Old School Plotless Dungeon Crawl Tower Climb

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Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Sorry. Gotta keep initiative in mind....

Guidance requires touch. Cast but wait for the move on my next turn.


Got it! I know I sometimes play a little loose with initiative, but with something like that, we gotta do things by the book lol


Lash, with us being in combat, use the "Standard/Move" breakdown to say where you move to. Thanks!


Kahli, with you being 10' away from Marcos, and him not having gone yet, do you want to stay as close to Marcos as possible?


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

I plan to stay with him for now, hopefully catching up to the others.


Kahli, so you moved with Marcos in round 2. So you still have your full turn in this Round (3).


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Right. On the map the door is blocked.

But really all I want to do (as the character) is understand the situation. It sounds like the statue is standing back up and we need to run away....

I mean, we can't keep fighting that statue! Even if we get lucky this time it will still be a drain on resources, and how will we handle it next time!?! And any additional times after that!

And, we didn't see any blood in the centipede room or beyond. If anyone has gone through here ahead of us, the statue didn't "smear" any of them to the walls farther along!


Gotcha, I just wanted to make sure I had clarified the situation and you didn't accidentally lose a turn.


Kahli, with Marcos going before you in Round 3, if he moves up and you want to move up farther, just let me know, and I'll apply it in Round 3.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Accepting that they have to repeat the battle Kahli will move up to Lash if she can get that far, and try to get Bit of Luck active before her next volley of arrows. (touch required)


Lash, I think you still have your Critical Confirm reroll to do.


I just realized I've not been adding +4 AC Soft Cover for firing through teammates. We'll finish out this fight with how it is, but I'm going to make sure to include it going forward.

Thanks for coming to my TED Talk!


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Doesn't Lash have Precise Shot?


Yes (as does everyone), but Soft Cover is when a creature occupies a space between you and your target. Precise Shot removes the -4 penalty for firing into melee. Soft Cover gives a creature +4 AC that Precise Shot does not impact.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Maybe that's improved precise shot?


AC 19 T 11 FF 18 | HP 19/21 Croc HP 9/11 Samsaran Druid (Nature's Fang) 3

Improved Precise Shot negates all cover and concealment penalties except total cover and total concealment, yes-- it's the one that requires BaB +11 to get though.


Kahli, where do you want to move? With 30' movement and Shiv going before you, you can get to L2 or K2 if you want to engage in melee with the Statue. Or go anywhere else within range. I'm not your boss lol


Male NG halfling fighter 2 | HP: 22/22 | AC: 22 (14 Tch, 19 Fl) | CMB: +2, CMD: 15 | F: +6, R: +4, W: +3* | Init: +3 | Perc: +5, SM +1 | Speed 20ft | Active conditions: None.

Sorry, yes, Sim is granting both Shiv and Croc +2 luck bonus to AC and CMD.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Sorry. Yes, in to melee range even though I won't actually be attacking. The idea is to give it one (or two) more targets to choose from....


Shiv: Ok, yeah, with Sim's +2 AC bonus, you didn't get hit in Round 4.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

You could always use Aid another Kahli if you don't plan on hitting. It'd give AC or attack to someone else.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Thanks Lash! GM, I can't see the map. The page doesn't load. Can I get by Shiv so I can Aid? Since I don't have a weapon I think my aid would be distraction with my shield? The rules say I need to roll an attack against AC10?

Aid: 1d20 + 2 ⇒ (16) + 2 = 18


Copycat (Sp): You can create an illusory double of yourself as a move action.

Aid Another: If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action.

Kahli, this turn in Round 5 could be the following:

Move: Copycat
Standard: Move into position

Move: Move into position
Standard: Aid

But you don't have enough to Move, Copycat, and Aid.

Sorry about the map. I'll try and fix it tonight. I upload the maps to Imgur, so it might've just been on their end (hopefully?).

Does this link work? It's still on Imgur.


For resolving Sim and Kahli's movements:

- Sim delays
- Shiv does his turn (5' step to L1)
- Sim 5' steps and attacks
- Kahli does her turn (L2 would be the only melee square she can reach

That doesn't really affect anything turn order-wise as Shiv and Sim are still before the Statue and Kahli can still get into melee if she wants.

Does that work?


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Forgot about the required actions.... CopyCat and then move. Can't Aid this round.


OK, sounds good. I'll update the map and round summary when I get home.


So, with more time to sit down and type out the situation:

1) You can take time to attack each joint (8 hardness, 10 hp) to break off the appendage. I think only Shiv could do enough damage to get passed the hardness.

2) You can make a DC 25 Strength check to pull the appendage off the torso. (one person roll, others aid) You can take 20 on the Strength check, but you'd still need two successful aids (Shiv has +3 Strength, so he'd get 23 with take 20), so it would be the full two minutes for each check.

Once off, the arms and head could be easily moved. The legs and torso would require teammwork to carry or drag it.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Beating on it also risks destroying the weapon used. Not covered by rules, but common sense....

Arms and head definitely. Maybe just one leg? I've rolled one aid. Count that against the head.
Aid STR: 1d20 + 1 ⇒ (6) + 1 = 7 - Right arm
Aid STR: 1d20 + 1 ⇒ (5) + 1 = 6 - Left arm
Aid STR: 1d20 + 1 ⇒ (10) + 1 = 11 - Right leg

10 does it for Aid I think, so mine count for the head and the right leg.


The stairs back down to floor 1 are still there, there's just a closed door at the bottom of them, so it would perhaps give it trouble to get back up the stairs if you were to separate it from its legs.

I'll give it some more time for Strength rolls/aids to get the job done quickly. If tomorrow evening/Friday morning roll around and we haven't had them all come in, either:

1) Shiv, figure out how many times you want to Take 20 and I'll just auto-success them, assuming that others will hit the DC 10 over the course of the 2 minutes. (It would be 2 minutes per appendage, 10 minutes to do all 5).

2) Shiv, name what joint you're attacking and roll a bunch of attacks to figure out how fast you chop through it.

3) Take another approach.

Also, happy early Thanksgiving if that's your thing!


Shiv, to keep the game moving, and since you have the highest Strength, let me know how many limbs you want to remove (2 minutes each). Then, it seems like there was talk of putting the body down the stairs to the first floor, the limbs elsewhere (in the chest in the centipede room?) and the head under some rubble. I'll say that takes another couple minutes.

The chest in the centipede room is smaller and could fit one limb in it (it contained only a flask of acid). Burying the head under rubble is easily doable.


AC 19 T 11 FF 18 | HP 19/21 Croc HP 9/11 Samsaran Druid (Nature's Fang) 3

So, might as well just take 10 minutes and pull off the head, both arms, and both legs, right?

If no one objects.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Sounds good to me. Without any unholy leverage (like Thing from Adams Family), hopefully, he'd be disabled no matter what happens.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Dis Ah Semble! No Dis-Ah-Semble! Number 5 alive!

Just kidding. Rip it apart! Don't give it a third chance to kill us all!


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

We are leveling up by level, not by encounter, so if we can cut out a bunch of bad guys without fighting, then woot.


I updated the map. I only moved Lash to the door, but I can assume behind her is Kahli, Sim, Shiv, Marcos, Croc if Lash makes any attempt to unlock or open the door?

I also placed the statue body down the stairs, the head under the rubble, and the arms and leg next to where the Statue was. Let me know what you want to do with the two arms and leg.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Any chance of getting a leg (or more) into the chest in the other room, where the centipedes were?


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

The GM said that it was too small and only could fit one arm


Hey everyone! Sorry about the super late post. Today was a super busy day (disc golf, wife's starting a food blog and I'm doing the photography, and we're recording a Christmas CD for her mom for a present, and I broke a pin restringing my guitar. AH!).

Yes, only one limb in the chest. I figured you'd want the leg in there as that would hamper its movement more if something were to happen.

To clarify:

- L15 is difficult terrain with the arm and leg piled in it
- There is no difficult terrain in the new room. There are vines are moss all across the floor, but it's not as thick as in the corners of the centipede room

Also, I want to do the "line of sight" fog of war, but I feel like it doesn't work as well in a play-by-post environment. Let me know if you feel different and liked it when I used it in the Centipede room.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

I personally liked the fog of war, but it might make more work for you. I'm okay not using it.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

I do like it. It forces action by what the characters actually see. However, for PBP it could slow things down....


Male NG halfling fighter 2 | HP: 22/22 | AC: 22 (14 Tch, 19 Fl) | CMB: +2, CMD: 15 | F: +6, R: +4, W: +3* | Init: +3 | Perc: +5, SM +1 | Speed 20ft | Active conditions: None.

I'm not against it, however I feel the work involved in using it isn't worth it.


Sim, you're right about the DR. It was right before falling asleep and I forgot lol This thing was only dealing 2 damage at most, so it's not a huge deal.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Actually, if you look, I did subtract the 5 already. I just rolled really well on the shot that hit.


Oh hey! Look at that! Gold star to Lash!

I totally missed that. Then yeah, everything is peachy.


Aw, my Spellcraft roll gone to waste... T-T

I can't wait till I finally have Inspire Competence, we're doing quite a lot of skill rolls here.


Oh crap, I'm so sorry Marcos. I read your post on my phone then wrote mine in Notepad, so I wasn't looking at it. I forgot you had rolled Spellcraft.

You get a faint Evocation aura from all the torches except one. There's a torch, about 8ft off the floor on the west wall, that is giving off a moderate Transmutation aura.

You'll have this information before Lash does her searching and well before Shiv makes it to the top.


Lash, with Marcos' Spellcraft check, you figure the torch with the Transmutation aura probably does something, but in order to disable it, you need to find a way to get to it first.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

I'm confused. What is she disabling? Did she fail her 24 perception check to find a magical trap? If so, are you saying now that she has found a magical trap with her perception of 30?


I'm sorry. I've been working 10 hour days and have been busy outside of that. I'm not explaining this well. Here's the order of events:

- Lash pokes her head into the torch room (Perception 24) and sees the ledge and the torches. Doesn't see any traps.
- Shiv disrobes and starts to climb. The bottom torches light.
- Kahli begins to speculate while Marcos Detects Magic and Lash takes 20 for Perception.
- Marcos detects Evocation auras on all the torches and a moderate Transmutation aura on one torch 8ft up the west wall. Meanwhile, Lash tests a lower torch and hears the water behind the southern wall.
- With the Take 20 on Perception, when Marcos points out the Transmutation aura to Lash, she knows that's the source of a magical trap. But neither Lash or Marcos can determine exactly what the trap may do.

You can't attempt to disable it yet because you can't reach it. If you do get to it, you can use the 27 Disable Device you rolled to disable it.


Oh god lol Lash, I wondered why you rolled a Climb check. I saw that I wrote "not" instead of "now".

My last sentence was supposed to say "the whole party is now at the top of the ledge."

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