Daathiel |
@Frēodwēn - thanks. I checked the timing of my posts and you are right, I did those buffs just before the fight.
Having entered from the north, there is a large pile of detritus and bones lying in the eastern portion of the cavern. This pile appears pulled from the ossuary and has been shaped into a 20' tall mound with bits of metal and armor poking out from the bones.
Daathiel sees the towering pile of bones and detritus and thinks back.
Kolm gestures to a large pile of blood-smeared, oddly calcified bones lying nearby. “Three of these things—towering skeletal giants constructed from petrified bones and draped with bloody ribbons of flesh—fell upon my army. They slew twenty of us before we finally brought them down.”
"That could be one of the Demonflesh Warsworn. As a reminder - they should be resistant to most weapons other than magical bludgeoning ones. They also resist channeled positive energy (but are not immune to it), and can absorb dying creatures. So let us try to not die. I expect moving close to it animates it."
He re-activates his Ring of Blinking.
DM jwert02 |
Daathiel's echolation causes him to be aware of the slight tremor from the mound of bones and steel. While no one can see it move, it has to be the demonflesh warsworn that the dwarves had mentioned earlier and relayed terrifying tales of its ferocity. A strange anticipation is in the air, you have the surprise against the creature.
Frēodwēn: 1d20 + 8 ⇒ (14) + 8 = 22
Teriq: 1d20 + 12 ⇒ (2) + 12 = 14
Alie: 1d20 + 6 ⇒ (13) + 6 = 19
Barm: 1d20 + 7 ⇒ (17) + 7 = 24
Daathiel: 1d20 + 7 ⇒ (12) + 7 = 19
Hania: 1d20 + 4 ⇒ (5) + 4 = 9
Round 0
Barm, Frēodwēn, Daathiel, Alie, Teriq, Hania, Demonflesh
Block Initiative, bold is active!
Active Conditions
Entire Party -
Frēodwēn - Heroism (Self), Comprehend Languages (Self), Life Bubble (Teriq)
Teriq - Life Bubble (Self), Freedom of Movement (Self), Mage Armor (Self)
Barm - Heroism (Alie), Life Bubble (Teriq)
Daathiel - Heroism (Self), Heigtened Awareness (Self), Acute Sense (Self), Echolocation (Self), Grand Destiny (Self), Life Bubble (Teriq)
Alie - Herosism (Self), Life Bubble (Teriq), Overland Flight (Self), False Life (Self), Mage Armor (Self)
Hania - Life Bubble (Teriq), Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve
Damage
slides updated with map
Frēodwēn |
Frēodwēn gives a shout and casts haste on the entire party.
if he has a move action he'll also begin inspiration, but I think you don't get move actions on surprise rounds
Daathiel |
Daathiel begins his Naturalist performance as a swift action.
+3 Insight bonus to attacks, AC, and saves against the Ex, Su, and Sp abilities of demonflesh warsworn, for allies within 30'. I also forgot Discordant Voice before - anybody benefiting from his performance also adds +1d6 sonic damage on every hit.
He forwards and up, flying with his wings and the benefit of Haste, in order to keep Barm within the area of effect of his bonuses.
DM jwert02 |
As Barm approaches the pile, it suddenly rushes upwards and expands to it's full height. It has a twisted visage and it's unnaturally small arms look odd compared to it's overall bulk. However, it is slow and ponderous and you continue to have the advantage.
Frightful presence (DC 28) 60' range
Hania - Undead only
Round 1
Barm, Frēodwēn, Daathiel, Alie, Teriq, Hania, Demonflesh
Block Initiative, bold is active!
Active Conditions
Entire Party - Haste (Frēodwēn), Naturalist (Daathiel)
Frēodwēn - Heroism (Self), Comprehend Languages (Self), Life Bubble (Teriq)
Teriq - Life Bubble (Self), Freedom of Movement (Self), Mage Armor (Self)
Barm - Heroism (Alie), Life Bubble (Teriq)
Daathiel - Heroism (Self), Heigtened Awareness (Self), Acute Sense (Self), Echolocation (Self), Grand Destiny (Self), Life Bubble (Teriq)
Alie - Herosism (Self), Life Bubble (Teriq), Overland Flight (Self), False Life (Self), Mage Armor (Self), Ice Body (Self)
Hania - Life Bubble (Teriq), Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve
Damage
Barm |
Barm steps closer 5ft. and starts attacking.
"You will die now!"
+5 adamantine Greatsword (+ Furious Focus, power attack): 1d20 + 32 + 1 + 2 + 3 ⇒ (4) + 32 + 1 + 2 + 3 = 42
damage: 2d6 + 24 + 12 ⇒ (5, 5) + 24 + 12 = 46
sonic damage: 1d6 ⇒ 5
+5 adamantine Greatsword (+ Furious Focus, power attack): 1d20 + 23 + 1 + 2 + 3 ⇒ (18) + 23 + 1 + 2 + 3 = 47
damage: 2d6 + 24 + 12 ⇒ (6, 5) + 24 + 12 = 47
sonic damage: 1d6 ⇒ 3
+5 adamantine Greatsword (+ Furious Focus, power attack): 1d20 + 18 + 1 + 2 + 3 ⇒ (9) + 18 + 1 + 2 + 3 = 33
damage: 2d6 + 24 + 12 ⇒ (2, 1) + 24 + 12 = 39
sonic damage: 1d6 ⇒ 4
haste attack: 1d20 + 32 + 1 + 2 + 3 ⇒ (2) + 32 + 1 + 2 + 3 = 40
damage: 2d6 + 24 + 12 ⇒ (3, 4) + 24 + 12 = 43
sonic damage: 1d6 ⇒ 6
crit confirm: 1d20 + 23 + 1 + 2 + 3 ⇒ (6) + 23 + 1 + 2 + 3 = 35
damage: 2d6 + 24 + 12 ⇒ (3, 1) + 24 + 12 = 40
sonic damage: 1d6 ⇒ 1
Frēodwēn |
Frēodwēn steps into sight of the creature should have done that last round but I didn't check the map
"We won't let this creature harm anyone else!" he says as inspiration, before firing an arrow at the creature.
+2 holy shocking composite longbow, inspired, heroism, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 - 3 + 1 + 3 ⇒ (5) + 21 + 3 + 2 - 3 + 1 + 3 = 32
cold iron, good, magic, piercing, electric, sonic: 1d8 + 5 + 3 + 6 + 3 + 1d6 + 1d6 ⇒ (2) + 5 + 3 + 6 + 3 + (4) + (1) = 24
Daathiel |
Normally, Frightful Presence activates as a free action on an attack or charge. It's a bit different from a passive fear aura. If this thing's Frightful Presence is active...
Will save, Naturalist: 1d20 + 12 + 3 ⇒ (9) + 12 + 3 = 24
Daathiel is presumably Shaken, but he can deal with that.
He maintain his performance, giving advice on how to best fight this monstrosity, and uses Total Defense. AC 26, plus Blink.
Teriq Ashfall |
Jeeze, giving Barm a 5' step full attack, before it does anything at all, is not the way to success...
Will vs Frightful Presence: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
From on high, Teriq levels his bow, and fires off a barrage of arrows at the monstrosity before them.
So, all shots bypass blunt/magic/cold-iron/silver/adamantine/and alignment (all) DR's
Did not include Naturalist, as I'd moved too high before Daath started it
Unsure if Frēodwēn started his inspire courage or not... if so, add 3 to both sides of all of these
manyshot: 1d20 + 25 - 3 - 2 ⇒ (15) + 25 - 3 - 2 = 35, for 2d8 + 12 + 12 ⇒ (3, 5) + 12 + 12 = 32
iterative: 1d20 + 20 - 3 - 2 ⇒ (9) + 20 - 3 - 2 = 24, for 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16
rapid shot: 1d20 + 25 - 3 - 2 ⇒ (5) + 25 - 3 - 2 = 25, for 1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19
hasted: 1d20 + 25 - 3 - 2 ⇒ (19) + 25 - 3 - 2 = 39, for 1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19
Daathiel |
If you are within 30' of Daathiel, you get the bonus from Naturalist - it is an ongoing performance. So even if you weren't in range when it started, you could benefit if you then became in range. At least, that is my understanding.
Alie Saechel |
Will 1d20 + 17 ⇒ (13) + 17 = 30
Alie delays, wanting to see how the monster reacts to the slicing and piercing it had just taken.
Hania_ |
Hania moves forward and swings her sword at the evil thing.
Barm is now in her auras, which includes a bonus on saves to fear effects
attack, smite, haste: 1d20 + 26 + 7 + 1 ⇒ (15) + 26 + 7 + 1 = 49
damage, smite, first hit on undead: 1d8 + 15 + 13 + 13 ⇒ (8) + 15 + 13 + 13 = 49
ignores any DR because of smite
AC is 7 higher against this thing because of smite
DM jwert02 |
Barm easily shrugs past the fearful aura surrounding the demonflesh and falls upon it with furious series of attacks. All of the attacks land upon the creature, slicing away large chunks of flesh and steel. Miraculously, it was still standing after this barrage of slices and gaping wounds.
At this moment, the arrow shots from Frēodwēn and Teriq rain down, with Frēodwēn's striking it's torso and two of Teriq's shafts catching it in the upper thigh. Teetering, it's evil essence is almost spent when Hania smites it and strikes it's fleshy head from it's corpse. The creature collapse.
As it falls to the ground, there are a pair of crack like sounds that you recognize as teleports. Turning, there are a pair of Glabrezus stepping free. They gaze haughtily at the corpse of the demonflesh and move to attack.
Map Update
Barm Fear Check: 1d20 + 18 ⇒ (14) + 18 = 32
Round 1
Barm, Frēodwēn, Daathiel, Alie, Teriq, Hania, Glabrezus
Block Initiative, bold is active!
Active Conditions
Entire Party - Haste (Frēodwēn), Naturalist (Daathiel)
Frēodwēn - Heroism (Self), Comprehend Languages (Self), Life Bubble (Teriq)
Teriq - Life Bubble (Self), Freedom of Movement (Self), Mage Armor (Self)
Barm - Heroism (Alie), Life Bubble (Teriq)
Daathiel - Heroism (Self), Heigtened Awareness (Self), Acute Sense (Self), Echolocation (Self), Grand Destiny (Self), Life Bubble (Teriq)
Alie - Herosism (Self), Life Bubble (Teriq), Overland Flight (Self), False Life (Self), Mage Armor (Self), Ice Body (Self)
Hania - Life Bubble (Teriq), Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve
Damage
Demonsworn -309 DEAD
Daathiel |
Daathiel sees the new arrivals.
Knowledge (Planes), Lore Master Take 10, Heroism: 10 + 28 + 2 = 40
Would like to know SLAs and resistances/immunities.
Because a single arrow that interrupts that SLA is more effective than a 4-arrow volley that fails to drop the demon.
Daathiel switches his performance to Naturalist (Glabrezu), moves to Barm, and touches him with Jester's Jaunt. "Barm, I send you into battle."
If Barm accepts the spell (does not save to resist it), he is teleported 10' forward, to be adjacent to the nearby Glabrezu. Letting Barm get a full attack.
Barm |
"Thank you Daathiel!"
Barm accepts the spell.
Barm starts attacking the blue Glabrezus
+5 adamantine Greatsword (+ Furious Focus, power attack): 1d20 + 32 + 1 + 2 + 3 ⇒ (1) + 32 + 1 + 2 + 3 = 39
damage: 2d6 + 24 + 12 ⇒ (1, 5) + 24 + 12 = 42
sonic damage: 1d6 ⇒ 4
+5 adamantine Greatsword (+ Furious Focus, power attack): 1d20 + 23 + 1 + 2 + 3 ⇒ (19) + 23 + 1 + 2 + 3 = 48
damage: 2d6 + 24 + 12 ⇒ (6, 5) + 24 + 12 = 47
sonic damage: 1d6 ⇒ 6
+5 adamantine Greatsword (+ Furious Focus, power attack): 1d20 + 18 + 1 + 2 + 3 ⇒ (11) + 18 + 1 + 2 + 3 = 35
damage: 2d6 + 24 + 12 ⇒ (4, 3) + 24 + 12 = 43
sonic damage: 1d6 ⇒ 5
haste attack: 1d20 + 32 + 1 + 2 + 3 ⇒ (17) + 32 + 1 + 2 + 3 = 55
damage: 2d6 + 24 + 12 ⇒ (5, 1) + 24 + 12 = 42
sonic damage: 1d6 ⇒ 4
crit confirm - 2nd attack: 1d20 + 23 + 1 + 2 + 3 ⇒ (7) + 23 + 1 + 2 + 3 = 36
damage: 2d6 + 24 + 12 ⇒ (6, 3) + 24 + 12 = 45
sonic damage: 1d6 ⇒ 5
crit confirm - haste attack: 1d20 + 32 + 1 + 2 + 3 ⇒ (18) + 32 + 1 + 2 + 3 = 56
damage: 2d6 + 24 + 12 ⇒ (5, 2) + 24 + 12 = 43
sonic damage: 1d6 ⇒ 6
Alie Saechel |
Alie casts persistent Hold Momster against the red demon, trying to paralyze it until the others can eliminate it effectively.
With Persistent, creature needs to make 2 Will DC 29 saves to beat the effect.
Caster level check, if needed 1d20 + 15 + 4 + 4 ⇒ (7) + 15 + 4 + 4 = 30
Caster level check if needed 1d20 + 15 + 4 + 4 ⇒ (15) + 15 + 4 + 4 = 38
Frēodwēn |
This looks like it could be complicated...
It looks like I was unclear before inspire courage is active
I'm not sure what to do. I think I need to know if Barm kills the other Glabrezu first. I can Dimension Door Frēodwēn and Alie over to where its body is to protect us. I can cast Greater Invisibility (or regular Invisibility) as well.
But I need to know if the near Glabrezu is held and if the far Glabrrezu is dead first
EDIT: I think I can do this via contingencies. If none of the below spoilers apply somehow then I will make a new post
Frēodwēn shouts "A true challenge to our strength! But we will pass this test." continuing inspiration
Frēodwēn fires a slew of arrows at the Glabrezu by Barm, hoping to finish it off. He turns any remaining arrows on the near Glabrezu.
see attack rolls
"Take my hand if you want to get away!" Frēodwēn shouts to Alie and then casts dimension door to land on top of the Glabrezu's body. From there, he unleashes a slew of arrows at the remaining Glabrezu. see attack rolls
Map position reflects the next spoiler
Frēodwēn casts greater invisibility on himself and walks to the other side of the cavern.
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, manyshot, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (17) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 43
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 2 + 12 + 6 + 2d6 + 2d6 ⇒ (1, 6) + 10 + 6 + 2 + 12 + 6 + (2, 3) + (3, 4) = 55
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (2) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 28
cold iron, good, magic, piercing, electric, sonic: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 1d6 ⇒ (8) + 5 + 3 + 1 + 6 + 3 + (1) + (1) = 28
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (13) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 39
cold iron, good, magic, piercing, electric, sonic: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 1d6 ⇒ (5) + 5 + 3 + 1 + 6 + 3 + (5) + (1) = 29
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 16 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (8) + 16 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 29
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 1d6 ⇒ (3) + 5 + 3 + 1 + 6 + 3 + (1) + (3) = 25
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 11 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (10) + 11 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 26
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 1d6 ⇒ (6) + 5 + 3 + 1 + 6 + 3 + (4) + (6) = 34
Teriq Ashfall |
Hmm... good idea.. in the interests of brevity..
Seeing the one demon well in hand, Teriq turns towards the second.
Concentrating for a moment, he utters a divine prayer as he points one finger towards the unharmed glabrezu.
A narrow green beam lances out towards the demon's chest.
casting dimensional anchor on the red demon.
ranged touch: 1d20 + 22 + 4 ⇒ (10) + 22 + 4 = 36
SR: 1d20 + 14 ⇒ (11) + 14 = 25
Hopefully it won't be able to run off and warn its friends (had some bad experiences with this and teleporting demons!).
In a perfect world, it won't realize what just happened, and try anyway, wasting a turn in the process.
DM jwert02 |
Daathiel slings Barm into the fight, with Barm delivering two vicious blows to the maw of the demon and landing several other strikes. Pivoting for his final blow, he strikes the demon deeply in the chest. It folds over as Hania arrives next to it.
Alie begins to gesture, concentrating intently at the second Glabrezus. Her face contorted momentarily, she quickly smiles at the paralyzation takes effect mid-stride to the demon.
Catching of a glimpse of Barm's artistry with the blade, Frēodwēn redirects his attacks at the paralyzed demon. Five arrows embed in the demon, the holy shafts burning and scouring the flesh around them.
Teriq's green beam strikes the side of the demon, infusing a glow around it's entire body. It seems to momentarily pulse as it tries to break free of the paralyzation, but fails and remains rigid in place.
Glab Will #1: 1d20 + 13 ⇒ (3) + 13 = 16
Glab Will #2: 1d20 + 13 ⇒ (9) + 13 = 22
Glab Will #3 start of its turn: 1d20 + 13 ⇒ (4) + 13 = 17
Ceiling is 60' in this cavern
Round 1
Barm, Frēodwēn, Daathiel, Alie, Teriq, Hania, Glabrezus
Block Initiative, bold is active!
Active Conditions
Entire Party - Haste (Frēodwēn), Naturalist (Daathiel), Inspire Courage (Frēodwēn)
Frēodwēn - Heroism (Self), Comprehend Languages (Self), Life Bubble (Teriq)
Teriq - Life Bubble (Self), Freedom of Movement (Self), Mage Armor (Self)
Barm - Heroism (Alie), Life Bubble (Teriq)
Daathiel - Heroism (Self), Heigtened Awareness (Self), Acute Sense (Self), Echolocation (Self), Grand Destiny (Self), Life Bubble (Teriq)
Alie - Herosism (Self), Life Bubble (Teriq), Overland Flight (Self), False Life (Self), Mage Armor (Self), Ice Body (Self)
Hania - Life Bubble (Teriq), Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve
Glabrezus - Hold Monster (Alie), Dimensional Anchor (Teriq)
Damage
Demonsworn -309 DEAD
Blue Glabrezus -292 DEAD
Red Glabrezus -171 paralyzed
Teriq Ashfall |
Content that the demons can no longer just teleport away to warn any others that might be lurking, Teriq returns to his bow, firing a quick barrage at the demon paralyzed by Alie's spell
Full attack vs paralyzed opponent
Inspire courage, haste, rapid shot, deadly aim
Manyshot: 1d20 + 28 + 3 + 1 - 3 - 2 ⇒ (12) + 28 + 3 + 1 - 3 - 2 = 39, for 1d8 + 15 + 1d8 + 15 ⇒ (7) + 15 + (5) + 15 = 42
iterative: 1d20 + 23 + 3 + 1 - 3 - 2 ⇒ (13) + 23 + 3 + 1 - 3 - 2 = 35, for 1d8 + 15 ⇒ (7) + 15 = 22
Rapid Shot: 1d20 + 28 + 3 + 1 - 3 - 2 ⇒ (1) + 28 + 3 + 1 - 3 - 2 = 28, for 1d8 + 15 ⇒ (3) + 15 = 18
hasted: 1d20 + 28 + 3 + 1 - 3 - 2 ⇒ (6) + 28 + 3 + 1 - 3 - 2 = 33, for 1d8 + 15 ⇒ (3) + 15 = 18
Frēodwēn |
"This one will not stand against us long!" Frēodwēn says as he also opens fire.
@everyone Inspire courage is still active
@GM, I forgot to add the 2d6 for Holy to my attacks last round, although I doubt it matters at this point
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, manyshot: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (18) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 44
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 2 + 12 + 6 + 4d6 + 2d6 ⇒ (6, 6) + 10 + 6 + 2 + 12 + 6 + (4, 5, 2, 5) + (4, 5) = 73
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (19) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 45
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 2d6 + 1d6 ⇒ (3) + 5 + 3 + 1 + 6 + 3 + (6, 3) + (4) = 34
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 16 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (12) + 16 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 33
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 2d6 + 1d6 ⇒ (8) + 5 + 3 + 1 + 6 + 3 + (3, 6) + (4) = 39
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 11 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (15) + 11 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 31
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 2d6 + 1d6 ⇒ (2) + 5 + 3 + 1 + 6 + 3 + (4, 5) + (3) = 32
crit confirm, +2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (19) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 45
cold iron, good, magic, piercing: 2d8 + 10 + 6 + 2 + 12 + 6 ⇒ (2, 3) + 10 + 6 + 2 + 12 + 6 = 41
Daathiel |
Daathiel will cease his Naturalist performance and use Total Defense.
"This fight seems well in hand."
DM jwert02 |
Seconds after the last barrage, Frēodwēn and Teriq quickly dispatch the remaining Glabrezu with further arrows to the creature's body. Alie gestures and the corpse of the creature collapses to the cavern floor, riddled with shots from the party. The entire combat lasted mere seconds, dispatching the three demons easily.
The passageways to the east and south beckon further exploration into Taal Mornat.
Alie Saechel |
”Hold on. I think we need to search that big ole pile of bones for that special skull with the mithral plate in it we need to look for.”
Teriq Ashfall |
Before we head out again, Teriq will refresh his Mage Armor spell from his wand, as its duration is close to expiring
UMD 13+: 6d20 ⇒ (8, 10, 9, 5, 5, 18) = 55 (only takes 6 tries! =)
Teriq slowly descends to the ground, eyes still wary for more enemies.
Eventually he lands once more, and stores his weapon.
"The size of this place..." He starts, glancing towards Alie. "It could take considerable time to locate a single skull in all of this."
"And most of these bones appear to have come from the lower niches. Those up above..." He points upwards to the higher alcoves. "Those that could not so easily be reached, the remains in those are still there."
Despite his misgivings, he lends his eyes to the search.
Perception: 1d20 + 18 ⇒ (18) + 18 = 36
Daathiel |
Daathiel sadly does not have the Sift cantrip, which would seem appropriate here. He does his best to look through the remains the hard way.
Perception: 1d20 + 37 ⇒ (14) + 37 = 51
DM jwert02 |
After ten minutes of sifting through the bones and detritus, Daathiel manages to spot the skull with a mithral plate embedded in the side of the demon warsworn. Wrenching it free, the skull briefly vibrates. After speaking the name, Borsaget, the skull hums with energy and speaks, "Ohh ho, who awakens me after my long slumber. I haven't slept this long since the kadul-be damned night on a ship in the Shackles. S&!%, that's a long time ago. Who was that we slipped past, ah yes sorry I should be more proper. Whom hast awaken me!" Not holding it together for more than a second or two, the skull begins laughing. "I'm sorry patrons, I'm just not a hard ass anymore after all these centuries. How can I help you folks that have freed me from that thing?"
Daathiel |
Daathiel will speak firmly and politely, as he was told to do.
"Borsaget, I am Daathiel, scholar of the Pathfinder Society. I understand you may serve as a guardian and guide in this place. I know this from Krali, granddaughter of Urtilgi, a former caretaker of this ossuary.
Now that we have freed you from that undead monstrosity, I ask that you do what you can to help us defeat Thurl.
As Thurl was incorporating your remains and others into that abomination, did you learn anything about Thurl himself or his comrades?
And through your ties to the ossuary, would you be aware of any changes he has made, such as traps or portals?"
Diplomacy if needed, Heroism: 1d20 + 22 + 2 ⇒ (19) + 22 + 2 = 43
Daathiel will also spend a 2nd-level slot to re-cast Acute Senses before heading out again - it only lasts 13 minutes, and it was 10 minutes looking for Borsaget's skull.
DM jwert02 |
"It's good to know that Urtilgi's clan continues on well. Fierce women. Well I don't know anything about Thurl, but that's probably because he's just recent. My memories and knowledge are from a long time ago and he, I remember this one time when LORDS ABOVE." Borsaget yells out and the skull violently shakes. Returning to normal a second later, Borgaset continues a little more serious. "I apologize for my outburst. I was stunned to see the Runeplates removed from their niches. Was that something you all did? Those Runeplates are the best protection that Taal Mornat have against outsiders. I can't fathom why they would have been removed."
Alie Saechel |
Everyone can open up the runeplate spoilers!
Alie tells her friends what she had heard about the runeplates. Which was quite a bit, actually.
Daathiel |
Daathiel also makes all the above with Take 10, which he can do on all Knowledge checks.
"I would surmise that Thurl has taken the Runeplates to corrupt them for some ritual. Necromancy or Transmutation. If we encounter him, I may try to focus on retrieving the Runeplates, as it would seem a better use of my particular talents than engaging in melee."
DM jwert02 |
With conversation quieting, the skull is silent for a moment more and then coughs. "Well, if I say so myself, I thinks you good folk could use a guide in these parts. Care if I carry on with you. CARRY ON, AHAHAH!" Apparently overcome by his humors and gently spluttering a few more times, the skull finally quiets down.
After exploring a dead end to the west, you eventually make your way around the eastern passages into a new cavern. This large, ovular cavern descends into a 40-foot-deep recess by means of a 10-foot-wide spiraling ramp. In the center is a 10-foot-diameter stone plinth with a rounded top. The plinth bears no handholds or levers of any kind, but appears to be a large plug or trap door in the floor.
Map updated
Daathiel |
Daathiel will check for traps.
Perception: 1d20 + 37 ⇒ (9) + 37 = 46
If there are none, he will try to figure out how to move the rounded stone, given that there are no handholds. Perhaps there is secret panel that reveals a handhold, or perhaps something thin can be wedged between the plug and the hole it sits in to pry it up. Or perhaps one needs to use Stone Shape on the plug, or Telekinesis to lift it.
Daathiel has a lot of ideas, but not all that many utility spells applicable here.
The usual adventurer solution of "Hack at it with adamantine" is gauche and boring but undeniably effective...
DM jwert02 |
Borgaset calmly answer Hania, "It's just a trap door, a good push should lift it over. Never was trapped in my day, but be careful, it's a long way down that shaft." After a moment's examination, it appears that the rock does tip over, revealing a spiral staircase around an open shaft, hot air emanating from the 10' open shaft that looks downwards to great depth.
There is also a large plate carved with mystic runes.
Daathiel |
Daathiel automatically makes that.
"What's this?"
He retrieves the pack and examines the locket. "It says 'Remember: no night so dark that Sarenrae cannot fill it with light.' Looks like a keepsake of a loved one.
Hmmm.
Muhlia had a sister Khismia, a devout follower of Sarenrae, and her death lead to Muhlia's descent into evil. This pack and this locket could be Muhlia's, the locket's image being Khismia.
Maybe this could help redeem Muhlia. Redemption is the way of Sarenrae."
He also examines the large plate carved with mystic runes, casting Detect Magic.
Daathiel has with Heroism:
+22 Knowledge (Arcana) and can Take 10
+26 Linguistics and a TON of languages
+24 Spellcraft, or +30 for identifying scrolls or magic items (and can Take 10 on such checks)