vitals:
HP: 12/15, AC: 18 _ T: 12 _ FF: 16 _ Perception: +4, Darkvision 60 ft., Initiative: 1, Fort: 4 _ Ref: 4 _ Will: 7, CMB: +2, CMD: 13, Speed 30
Skills:
Diplomacy +7_Heal +9_Knowledge (arcana/history/planes/religion) +4_Linguistics +6_Perception +4_Perform (dance) +5_Spellcraft +4_Survival +3

Blaze and I worked on a larger list, I will dig up the post.

Looks like a Chirurgeon's Kit, Whetstones, and Fireward Gel is what we added to the list.

---

Baahir will likely start to help Aramyros with securing our site as it seems the automaton struggles with something that intricate. He is no craftsmen but together they can probably at least make some type of wooden spike wall to deter a mass charge of gobbos.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

A dossier?

oooh. Who got it?

51 to 100 of 497 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Crimson Knights of the Black Blade Discussion All Messageboards

Want to post a reply? Sign in.