GM Losonti's Wrath of the Righteous (Inactive)

Game Master Losonti

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Wrath of the Righteous | Iron Gods

Sorry Benedic, I spaced on your ranger. Would you mind rolling readied attacks for them?

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo, being too slow to react at the start of the battle, sees how the group is very effective at it. He excitedly says "Yea!" and, seeing no path into the room to fight, decides to stay where he is. Sinesia, on the other hand, walks into the room and shoots (the red tiefling).

Shoot into melee (PBS): 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Damage (PBS): 1d8 + 1 ⇒ (8) + 1 = 9


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Oh sure, I should have rolled those before!

Fennadich's readied attack round 1:
Attack (longbow), bless: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 (+2 vs humans)
Damage (piercing): 1d8 ⇒ 5 (+2 vs humans)

Fennadich's readied attack round 2:
Attack (longbow), bless: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 (+2 vs humans)
Damage (piercing): 1d8 ⇒ 4 (+2 vs humans)


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Strider was actually Readying in the Foyer for any new enemies approaching.

Gray Garrison Round 2

Tristan watches the work of his companions with an affirmative nod. The Inquisitor then positions himself in a Flank with Benedic.
AoA

Melee +1 heavy Mace, bless, flank, inspired : 1d20 + 6 + 1 + 2 + 1 ⇒ (12) + 6 + 1 + 2 + 1 = 221d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Strider continues to be Ready in the Foyer.
Readied Ranged longbow, bless: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 101d8 + 1 ⇒ (5) + 1 = 6 +2 vs humans


After Tristan runs past the one tiefling Junior follows and slids past him. "Uh.. S'cuse me."

He swings the ranseur across the card table.

More human Ransuer of the Gargoyle vs cyan: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Piercing: 2d4 + 5 + 2 ⇒ (1, 3) + 5 + 2 = 11


M LG Male Mongrelman | Ranger 1 | HP 29/29 | AC 17, FF 14, Touch 10, CMD 19 | Fort +6, Ref +8, Will +6 | Init +3 | Per +9, SM +3 | Speed 30ft Conditions: gravity bow

Lotney follows his boss's target....

Longbow vs cyan: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Longbow vs cyan, confirm: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
Piercing: 2d6 ⇒ (6, 3) = 9

...and shoots him in the heart.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban, sensing that the conflict is basically over, holds his position in case one of the combatants tries to run for it.

Readied attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d8 + 4 ⇒ (1) + 4 = 5

Meanwhile Arsenault taps himself with his wand of Gravity Bow, having forgotten to do so earlier...


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Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Selann moves up, considering sending another splash of acid into the fray. But then decides not to risk hitting an ally.

He exits this room, moving across to check and see if the noise has summoned any reinforcements.

Stealth: 1d20 + 13 ⇒ (20) + 13 = 33
Perception: 1d20 + 11 ⇒ (20) + 11 = 31

LOL! What a time to roll a pair of 20s!


Wrath of the Righteous | Iron Gods

Better than not having them when you really need them!

The two remaining tieflings fall seconds later, and no reinforcements come running in from the east.

Irabeth steps up to examine the table's contents before quickly turning away in disgust.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic pushes forward, anxious to press deeper into the garrison before whatever nefarious schemes their enemies have come to fruition.

He's slow enough that others can loot as he goes, I imagine, or we can clean up afterward.


Junior takes a cursory search of the tieflings and the table. Maybe they have healing potions.

Perception: 1d20 ⇒ 9


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta readies her hammer and finds there are no enemies to bring it down on any longer. She nods congratulations to her brothers and sisters in arms then takes advantage of her quickness to check the dead tieflings for anything important while her slower companions prepare to move on.

perception: 1d20 + 7 ⇒ (9) + 7 = 16

Lol- I checked the thread yesterday in the evening and there was nothing, now just over 24 hours later I've missed all the fun.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo goes see what it is that Irabeth found so repulsive. In the meantime, Sinesia points her bow to the east, making sure nothing comes through.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan replaces his mace, as the remaining cultist decide to take naps. He also takes a look at what caused Irabeth to recoil in disgust.
Perhaps, we send the Mongrelmen Rangers to cover the rear of this building? I think that once the more intelligent ones hear us; they may slip out a back entrance.

Did we do a parameter check? Is there a noticeable back door? Having 6 mongrelmen rangers hiding around back to cover escapes sounds like a good idea?


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Wrath of the Righteous | Iron Gods

Atop the table is a grisly collection of arms, legs, and other hunks of meat. Based on the way they're arranged on the table, it seems like the tieflings were using them to wager in place of coins.

As a certified genius, I forgot that I don't have the PDF on my google drive, so I'll have to make an actual post later tonight. I did, fortunately, remember how gross the card table is. You're welcome!


Wrath of the Righteous | Iron Gods

Tristan: No back doors.

Each of the six tieflings is wearing a set of studded leather armor, a short sword, a light crossbow with 20 bolts, and 3 gp.

Selann's investigation reveals no enemies in the next room, only a desecrated shrine to Iomedae. A bracket shows where a longsword once hung over a stylized gold sunburst affixed to the south wall. Lines of strange runes are carved into the walls on both sides of the sunburst. Dried blood and excrement have been smeared across the sunburst and a short bench for kneeling that sits on the floor.

Celestial:
The runes are all prayers to Iomedae, though they're unusually florid and complex.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic follows Selann into the shrine, where he frowns at the profanity polluting it. "This might be where Radiance once hung," he murmurs, indicating the brackets on the wall with the blessed sword he carries. "But until this place is cleansed, I do not feel it is right to return it yet. We should take a little time to clean away the filth, at least." He kneels and recites a florid prayer to Iomedae in the same style as the writing before he takes a piece of cloth and tries to wipe up the blood and excrement.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo quickly agrees with Benedic saying "Some magic may accelerate this." He summons some water to wash the walls and the bench. He recites the prayers in Celestial after cleaning as best as he can.

Feeling a little ominous, Massielo says "This is just the beginning."


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Gray Garrison

Tristan walks up to the Lines of strange runes that are carved into the walls on both sides of the sunburst.
Reading the strange prayers, the Inquisitor casts Detect Magic and then Guidance.
Knowledge (arcana) (Int): 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17

Only these two doors in the Sunburst chamber, correct?

The Inquisitor orders Strider to continue to sentry these first three chambers, while the group continues to explore.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta shakes her head disapprovingly at what's been done to the shrine but when Iomedae's faithful start trying to clean it she points out, "hey, I understand wanting to fix all this right away--if it was a shrine to Ragathiel I'd want to too--but we have no idea what's still living in here... and we do know that our brothers and sisters in arms are dying in a battle started to buy us time here... maybe we should finish what we came here for first and then you can clean and consecrate this place?"


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Selann joins in with the cleansing. He casts Prestidigitation to magically clean the area. "Just a couple of minutes.... Once we clear this place the whole building should be cleansed. But at least we can clean this up now!"

Once the area of the shrine is relatively clean he turns to Greta. "My worship, such as it is, would be to Nethys. But an actual shrine like that shouldn't be covered with the filth of demon worshipers. So let's find and destroy them now!"

He moves over to the doors, searching for traps and checking to see if either are locked. He motions for silence and listens.

Perception checking for traps: 1d20 + 11 ⇒ (16) + 11 = 27
Perception listening: 1d20 + 11 ⇒ (8) + 11 = 19

I'm thinking the door straight across? Once everybody is ready.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban will watch the faithful cleanse the shrine briefly, before standing guard on one of the doors in the room, making sure the priests are not interrupted in their devotions. Wishing he had better equipped magic to aid, he busies himself with the protection of the faithful.


Junior seems to have found a feather duster. " Just a little tidying can't hurt."


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

”There are devout people dying on the battlefield right now,” Greta answers unhappily, ”I can’t imagine your goddess cares more about this mess than that.” While the others waste precious time on tidying up she moves to the nearest door and opens it.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo gives Greta a murderous look, but as she talks of the soldiers fighting to give them time to complete this mission, his heart changes. He agrees and says "I... suppose you're right." He stops what he is doing and prepares to move forward again.


Wrath of the Righteous | Iron Gods

GM Screen:
Benedic Perception: 1d20 + 2 ⇒ (16) + 2 = 18

Benedic:
Once your prayer is finished, you look up at the runes and feel a moment of vertigo. From this angle, the overly complex letters of the prayers engraved on the wall take the shape of a longsword on which is written, "Let us inherit thine arms, Iomedae."

As each of you searches, prays, cleans, or argues, you suddenly become aware of the feeling of a great weight pressing down upon you. Not enough to be uncomfortable, but you cannot help but feel its presence. After several seconds it lessens, but does not vanish entirely.

For no particular reason, please arrange your tokens on the map before I open the door for you.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Gray Garrison

Tristan cast Guidance. The Inquisitor will help Selann check each door.
Perception: 1d20 + 12 ⇒ (11) + 12 = 23

Token is good.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

From his kneeling position, Benedic reads aloud something that it appears only he can see.

Celestial:
"Let us inherit thine arms,"
he says in a bemused tone.

When he experiences the strange discomfort, he narrows his eyes and places himself in front of those party members that will let him shield them with his armor.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

I'd switch places with Caliban to open the door if he'd let me- otherwise I'm fine to open the door from where I'm standing. I did move Girk though, I wouldn't want the chamber so crowded.


Ready

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo's ready.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Ready.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Good by me Greta, Swapped tokens. Also moved Arsenault back into the previous chamber to help with a rearguard.


Wrath of the Righteous | Iron Gods

This room was once some sort of museum, but its contents have been smashed and scattered across the room—even the shelves have been shattered and torn apart in places. The decapitated bodies of two knights, their armor and bodies broken and mangled, lie in the ruins.

Standing over the corpses are a pair of abrikandilu demons, playing at some form of horrific puppetry with the severed heads while a third watches, clapping. They are in the midst of a mockery of a common Iomedaean prayer when you enter, and they immediately shriek in delight and drop their "puppets" to the ground before rushing to attack.

Initiative:

Benedic: 1d20 + 3 ⇒ (14) + 3 = 17
Caliban: 1d20 + 3 ⇒ (15) + 3 = 18
Junior: 1d20 + 1 ⇒ (11) + 1 = 12
Junior reroll: 1d20 + 1 ⇒ (16) + 1 = 17
Greta: 1d20 + 1 ⇒ (3) + 1 = 4
Massielo: 1d20 + 0 ⇒ (14) + 0 = 14
Selann: 1d20 + 13 ⇒ (14) + 13 = 27
Tristan: 1d20 + 5 ⇒ (5) + 5 = 10
Abrikandilus: 1d20 + 0 ⇒ (1) + 0 = 1
Irabeth: 1d20 - 1 ⇒ (10) - 1 = 9

Not nearly fast enough to get the drop on the heroes facing them, though! Everyone beat them in initiative, so you're all up first!


Junior begins to bang on his drums in a steady beat. The celestial magic he infuses into the song evokes a sick base line.

"We're gonna fight 'em all
A seven nation army couldn't hold us back
They're gonna rip it off
Taking their time right behind our backs."

Inspired rage, +2 Str, +2 Con, +2 Will, -1 AC:
At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike with the barbarian's rage ability, those affected are not fatigued after the song ends.)

If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). Inspired rage does not allow an ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Celestial Blood good weapons and +1d6 vs demons:
While the barbarian is raging, her melee attacks are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, the barbarian deals an additional 1d6 points of damage when she damages an evil outsider with a melee.


M LG Male Mongrelman | Ranger 1 | HP 29/29 | AC 17, FF 14, Touch 10, CMD 19 | Fort +6, Ref +8, Will +6 | Init +3 | Per +9, SM +3 | Speed 30ft Conditions: gravity bow

Lotney eyes his bow, shrugs, drops it, and then rushes into the fray humming along to the music. He draws his club overhand at the rat-like demon.

Club, rage song: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
That's a good club in two hands: 1d6 + 6 ⇒ (6) + 6 = 12
Celestial damage: 1d6 ⇒ 6


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Grey Garrison

Round 1

Tristan (grateful to have everybody close) decides to give everyone around him a hug.
Him plus 3 more for 1 minute. You guys decide.
Protection from Evil, communal

Knowledge (planes) (Int): 1d20 + 11 ⇒ (2) + 11 = 13

He then enters the room, smiling and greeting those he passes by.
Howdy. Madam. Good sir. Excuse me.

AoOs from Everybody, except Black? AC 22


Wrath of the Righteous | Iron Gods

Tristan: you've encountered these demons before, so you can just refer back to that post for details and such. Unfortunately, that roll won't tell you anything additional about them. Also, Black is Lotney, I believe. Don't forget your own ranger!

GM Screen:
Red Bite AoO vs Tristan: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm?: 1d20 + 7 ⇒ (6) + 7 = 13
B+P+S: 1d6 + 2 ⇒ (6) + 2 = 8
Crit total: 1d6 + 2 + 8 ⇒ (1) + 2 + 8 = 11

Green Bite AoO vs Tristan: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm?: 1d20 + 7 ⇒ (12) + 7 = 19
B+P+S: 1d6 + 2 ⇒ (1) + 2 = 3
Crit total: 1d6 + 2 + 3 ⇒ (4) + 2 + 3 = 9

Blue Bite AoO vs Tristan: 1d20 + 7 ⇒ (4) + 7 = 11
B+P+S: 1d6 + 2 ⇒ (2) + 2 = 4

Each of the demons lunges at Tristan as he passes by. Two of them make contact, leaving jagged but not fatal wounds. Two natural 20s that fail to confirm, for a total of 11 damage. Tristan, I also need you to make 2 DC 13 Fortitude saves or take a stacking -1 to all Charisma based checks.

I wrote all this up and then remembered they don't have combat reflexes, so they don't get AoOs yet lol

Lotney's club crunches painfully into the demon's shoulder, overpowering its defenses and leaving it reeling.


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M LG Male Mongrelman | Ranger 1 | HP 29/29 | AC 17, FF 14, Touch 10, CMD 19 | Fort +6, Ref +8, Will +6 | Init +3 | Per +9, SM +3 | Speed 30ft Conditions: gravity bow

Ironically Lotney was the only one you do provoke from, he chooses not to take it this time.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Is Bless still up?

Massielo steps into the room and swings at the (red) demon next to him.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Cold Iron magic damage: 1d8 + 3 ⇒ (4) + 3 = 7

Sinesia fires an arrow at the same target.

Attack (PBS): 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Damage (PBS): 1d8 + 1 ⇒ (2) + 1 = 3


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Knowledge (planes): 1d20 + 14 ⇒ (10) + 14 = 24

Benedic rushes into the room and channels positive energy to harm these evil outsiders. "Submit to Iomedae's superior authority, you vile fiends!" he shouts, raising his holy symbol high.

Channel positive energy: 2d6 ⇒ (5, 4) = 9 (Evil outsiders take 2 + half this damage and must make a Will save of DC 14 or become dazed for 1 round.)

He does not accept the inspired rage this round.

Fenadich remains in the outer room, guarding the team's back, with a readied attack if an enemy should appear.

Readied attack:
Attack (longbow), PBS: 1d20 + 9 ⇒ (13) + 9 = 22
Damage (piercing), PBS: 1d8 + 1 ⇒ (4) + 1 = 5


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Whomever does not have a Deflection or Resistance bonus has Protection from Evil; Tristan plus 3 more?

Tristan ends his walk about next to Lotney. The Inquisitor nods.
Wuz uppppppp!


Not it.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban will accept the protection from evil! Thanks! Accept Rage this round.

Caliban follows the others into the ruined museum, breaking left at the last possible second and launching a two-handed chop at the reddish demonic figure as he comes to a stop behind Massielo. Foul creatures, to the Abyss with you!

Attack: 1d20 + 8 ⇒ (15) + 8 = 23+1 from bless if still active?
Damage, Cold Iron, Good: 1d8 + 5 + 1d6 ⇒ (6) + 5 + (5) = 16

Arsenault advances, firing an arrow into the same target that Caliban and Massielo attacked.

Arrow, PBS: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Gravity Bow: 2d6 + 1 ⇒ (4, 5) + 1 = 10


Wrath of the Righteous | Iron Gods

Yeah, I'll say bless is still up, though it'll run out after this fight, since you did spend a little while cleaning up the shrine.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Selann moves by the door quickly, throwing one of his cold iron daggers at the demon.

To hit: 1d20 + 2 + 1 + 3 + 2 + 1 ⇒ (5) + 2 + 1 + 3 + 2 + 1 = 14
damage: 1d3 + 1d6 + 1 ⇒ (2) + (1) + 1 = 4

I'm guessing that misses....


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

I can’t access the map on my phone right now (and won’t be at the computer for a little bit), can someone please move my token for me?

Greta begins to sway in time with Junior’s beat as she moves towards the nearest demon. Raising her hammer, she hisses, ”for Kenebres’” and brings the heavy, glowing head whistling through the air at it.

longhammer (rage, bless): 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
for (good): 2d6 + 10 + 1 ⇒ (3, 5) + 10 + 1 = 19
plus (holy): 1d6 ⇒ 1

Nooooo!!!


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

I positioned you as requested.

Strider continues his circuit.


Wrath of the Righteous | Iron Gods

GM Screen:

Red Will Save: 1d20 + 3 ⇒ (18) + 3 = 21
Blue Will Save: 1d20 + 3 ⇒ (6) + 3 = 9
Green Will Save: 1d20 + 3 ⇒ (1) + 3 = 4

Benedic's wave of channeled energy washes over the demons, leaving two of them slack-jawed and staring off into space. The only one to resist its dazing effect is swiftly cut down by simultaneous strikes from Massielo and Caliban. Sinesia and Arsenault both find gaps in the melee and slips arrows through them, though Sinesia's only bounces off the skin of her target. I redirected Arsenault to one that wasn't yet dead.

One of the dazed demons sways suddenly in an invisible breeze, and both a swing of Greta's hammer and one of Selann's flung knives are well off target. Finally, Irabeth storms into the room and takes up position on Benedic's flank.

Everyone is up!

Round 2:

Massielo
Selann
Benedic
Tristan
Junior
Caliban
Greta
Irabeth

Wrecker demons Blue -11 HP, Green -6 HP


Ransuer of the Gargoyle, alter self, rage song vs blue: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 20 It has soft cover
Piercing: 2d4 + 8 ⇒ (3, 3) + 8 = 14
Good damage: 1d6 ⇒ 3

Junior continues singing his song and swings over Benedic's head with his ransuer.

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