GM Kulkos Racing to Ruin (Serpents Skull 2) (Inactive)

Game Master Kulko

Campaign Page
Map
Treasure Sheet

Orders:

Watch
Shalissa, Davor, Gregor, Kerndrew
Single File Marching
Gregor, Kerndrew, Shalissa, Davor
Double File Marching
Gregor & Kerndrew, Shalissa, Davor
Map


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HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

With the cannibals on the run, Shalissa moves forward raising her holy symbol to channel energy "Father of Lightning, give back life to the Survivors of the Shiv's Onslaught!"
Channel energy 3/4: 1d6 ⇒ 4

"Make sure to strike any of those cannibals gathering conscience back"


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Davor moves quickly around to the bodies on the ground, slashing throats of any that aren't obviously dead. "Working on it Shalissa. The healing feels great! Thanks."


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Gregor shouts, Lets press the assault. back to the original plan...to the corral now. and he moves through the foliage back towards the fenced in area.


Shiv Battle Map | Campaign Page

Some description which got missed during battle

The wall to the left of the battlefield is not part of a building but an open Wall fencing off some area behind. The hut to the right shows no remakable features from this side.

The area is fenced off by a wall blocking you from seeing whats within.

Perception Davor: 1d20 + 9 ⇒ (17) + 9 = 26
Perception Gregor: 1d20 + 7 ⇒ (4) + 7 = 11
Perception Shalissa: 1d20 + 7 ⇒ (18) + 7 = 25
Perception Kerndrew: 1d20 + 6 ⇒ (7) + 6 = 13

You notice that the northern door is open.

Nobody of the fleeing Cannibals has arrived yet.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Channel energy 2/4: 1d6 ⇒ 6
Seeing the cannibals are not yet coming back, Shalissa channels a bit more energy, perhaps topping most of the injured allies.

"Perhaps we should check the fenced area" she is cautious to advance into the open and look through the open door into the fenced area.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Davor readies his bow and moves closer to the fenced area. "Who knows what that witch might have corralled. Not likely riding animals on an island!"


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Gregor said loudly back to the group. We put cows in Corrals....they may put their food there.


Shiv Battle Map | Campaign Page

When Gregor steps up to the Door looking for cows he is greeted by the sight of four skeletons approaching the door from the other side.

Aerys: 1d20 + 2 ⇒ (9) + 2 = 11
Jarsk: 1d20 + 0 ⇒ (1) + 0 = 1
Davor: 1d20 + 6 ⇒ (6) + 6 = 12
Gregor: 1d20 + 4 ⇒ (18) + 4 = 22
Ishirou: 1d20 + 2 ⇒ (19) + 2 = 21
Pezock: 1d20 + 7 ⇒ (19) + 7 = 26
Kerndrew: 1d20 + 5 ⇒ (16) + 5 = 21
Shalissa: 1d20 + 3 ⇒ (18) + 3 = 21
Gelik: 1d20 + 2 ⇒ (15) + 2 = 17
Skeletons: 1d20 - 1 ⇒ (20) - 1 = 19

Battle Status
Pezock
Gregor
Ishirou
Kerndrew
Shalissa
Skeleton(Blue)
Skeleton(Red)
Skeleton(Green)
Skeleton(Yellow)
Gelik - Weak
Aerys(16/17)
Jarsk
Davor - Shield of Faith


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

"This is terrible... those are human skeletons" despised by the view Shalissa moves forward and sends one of her sparks over the fence to the yellow skeleton.
Lightning arc (touch) 3/6: 1d20 + 3 ⇒ (20) + 3 = 23
Electrical damage: 1d6 + 1 ⇒ (4) + 1 = 5

Critical?: 1d20 + 3 ⇒ (14) + 3 = 17
Electrical damage: 1d6 + 1 ⇒ (4) + 1 = 5

HP 15/15 AC 16 TAC 12


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

"Keep that gate closed until we form up, Gregor; we can create a wedding tunnel and send them to their final rest." Father Kerndrew moves to one side of the gate, ready to strike when the skeletons are set loose.

Actions:

Move: 15'
Standard: readied attack vs. first skeleton that comes through the gate

heavy shield bash: 1d20 + 5 ⇒ (5) + 5 = 10 +2 if a flank is established
Damage, B: 1d4 + 3 ⇒ (1) + 3 = 4


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Liking Father Kerndrew's idea, even if he hates using his club, Davor stows his bow and readies a club. He takes position beside Kerndrew ready to smash the first skeleton that comes out.

I don't suppose there might be some rocks lying around that we could pick up and throw at them? They are caged in the corral area, right?

If we open the gate:
Ready attack with club.
attack: 1d20 ⇒ 7
damage: 1d6 ⇒ 6

If there are rocks to throw:

attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d4 + 1 ⇒ (1) + 1 = 2


Shiv Battle Map | Campaign Page

The door was aready open so no choice on that part.

Shalissa burns the Skeleton with her lightning, blasting it to tiny little bone pieces.

Father Kerndrew Prepares for an attack on the skeletons, waiting for Gregpor to tke a step back.

@Davor you are not up yet, but you can find rocks to pick up in your turn.

Battle Status
Pezock
Gregor
Ishirou
Kerndrew
Shalissa
Skeleton(Blue)
Skeleton(Red)
Skeleton(Green)
Skeleton(Yellow)
Gelik - Weak
Aerys(16/17)
Jarsk
Davor - Shield of Faith


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Gregor growls. What the hell? Why would they keep skeeltons?
as he swings his axes, but his surprise certainly causes him to miss horribly.

battleaxe: 1d20 + 3 ⇒ (1) + 3 = 41d8 + 2 ⇒ (4) + 2 = 6
hand axe: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 2 ⇒ (3) + 2 = 5


Shiv Battle Map | Campaign Page

The undead amble forward but get stuck at the door unable to get through in mass.

Skeleton(Blue) vs Kerndrew
Cutlass: 1d20 + 0 ⇒ (14) + 0 = 14
Dam: 1d6 ⇒ 5

Skeleton(Red)vs Kerndrew (against Cover)
Cutlass: 1d20 + 0 ⇒ (18) + 0 = 18
Dam: 1d6 ⇒ 6

Battle Status
Pezock
Gregor
Ishirou
Kerndrew
Shalissa
Skeleton(Blue)
Skeleton(Red)
Skeleton(Green)
Skeleton(Yellow) - Dead
Gelik - Weak
Aerys(16/17)
Jarsk
Davor - Shield of Faith


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Shalissa exclaims something elfish at the sight of the great effect of her spark.

She steps forward trying to get a better position to help her companions. The elven woman tries to distract the skeleton with her trident to help Gregor strike the undead monster "I have no idea Gregor. Maybe they use them to hunt."
Trident aid Gregor: 1d20 - 1 ⇒ (6) - 1 = 5

HP 15/15 AC 16 TAC 12


Shiv Battle Map | Campaign Page

Aerys calls the others forward with her to attack the undead from the back.

Ishirou and Aearys rush towards the other door and start opening it.

Meanwhile Jask steps up to the corral and raises his holy symbol.

If you want Jask to just spend a channeling on the situation just tell him.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Jask keep your healing bursts to heal us, not destroy skeletons. we got this.


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

Father Kerndrew puts his shoulder behind his shield and drives it forward, trying to smash the skeleton between him and Gregor.

Actions:

Standard: attack blue

hvy shield bash, IC, flank: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10
damage, B, IC: 1d4 + 3 ⇒ (1) + 3 = 4


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

With the gate open and the bony enemy shambling forward Davor tries to smash one with his club.

To hit: 1d20 ⇒ 7

It isn't his style of fighting and it shows as the club misses doing anything to the enemy.


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Shiv Battle Map | Campaign Page

The idea to keep the skeletons from escaping looked good on paper but the tight quarters just hinder you in connecting with your strikes.

Well Let me inform you that the chieftain might be with his wives, so if you keep hitting like that you might have to content with a new genration of cannibals. :-)

Battle Status - Characters in bold may act
Pezock
Gregor
Ishirou
Kerndrew
Shalissa
Skeleton(Blue)
Skeleton(Red)
Skeleton(Green)
Skeleton(Yellow) - Dead
Gelik - Weak
Aerys(16/17)
Jarsk
Davor - Shield of Faith


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Gregor kept swinging trying to lessen the opponents..The battleaxe chipped a rib bone, but little else.

battleaxe: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 2 ⇒ (1) + 2 = 3
handaxe: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 2 ⇒ (4) + 2 = 6


Shiv Battle Map | Campaign Page

Gregor manages to draw first bone, cracking the ripcage, but not hard enough to break it.

The Skeleton ontinue froward trying to break out, but are hemmed in for now. So they keep hacking at the frist target they see.

Skeleton(Blue)
Target GSDK: 1d4 ⇒ 2Shalissa, Hit
Cutlass: 1d20 + 0 ⇒ (19) + 0 = 19
Dam: 1d6 ⇒ 3

Skeleton(Red)
Target DK: 1d2 ⇒ 1 Davor, Missed
Cutlass: 1d20 + 0 ⇒ (14) + 0 = 14
Dam: 1d6 ⇒ 4

Skeleton(Blue) Crit comfirm
Cutlass: 1d20 + 0 ⇒ (2) + 0 = 2
Dam: 1d6 ⇒ 5

Battle Status - Characters in bold may act
Pezock
Gregor
Ishirou
Kerndrew
Shalissa(12/15)
Skeleton(Blue)(3)
Skeleton(Red)
Skeleton(Green)
Skeleton(Yellow) - Dead
Gelik - Weak
Aerys(16/17)
Jarsk
Davor - Shield of Faith


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

determines to bring he skeleton down, Gregor from the flanking position with Father Kerndrew

battleaxe: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 2 ⇒ (7) + 2 = 9
handaxe: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 2 ⇒ (2) + 2 = 4


Shiv Battle Map | Campaign Page

Enraged by Malikandas behaviour Gregor attacks the skeetons with brutal force, killing one of them and barely missing the other.

Blue is dead


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Davor curses his club as he swings it again....

Attack: 1d20 ⇒ 15
damage: 1d6 ⇒ 5


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

Father Kerndrew adjusts his shoulder behind his shield and gets ready for the next skeleton to come out.

Actions:

Standard: readied attack vs. the next skeleton to come through the gate

hvy shield bash, IC, flank: 1d20 + 5 + 1 + 2 ⇒ (19) + 5 + 1 + 2 = 27
damage, B, IC: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Shiv Battle Map | Campaign Page

Davor steps up and bashes the skull of the red skeleton before retreating back outside.

When the last skeleton . Is trying to leave the compound, Father Kerndrew is crushing it with his shield against the gatepost.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

"Auch!" Shalissa takes the cut on her arm when she imprecisely tries to block it with the buckler.

Shalissa moves out of cover and sends a spark of electricity at whatever skeleton remains after her companions make good use of their attacks "Ha!"
Lightning arc (touch) 2/6: 1d20 + 3 ⇒ (12) + 3 = 15
Electrical damage: 1d6 + 1 ⇒ (6) + 1 = 7

HP 12/15 AC 16 TAC 12


Shiv Battle Map | Campaign Page

After you have adapted yourself to the tight quarters you make short work of the remaining undead. Afterwards you search the corall but find nothing out of the ordinary.

"Maybe they used them as a working undead?" remarks Gelik.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Gregor looks at the group. Well done everyone. Gather round. Jask can you gve us one of your healing bursts and then lets tackle this building to my rear right here...then across to the one across the way before we start clearing the ones heading into the tower.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Keeping back his lightning energy Shalissa smiles "Yes, good work. I guess it makes sense they used them as workforce"

The elven will register the corral before moving on.
Perception (low-light vision, darkvision): 1d20 + 7 ⇒ (17) + 7 = 24

"Before we move on, let's register the bodies of the fallen cannibals, I think I saw something useful in Melikanda" Shalissa will come back to the fallen bodies and cast detect magic to pick anything useful in addition to Melikanda's wand and amulet.
Spellcraft (wand): 1d20 + 9 ⇒ (17) + 9 = 26
Spellcraft (amulet): 1d20 + 9 ⇒ (8) + 9 = 17
I know it is not the best moment realistically, but I do fear we are going to forget about tracking loot afterwards

Then, she follows Gregor on exploring the building at his back.
Perception (low-light vision, darkvision): 1d20 + 7 ⇒ (3) + 7 = 10


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

"We didn't search the witch's shack either. But I think we should do that on our way out of here. After we've tracked those that ran away."

Just mentioning it so we remember. Can't do it now....


Shiv Battle Map | Campaign Page

After clearing out the pen, you search the bodies of the fallen.

Skeletons:

You find Nothing of value

Cannibals:

7 x light wooden shield,
21 x javelins,
7 x broken scimitar,
7 x red pearl amulet

Malikanda:

quarterstaff
wand (*)
wooden amulet with an engraved spider(*)

When you want to enter any of the buildings apart from the witches hut, you need to cross into the open area in the middle of the camp first.


Shiv Battle Map | Campaign Page

anybody who has opened the Malikanda spoiler:

When you approach Malikandas body a tiny Monkey from the nearby roof starts shouting and crying loudly.
Reflex Save DC13
Spoiler:

You get peppered by a barrage of overripe fruits dealing 1d12 damage to your Pride.

Also your location is now known to everybody.
If you cast detect magic (*) means magic items.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Reflex DC 13: 1d20 + 2 ⇒ (4) + 2 = 6
Fruits damage: 1d12 ⇒ 5
When Shalissa kneels to pick up the wand and amulet, she is surprised by a barrage of fruits falling over "Ouch!"

Looking up, she spots a monkey in the roof "Damned monkey!" and sends a spark to electrocute him in revenge.
Lightning arc (touch) 2/6: 1d20 + 3 ⇒ (20) + 3 = 23
Electrical damage: 1d6 + 1 ⇒ (4) + 1 = 5

Critical?: 1d20 + 3 ⇒ (11) + 3 = 14
Electrical damage: 1d6 + 1 ⇒ (2) + 1 = 3

Afterwards she takes the wand and amulet to the safety of the group, and takes cover at the building Gregor is trying to explore.

HP 7/15 AC 16 TAC 12

I likely identified the wand but failed with the amulet


Shiv Battle Map | Campaign Page

The wand is a wand of vampiric touch with 8 charges left.
The amulet has some weak summoning magic.

To clarify the ape does do purely emotional damage, which is easily removed by cleaning up or blasting it into thousand pieces. Although I did put in a fresh picture of the monkey.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Davor kicks some of the bones apart from the skeletons. "Using the dead as slaves? That takes wrong to a whole new level!"

While the bodies are being searched he keeps guard, worried about all the noise and just knowing that another group of warrior might be headed at them.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

After blasting the monkey with all her wrath for she was humiliated if not really damaged, Shalissa walks back to the group. Looking from Gregor to Kerndrew, she finally turns to Davor and offers him the wand "Here, this is a wand of vampiric touch. It will help you to heal at the time that you damage your enemies" and you can apply sneak attack against touch AC!

"So... what do we have there Gregor?" Shalissa goes in with the ranger into the next building.
Perception (low-light vision, darkvision): 1d20 + 7 ⇒ (18) + 7 = 25

HP 12/15 AC 16 TAC 12


Shiv Battle Map | Campaign Page

When you step out from the corral area you reach the central place of the village.

This is the communal center of the tribe and the site where their great feasts occur. A large iron cauldron salvaged from the Thrune’s Fang sits atop the fire.
Near the base of the lighthouse to the northwest of the firepit
lies a 10-foot-diameter hole covered by a lid of bamboo and driftwood.

In the north a larger hut opens onto the place, with a two story Watchtower looking over the sea behind it.

All the other buildings also have doors or Bamboo mats facing the area.

When you step out onto it plaza to approach the southeastern hut, some cannibals from the large building in the north strat throwing their javelins at you.

Cannibal(Brown) vs. Shalissa
Javelin: 1d20 + 3 ⇒ (6) + 3 = 9
Dam: 1d6 + 4 ⇒ (6) + 4 = 10

Cannibal(turquoise) vs. Kerndrew
Javelin: 1d20 + 3 ⇒ (19) + 3 = 22
Dam: 1d6 + 4 ⇒ (4) + 4 = 8

ini:

Pezock: 1d20 + 7 ⇒ (16) + 7 = 23
Gregor: 1d20 + 4 ⇒ (1) + 4 = 5
Ishirou: 1d20 + 2 ⇒ (1) + 2 = 3
Kerndrew: 1d20 + 5 ⇒ (6) + 5 = 11
Shalissa: 1d20 + 3 ⇒ (7) + 3 = 10
Gelik: 1d20 + 2 ⇒ (14) + 2 = 16
Aerys: 1d20 + 2 ⇒ (19) + 2 = 21
Jarsk: 1d20 + 0 ⇒ (2) + 0 = 2
Davor: 1d20 + 6 ⇒ (15) + 6 = 21
Cannibal(Brown): 1d20 + 2 ⇒ (17) + 2 = 19

Battle Status - Characters in bold may act
Pezock
Aerys(16/17)
Davor - Shield of Faith
Cannibal(Brown)
Cannibal(turquoise)
Gelik - Weak
Kerndrew
Shalissa(12/15)
Gregor
Ishirou
Jarsk


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

When Shalissa offers Davor the wand he is momentarily stunned. "Incredible! This is very useful magic!"

I'm assuming 2d6? The spell says 1d6/2 levels and wands are usually at minimum CL. ?? That would be 5 which would round down.... Correct?

Davor charges in to attack, hoping that there isn't a small army behind the couple of guards at the door. "Surrender or die like all of your friends over there by the witch's hut!"

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d4 + 1 ⇒ (2) + 1 = 3


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Seeing the covered pit, Gregor rushes over to it calling out Sasha. You down there?!


Shiv Battle Map | Campaign Page

When the brown haired cannibal raises his javellin for a second throw, davor rushes towardshim and pierces him in the upper arm.

Pezock rushes forward to protect Shalissa while aerys charges the cannibal with the Turtoise shield. Unfortunately he expects her and ducks behind the doorframe.

Aerys
Unarmed strike: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Dam: 1d3 + 2 ⇒ (3) + 2 = 5

Seeing you attack, the cannibals retreat up the ladder onto the guard post.

Gregor rushes towards the hole, and cries for Sasha but hears reply.

Perception 15:

Somebody is calling for Gregor from the largers building complex in the southwest.

Seeing the fighting joined Gelik once more starts an inspiring song.

Battle Status - Characters in bold may act
Pezock
Aerys(16/17)
Davor(13/16)
Cannibal(Brown)
Cannibal(turquoise)
Gelik - Weak, Inspire Courage +1
Kerndrew
Shalissa(12/15)
Gregor - Only half a turn left
Ishirou
Jarsk


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

"They are retreating, but we should be careful" Shalissa moves into the building, just enough for her to see the cannibals. Then her right hand starts to crackle with electricity she throws through the door at the first cannibal in view.
Lightning arc+IC (touch) 1/6: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Electrical damage+IC: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Critical?: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Electrical damage+IC: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

HP 12/15 AC 16 TAC 12


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

Father Kerndrew rushes after the retreating cannibals, keeping his eyes out for an ambush.

Double move: 40'


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Davor hears and agrees with Shalissa's concerns, but when Father Kerndrew rushes by he moves along with him.

Where did I take damage? In the previous post all it says is Davor - Shield of Faith. Now it says Davor(13/16)?


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Gregor tries to move the wooden top to the pit to the side to look down inside.

strength check: 1d20 + 2 ⇒ (4) + 2 = 6


Shiv Battle Map | Campaign Page
Davor Krill wrote:


Where did I take damage? In the previous post all it says is Davor - Shield of Faith. Now it says Davor(13/16)?

Hmm no idea where that came from. I think everybody but Aerys was fully healed, so please ignore.

Found it, should have been the brown cannibal instead.


Shiv Battle Map | Campaign Page

Gregor finds a large hole (10ft diameter) which drops 20 ft into the deeep and ends in a cave cavern. Nobody is inside that hole.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Gregor scowls and covers the hole back up

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