Montgomery Hall |
1d20 + 12 ⇒ (10) + 12 = 22 1d12 + 7 ⇒ (5) + 7 = 12
Under the combined assault of magic and sword, the first Ogre goes down.
The others move up to take it's place, one moves the body out of the way first, and the other gets a strike in at Val, but his armour takes the hit, not him.
It takes Val a moment to realise that the creature is that big, it's striking at him from 10ft away. He'll have to either move forward to strike back, or... what? Moving into the room feels like madness after the Owlbears, perhaps better to keep them contained at the doorway?
Round: 2
Name, Init, HP, Notes
Val, 25, 34/44
Elo, 22, 34/34
Qrik, 22, 37/37
Ogre 21, 0/50 DEAD
Ogre 21, 40/46
Ogre 21, ??/??
Ogre 21, ??/??
Bwess, 19, 38/38
Everyone up...
Bwessara |
Bwessara sees the dead ogre fall and realizes her whip won't reach the next enemy from where she is. She takes another step forward and says "Feel Calistra's sting!" Chanting and snapping her whip, she casts Vomit Swarm, using the closest ogre for her spellstrike. Wasps erupt from her whip and swarm the three ogres.
Round 2
Init 19
HP 38{38}
Hero Points ?
Effects None
One action: Step
Two actions: Spellstrike with Vomit Swarm, 30' cone; Basic Reflex save, fail takes damage and becomes Sickened 1.
Spellstrike: 1d20 + 10 ⇒ (1) + 10 = 11
Whip damage: 2d4 + 1 ⇒ (1, 3) + 1 = 5
Vomit Swarm damage: 2d8 ⇒ (2, 6) = 8
What a waste :(
Qrik |
Qrik sends another arc of lightning at the nearest two ogres and then raises his sheild in case the ogres barge through to him.
I should be 25 ft closer or 15 ft behind Val. Cast x 2 and Raise Shield.
Basic Reflex DC 20 vs closest two conscious ogres: 2d4 + 4 ⇒ (3, 3) + 4 = 10
Round: 3
Init: 22
HP: 37{37}
Hero Points: ?{3}
Effects: Mage Armor, Shield Spell
Elo Zozakzod |
Round 2
Init 22
HP 34/34
Hero Points 2/3
Effects Mage Armor
Elo glides along to catch up with Bwess and Val. When he arrives he manifests his shield of force.
◆ Stride◆ Stride (ends up just to the West of Val)
◆ Cast a spell (verbal) Shield
Valericus Rufinus Isauricus |
They can reach us if we can’t close! Back me up!, he says closing with one and praying that the gods are with him.
Is 5ft step a move?
Attack
1d20 + 9 ⇒ (12) + 9 = 21 for 2d8 + 3 ⇒ (8, 8) + 3 = 19
Attack pt 2, return of the attack
1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8 for 2d8 + 3 ⇒ (2, 6) + 3 = 11
Raise shield
Will use a reaction to have shield take damage on counter attack.
Shield Block
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Elo Zozakzod |
Yes, step is a single action.
Montgomery Hall |
Bwess, Spell Strike - "You Cast a Spell that takes 1 or 2 actions to cast and [u]requires a spell attack roll.[/u] I'll just assume the attack bit didn't happen and you cast.
1d20 + 6 ⇒ (13) + 6 = 19
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 11 ⇒ (10) + 11 = 21 1d12 + 7 ⇒ (5) + 7 = 12
1d20 + 6 ⇒ (9) + 6 = 15 1d12 + 7 ⇒ (8) + 7 = 15
1d20 + 11 ⇒ (15) + 11 = 26 1d12 + 7 ⇒ (11) + 7 = 18
1d20 + 6 ⇒ (14) + 6 = 20 1d12 + 7 ⇒ (8) + 7 = 15
1d20 + 1 ⇒ (5) + 1 = 6 1d12 + 7 ⇒ (5) + 7 = 12
Bwess vomits forth a swarm of insects that fly forth and bote and scratch the ogres. They crawl into orifices and sting. Two of the ogres manage to avoid the worst of the damage, but the Northernmost one takes the full brunt.
Val Steps forward, and strikes at the beast in front of him, cuting a gash in it's belly. It yelps in pain. Then again as lightning rains out of the claer air at it and the Northnmost Ogre.
Round: 3
Name, Init, HP, Notes
Val, 25, 16/44 Shield
Elo, 22, 34/34 Shield
Qrik, 22, 37/37 Mage Armour, Shield
Ogre 21, 0/50 DEAD
Ogre 21, 27/46 Sickened 1
Ogre 21, 11/44 Sickened 1
Ogre 21, 44/48 Sickened 1
Bwess, 19, 26/38
The two closest ogres strike out, one moving in to get at Bwess and the other taking on Val. The remaining ogre roars encouragement and slams his axe against his shield.
The Northernmost ogre manages to get one solid strike in at Bwess (Doing 12 HP Damage) and the other misses Val then grets him on a back stroke. (Doing 18 HP damage).
Everyone up.
Qrik |
"Keep it up! They are going down hard!" Qrik yells out as encouragement to his allies standing toe to toe with the ogres as he sends another arc of electricity between the two lead ogres and continues to keep his mystical shield raised.
Cast x2 Electric Arc, Raise Shield.
Basic Reflex DC 20 vs closest two conscious ogres: 2d4 + 4 ⇒ (3, 3) + 4 = 10
Round: 4
Init: 22
HP: 37{37}
Hero Points: ?{3}
Effects: Mage Armor, Shield Spell
Valericus Rufinus Isauricus |
The two closest ogres strike out, one moving in to get at Bwess and the other taking on Val. The remaining ogre roars encouragement and slams his axe against his shield.
The Northernmost ogre manages to get one solid strike in at Bwess (Doing 12 HP Damage) and the other misses Val then grets him on a back stroke. (Doing 18 HP damage).
Everyone up.
Was that damage reduced by the shield?
Elo Zozakzod |
Elo should have been closer to Val, only the 5ft step behind him at this point.
Round 3
Init 22
HP 34/34
Hero Points 2/3
Effects Mage Armor
Elo works up the courage to run ahead of Bwess and unleash a deluge of colors over the front two ogres.
◆ Stride (North of Olegaro, East of Bwess)
◆◆ Cast a spell (somatic, verbal) Color Spray (15 ft cone covering the front two Ogres)
Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is stunned 1, blinded for 1 round, and dazzled for 1 minute.
Critical Failure The creature is stunned for 1 round and blinded for 1 minute.
Bwessara |
Bwessara grins as the wasps disappear. She unleashes a Spellstrike against the opponent on her left. Then she casts a specific magus spell, allowing her to attack the ogre in front of Val and bring forth a magical shield of force.
Round 3
Init 19
HP 26{38}
Hero Points ?
Effects None
Two actions: Spellstrike with Produce Flame
One action: Shielding Strike (conflux spell).
Spellstrike: 1d20 + 10 ⇒ (6) + 10 = 16
Whip damage: 2d4 + 1 ⇒ (1, 2) + 1 = 4
Fire damage: 2d4 + 3 ⇒ (4, 2) + 3 = 9
Shielding Strike: 1d20 + 5 ⇒ (1) + 5 = 6
Whip damage: 2d4 + 1 ⇒ (4, 2) + 1 = 7
Another critical fail?!
Montgomery Hall |
Montgomery Hall wrote:Was that damage reduced by the shield?
The two closest ogres strike out, one moving in to get at Bwess and the other taking on Val. The remaining ogre roars encouragement and slams his axe against his shield.
The Northernmost ogre manages to get one solid strike in at Bwess (Doing 12 HP Damage) and the other misses Val then grets him on a back stroke. (Doing 18 HP damage).
Everyone up.
Yes, it will. I'll recalculate that. Should have a post up tomorrow.
Montgomery Hall |
Val's shield blocks the blow (So VAl (and his shield) took 15 HP, not 18. With only 12HP though...) then explodes into shards of wood.
Bwess strikes out with her whip, this time with a flame spell attached. The sickened Oger doesn't move out of the way quite fast enough (Yay for debuffs!). But her second stike fails to make contact with the foe.
Val never did post an action, so I'll post for him here to get the post done.
Attack 1: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 2d8 + 3 ⇒ (4, 6) + 3 = 13
Attack 1: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 2d8 + 3 ⇒ (6, 7) + 3 = 16
Attack 1: 1d20 ⇒ 5 Damage: 2d8 + 3 ⇒ (1, 7) + 3 = 11
Val lays about him with his sword, slashing at first one Ogre, then the next. After multiple attacks, both Beasts fall.
Ok, that makes a massive difference to Both Elo and Qrik's actions. Qrik, you are now out of range, and Elo, you only have one target for color spray... Do you want to change your actions?
Elo Zozakzod |
Yeah, I agree that merits a change.
Round 3
Init 22
HP 34/34
Hero Points 2/3
Effects Mage Armor
◆ Stride (Two East of Bwess, 20 ft total)
That gets him within 20 ft range of the ogre
◆ Interact: draw lesser blight bomb
◆ Strike: lesser blight bomb attack, poison damage, poison splash damage: 1d20 + 9 ⇒ (11) + 9 = 201d6 ⇒ 21 = 1
1d4 persistent poison damage
Qrik |
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Instead of raising the shield, I move behind Val and then use the same electric arc against the remaining ogre.
Montgomery Hall |
1d20 + 12 ⇒ (20) + 12 = 32 1d12 + 7 ⇒ (10) + 7 = 17
1d20 + 12 ⇒ (16) + 12 = 28 1d12 + 7 ⇒ (1) + 7 = 8
1d4 ⇒ 2
Elo moves forward and launches a bomb at the creature, hitting it square on. Qrik moves forward and throw electric at it, but it manages to avoid most of the damage.
The remaining Ogre moves forward and slams it's axe into Val the force of the hit knocks him to the ground, unmoving.
Yeah, we don't need to worry too much about how we write out Val's character....
Round: 4
Name, Init, HP, Notes
Val, 25, 0/44 Dying 2
Elo, 22, 34/34 Shield
Qrik, 22, 37/37 Mage Armour, Shield
Ogre 21, 0/50 DEAD
Ogre 21, 0/46 DEAD
Ogre 21, 0/44 DEAD
Ogre 21, 34/48 Sickened 1, 1d4 persistant poison damage.
Bwess, 19, 26/38
Everyone up
Bwessara |
Val!" Bwessara exclaims. Seeing her companion fall and one enemy remain, the elf changes what she was about to do. She takes a few steps then unleashes another hybrid attack of magic and whip. A flame runs along the length of the lash when she attempts to hit the large ogre.
Round 4
Init 19
HP 26{38}
Hero Points ?
Effects None
One Action: Stride (X17)
Two actions: Spellstrike
Spellstrike: 1d20 + 10 ⇒ (12) + 10 = 22
Whip damage: 2d4 + 1 ⇒ (1, 1) + 1 = 3
Fire damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6
Elo Zozakzod |
Round 4
Init 22
HP 34/34
Hero Points 2/3
Effects Mage Armor
Val, no!
But just as quickly did the ogre drop their friend, Elo realizes the danger is still very present. He steels himself pelts the ogre before backing up.
◆◆ Cast (somatic, verbal) telekinetic projectile
Spell attack, B damage: 1d20 + 10 ⇒ (13) + 10 = 232d6 + 4 ⇒ (4, 6) + 4 = 14
◆ Stride to W14 (thanks for the grid :) )
Let the lingering poison take it...
Qrik |
Qrik sends another arc of lightning into the creature.
Lets see if a reflex save ends it.
Electric Arc- Basic Reflex DC 20: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Round: 4
Init: 22
HP: 37{37}
Hero Points: ?{3}
Effects: Mage Armor, Shield Spell
Montgomery Hall |
1d20 ⇒ 19
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 12 ⇒ (3) + 12 = 151d12 + 7 ⇒ (3) + 7 = 10
1d20 + 7 ⇒ (8) + 7 = 151d12 + 7 ⇒ (2) + 7 = 9
1d20 + 2 ⇒ (20) + 2 = 221d12 + 7 ⇒ (10) + 7 = 17
1d4 ⇒ 1
Bwess cracks her whip and strikes the Ogre, imbusing the hit with fire. The smell of burnt flesh and hair fills the room.
Val moans slighty, still unconscious, but the bleeding out seems to be stopping. (Successful Dying check, his Dying value changes to 1)
Elo throws a projectile at the creature hitting it square in the head. While Qrik casts his electrical spell at it again. It manages to dodge some of the effect of that though.
With Bwess at hand, it strikes out with it's axe. It howls in frustration as the first and second strikes miss, but the third strikes home.
Round: 5
Name, Init, HP, Notes
Val, 25, 0/44 Dying 1
Elo, 22, 34/34 Shield
Qrik, 22, 37/37 Mage Armour, Shield
Ogre 21, 0/50 DEAD
Ogre 21, 0/46 DEAD
Ogre 21, 0/44 DEAD
Ogre 21, 4/48 Sickened 1, 1d4 persistant poison damage.
Bwess, 19, 9/38
Everyone up! But if WBwess hit's it, it's dead...
Bwessara |
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Seeing the condition of the ogre and knowing that one or two hits against her will probably kill her, Bwessara knows she can't simply use a spellstrike without recharging it first. Instead, she conjures an arrow of acid and sends it towards the ogre. Without waiting to see if it hits she strikes out with her whip against the ogre.
Round 5
Init 19
HP 9{38}
Hero Points ?
Effects None
Two actions: Acid Arrow
One action: Melee strike
Spell attack vs AC: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 3d8 ⇒ (2, 5, 1) = 8
Persistent acid damage: 1d6 ⇒ 3
Melee strike (MAP): 1d20 + 5 ⇒ (17) + 5 = 22
Whip damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7
Bwessara |
"Val," Bwessra says tending to the cleric's wounds before her own. "What should we do Elo and Qrik? Retreat outside? I think we should. Though we should see if the ogres have anything worth taking, even food or water."
Treat Wounds DC 15: 1d20 + 6 ⇒ (13) + 6 = 19
Healing: 2d8 ⇒ (5, 4) = 9
Elo Zozakzod |
Val looks worse for wear. I think we should tuck him in a safe corner and continue our trek! Val, I think retirement is a good option now!
After they tend to Val, Elo will check the ogres with Detect Magic to see if any of them have anything with an aura. Failing that, it will be time to just rifle through their pockets and bags.
Montgomery Hall |
1d20 + 7 ⇒ (17) + 7 = 24
1d20 + 7 ⇒ (13) + 7 = 20
1d20 + 8 ⇒ (12) + 8 = 20
Val moans, clearly not with it despite the healing from Bwess. It's clear that, barring being attacked again, he's safe enough.
The Ogre's don't seem to have anything of value, but as he attempts to detect magic, Elo notices something he's seen in shops before. Detect magic confirms, it's a bloodseeker beak.
Elo Zozakzod |
Elo explains the beak to his companions, handing it to Bwess and suggesting that perhaps it would be best used attached to her blade.
Qrik |
"Well, he looks like he will be safe here for now. We should hurry so that we can get out of here before more of us get clobbered." Qrik says with a sad look at Val.
Bwessara |
Bwessara stashes the bloodseeker beak in her backpack for now. 'Thanks," she says. "I should bind my wounds too."
How many hours have passed? Don't we need 8 hours to regain spells?
Treat Wounds DC 15: 1d20 + 6 ⇒ (2) + 6 = 8
Healing: 2d8 ⇒ (1, 4) = 5
Failure, but no damage taken since it's not a critical failure.
Elo Zozakzod |
Was it clear that the room with the ogres was a dead end or was there further to go there? The map cuts off.
Qrik |
"Our sleep was interrupted. Do we wish to try and finish resting?" Qrik says. "Maybe we should fall back further to ensure Val is safe before we rest."
Elo Zozakzod |
Yes, I'm tired. Those ogres interrupted some peaceful dreams of enjoying premium cigars at the back of the tavern. It was quite a rude awakening to really be here, and then to really be faced down with over-sized ogres.
Elo laments in his signature gravelly voice. It's even worse and scratchier in his forced-awake state.
Montgomery Hall |
Remnants of torture devices—a collapsed wooden rack, an iron maiden with no lid, a dunking bucket smashed into splinters, among others—line the walls of this unusually shaped room. Ragged pelts formed into crude bedrolls take up the rest of the floor space around a wide pit that descends into darkness. The air here smells of stale sweat.
There don't appear to be any other ways out.
Bwessara |
"Well, I'll take the first watch," Bwessara says. "You both need to recover for casting spells. Sure I do too, but I'm less priority."
The elf peers into the wide pit and listens. She moves one of the ragged pelts and sits with her back against the wall.
Qrik |
Qrik will try and rest some more.
Elo Zozakzod |
Elo agrees Eventually he wakes up to relieve Bwess and they sleep through the night. Unless disturbed...
Bwessara |
4 hp recovered from rest (1 hp x 4 (level))
Bwessara spends about ten minutes bandaging her wounds again.
Treat Wounds DC 15: 1d20 + 6 ⇒ (16) + 6 = 22
Healing: 2d8 ⇒ (6, 8) = 14
So 18 total hp recovered.
She writes a brief note for Val. We're pressing on while you sleep and recover. Continue to rest. I left some of your rations and water within easy reach. -- Bwessara
Elo Zozakzod |
Elo watchings as Bwess writes the note, nodding.
I hope he gets back on the horse after a period of recovery. As for us, onward!
Since the ogre room is a dead end it seems the next way is North.
Elo carefully approaches this new set of double doors, scanning it visually and with arcane sense.
Search (perception): 1d20 + 7 ⇒ (1) + 7 = 8 lol Seems safe!
Detect magic
Qrik |
Qrik casts his Mage Armor and says, "We should move quickly."
Montgomery Hall |
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You move back through the room with the now dead owlbears. The double doors, although grand, also look, shabby. They don't seem to have been used in a while, but they are firmly closed, but don't look to be secured in any way.
Elo Zozakzod |
Ready!
Elo tenses slightly, just hoping it's not more ogres.
Qrik |
Qrik casts his Shield spell and raises it to guard himself as Bwes opens the door.
Montgomery Hall |
As everyone stands ready, Bwess pulls open the door. It's stuck firm at first but eventually comes away with a scatter of dust.
Inside is a storeroom, light by a tiny slant of light breaking through the rock above where a steady drop of water also comes in.
Random pieces of furniture, crates, and other detritus covered with sheets clutter this chamber. A narrow, albeit clear path runs from the western door to the northern door. Particles of dust hang in the air.
Also, there's a rather bedraggled looking Elf.
Say hello Cal!
Cevendyll |
As everyone stands ready, Bwess pulls open the door. It's stuck firm at first but eventually comes away with a scatter of dust.
Inside is a storeroom, light by a tiny slant of light breaking through the rock above where a steady drop of water also comes in.
Random pieces of furniture, crates, and other detritus covered with sheets clutter this chamber. A narrow, albeit clear path runs from the western door to the northern door. Particles of dust hang in the air.
Also, there's a rather bedraggled looking Elf.
Say hello Cal!
Looking around for Cal, the bedraggled young elf glances up with surprise
Looking at Bwessara, he speaks: