GM Losonti's Wrath of the Righteous (Inactive)

Game Master Losonti

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Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Strider continues to watch the entrance area.


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Wrath of the Righteous | Iron Gods

Tristan: That roll doesn't tell you anything, but you've fought and identified dretches before.

Massielo: I'm assuming Strider is accepting the raging song, but correct me if that's wrong.

Total with bonus good damage: 3 + 1d6 ⇒ 3 + (3) = 6

Selann: Yes, grease is dismissible, though it takes a standard action to do so.

As Massielo casts his protective magic on Caliban, Greta's hammer crushes the skull of the dretch in front of the elf. Caliban and Junior, working in tandem, cut down the other dretch at the front of the line, the creature too paralyzed by its fear of Tristan to offer up even a token defense. Since cyan was dead, I redirected both attacks to Red.

Longsword, PA, Rage Song: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Slashing, Good: 1d8 + 9 + 1d6 ⇒ (1) + 9 + (6) = 16

Irabeth steps into the opening created by Greta, swinging her longsword at another of the creatures left reeling by an arrow from the party's mongrel allies. The strike hits home, cutting the dretch's head from its body.

Because Pink and Purple were a bit too similar, I changed Pink to Blue.

Round 1:

Dretches
Caliban
Benedic -5 HP
Tristan
Greta
Irabeth
Massielo
Selann
Junior

Half the dretches down already! Benedic is up!


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic steps forward and swings at the closest dretch, accepting the raging song.

Attack (Radiance), bless, bull's strength, inspired rage: 1d20 + 6 + 1 + 2 + 1 ⇒ (11) + 6 + 1 + 2 + 1 = 21
Damage (cold iron/good/magic/slashing), bull's strength, inspired rage: 1d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7
Damage (lesser celestial blood): 1d6 ⇒ 1

Benedic's mongrel companion guards their rear.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan taps Junior on his shoulder and yell,
Think this will work?

The Inquisitor winks, as points to Orange.

Abyssal:
Don't go nowhere fatso!

Intimidate (Cha): 1d20 + 12 ⇒ (8) + 12 = 20

He then Overruns him.
AoO AC 19
CMB, inspired, bless: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17

EDIT: I forgotten both are Standard Actions. It seems that my Rules set has officially switched to PF2e...lol.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

From what I can tell, accepting the raging song doesn't affect her attack or damage. It would increase her will, but decrease her AC. I guess she accepts it.


M NG Male Half-Ork | Skald 1 | HP 12/12 | AC 19, FF 12, Touch 13, CMD 16, 17 vs grapple | Fort +3 Ref +1 Will +1, +2 vs fear | Init +2 | Per -1, SM -1 | Speed 20ft | Conditions:
Usable/day:
1st 2/2 Raging Song 6/6

Yeah celesisl blood only adds damage to melee weapons. If they need a boost to Fort or Will they will go up by 1.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Seeing the group moving in and half of the demons down, Selann ends his spell to get rid of the grease.


Wrath of the Righteous | Iron Gods

Whoops, you're right. That'll teach me. He's still dead, though. Tristan, since you'd already acted this turn, I'm going to interpret your post as your action for round 2.

GM Screen:

Orange Bite vs Irabeth: 1d20 + 4 ⇒ (16) + 4 = 20
B+P+S: 1d4 + 1 ⇒ (1) + 1 = 2

Orange Claw vs Irabeth: 1d20 + 4 ⇒ (4) + 4 = 8
B+S: 1d4 + 1 ⇒ (2) + 1 = 3

Orange Claw vs Irabeth: 1d20 + 4 ⇒ (1) + 4 = 5
B+S: 1d4 + 1 ⇒ (2) + 1 = 3

Blue Bite vs Benedic: 1d20 + 4 ⇒ (15) + 4 = 19
B+P+S: 1d4 + 1 ⇒ (1) + 1 = 2

Blue Claw vs Benedic: 1d20 + 4 ⇒ (5) + 4 = 9
B+S: 1d4 + 1 ⇒ (3) + 1 = 4

Blue Claw vs Benedic: 1d20 + 4 ⇒ (6) + 4 = 10
B+S: 1d4 + 1 ⇒ (2) + 1 = 3

The two dretch at the front lurch forward and throw themselves at the defensive line of Benedic and Irabeth, but not a single blow finds a gap in their defenses. Iomedae's shields hold their ground. Behind them, the third dretch summons a bank of stinking fog that envelops the entire room in nauseating vapors. It's centered on the intersection of Benedic and Caliban's squares, so pretty much everybody will need to make a DC13 Fortitude save or become nauseated. If you are nauseated and leave the cloud, roll 1d4+1 to determine how long you say nauseated outside of it.

As a reminder, anything within 5 feet of you within the cloud is concealed (20% miss chance) and everything further than that has full concealment (50%) and can't be located using sight.

Concealment: 1d100 ⇒ 97

GM Screen #2:
Orange AoO vs Tristan: 1d20 + 4 ⇒ (17) + 4 = 21
B+P+S: 1d4 + 1 ⇒ (4) + 1 = 5
Concealment: 1d100 ⇒ 19

Green AoO vs Tristan: 1d20 + 4 ⇒ (13) + 4 = 17
B+S: 1d4 + 1 ⇒ (3) + 1 = 4

Blue AoO vs Tristan: 1d20 + 4 ⇒ (13) + 4 = 17
B+S: 1d4 + 1 ⇒ (1) + 1 = 2

Tristan bowls over his target, knocking it flat on its back and evading its attempted counterattack. Likewise, its two allies flail ineffectually at the inquisitor as he sails past them.

Round 2:

Dretches Orange Prone, Blue -5
Caliban
Benedic -5 HP
Tristan
Greta
Irabeth
Massielo
Selann
Junior

The whole party is up!


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Fort save DC 13: 1d20 + 7 ⇒ (1) + 7 = 8

Tears streaming from his eyes, Benedic coughs and retches, pushing past the people behind him in desperate search of breathable air. (Move action.)

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

This AP really likes this spell!

Fortitutde: 1d20 + 3 ⇒ (11) + 3 = 14
Sinesia fortitutde: 1d20 + 4 ⇒ (1) + 4 = 5

Although Massielo can hold his lunch, Sinesia is failing to keep her cool. He sees Benedic also in trouble and remembers how such a cloud was problematic for them underground. He also retreats, taking the mongrel with him.


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M NG Male Half-Ork | Skald 1 | HP 12/12 | AC 19, FF 12, Touch 13, CMD 16, 17 vs grapple | Fort +3 Ref +1 Will +1, +2 vs fear | Init +2 | Per -1, SM -1 | Speed 20ft | Conditions:
Usable/day:
1st 2/2 Raging Song 6/6

Remember if you accepted rage song last turn you have a +2 con and thus a +1 to your fort. Not that it will help a roll of a 1.

I changed the AoE to no fill and the color to green, I couldn’t remember where the door was, lol.

Fort vs stinky demons: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

Junior exclaims as some of his companions retreat, ”Ha! This is nothing compared to being hot-boxed by my mom.” Junior takes this opportunity to switch to sword and board, minus the sword and plus a warhammer.

Inspired rage, +2 Str, +2 Con, +2 Will, -1 AC:

At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike with the barbarian's rage ability, those affected are not fatigued after the song ends.)
If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). Inspired rage does not allow an ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Celestial Blood good weapons and +1d6 vs demons:

While the barbarian is raging, her melee attacks are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, the barbarian deals an additional 1d6 points of damage when she damages an evil outsider with a melee.


M LG Male Mongrelman | Ranger 1 | HP 29/29 | AC 17, FF 14, Touch 10, CMD 19 | Fort +6, Ref +8, Will +6 | Init +3 | Per +9, SM +3 | Speed 30ft Conditions: gravity bow

Fort: 1d20 + 4 ⇒ (17) + 4 = 21

Lotney rolls his eyes at Junior and gets out of the cloud.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Fortitude: 1d20 + 8 ⇒ (17) + 8 = 25

The elf's immune system finally kicks in against the overhwelming smells he has encountered since falling into the chasm below Kenabres. Shaking off Junior's enraging presence, Caliban focuses, spinning his black blade in a quick snap, while incanting with his other hand, and delivering an arcane mark upon his target with the return of his blade to guard. Trusting on the shadows to cover his spellcasting and allow him to complete the incantation.

Swift Action: Arcane pool, Spell combat, Spellstrike: Arcane Mark
cast defensively DC 15: 1d20 + 9 ⇒ (3) + 9 = 12 AC 18 for any Aoo
Spellcombat blackblade: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
damage, cold iron +1: 1d8 + 6 ⇒ (4) + 6 = 10
Spellstrike, Arcane Mark: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
damage, cold iron +1: 1d8 + 6 ⇒ (5) + 6 = 11

miss % 1 high is good: 1d100 ⇒ 62
miss % 2, high is good: 1d100 ⇒ 72

As his blade lands on the return strike, a glowing image of a wasp appears on the demon's skin, surrounded by four elvish letters.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15

My getting rid of the grease was my round 2, correct? I'll add backing out of the stink since my fort saves usually aren't very good....


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Fort Dc 13: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19

Tristan sneezes.
This seems a bit unhealthy.

The Inquisitor steps forward 5' to provide Flank. He then taps Orange on the shoulder.
Excuse me, but you are about to return to the Abyss!

Intimidate (Cha): 1d20 + 12 ⇒ (9) + 12 = 21


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Fort: 1d20 + 9 ⇒ (20) + 9 = 29

Greta hardly notices the stink that’s turning other people’s stomachs as she makes her way forward through the fog (moving up to the doorway). Unable to see anything beyond Benedic, she blindly swings her hammer into the space in front of him.

longhammer (rage/bless): 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
miss chance: 1d100 ⇒ 68
for (good): 2d6 + 10 + 1 ⇒ (4, 6) + 10 + 1 = 21
plus (holy): 1d6 ⇒ 3


Wrath of the Righteous | Iron Gods

Irabeth Fort: 1d20 + 7 ⇒ (16) + 7 = 23
Irabeth longsword vs Orange: 1d20 + 9 + 4 + 1 ⇒ (2) + 9 + 4 + 1 = 16
Slashing: 1d8 + 4 + 4 + 1 + 1d6 ⇒ (6) + 4 + 4 + 1 + (1) = 16

Irabeth manages to power through the stinking fumes, not letting them distract her from her mission. She brings her longsword down onto the prone dretch's head, cleaving it in two.

Benedic and Greta: I moved your tokens in line with your posted actions.

GM Screen:

Blue AoO vs Benedic: 1d20 + 4 ⇒ (15) + 4 = 19
B+S: 1d4 + 1 ⇒ (3) + 1 = 4
Concealment: 1d100 ⇒ 82

As Benedic retreats, the closest demon tries to rake his back with its claws, but finds no purchase. It barely has time to express its frustration before a feint from Caliban throws the creature off balance and positions it perfectly for Greta's hammer, which flies out of the swirling fog and crushes its ribcage like an overripe tomato.

GM Screen #2:
Green Bite vs Tristan: 1d20 + 4 ⇒ (1) + 4 = 5
B+S: 1d4 + 1 ⇒ (1) + 1 = 2
Concealment: 1d100 ⇒ 1

Green Claw vs Tristan: 1d20 + 4 ⇒ (2) + 4 = 6
B+S: 1d4 + 1 ⇒ (4) + 1 = 5
Concealment: 1d100 ⇒ 25

Green Claw vs Tristan: 1d20 + 4 ⇒ (12) + 4 = 16
B+S: 1d4 + 1 ⇒ (2) + 1 = 3
Concealment: 1d100 ⇒ 52

The sole remaining dretch, oblivious to the fates of its comrades, falls upon the only creature it can still see: Tristan. He need not concern himself, however, as the demon's clumsy strikes scarcely do more than muss his hair.

Round 4:

Dretch Caliban
Benedic [ooc]-5 HP

Tristan
Greta
Irabeth
Massielo
Selann
Junior

Everybody's up! Anyone that made their save, please make another one. If you failed, you don't need to make another one.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Just need a confirmation. Massielo ran out of the fog. Do I need to reroll?


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Fort Dc 13: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13

Is this the Intimidated one?
Tristan coughs, The Inquisitor smiles at the last remaining dretch.
Melee +1 heavy Mace : 1d20 + 6 ⇒ (7) + 6 = 131d8 + 2 ⇒ (8) + 2 = 10

He then retreats out of the poisonous fog.
AoO


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Fort: 1d20 + 9 ⇒ (11) + 9 = 20

Greta smirks as the unseen demon in the cloud collapses under her hammer with a satisfying crunch. She ducks past Caliban in search of any survivors and when she finds herself next to one hauls off and slugs it with her gauntlet.

spiked gauntlet (rage/bless): 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
for (cold-iron/good): 1d4 + 6 + 1 ⇒ (3) + 6 + 1 = 10
plus (holy): 1d6 ⇒ 2


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Fortitude save: 1d20 + 7 ⇒ (1) + 7 = 8

Caliban starts forward, and then the terrible smell overwhelms his delicate elven senses and he begins retching again.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Still choking, Benedic continues to move out of the stinking cloud.


Wrath of the Righteous | Iron Gods

Massielo, you do not if you made it out.

Two wet thuds are all that anyone outside the cloud can hear, followed shortly thereafter by another impact on the floor. As the noxious fumes clear, Greta and Tristan stand over the sole remaining dretch, its face a battered ruin.

Combat over! Phew.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Not even looking at the lump of demon, Tristan turns his gaze and steps toward the stairs.
Stealth (Dex): 1d20 + 9 ⇒ (3) + 9 = 12
Perception: 1d20 + 12 ⇒ (1) + 12 = 13

Just taking a quick looksee...

EDIT: Clearly, that will go as well as possible!

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo says "Wow, good job! I thought this cloud would be our end!" Once everyone is recomposed, Massielo is about to suggest they move on. However, Tristan takes the initiative and moves forward.


M NG Male Half-Ork | Skald 1 | HP 12/12 | AC 19, FF 12, Touch 13, CMD 16, 17 vs grapple | Fort +3 Ref +1 Will +1, +2 vs fear | Init +2 | Per -1, SM -1 | Speed 20ft | Conditions:
Usable/day:
1st 2/2 Raging Song 6/6

Junior searches the room for loose change.

Perception: 1d20 ⇒ 18


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic catches his breath for a few moments, embarrassed at his brief incapacitation. He hefts his shield and prepares to continue forward as soon as the party is ready.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Selann waits for the stink to clear, unless the team is moving forward?


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta uses the piece of cloth she tore from one of the tiefling's tunics to wipe demon guts from her gauntlet and hammer while she looks down at the nearby corpse with a smirk. "See anything?" she quietly asks Tristan.


Wrath of the Righteous | Iron Gods

GM Screen:
Stealth: 1d20 + 8 ⇒ (12) + 8 = 20
Stealth: 1d20 + 8 ⇒ (4) + 8 = 12
Stealth: 1d20 + 8 ⇒ (13) + 8 = 21
Stealth: 1d20 + 8 ⇒ (14) + 8 = 22
Stealth: 1d20 + 8 ⇒ (12) + 8 = 20
Stealth: 1d20 + 8 ⇒ (9) + 8 = 17

Tristan's normally precise senses are still dulled somewhat by the lingering effects of the fog, but he still distinctly hears the sound of a pair of feet rushing about at the top of the stairs for a moment before falling still.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan gives the signal for feet on stairs. He then shrugs and follows....

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo follows Tristan closely, and he has to bring Sinesia by the arm through the fog. He holds his breath going through so it's easier. He does not wish to let his friend go by himself.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta nods at the pantomime, readies her hammer, and joins the procession on the way to spring the next round of demons’ trap.


Wrath of the Righteous | Iron Gods

Apologies if my description wasn't clear: the fog only lasted 2 rounds before evaporating.

Waiting for you atop the stairs are a half dozen tieflings armed with curved daggers. While they had clearly been hoping to catch you by surprise, Tristan's warning ensures you're on guard as you climb the steps.

Initiative:

Benedic: 1d20 + 3 ⇒ (16) + 3 = 19
Caliban: 1d20 + 3 ⇒ (12) + 3 = 15
Junior: 1d20 + 1 ⇒ (1) + 1 = 2
Junior reroll: 1d20 + 1 ⇒ (17) + 1 = 18
Greta: 1d20 + 1 ⇒ (19) + 1 = 20
Massielo: 1d20 + 0 ⇒ (13) + 0 = 13
Selann: 1d20 + 13 ⇒ (4) + 13 = 17
Tristan: 1d20 + 5 ⇒ (17) + 5 = 22
Irabeth: 1d20 - 1 ⇒ (3) - 1 = 2
Tieflings: 1d20 + 3 ⇒ (14) + 3 = 17

Round 1:

Tristan
Greta
Benedic
Junior
Selann

Tieflings
Caliban
Massielo
Irabeth

Tristan, Greta, Benedic, Junior, and Selann are all up before the enemies! Please arrange yourselves on the stairs in your preferred marching order before taking your actions.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic, having recovered from the choking smoke, moves up the stairs and tries to draw the tiefling's fire so the others in their party can ascend. He swings the legendary sword at the furthest tiefling (purple).

Attack (Radiance), bless, bull's strength: 1d20 + 6 + 1 + 2 ⇒ (11) + 6 + 1 + 2 = 20
Damage (cold iron, magic, slashing), bull's strength: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Not having room to maneuver Selann lets the heavy hitters go ahead of him.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan waves at the group of curved dagger wielding cultists.
You boys waiting for someone?

He then winks at them, blows each a kiss, and attempts to Overrun Purple!
Cmb vs Cmd: 1d20 + 5 ⇒ (5) + 5 = 10

Unfortunately, the Inquisitor had forgotten to prepare for all this Overrunning shit; and; his being not built for it has actually gotten what we all have been waiting for: stopped in his smartass tracks!
This should be fun!

15 vs flat-footed Cmd?


M NG Male Half-Ork | Skald 1 | HP 12/12 | AC 19, FF 12, Touch 13, CMD 16, 17 vs grapple | Fort +3 Ref +1 Will +1, +2 vs fear | Init +2 | Per -1, SM -1 | Speed 20ft | Conditions:
Usable/day:
1st 2/2 Raging Song 6/6

Junior sees Tristan wobble as he flies up the stairs, he breaks out his poms and cheers him on. "Gooooooah team!"

Gallant Inspiration: 2d4 ⇒ (3, 2) = 5 Have a +5 competence to your maneuver.

I believe I can take an immediate action since I'm not flat-footed from being an uncanny dodger.

Warhammer vs blue: 1d20 + 7 ⇒ (14) + 7 = 21
Bludgeoning: 1d8 + 3 ⇒ (5) + 3 = 8

Junior follows Tristan and Benny up the stairs and swings his warhammer.

If Tristan still doesn't succeed his over run attempt I will attack green instead.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

I can’t move my icon from my phone, but…

Greta hurries up the stairs too. Once again frustrated by the close quarters, she stops behind Junior and tries to attack the tiefling beyond him (green) with her hammer.

longhammer (cover/bless): 1d20 + 9 - 4 + 1 ⇒ (20) + 9 - 4 + 1 = 26
for: 2d6 + 7 ⇒ (6, 5) + 7 = 18

confirm?: 1d20 + 9 - 4 + 1 ⇒ (18) + 9 - 4 + 1 = 24
for another: 4d6 + 14 ⇒ (1, 6, 2, 6) + 14 = 29
lol


Wrath of the Righteous | Iron Gods

sweet christmas

Benedic and Tristan are first up the stairs and into the melee, followed by Greta and Junior. Benedic's strike, while not deadly, wounds the tiefling enough that he can't stop Tristan from bouldering past him. Junior follows close in with encouraging words and a mighty swing of his warhammer that sends another of the tieflings reeling.

Putting them all to shame, though, is Greta's fearsome longhammer, which pierces through the melee and simply obliterates one of their would-be ambushers. The force is so powerful, in fact, that the tiefling's corpse is partially embedded into the wall, seemingly standing there even after she pulls the weapon free. for the record, you did more than 4 times his maximum hp

GM Screen:

Black Acrobatics, DC 19: 1d20 + 6 ⇒ (20) + 6 = 26
Black vs Tristan, flanking: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Purple vs Tristan, flanking: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16

Red vs Benedic: 1d20 + 3 ⇒ (6) + 3 = 9

Blue vs Junior: 1d20 + 3 ⇒ (4) + 3 = 7

Yellow vs Junior: 1d20 + 3 ⇒ (12) + 3 = 15

The tieflings, initially shocked by the violence of the party's ascent, find their courage and leap into action with a chorus of battle cries. Their enthusiasm, however, is not matched by their skill, and the heroes dodge or parry every blade swung or thrust at them.

Round 1:

Tristan
Greta
Benedic
Junior
Selann

Tieflings Purple -6, Blue -8
Caliban
Massielo
Irabeth

The whole party is up!


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic swings at the tiefling he flanks with Tristan and tries to finish him before his partner can harm the inquisitor.

Attack purple (Radiance), bless, bull's strength, flanking: 1d20 + 6 + 1 + 2 + 2 ⇒ (16) + 6 + 1 + 2 + 2 = 27
Damage (cold iron, magic, slashing), bull's strength: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Grand Lodge

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M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Guys, if you don't take damage, I can't heal you! :P

Massielo walks down and overlooks the situation and tries hitting the nearby (purple) enemy from above.

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

At the bottom of the stairs Selann can't really even see the battle. He does hear it though and is concerned by the sounds of so many combatants. Had the evil forces from the whole garrison set up an ambush?


M NG Male Half-Ork | Skald 1 | HP 12/12 | AC 19, FF 12, Touch 13, CMD 16, 17 vs grapple | Fort +3 Ref +1 Will +1, +2 vs fear | Init +2 | Per -1, SM -1 | Speed 20ft | Conditions:
Usable/day:
1st 2/2 Raging Song 6/6

Warhammer vs blue: 1d20 + 7 ⇒ (8) + 7 = 15
Bludgeoning: 1d8 + 3 ⇒ (6) + 3 = 9

The teifling's untimely demise around him, especially the one now lodged in the wall makes Junior shriek with terror and also delight as he indulges his darker side for a moment. His throat feels dry but he keeps his cool and swings.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan swings at Purple!
Melee +1 heavy Mace, bless, flank : 1d20 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 101d8 + 2 ⇒ (6) + 2 = 8

And watches his magical mace go flying across the room, bouncing off the railing of the staircase, spinning through the air to clang off the wall above Junior's head to land at the 1/2 orc's feet.
You wanted to use that?

Just flavor...lol.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban raises his sword in hand, and rushes to the closest teifling chopping down with his sword. Coming up Tristan!

attack: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 + 8 ⇒ (2) + 8 = 10


Wrath of the Righteous | Iron Gods

I've been playing the WotR crpg this weekend and now I am even more excited for the stuff y'all have coming your way.

Caliban, since Benedic killed purple (and a 10 misses in any case), I moved you to flank Red with Tristan. Unfortunately, a 12 also misses. Massielo, feel free to move your token to a different square.

Benedic and Junior finish off their wounded opponents with swift and efficient blows, while the tiefling caught between Tristan and Caliban fights to survive just a few more seconds.

Irabeth finishes her ascent of the stairs, and moves to stand with Junior against his other foe, as cries of alarm begin to sound from the room to the east.

Round 2:

Caliban
Massielo
Irabeth
Tristan
Greta
Benedic
Junior
Selann
Tieflings

Greta and Selann (since you didn't specify any actions) are up!


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Sorry, busy weekend. Also, I’m on my phone and can’t move my icon (so double sorry).

Greta moves up the stairs between Benedic and Irabeth, then steps past the priest to bring the unengaged tiefling (gray, or black?) into reach. Then she brings her bloodied hammer whistling through the air towards it…

hammer (bless): 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
for: 2d6 + 7 + 1 ⇒ (5, 4) + 7 + 1 = 17

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Started playing the crpg too. It's already a lot different from our game and I'm only level 3.

Massielo, now downstairs, looks to the east thinking here comes trouble.


Wrath of the Righteous | Iron Gods

Greta, with the way everyone's positioned, I don't think you'd be able to find a square where Black would be within your longhammer's reach. Hope you don't mind if I redirect your attack to Yellow.

Greta's second hammerswing slams into the wall again, nearly knocking another of the tieflings' heads off with the sheer force of it.

GM Screen:
Black vs Tristan, flank: 1d20 + 5 ⇒ (13) + 5 = 18
Red vs Tristan, flank: 1d20 + 5 ⇒ (12) + 5 = 17

The two remaining tieflings work together to effect a fighting retreat, though the swings of their shortswords cut nothing but air. From the eastern doorway, the shouts of alarm are replaced by the sounds of several people casting spells.

Round 3:

Caliban
Massielo
Irabeth
Tristan
Greta
Benedic
Junior
[b]Selann

Tieflings

Everybody's up!

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