PFS1 #9-25: BETRAYAL IN THE BONES - DM JWERT02 (Inactive)

Game Master DM jwert02

Pathfinder Society 1e - Tier 12-15

Campaign Slides and Maps


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Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

@Frēodwēn - thanks. I checked the timing of my posts and you are right, I did those buffs just before the fight.

DM jwert02 wrote:
Having entered from the north, there is a large pile of detritus and bones lying in the eastern portion of the cavern. This pile appears pulled from the ossuary and has been shaped into a 20' tall mound with bits of metal and armor poking out from the bones.

Daathiel sees the towering pile of bones and detritus and thinks back.

DM jwert02 wrote:
Kolm gestures to a large pile of blood-smeared, oddly calcified bones lying nearby. “Three of these things—towering skeletal giants constructed from petrified bones and draped with bloody ribbons of flesh—fell upon my army. They slew twenty of us before we finally brought them down.”

"That could be one of the Demonflesh Warsworn. As a reminder - they should be resistant to most weapons other than magical bludgeoning ones. They also resist channeled positive energy (but are not immune to it), and can absorb dying creatures. So let us try to not die. I expect moving close to it animates it."

He re-activates his Ring of Blinking.

Silver Crusade

Paladin of Shelyn 17

Hania keeps her sword in her hand, ready for trouble.


Daathiel's echolation causes him to be aware of the slight tremor from the mound of bones and steel. While no one can see it move, it has to be the demonflesh warsworn that the dwarves had mentioned earlier and relayed terrifying tales of its ferocity. A strange anticipation is in the air, you have the surprise against the creature.

DM Screen:

Frēodwēn: 1d20 + 8 ⇒ (14) + 8 = 22
Teriq: 1d20 + 12 ⇒ (2) + 12 = 14
Alie: 1d20 + 6 ⇒ (13) + 6 = 19
Barm: 1d20 + 7 ⇒ (17) + 7 = 24
Daathiel: 1d20 + 7 ⇒ (12) + 7 = 19
Hania: 1d20 + 4 ⇒ (5) + 4 = 9

Round 0
Barm, Frēodwēn, Daathiel, Alie, Teriq, Hania, Demonflesh
Block Initiative, bold is active!

Active Conditions
Entire Party -
Frēodwēn - Heroism (Self), Comprehend Languages (Self), Life Bubble (Teriq)
Teriq - Life Bubble (Self), Freedom of Movement (Self), Mage Armor (Self)
Barm - Heroism (Alie), Life Bubble (Teriq)
Daathiel - Heroism (Self), Heigtened Awareness (Self), Acute Sense (Self), Echolocation (Self), Grand Destiny (Self), Life Bubble (Teriq)
Alie - Herosism (Self), Life Bubble (Teriq), Overland Flight (Self), False Life (Self), Mage Armor (Self)
Hania - Life Bubble (Teriq), Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve

Damage

slides updated with map

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn gives a shout and casts haste on the entire party.

if he has a move action he'll also begin inspiration, but I think you don't get move actions on surprise rounds

Scarab Sages

NG Elf Oracle 15

Teriq immediately sprouts fiery wings again, and takes to the air.

swift action to reactivate the wings for 1 minute, then single move, straight up, and forward a touch to see around the corner. (flying at a 90, after haste, so 45' up, 10' forward (directly above Barm).

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm moves closer to the creature with his sword in hands.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Ice Body on herself, afraid of getting swarmed by all the bones.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel begins his Naturalist performance as a swift action.
+3 Insight bonus to attacks, AC, and saves against the Ex, Su, and Sp abilities of demonflesh warsworn, for allies within 30'. I also forgot Discordant Voice before - anybody benefiting from his performance also adds +1d6 sonic damage on every hit.

He forwards and up, flying with his wings and the benefit of Haste, in order to keep Barm within the area of effect of his bonuses.

Silver Crusade

Paladin of Shelyn 17

Hania moves forward (speed currently 40 ft due to haste) and declares the abomination in front of her a target of her smite evil.

GM, I'll need to know if this is undead or an evil outsider to calculate damage correctly if I hit it on my next turn


As Barm approaches the pile, it suddenly rushes upwards and expands to it's full height. It has a twisted visage and it's unnaturally small arms look odd compared to it's overall bulk. However, it is slow and ponderous and you continue to have the advantage.

Frightful presence (DC 28) 60' range
Hania - Undead only

Round 1
Barm, Frēodwēn, Daathiel, Alie, Teriq, Hania, Demonflesh
Block Initiative, bold is active!

Active Conditions
Entire Party - Haste (Frēodwēn), Naturalist (Daathiel)
Frēodwēn - Heroism (Self), Comprehend Languages (Self), Life Bubble (Teriq)
Teriq - Life Bubble (Self), Freedom of Movement (Self), Mage Armor (Self)
Barm - Heroism (Alie), Life Bubble (Teriq)
Daathiel - Heroism (Self), Heigtened Awareness (Self), Acute Sense (Self), Echolocation (Self), Grand Destiny (Self), Life Bubble (Teriq)
Alie - Herosism (Self), Life Bubble (Teriq), Overland Flight (Self), False Life (Self), Mage Armor (Self), Ice Body (Self)
Hania - Life Bubble (Teriq), Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve

Damage

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm steps closer 5ft. and starts attacking.

"You will die now!"

+5 adamantine Greatsword (+ Furious Focus, power attack): 1d20 + 32 + 1 + 2 + 3 ⇒ (4) + 32 + 1 + 2 + 3 = 42
damage: 2d6 + 24 + 12 ⇒ (5, 5) + 24 + 12 = 46
sonic damage: 1d6 ⇒ 5

+5 adamantine Greatsword (+ Furious Focus, power attack): 1d20 + 23 + 1 + 2 + 3 ⇒ (18) + 23 + 1 + 2 + 3 = 47
damage: 2d6 + 24 + 12 ⇒ (6, 5) + 24 + 12 = 47
sonic damage: 1d6 ⇒ 3

+5 adamantine Greatsword (+ Furious Focus, power attack): 1d20 + 18 + 1 + 2 + 3 ⇒ (9) + 18 + 1 + 2 + 3 = 33
damage: 2d6 + 24 + 12 ⇒ (2, 1) + 24 + 12 = 39
sonic damage: 1d6 ⇒ 4

haste attack: 1d20 + 32 + 1 + 2 + 3 ⇒ (2) + 32 + 1 + 2 + 3 = 40
damage: 2d6 + 24 + 12 ⇒ (3, 4) + 24 + 12 = 43
sonic damage: 1d6 ⇒ 6

crit confirm: 1d20 + 23 + 1 + 2 + 3 ⇒ (6) + 23 + 1 + 2 + 3 = 35
damage: 2d6 + 24 + 12 ⇒ (3, 1) + 24 + 12 = 40
sonic damage: 1d6 ⇒ 1

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn steps into sight of the creature should have done that last round but I didn't check the map

"We won't let this creature harm anyone else!" he says as inspiration, before firing an arrow at the creature.

+2 holy shocking composite longbow, inspired, heroism, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 - 3 + 1 + 3 ⇒ (5) + 21 + 3 + 2 - 3 + 1 + 3 = 32
cold iron, good, magic, piercing, electric, sonic: 1d8 + 5 + 3 + 6 + 3 + 1d6 + 1d6 ⇒ (2) + 5 + 3 + 6 + 3 + (4) + (1) = 24

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Normally, Frightful Presence activates as a free action on an attack or charge. It's a bit different from a passive fear aura. If this thing's Frightful Presence is active...
Will save, Naturalist: 1d20 + 12 + 3 ⇒ (9) + 12 + 3 = 24

Daathiel is presumably Shaken, but he can deal with that.
He maintain his performance, giving advice on how to best fight this monstrosity, and uses Total Defense. AC 26, plus Blink.

Scarab Sages

NG Elf Oracle 15

Jeeze, giving Barm a 5' step full attack, before it does anything at all, is not the way to success...

Will vs Frightful Presence: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30

From on high, Teriq levels his bow, and fires off a barrage of arrows at the monstrosity before them.

Hail of Arrows:
using blunt arrows, based on the DR info Daathiel gave us earlier
So, all shots bypass blunt/magic/cold-iron/silver/adamantine/and alignment (all) DR's

Did not include Naturalist, as I'd moved too high before Daath started it
Unsure if Frēodwēn started his inspire courage or not... if so, add 3 to both sides of all of these

manyshot: 1d20 + 25 - 3 - 2 ⇒ (15) + 25 - 3 - 2 = 35, for 2d8 + 12 + 12 ⇒ (3, 5) + 12 + 12 = 32
iterative: 1d20 + 20 - 3 - 2 ⇒ (9) + 20 - 3 - 2 = 24, for 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16
rapid shot: 1d20 + 25 - 3 - 2 ⇒ (5) + 25 - 3 - 2 = 25, for 1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19
hasted: 1d20 + 25 - 3 - 2 ⇒ (19) + 25 - 3 - 2 = 39, for 1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

If you are within 30' of Daathiel, you get the bonus from Naturalist - it is an ongoing performance. So even if you weren't in range when it started, you could benefit if you then became in range. At least, that is my understanding.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Will 1d20 + 17 ⇒ (13) + 17 = 30

Alie delays, wanting to see how the monster reacts to the slicing and piercing it had just taken.

Silver Crusade

Paladin of Shelyn 17

Hania moves forward and swings her sword at the evil thing.

Barm is now in her auras, which includes a bonus on saves to fear effects

attack, smite, haste: 1d20 + 26 + 7 + 1 ⇒ (15) + 26 + 7 + 1 = 49

damage, smite, first hit on undead: 1d8 + 15 + 13 + 13 ⇒ (8) + 15 + 13 + 13 = 49
ignores any DR because of smite

AC is 7 higher against this thing because of smite


Barm easily shrugs past the fearful aura surrounding the demonflesh and falls upon it with furious series of attacks. All of the attacks land upon the creature, slicing away large chunks of flesh and steel. Miraculously, it was still standing after this barrage of slices and gaping wounds.

At this moment, the arrow shots from Frēodwēn and Teriq rain down, with Frēodwēn's striking it's torso and two of Teriq's shafts catching it in the upper thigh. Teetering, it's evil essence is almost spent when Hania smites it and strikes it's fleshy head from it's corpse. The creature collapse.

As it falls to the ground, there are a pair of crack like sounds that you recognize as teleports. Turning, there are a pair of Glabrezus stepping free. They gaze haughtily at the corpse of the demonflesh and move to attack.

Map Update

GM Screen:

Barm Fear Check: 1d20 + 18 ⇒ (14) + 18 = 32

Round 1
Barm, Frēodwēn, Daathiel, Alie, Teriq, Hania, Glabrezus
Block Initiative, bold is active!

Active Conditions
Entire Party - Haste (Frēodwēn), Naturalist (Daathiel)
Frēodwēn - Heroism (Self), Comprehend Languages (Self), Life Bubble (Teriq)
Teriq - Life Bubble (Self), Freedom of Movement (Self), Mage Armor (Self)
Barm - Heroism (Alie), Life Bubble (Teriq)
Daathiel - Heroism (Self), Heigtened Awareness (Self), Acute Sense (Self), Echolocation (Self), Grand Destiny (Self), Life Bubble (Teriq)
Alie - Herosism (Self), Life Bubble (Teriq), Overland Flight (Self), False Life (Self), Mage Armor (Self), Ice Body (Self)
Hania - Life Bubble (Teriq), Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve

Damage
Demonsworn -309 DEAD

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel sees the new arrivals.
Knowledge (Planes), Lore Master Take 10, Heroism: 10 + 28 + 2 = 40
Would like to know SLAs and resistances/immunities.

If he learns about their SLAs:
Daathiel shouts "Teriq, ready to interrupt Power Word Stun!"
Because a single arrow that interrupts that SLA is more effective than a 4-arrow volley that fails to drop the demon.

Daathiel switches his performance to Naturalist (Glabrezu), moves to Barm, and touches him with Jester's Jaunt. "Barm, I send you into battle."

If Barm accepts the spell (does not save to resist it), he is teleported 10' forward, to be adjacent to the nearby Glabrezu. Letting Barm get a full attack.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Thank you Daathiel!"
Barm accepts the spell.

Barm starts attacking the blue Glabrezus

+5 adamantine Greatsword (+ Furious Focus, power attack): 1d20 + 32 + 1 + 2 + 3 ⇒ (1) + 32 + 1 + 2 + 3 = 39
damage: 2d6 + 24 + 12 ⇒ (1, 5) + 24 + 12 = 42
sonic damage: 1d6 ⇒ 4

+5 adamantine Greatsword (+ Furious Focus, power attack): 1d20 + 23 + 1 + 2 + 3 ⇒ (19) + 23 + 1 + 2 + 3 = 48
damage: 2d6 + 24 + 12 ⇒ (6, 5) + 24 + 12 = 47
sonic damage: 1d6 ⇒ 6

+5 adamantine Greatsword (+ Furious Focus, power attack): 1d20 + 18 + 1 + 2 + 3 ⇒ (11) + 18 + 1 + 2 + 3 = 35
damage: 2d6 + 24 + 12 ⇒ (4, 3) + 24 + 12 = 43
sonic damage: 1d6 ⇒ 5

haste attack: 1d20 + 32 + 1 + 2 + 3 ⇒ (17) + 32 + 1 + 2 + 3 = 55
damage: 2d6 + 24 + 12 ⇒ (5, 1) + 24 + 12 = 42
sonic damage: 1d6 ⇒ 4

crit confirm - 2nd attack: 1d20 + 23 + 1 + 2 + 3 ⇒ (7) + 23 + 1 + 2 + 3 = 36
damage: 2d6 + 24 + 12 ⇒ (6, 3) + 24 + 12 = 45
sonic damage: 1d6 ⇒ 5

crit confirm - haste attack: 1d20 + 32 + 1 + 2 + 3 ⇒ (18) + 32 + 1 + 2 + 3 = 56
damage: 2d6 + 24 + 12 ⇒ (5, 2) + 24 + 12 = 43
sonic damage: 1d6 ⇒ 6

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts persistent Hold Momster against the red demon, trying to paralyze it until the others can eliminate it effectively.

With Persistent, creature needs to make 2 Will DC 29 saves to beat the effect.

Caster level check, if needed 1d20 + 15 + 4 + 4 ⇒ (7) + 15 + 4 + 4 = 30

Caster level check if needed 1d20 + 15 + 4 + 4 ⇒ (15) + 15 + 4 + 4 = 38

Scarab Sages

NG Elf Oracle 15

a possible pw stun is the least of my concerns =)

well, ok, perhaps not least...

waiting to see how the folks to the east do on the big blue one

GM... did you mention somewhere how high we could go in here? Don't want to ignore the ceiling

Silver Crusade

Paladin of Shelyn 17

Hania summons her celestial spirit into her sword and steps forward.

(choosing holy property)

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

This looks like it could be complicated...

It looks like I was unclear before inspire courage is active

I'm not sure what to do. I think I need to know if Barm kills the other Glabrezu first. I can Dimension Door Frēodwēn and Alie over to where its body is to protect us. I can cast Greater Invisibility (or regular Invisibility) as well.

But I need to know if the near Glabrezu is held and if the far Glabrrezu is dead first

EDIT: I think I can do this via contingencies. If none of the below spoilers apply somehow then I will make a new post

Frēodwēn shouts "A true challenge to our strength! But we will pass this test." continuing inspiration

If the near Glabrezu is held and the far Glabrezu still lives:

Frēodwēn fires a slew of arrows at the Glabrezu by Barm, hoping to finish it off. He turns any remaining arrows on the near Glabrezu.
see attack rolls

If the near Glabrezu is not held and the far Glabrezu is dead:

"Take my hand if you want to get away!" Frēodwēn shouts to Alie and then casts dimension door to land on top of the Glabrezu's body. From there, he unleashes a slew of arrows at the remaining Glabrezu. see attack rolls

Map position reflects the next spoiler

If the near Glabrezu is not held and the far Glabrezu is still alive:

Frēodwēn casts greater invisibility on himself and walks to the other side of the cavern.

attack rolls:
Point blank shot was added but may not apply

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, manyshot, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (17) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 43
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 2 + 12 + 6 + 2d6 + 2d6 ⇒ (1, 6) + 10 + 6 + 2 + 12 + 6 + (2, 3) + (3, 4) = 55

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (2) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 28
cold iron, good, magic, piercing, electric, sonic: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 1d6 ⇒ (8) + 5 + 3 + 1 + 6 + 3 + (1) + (1) = 28

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (13) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 39
cold iron, good, magic, piercing, electric, sonic: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 1d6 ⇒ (5) + 5 + 3 + 1 + 6 + 3 + (5) + (1) = 29

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 16 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (8) + 16 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 29
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 1d6 ⇒ (3) + 5 + 3 + 1 + 6 + 3 + (1) + (3) = 25

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 11 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (10) + 11 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 26
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 1d6 ⇒ (6) + 5 + 3 + 1 + 6 + 3 + (4) + (6) = 34

Scarab Sages

NG Elf Oracle 15

Hmm... good idea.. in the interests of brevity..

Seeing the one demon well in hand, Teriq turns towards the second.

Concentrating for a moment, he utters a divine prayer as he points one finger towards the unharmed glabrezu.

A narrow green beam lances out towards the demon's chest.

casting dimensional anchor on the red demon.

ranged touch: 1d20 + 22 + 4 ⇒ (10) + 22 + 4 = 36
SR: 1d20 + 14 ⇒ (11) + 14 = 25

Hopefully it won't be able to run off and warn its friends (had some bad experiences with this and teleporting demons!).
In a perfect world, it won't realize what just happened, and try anyway, wasting a turn in the process.


Daathiel slings Barm into the fight, with Barm delivering two vicious blows to the maw of the demon and landing several other strikes. Pivoting for his final blow, he strikes the demon deeply in the chest. It folds over as Hania arrives next to it.

Alie begins to gesture, concentrating intently at the second Glabrezus. Her face contorted momentarily, she quickly smiles at the paralyzation takes effect mid-stride to the demon.

Catching of a glimpse of Barm's artistry with the blade, Frēodwēn redirects his attacks at the paralyzed demon. Five arrows embed in the demon, the holy shafts burning and scouring the flesh around them.

Teriq's green beam strikes the side of the demon, infusing a glow around it's entire body. It seems to momentarily pulse as it tries to break free of the paralyzation, but fails and remains rigid in place.

GM Screen:

Glab Will #1: 1d20 + 13 ⇒ (3) + 13 = 16
Glab Will #2: 1d20 + 13 ⇒ (9) + 13 = 22
Glab Will #3 start of its turn: 1d20 + 13 ⇒ (4) + 13 = 17

Daathiel Know:
True Seeing (constant) chaos hammer, confusion, dispel magic, mirror image, greater teleport, unholy blight, DR 10/Good, Imm Elec/Poison, Resist 10 acid/cold/fire SR 24

Ceiling is 60' in this cavern

Round 1
Barm, Frēodwēn, Daathiel, Alie, Teriq, Hania, Glabrezus
Block Initiative, bold is active!

Active Conditions
Entire Party - Haste (Frēodwēn), Naturalist (Daathiel), Inspire Courage (Frēodwēn)
Frēodwēn - Heroism (Self), Comprehend Languages (Self), Life Bubble (Teriq)
Teriq - Life Bubble (Self), Freedom of Movement (Self), Mage Armor (Self)
Barm - Heroism (Alie), Life Bubble (Teriq)
Daathiel - Heroism (Self), Heigtened Awareness (Self), Acute Sense (Self), Echolocation (Self), Grand Destiny (Self), Life Bubble (Teriq)
Alie - Herosism (Self), Life Bubble (Teriq), Overland Flight (Self), False Life (Self), Mage Armor (Self), Ice Body (Self)
Hania - Life Bubble (Teriq), Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve

Glabrezus - Hold Monster (Alie), Dimensional Anchor (Teriq)

Damage
Demonsworn -309 DEAD
Blue Glabrezus -292 DEAD
Red Glabrezus -171 paralyzed

Scarab Sages

NG Elf Oracle 15

Content that the demons can no longer just teleport away to warn any others that might be lurking, Teriq returns to his bow, firing a quick barrage at the demon paralyzed by Alie's spell

Full attack vs paralyzed opponent

Hail of Arrows:
All arrows bypass alignment DR

Inspire courage, haste, rapid shot, deadly aim

Manyshot: 1d20 + 28 + 3 + 1 - 3 - 2 ⇒ (12) + 28 + 3 + 1 - 3 - 2 = 39, for 1d8 + 15 + 1d8 + 15 ⇒ (7) + 15 + (5) + 15 = 42
iterative: 1d20 + 23 + 3 + 1 - 3 - 2 ⇒ (13) + 23 + 3 + 1 - 3 - 2 = 35, for 1d8 + 15 ⇒ (7) + 15 = 22
Rapid Shot: 1d20 + 28 + 3 + 1 - 3 - 2 ⇒ (1) + 28 + 3 + 1 - 3 - 2 = 28, for 1d8 + 15 ⇒ (3) + 15 = 18
hasted: 1d20 + 28 + 3 + 1 - 3 - 2 ⇒ (6) + 28 + 3 + 1 - 3 - 2 = 33, for 1d8 + 15 ⇒ (3) + 15 = 18

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

delay

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"This one will not stand against us long!" Frēodwēn says as he also opens fire.
@everyone Inspire courage is still active

@GM, I forgot to add the 2d6 for Holy to my attacks last round, although I doubt it matters at this point

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, manyshot: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (18) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 44
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 2 + 12 + 6 + 4d6 + 2d6 ⇒ (6, 6) + 10 + 6 + 2 + 12 + 6 + (4, 5, 2, 5) + (4, 5) = 73
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (19) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 45
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 2d6 + 1d6 ⇒ (3) + 5 + 3 + 1 + 6 + 3 + (6, 3) + (4) = 34
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 16 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (12) + 16 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 33
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 2d6 + 1d6 ⇒ (8) + 5 + 3 + 1 + 6 + 3 + (3, 6) + (4) = 39
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 11 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (15) + 11 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 31
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 2d6 + 1d6 ⇒ (2) + 5 + 3 + 1 + 6 + 3 + (4, 5) + (3) = 32

crit confirm, +2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (19) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 45
cold iron, good, magic, piercing: 2d8 + 10 + 6 + 2 + 12 + 6 ⇒ (2, 3) + 10 + 6 + 2 + 12 + 6 = 41

Silver Crusade

Paladin of Shelyn 17

Hania moves towards the remaining evil creature.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel will cease his Naturalist performance and use Total Defense.
"This fight seems well in hand."


Seconds after the last barrage, Frēodwēn and Teriq quickly dispatch the remaining Glabrezu with further arrows to the creature's body. Alie gestures and the corpse of the creature collapses to the cavern floor, riddled with shots from the party. The entire combat lasted mere seconds, dispatching the three demons easily.

Search of corpses:
adamantine breastplate, dwarfbond hammer, tempest shield

The passageways to the east and south beckon further exploration into Taal Mornat.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Hold on. I think we need to search that big ole pile of bones for that special skull with the mithral plate in it we need to look for.”

Scarab Sages

NG Elf Oracle 15

Before we head out again, Teriq will refresh his Mage Armor spell from his wand, as its duration is close to expiring
UMD 13+: 6d20 ⇒ (8, 10, 9, 5, 5, 18) = 55 (only takes 6 tries! =)

Teriq slowly descends to the ground, eyes still wary for more enemies.

Eventually he lands once more, and stores his weapon.

"The size of this place..." He starts, glancing towards Alie. "It could take considerable time to locate a single skull in all of this."

"And most of these bones appear to have come from the lower niches. Those up above..." He points upwards to the higher alcoves. "Those that could not so easily be reached, the remains in those are still there."

Despite his misgivings, he lends his eyes to the search.

Perception: 1d20 + 18 ⇒ (18) + 18 = 36

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm also starts searching.

perception: 1d20 + 15 ⇒ (16) + 15 = 31

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel sadly does not have the Sift cantrip, which would seem appropriate here. He does his best to look through the remains the hard way.
Perception: 1d20 + 37 ⇒ (14) + 37 = 51


After ten minutes of sifting through the bones and detritus, Daathiel manages to spot the skull with a mithral plate embedded in the side of the demon warsworn. Wrenching it free, the skull briefly vibrates. After speaking the name, Borsaget, the skull hums with energy and speaks, "Ohh ho, who awakens me after my long slumber. I haven't slept this long since the kadul-be damned night on a ship in the Shackles. S&!%, that's a long time ago. Who was that we slipped past, ah yes sorry I should be more proper. Whom hast awaken me!" Not holding it together for more than a second or two, the skull begins laughing. "I'm sorry patrons, I'm just not a hard ass anymore after all these centuries. How can I help you folks that have freed me from that thing?"

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel will speak firmly and politely, as he was told to do.
"Borsaget, I am Daathiel, scholar of the Pathfinder Society. I understand you may serve as a guardian and guide in this place. I know this from Krali, granddaughter of Urtilgi, a former caretaker of this ossuary.
Now that we have freed you from that undead monstrosity, I ask that you do what you can to help us defeat Thurl.
As Thurl was incorporating your remains and others into that abomination, did you learn anything about Thurl himself or his comrades?
And through your ties to the ossuary, would you be aware of any changes he has made, such as traps or portals?"

Diplomacy if needed, Heroism: 1d20 + 22 + 2 ⇒ (19) + 22 + 2 = 43

Daathiel will also spend a 2nd-level slot to re-cast Acute Senses before heading out again - it only lasts 13 minutes, and it was 10 minutes looking for Borsaget's skull.


"It's good to know that Urtilgi's clan continues on well. Fierce women. Well I don't know anything about Thurl, but that's probably because he's just recent. My memories and knowledge are from a long time ago and he, I remember this one time when LORDS ABOVE." Borsaget yells out and the skull violently shakes. Returning to normal a second later, Borgaset continues a little more serious. "I apologize for my outburst. I was stunned to see the Runeplates removed from their niches. Was that something you all did? Those Runeplates are the best protection that Taal Mornat have against outsiders. I can't fathom why they would have been removed."

Runeplates K Arcana or Religion DC 15+:
Runeplates are rune-carved stone discs imbued with powerful divine magic often found embedded into the walls of sites sacred to the followers of Magrim. Most runeplates are unique and provide some specific magical boon—either when imbedded or carried.

Runeplates K Arcana or Religion DC 25+:
The runeplates sometimes found in Magrimite sites are homages to the true runes that Magrim carries for his own use. The most famous of these are Aeruk, which guides the souls of the dead to the River of Souls; Chasarad, which can magically weigh and measure the worth of a dwarven soul; Hurenarr, which hides dwarven burial sites from magical scrying; and Urdrekk, which provides divine protection to the spirits of dwarven petitioners and safeguards them from corruption. Magrim sometimes lends his personal runes to his followers.

Runeplates K Arcana or Religion DC 30+:
Runeplates are highly focused conduits that link to a vast reservoir of divine magical energy. Highly capable spellcasters could redirect this magic to perform dangerous rituals, especially those tied to necromancy or transmutation

Silver Crusade

Paladin of Shelyn 17

kn. religion: 1d20 + 16 ⇒ (16) + 16 = 32

"I really hope Thurl is not making trouble with the Runeplates..."

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Know. Arcana 1d20 + 15 ⇒ (19) + 15 = 34

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Everyone can open up the runeplate spoilers!

Alie tells her friends what she had heard about the runeplates. Which was quite a bit, actually.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel also makes all the above with Take 10, which he can do on all Knowledge checks.

"I would surmise that Thurl has taken the Runeplates to corrupt them for some ritual. Necromancy or Transmutation. If we encounter him, I may try to focus on retrieving the Runeplates, as it would seem a better use of my particular talents than engaging in melee."


With conversation quieting, the skull is silent for a moment more and then coughs. "Well, if I say so myself, I thinks you good folk could use a guide in these parts. Care if I carry on with you. CARRY ON, AHAHAH!" Apparently overcome by his humors and gently spluttering a few more times, the skull finally quiets down.

After exploring a dead end to the west, you eventually make your way around the eastern passages into a new cavern. This large, ovular cavern descends into a 40-foot-deep recess by means of a 10-foot-wide spiraling ramp. In the center is a 10-foot-diameter stone plinth with a rounded top. The plinth bears no handholds or levers of any kind, but appears to be a large plug or trap door in the floor.

Map updated

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel will check for traps.
Perception: 1d20 + 37 ⇒ (9) + 37 = 46

If there are none, he will try to figure out how to move the rounded stone, given that there are no handholds. Perhaps there is secret panel that reveals a handhold, or perhaps something thin can be wedged between the plug and the hole it sits in to pry it up. Or perhaps one needs to use Stone Shape on the plug, or Telekinesis to lift it.

Daathiel has a lot of ideas, but not all that many utility spells applicable here.

The usual adventurer solution of "Hack at it with adamantine" is gauche and boring but undeniably effective...

Silver Crusade

Paladin of Shelyn 17

Hania politely asks the talking skull if it knows how to proceed.


Borgaset calmly answer Hania, "It's just a trap door, a good push should lift it over. Never was trapped in my day, but be careful, it's a long way down that shaft." After a moment's examination, it appears that the rock does tip over, revealing a spiral staircase around an open shaft, hot air emanating from the 10' open shaft that looks downwards to great depth.

Perception 20+:
There is a backpack wedged in the far wall, almost just out of sight. The pack contains a full waterskin, 5 days of trail rations, and a small silver locket containing the illusory image of her smiling Keleshite woman in her early 20s. Inside is a tiny inscription that reads, “Remember: no night so dark that Sarenrae cannot fill it with light.”

There is also a large plate carved with mystic runes.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Perception 1d20 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Paladin of Shelyn 17

perception: 1d20 ⇒ 8

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

Daathiel automatically makes that.

"What's this?"
He retrieves the pack and examines the locket. "It says 'Remember: no night so dark that Sarenrae cannot fill it with light.' Looks like a keepsake of a loved one.
Hmmm.
Muhlia had a sister Khismia, a devout follower of Sarenrae, and her death lead to Muhlia's descent into evil. This pack and this locket could be Muhlia's, the locket's image being Khismia.
Maybe this could help redeem Muhlia. Redemption is the way of Sarenrae."

He also examines the large plate carved with mystic runes, casting Detect Magic.
Daathiel has with Heroism:
+22 Knowledge (Arcana) and can Take 10
+26 Linguistics and a TON of languages
+24 Spellcraft, or +30 for identifying scrolls or magic items (and can Take 10 on such checks)

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