| GM Losonti |
Sorry Benedic, I spaced on your ranger. Would you mind rolling readied attacks for them?
Massielo Cirus
|
Massielo, being too slow to react at the start of the battle, sees how the group is very effective at it. He excitedly says "Yea!" and, seeing no path into the room to fight, decides to stay where he is. Sinesia, on the other hand, walks into the room and shoots (the red tiefling).
Shoot into melee (PBS): 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Damage (PBS): 1d8 + 1 ⇒ (8) + 1 = 9
| Benedic |
Oh sure, I should have rolled those before!
Damage (piercing): 1d8 ⇒ 5 (+2 vs humans)
Damage (piercing): 1d8 ⇒ 4 (+2 vs humans)
| Tristan de Lion |
Strider was actually Readying in the Foyer for any new enemies approaching.
Gray Garrison Round 2
Tristan watches the work of his companions with an affirmative nod. The Inquisitor then positions himself in a Flank with Benedic.
AoA
Melee +1 heavy Mace, bless, flank, inspired : 1d20 + 6 + 1 + 2 + 1 ⇒ (12) + 6 + 1 + 2 + 1 = 221d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Strider continues to be Ready in the Foyer.
Readied Ranged longbow, bless: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 101d8 + 1 ⇒ (5) + 1 = 6 +2 vs humans
| Lotney |
Lotney follows his boss's target....
Longbow vs cyan: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Longbow vs cyan, confirm: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
Piercing: 2d6 ⇒ (6, 3) = 9
...and shoots him in the heart.
| Caliban Tre'Athkar |
Caliban, sensing that the conflict is basically over, holds his position in case one of the combatants tries to run for it.
Readied attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d8 + 4 ⇒ (1) + 4 = 5
Meanwhile Arsenault taps himself with his wand of Gravity Bow, having forgotten to do so earlier...
| Selann Juris |
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Selann moves up, considering sending another splash of acid into the fray. But then decides not to risk hitting an ally.
He exits this room, moving across to check and see if the noise has summoned any reinforcements.
Stealth: 1d20 + 13 ⇒ (20) + 13 = 33
Perception: 1d20 + 11 ⇒ (20) + 11 = 31
LOL! What a time to roll a pair of 20s!
| GM Losonti |
Better than not having them when you really need them!
The two remaining tieflings fall seconds later, and no reinforcements come running in from the east.
Irabeth steps up to examine the table's contents before quickly turning away in disgust.
| Benedic |
Benedic pushes forward, anxious to press deeper into the garrison before whatever nefarious schemes their enemies have come to fruition.
He's slow enough that others can loot as he goes, I imagine, or we can clean up afterward.
| Greta Gyllenhår |
Greta readies her hammer and finds there are no enemies to bring it down on any longer. She nods congratulations to her brothers and sisters in arms then takes advantage of her quickness to check the dead tieflings for anything important while her slower companions prepare to move on.
perception: 1d20 + 7 ⇒ (9) + 7 = 16
Lol- I checked the thread yesterday in the evening and there was nothing, now just over 24 hours later I've missed all the fun.
Massielo Cirus
|
Massielo goes see what it is that Irabeth found so repulsive. In the meantime, Sinesia points her bow to the east, making sure nothing comes through.
| Tristan de Lion |
Tristan replaces his mace, as the remaining cultist decide to take naps. He also takes a look at what caused Irabeth to recoil in disgust.
Perhaps, we send the Mongrelmen Rangers to cover the rear of this building? I think that once the more intelligent ones hear us; they may slip out a back entrance.
Did we do a parameter check? Is there a noticeable back door? Having 6 mongrelmen rangers hiding around back to cover escapes sounds like a good idea?
| GM Losonti |
| 1 person marked this as a favorite. |
Atop the table is a grisly collection of arms, legs, and other hunks of meat. Based on the way they're arranged on the table, it seems like the tieflings were using them to wager in place of coins.
As a certified genius, I forgot that I don't have the PDF on my google drive, so I'll have to make an actual post later tonight. I did, fortunately, remember how gross the card table is. You're welcome!
| GM Losonti |
Tristan: No back doors.
Each of the six tieflings is wearing a set of studded leather armor, a short sword, a light crossbow with 20 bolts, and 3 gp.
Selann's investigation reveals no enemies in the next room, only a desecrated shrine to Iomedae. A bracket shows where a longsword once hung over a stylized gold sunburst affixed to the south wall. Lines of strange runes are carved into the walls on both sides of the sunburst. Dried blood and excrement have been smeared across the sunburst and a short bench for kneeling that sits on the floor.
| Benedic |
Benedic follows Selann into the shrine, where he frowns at the profanity polluting it. "This might be where Radiance once hung," he murmurs, indicating the brackets on the wall with the blessed sword he carries. "But until this place is cleansed, I do not feel it is right to return it yet. We should take a little time to clean away the filth, at least." He kneels and recites a florid prayer to Iomedae in the same style as the writing before he takes a piece of cloth and tries to wipe up the blood and excrement.
Massielo Cirus
|
Massielo quickly agrees with Benedic saying "Some magic may accelerate this." He summons some water to wash the walls and the bench. He recites the prayers in Celestial after cleaning as best as he can.
Feeling a little ominous, Massielo says "This is just the beginning."
| Tristan de Lion |
Gray Garrison
Tristan walks up to the Lines of strange runes that are carved into the walls on both sides of the sunburst.
Reading the strange prayers, the Inquisitor casts Detect Magic and then Guidance.
Knowledge (arcana) (Int): 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Only these two doors in the Sunburst chamber, correct?
The Inquisitor orders Strider to continue to sentry these first three chambers, while the group continues to explore.
| Greta Gyllenhår |
Greta shakes her head disapprovingly at what's been done to the shrine but when Iomedae's faithful start trying to clean it she points out, "hey, I understand wanting to fix all this right away--if it was a shrine to Ragathiel I'd want to too--but we have no idea what's still living in here... and we do know that our brothers and sisters in arms are dying in a battle started to buy us time here... maybe we should finish what we came here for first and then you can clean and consecrate this place?"
| Selann Juris |
Selann joins in with the cleansing. He casts Prestidigitation to magically clean the area. "Just a couple of minutes.... Once we clear this place the whole building should be cleansed. But at least we can clean this up now!"
Once the area of the shrine is relatively clean he turns to Greta. "My worship, such as it is, would be to Nethys. But an actual shrine like that shouldn't be covered with the filth of demon worshipers. So let's find and destroy them now!"
He moves over to the doors, searching for traps and checking to see if either are locked. He motions for silence and listens.
Perception checking for traps: 1d20 + 11 ⇒ (16) + 11 = 27
Perception listening: 1d20 + 11 ⇒ (8) + 11 = 19
I'm thinking the door straight across? Once everybody is ready.
| Caliban Tre'Athkar |
Caliban will watch the faithful cleanse the shrine briefly, before standing guard on one of the doors in the room, making sure the priests are not interrupted in their devotions. Wishing he had better equipped magic to aid, he busies himself with the protection of the faithful.
| Greta Gyllenhår |
”There are devout people dying on the battlefield right now,” Greta answers unhappily, ”I can’t imagine your goddess cares more about this mess than that.” While the others waste precious time on tidying up she moves to the nearest door and opens it.
Massielo Cirus
|
Massielo gives Greta a murderous look, but as she talks of the soldiers fighting to give them time to complete this mission, his heart changes. He agrees and says "I... suppose you're right." He stops what he is doing and prepares to move forward again.
| GM Losonti |
As each of you searches, prays, cleans, or argues, you suddenly become aware of the feeling of a great weight pressing down upon you. Not enough to be uncomfortable, but you cannot help but feel its presence. After several seconds it lessens, but does not vanish entirely.
For no particular reason, please arrange your tokens on the map before I open the door for you.
| Tristan de Lion |
Gray Garrison
Tristan cast Guidance. The Inquisitor will help Selann check each door.
Perception: 1d20 + 12 ⇒ (11) + 12 = 23
Token is good.
| Benedic |
From his kneeling position, Benedic reads aloud something that it appears only he can see.
When he experiences the strange discomfort, he narrows his eyes and places himself in front of those party members that will let him shield them with his armor.
| Greta Gyllenhår |
I'd switch places with Caliban to open the door if he'd let me- otherwise I'm fine to open the door from where I'm standing. I did move Girk though, I wouldn't want the chamber so crowded.
Massielo Cirus
|
Massielo's ready.
| Selann Juris |
Ready.
| Caliban Tre'Athkar |
Good by me Greta, Swapped tokens. Also moved Arsenault back into the previous chamber to help with a rearguard.
| GM Losonti |
This room was once some sort of museum, but its contents have been smashed and scattered across the room—even the shelves have been shattered and torn apart in places. The decapitated bodies of two knights, their armor and bodies broken and mangled, lie in the ruins.
Standing over the corpses are a pair of abrikandilu demons, playing at some form of horrific puppetry with the severed heads while a third watches, clapping. They are in the midst of a mockery of a common Iomedaean prayer when you enter, and they immediately shriek in delight and drop their "puppets" to the ground before rushing to attack.
Benedic: 1d20 + 3 ⇒ (14) + 3 = 17
Caliban: 1d20 + 3 ⇒ (15) + 3 = 18
Junior reroll: 1d20 + 1 ⇒ (16) + 1 = 17
Greta: 1d20 + 1 ⇒ (3) + 1 = 4
Massielo: 1d20 + 0 ⇒ (14) + 0 = 14
Selann: 1d20 + 13 ⇒ (14) + 13 = 27
Tristan: 1d20 + 5 ⇒ (5) + 5 = 10
Abrikandilus: 1d20 + 0 ⇒ (1) + 0 = 1
Irabeth: 1d20 - 1 ⇒ (10) - 1 = 9
Not nearly fast enough to get the drop on the heroes facing them, though! Everyone beat them in initiative, so you're all up first!
| Fred Junior |
Junior begins to bang on his drums in a steady beat. The celestial magic he infuses into the song evokes a sick base line.
"We're gonna fight 'em all
A seven nation army couldn't hold us back
They're gonna rip it off
Taking their time right behind our backs."
If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). Inspired rage does not allow an ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.
| Lotney |
Lotney eyes his bow, shrugs, drops it, and then rushes into the fray humming along to the music. He draws his club overhand at the rat-like demon.
Club, rage song: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
That's a good club in two hands: 1d6 + 6 ⇒ (6) + 6 = 12
Celestial damage: 1d6 ⇒ 6
| Tristan de Lion |
Grey Garrison
Round 1
Tristan (grateful to have everybody close) decides to give everyone around him a hug.
Him plus 3 more for 1 minute. You guys decide.
Protection from Evil, communal
Knowledge (planes) (Int): 1d20 + 11 ⇒ (2) + 11 = 13
He then enters the room, smiling and greeting those he passes by.
Howdy. Madam. Good sir. Excuse me.
AoOs from Everybody, except Black? AC 22
| GM Losonti |
Tristan: you've encountered these demons before, so you can just refer back to that post for details and such. Unfortunately, that roll won't tell you anything additional about them. Also, Black is Lotney, I believe. Don't forget your own ranger!
Green Bite AoO vs Tristan: 1d20 + 7 ⇒ (20) + 7 = 27
Blue Bite AoO vs Tristan: 1d20 + 7 ⇒ (4) + 7 = 11
Confirm?: 1d20 + 7 ⇒ (6) + 7 = 13
B+P+S: 1d6 + 2 ⇒ (6) + 2 = 8
Crit total: 1d6 + 2 + 8 ⇒ (1) + 2 + 8 = 11
Confirm?: 1d20 + 7 ⇒ (12) + 7 = 19
B+P+S: 1d6 + 2 ⇒ (1) + 2 = 3
Crit total: 1d6 + 2 + 3 ⇒ (4) + 2 + 3 = 9
B+P+S: 1d6 + 2 ⇒ (2) + 2 = 4
Each of the demons lunges at Tristan as he passes by. Two of them make contact, leaving jagged but not fatal wounds. Two natural 20s that fail to confirm, for a total of 11 damage. Tristan, I also need you to make 2 DC 13 Fortitude saves or take a stacking -1 to all Charisma based checks.
I wrote all this up and then remembered they don't have combat reflexes, so they don't get AoOs yet lol
Lotney's club crunches painfully into the demon's shoulder, overpowering its defenses and leaving it reeling.
Massielo Cirus
|
Is Bless still up?
Massielo steps into the room and swings at the (red) demon next to him.
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Cold Iron magic damage: 1d8 + 3 ⇒ (4) + 3 = 7
Sinesia fires an arrow at the same target.
Attack (PBS): 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Damage (PBS): 1d8 + 1 ⇒ (2) + 1 = 3
| Benedic |
Knowledge (planes): 1d20 + 14 ⇒ (10) + 14 = 24
Benedic rushes into the room and channels positive energy to harm these evil outsiders. "Submit to Iomedae's superior authority, you vile fiends!" he shouts, raising his holy symbol high.
Channel positive energy: 2d6 ⇒ (5, 4) = 9 (Evil outsiders take 2 + half this damage and must make a Will save of DC 14 or become dazed for 1 round.)
He does not accept the inspired rage this round.
Fenadich remains in the outer room, guarding the team's back, with a readied attack if an enemy should appear.
Damage (piercing), PBS: 1d8 + 1 ⇒ (4) + 1 = 5
| Tristan de Lion |
Whomever does not have a Deflection or Resistance bonus has Protection from Evil; Tristan plus 3 more?
Tristan ends his walk about next to Lotney. The Inquisitor nods.
Wuz uppppppp!
| Caliban Tre'Athkar |
Caliban will accept the protection from evil! Thanks! Accept Rage this round.
Caliban follows the others into the ruined museum, breaking left at the last possible second and launching a two-handed chop at the reddish demonic figure as he comes to a stop behind Massielo. Foul creatures, to the Abyss with you!
Attack: 1d20 + 8 ⇒ (15) + 8 = 23+1 from bless if still active?
Damage, Cold Iron, Good: 1d8 + 5 + 1d6 ⇒ (6) + 5 + (5) = 16
Arsenault advances, firing an arrow into the same target that Caliban and Massielo attacked.
Arrow, PBS: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Gravity Bow: 2d6 + 1 ⇒ (4, 5) + 1 = 10
| GM Losonti |
Yeah, I'll say bless is still up, though it'll run out after this fight, since you did spend a little while cleaning up the shrine.
| Selann Juris |
Selann moves by the door quickly, throwing one of his cold iron daggers at the demon.
To hit: 1d20 + 2 + 1 + 3 + 2 + 1 ⇒ (5) + 2 + 1 + 3 + 2 + 1 = 14
damage: 1d3 + 1d6 + 1 ⇒ (2) + (1) + 1 = 4
I'm guessing that misses....
| Greta Gyllenhår |
I can’t access the map on my phone right now (and won’t be at the computer for a little bit), can someone please move my token for me?
Greta begins to sway in time with Junior’s beat as she moves towards the nearest demon. Raising her hammer, she hisses, ”for Kenebres’” and brings the heavy, glowing head whistling through the air at it.
longhammer (rage, bless): 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
for (good): 2d6 + 10 + 1 ⇒ (3, 5) + 10 + 1 = 19
plus (holy): 1d6 ⇒ 1
Nooooo!!!
| GM Losonti |
Red Will Save: 1d20 + 3 ⇒ (18) + 3 = 21
Blue Will Save: 1d20 + 3 ⇒ (6) + 3 = 9
Green Will Save: 1d20 + 3 ⇒ (1) + 3 = 4
Benedic's wave of channeled energy washes over the demons, leaving two of them slack-jawed and staring off into space. The only one to resist its dazing effect is swiftly cut down by simultaneous strikes from Massielo and Caliban. Sinesia and Arsenault both find gaps in the melee and slips arrows through them, though Sinesia's only bounces off the skin of her target. I redirected Arsenault to one that wasn't yet dead.
One of the dazed demons sways suddenly in an invisible breeze, and both a swing of Greta's hammer and one of Selann's flung knives are well off target. Finally, Irabeth storms into the room and takes up position on Benedic's flank.
Everyone is up!
Massielo
Selann
Benedic
Tristan
Junior
Caliban
Greta
Irabeth
Wrecker demons Blue -11 HP, Green -6 HP