Valericus Rufinus Isauricus |
Medicine: 1d20 + 11 ⇒ (5) + 11 = 16 for 2d8 ⇒ (6, 1) = 7
With the Sleeping, that brings me up to 11
Initial
1d20 + 9 ⇒ (19) + 9 = 28
Elo Zozakzod |
Initiative (Perception): 1d20 + 7 ⇒ (18) + 7 = 25
Elo eyes the two large birds.
That... is not what I expected.
Qrik |
Initiative (Perception): 1d20 + 8 ⇒ (1) + 8 = 9
Being in the back, Qrik was not so quick to react.
Montgomery Hall |
Sorry for the delay folks. 25 hours of work over the weekend was.... interestihg, and took a bit of catching up!
Round: 1
Char Init HP Notes
Val 28 44/44
Owlbears 26 ??/??
??/??
Bwes 25 30/30
Elo 25 34/34
Qrik 9 37/37
Val is up. The monsters have clearly seen you, and appear to be waiting for something?
Elo Zozakzod |
Oof. Sorry to hear. Hope you got to rest up sufficiently after!
Valericus Rufinus Isauricus |
Tricky question… and vaguely pvp. Can I take 2 actions to push Bwes back into the tunnel like I would with an attack? Then one action to also step back? If both owlbears are in a position to attack, this is gonna get nasty REAL quick. Good tactics would be to bottleneck them and deny at least one of them getting at us
Montgomery Hall |
We all know you're not attacking Bwes, so not at all worried about that. You can absolutely spend your actions that way, if you need to roll depends on Bwes' reaction. If she thinks "Oh Desna let's go" then you can spend your three actions getting her out. If she wants to stand and fight, you'd be looking at a Bull Rush.
Valericus Rufinus Isauricus |
2 or 3 actions? Am I in a position to move her back one square, then step back? Heck, you don’t get… an action to move her one sq, an action to step back one and an action to raise shield?
Bwessara |
I'm pretty sure Bwessara has 38 hit points, not 30.
Since Bwessara hasn't acted yet, would she have her reactions? Anyway, could Val use a Shove attack (Athletics check) to push her into the corridor? If successful, Val is allowed a Stride in the same direction.
Regardless, thanks for looking after Bwes, Val.
Valericus Rufinus Isauricus |
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Move us back one square to inside the corridor so only one owlbear can get at us at a time… assuming they don’t have reach, the next step is to observe. It’s possible they aren’t hostile or there is some clue to domestication etc
Back! We don’t want them doubling up on us! Into the corridor a few feet so their bulk only allows one at a time to get us!
Montgomery Hall |
I should point out, in case it's not obvious from the map. All of the entries to this room were double doors, so although you will funnel them, you wont stop them advancing...
Val moves before everyone else really gets a grip on the situation. He bundles Bwess out of the doors and into the corridor then spins around, ready for the foe that's coming.
The Owlbears were watching for reasons known only to themselves, but Val's quick flight triggers something. One stands and let's out a blood curdling screech. The other does the same, but also advances towards you! It slams a clawed paw into Val...
The blow nearly knocks him off his feet, but is absorbed by his armour.
Everyone needs to make two DC20 will saves please.... Then everyone is up.
Round:[b] 1
[b]Char Init HP Notes
Val 28 44/44
Owlbears 26 ??/??
??/??
Bwes 25 30/30
Elo 25 34/34
Qrik 9 37/37
Qrik |
Will Save: 1d20 + 10 ⇒ (5) + 10 = 15
Will Save: 1d20 + 10 ⇒ (17) + 10 = 27
Qrik motions at a stone on the ground and flings it at the Owl Bear!
I am assuming there are little pebbles and items I can use for Telekinetic Projectile. If not I will switch to Produce Flame and fix the damage.
Telekinetic Projectile: 1d20 + 9 ⇒ (9) + 9 = 18
Telekinetic Projectile Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13
Same Attack Roll
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Critical Success gives double damage and Persistent Fire Damage d4.
Elo Zozakzod |
Will: 1d20 + 9 ⇒ (18) + 9 = 27
Will: 1d20 + 9 ⇒ (9) + 9 = 18
Elo Zozakzod |
Elo rotates his hands in a spherical motion until a ball of fire forms, intruding on the space of the nearby owlbear.
◆◆ Cast a spell (somatic, verbal) Flaming sphere (upper-left square of owlbear)
Fire damage (DC20 basic reflex save): 3d6 ⇒ (2, 3, 5) = 10
◆ Cast a spell (verbal) Shield
Flaming sphere round 1/10
Bwessara |
Will save vs DC 20: 1d20 + 9 ⇒ (8) + 9 = 17
Will save vs DC 20: 1d20 + 9 ⇒ (9) + 9 = 18
Bwessara hasn't fought an owlbear before. The aggression and speed of their attacks unnerve her. She attempts to strike the one right next to her with her whip.
Not sure if failing both Will saves means she losses any actions. If she only gets one action, she'll just do the Recall Knowledge (Nature) check.
1 action: Recall Knowledge (Nature +6)
1 action: Melee Strike
1 action: Raise Shield
Scorpion whip attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d4 + 1 ⇒ (3, 4) + 1 = 8
Valericus Rufinus Isauricus |
Raise shield
Attack
Attack
1d20 + 9 ⇒ (12) + 9 = 21 for 2d8 + 3 ⇒ (5, 6) + 3 = 14
1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23 for 2d8 + 3 ⇒ (1, 3) + 3 = 7
Montgomery Hall |
Each failed Will save is Frightened 1, so basically cumulative -1 for each failed save to all your D20 rolls.
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 14 ⇒ (11) + 14 = 25
1d20 + 14 ⇒ (10) + 14 = 24
1d10 + 6 ⇒ (3) + 6 = 9
Bwess racks her brains about the creatures, and attempts to hit with her spell strike, but misses the large creature.
Elo causes a ball of flames to burst into existence, it clearly burns the creature eliciting a screech of pain.
Qrik causes some of the detritus on the floor to fly at the creature, but it's thick layer of feathers protect it.
Round:2
Char Init HP Notes
Val 28 44/44 Frightened 1, Shield raised
Owlbears 26 39/70
70/70
Bwes 25 30/30 Frightened 2, shield raised
Elo 25 34/34 Frightened 1
Qrik 9 37/37 Frightened 1
Val does what Val does best and stand his ground. His sword slams into the creature over and over, drawing blood.
The Owlbear at the back of the room screeches again, but by now you are immune to the effect.
The Owlbear in the corridor attacks Val with claws and beak...The beak strikes home (Doing 9HP of Damage) the strikes fail to cause damage.
Everyone up.
Elo Zozakzod |
I don't see the flaming sphere on the map, but the originally targeted creature hasn't moved so I assume it doesn't need to be moved during the sustain.
Elo seamlessly continues his control and articulation of the fireball, causing it to flare up on the strange "bear" creature again.
◆ Sustain a spell (flaming sphere round 2/10)
Fire damage (DC20 basic reflex save): 3d6 ⇒ (3, 2, 5) = 10
He moves to the right so that he can clearly see both of them and protects himself.
◆ Stride NE (to just below Val)
◆ Cast a spell (verbal) shield
Valericus Rufinus Isauricus |
Imagine if BOTH of them could get at us?, he pants, slightly rattled by the noise.
-Same again-
1d20 + 9 ⇒ (9) + 9 = 18 for 2d8 + 3 ⇒ (7, 1) + 3 = 11
1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10 for 2d8 + 3 ⇒ (7, 3) + 3 = 13
Raise Shield
Bwessara |
Last turn, Bwessara did a standard melee attack, not a spellstrike, because I didn't know how failing the saves would affect her attack. Since she should be clear of the Frightened condition, she's going to spellstrike this turn.
Bwessara's instincts push her fear away. She might not have fought owlbears before, but she is trained in magic and combat. Chanting arcane words she cracks her whip twice and ice crystals fly from it as she attempts to whip the owlbear in front of her. She slides her feet and cracks her whip again, entering a stance that charges her weapon with residual arcane energy.
Two actions: Spellstrike
One action: Arcane cascade
Spellstrike (Ray of Frotst): 1d20 + 10 ⇒ (1) + 10 = 11
Whip damage: 2d4 + 1 ⇒ (3, 1) + 1 = 5
Ray of Frost damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7
A 1! Oh....
Qrik |
Qrik throws some Fire!
Produce Flame: 1d20 + 9 ⇒ (13) + 9 = 22
Produce Flame Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11
Critical Success gives double damage and Persistent Fire Damage d4.
Montgomery Hall |
1d20 + 14 ⇒ (16) + 14 = 30 1d10 + 6 ⇒ (2) + 6 = 8 1d10 + 6 ⇒ (3) + 6 = 9
1d20 + 14 ⇒ (13) + 14 = 27 1d10 + 6 ⇒ (1) + 6 = 7
Round: 3
Char Init HP Notes
Val 28 28/44 Frightened 1, Shield raised
Owlbears 26 23/70
70/70
Bwes 25 13/30 Frightened 2, shield raised
Elo 25 34/34 Frightened 1
Qrik 9 37/37 Frightened 1
Bwes strikes out at the owlbear, but manages to miss it completely, wasting her spell in the process.
Elo keeps up his ball of flame, which this time the thing manages to move slightly to avoid the worst effects of.
Qrik fires off a sheet of flame which strikes the monster singing it's feathers.
Val strikes, but fails to make an impression.
The monster strikes first at Bwess, catching her with a claw like a dagger blade. Crit for 17HP damage Then strikes at Val (Hit for 7HP damage) before grabbing Val!
Everyone Up
Bwessara |
The pain engulfs Bwessara's awareness. Without thinking she attempts to whip the owlbear in revenge. Once doesn't feel enough, so she tries again, but this time adding in warding magic and her momentum to raise her shield. She unleashes a scream, hoping to scare the owlbear.
One action: Strike
One action: Shielding Strike
One action: Demoralize
Melee Strike: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Whip damage: 2d4 + 1 + 1 ⇒ (4, 1) + 1 + 1 = 7
Melee Strike (shielding strike): 1d20 + 10 - 5 - 2 ⇒ (4) + 10 - 5 - 2 = 7
Whip damage: 2d4 + 1 + 1 ⇒ (3, 4) + 1 + 1 = 9
Intimidation check: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Bwes' max HP is 38, not 30
Elo Zozakzod |
Fine, if it won't move I'll happily burn it alive. It can't dodge my flaming sphere forever!
◆ Sustain a spell (flaming sphere round 3/10)
Fire damage (DC20 basic reflex save): 3d6 ⇒ (1, 4, 5) = 10
And here's some more...
After a series of gesticulations and spell words he propels forward to fire rays, one at each owlbear.
◆◆ Cast a spell (somatic, verbal) scorching ray
Spell attack vs S13, Fire damage (frightened 1): 1d20 + 10 - 1 ⇒ (8) + 10 - 1 = 172d6 ⇒ (4, 2) = 6
Spell attack vs O11, Fire damage (frightened 1): 1d20 + 10 - 1 ⇒ (8) + 10 - 1 = 172d6 ⇒ (1, 5) = 6
Montgomery Hall |
Valericus Rufinus Isauricus |
DC5: 1d20 ⇒ 17
He’s likely dead in a few seconds so he flails into the abomination.
Attack: 1d20 + 9 ⇒ (11) + 9 = 20 for 2d8 + 3 ⇒ (8, 7) + 3 = 18. -1 on attack for frightened
DC5: 1d20 ⇒ 17
Attack: 1d20 + 9 - 5 ⇒ (7) + 9 - 5 = 11 for 2d8 + 3 ⇒ (3, 6) + 3 = 12. -1 on attack for frightened.
He tries to get his shield into its face
DC5: 1d20 ⇒ 9
Mediocre attack rolls can only last so long… unfortunately he’s about out of time
Qrik |
Qrik strides up behind Bwessa and arcs Lightning between the two creatures.
Stride, Cast Electric Arc.
Cast - Basic Reflex DC 19 to one or both Owlbears: 2d4 + 4 ⇒ (4, 3) + 4 = 11
Montgomery Hall |
I didn’t even try. I’m resolved in the possibility of making a new character after Val is torn apart :)
Meh, you still have over half your hit points!
1d20 + 7 ⇒ (17) + 7 = 24
1d20 + 7 ⇒ (15) + 7 = 22
1d20 + 7 ⇒ (4) + 7 = 11
1d20 + 14 ⇒ (15) + 14 = 29 1d12 + 6 ⇒ (6) + 6 = 12
1d20 + 14 ⇒ (16) + 14 = 30 1d10 + 6 ⇒ (1) + 6 = 7
Bwes' mundane attack strikes the beast but her magical one again fails.
Elo's continued flame spell scorches the beast further, but his other attempts to harm it miss.
Qrik's elect spell hits both Owlbears, but the closest one manages to avoid some of the damage...
Round: 3
Char Init HP Notes
Val 28 28/44 Frightened 14, Grabbed
Owlbears 26 5/70
59/70
Bwes 25 13/30 Dieing 2, prone
Elo 25 34/34 Frightened 1
Qrik 9 37/37 Frightened 1
Val attempts to strike the creature repeatedly, but is thwarted by it's thick feathers.
The Owlbear holds onto Val, and then pecks and swipes at Bwes with a claw. The second strike takes Bwess down.
Everyone up!
Qrik |
Qrik raises his shield and then blasts both creatures again.
Raise Shield, Cast Electric Arc again.
Basic Reflex DC 19 against one or both Owlbears: 2d4 + 4 ⇒ (3, 4) + 4 = 11
Valericus Rufinus Isauricus |
I thought that would be me
Minus 1 to all rolls
DC5: 1d20 ⇒ 19
Attack: 1d20 + 9 ⇒ (3) + 9 = 12 for 2d8 + 3 ⇒ (1, 2) + 3 = 6
DC5: 1d20 ⇒ 18
Attack: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24 for 2d8 + 3 ⇒ (4, 6) + 3 = 13
DC5: 1d20 ⇒ 7
Raise shield
Elo Zozakzod |
GM, would you mind putting the map link in your status line (gender, race, or class field) for quickest access?
Separately I also now realize I've been neglecting your prior requested format for round actions (but generally nobody is doing it). Would it help for us to return to that format?
Round 3
Init 25
HP 34/34
Hero Points 2/3
Effects Mage Armor
Elo grumbles to himself after his scorching rays miss the big targets.
Broad side of an owlbear... grumble grumble
Still, he tries again after maintaining his flaming sphere.
◆ Sustain a spell (flaming sphere round 4/10)
Fire damage (DC20 basic reflex save): 3d6 ⇒ (1, 1, 5) = 7
◇ Drain bonded item (spell level 2)
◆◆ Cast a spell (somatic, verbal) scorching ray
Spell attack vs S13, Fire damage (frightened 1): 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 272d6 ⇒ (3, 3) = 6
Spell attack vs O11, Fire damage (frightened 1): 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 192d6 ⇒ (2, 5) = 7
Montgomery Hall |
1 person marked this as a favorite. |
GM, would you mind putting the map link in your status line (gender, race, or class field) for quickest access?
Yes. The problem is that every time stuff on the map changes, I have to export it, upload it, grab the link for it, and then post it. If I'm going that as part of a post, it's easy, I just stick it in URL tags. If I'm updating my status to it every time, it's a lot of extra clicks. Then, when I inevitably forget, you all get confused by the out of date link.
That said, you all have access to the google drive folder the maps are sat in. You can save that link and look at the latest whenever you like.
Separately I also now realize I've been neglecting your prior requested format for round actions (but generally nobody is doing it). Would it help for us to return to that format?
Yes, it makes my life miles easier, it would also help if you kept an eye on the table I post in my action posts, it can get out of sync with effects you have going on quite easily.
Finally, Elo's actions will finish off the Owl bear, so everyone else may want to have a quick check in with what you actually want to do next, and edit your actions accordingly.
Elo Zozakzod |
Qrik |
I still bolt, I just hit the one.
Montgomery Hall |
1d20 + 7 ⇒ (2) + 7 = 9
1d20 + 7 ⇒ (11) + 7 = 18
Bwess recovers from the hit that took her out. She's still on the floor unconscious, but she's alive.
Round: 4
Char Init HP Notes
Val 28 28/44 Frightened 14, Grabbed
Owlbear1 26 0/70 Dead
Owlbear1 26 35/70
Bwes 25 0/30 Wounded 2, unconscious
Elo 25 34/34 Frightened 1
Qrik 9 37/37 Frightened 1
The creature still makes no move to get away from Elo's flaming sphere, and this time, fails to even avoid some of the damage. It finally succumbs to the heat and falls with a crash.
Elo casts bolts of fire at the creature (And with the use of a hero point) hit hit,
Quirk cats his lightning spell at the creature and that too direct hits. The thing screams in agony.
Val, you have no target, but one of those attacks would have been an definite hit (Actually a crit, for 26 HP damage....). Do you want to move and strike it, or ignore the strikes, and move back?
Val up.
Valericus Rufinus Isauricus |
Past round
Val will attack the remaining one with that attack.
Current round
Cast Healing on Bwes using Charisma slot
(2 actions, somatic, verbal) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.
1d8 + 8 ⇒ (5) + 8 = 13
Attack 1d20 + 9 ⇒ (7) + 9 = 16 - 1 for 2d8 + 3 ⇒ (1, 4) + 3 = 8
Montgomery Hall |
Sorry for the delay folks, the VM I use for my personal faffing died and it's taken me a few days to get back.
1d20 + 14 ⇒ (19) + 14 = 33 1d10 + 6 ⇒ (9) + 6 = 15
1d20 + 14 ⇒ (5) + 14 = 19 1d12 + 6 ⇒ (11) + 6 = 17
Val runs up to the creature and strikes at it hard. It sreeches in pain as featehrs are carved off it. But then it returns the favor. It slams a taloned wing into Val (Crit, 30HP damage) and Grabs him, then pecks at his head with it's beak (Hit, 17HP damage) not seeming to realise he's unconscious. It then dropps his ragged form to the floor.
Round: 4
Char Init HP Notes
Val 28 0/44 Dyeing 3
Owlbear1 26 0/70 Dead
Owlbear1 26 9/70
Bwes 25 0/30 Wounded 2, unconscious
Elo 25 34/34 Frightened 1
Qrik 9 37/37 Frightened 1
Elo and Qrik up.....MAP