PF2 - Fall of Plaguestone

Game Master Nevynxxx

Now that the mystery surroundig Etran's Folly has been uncovered, and Vilree's vile plot has been foiled, our adventurers wander the world looking for excitement...

Treasure&XP

Player Information


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Elf Magus 4 HP 38/38 AC 20 Shield +2 F +8 R +12 W +9

"Inspired reasoning," Bwessara says. "You'd be a formidable chess opponent."

She looks down the tunnel as far as her elven eyes will let her see.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

"Though you see better in the darkness, I'd feel better leading the way." Bwessara says to Elo and Qrik. "Will you cast a light spell, please?"

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

I for one would welcome it, the priest says casting heal on himself before drawing his sword and raising his shield.

Using priest Cha healing spell slot

1d8 + 8 ⇒ (6) + 8 = 14

I should now be only 7 Hp down unless I am wrong


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Elo smiles at the complements but quickly gets back to business. He obliges Bwess, reciting one of his more elementary incantations and touching her rapier to set it alight.

After you!

As they go along, Elo will Detect Magic exploration activity.


As you move inside, it becomes obvious that there are people inhabiting this place. A torch shines on the wall further down the corridor. In the distance Bwess can just make out a set of doors.
Elo Elo can't see quite so far, but can make out another, crossing corridor maybe 30 feet ahead.

The corridor is wide, and high.

Map


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

See the torch lights ahead, Elo switches from detecting magic to avoiding notice.

Stealth +9

He will quietly approach Bwess and whisper to her.

I could make you invisible for a safer scout-ahead? But the spell has a verbal component so we ought to do that outside if so.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Moves to AA12


After magically healing himself somewhat, Val recklessly starts to move into the corridor.

Elo is detecting magic, what are everyone elses exploration activites and if/where do you move?


Elf Magus 4 HP 38/38 AC 20 Shield +2 F +8 R +12 W +9

"Let's save that spell for now," Bwessara answers Elo. She centers her shield in front of her body and creeps forwards. Her right hand holds her coiled whip."You might need it later."

Bwessara will be in square Y12. DEFEND exploration activity.

When she gets to the corner she listens for noise before peeking around the corner.


Skills:
Acrobatics: 8, Arcana: 6, Deception 10, Diplomacy 10, Intimidation 10, Fortune Teller Lore 4, Occultism 6
Kobold Sorcerer 4 [Dragon Disciple Dedication] ; 37/37 HP; AC 21 (22 w/ Shield); Fort +7, Ref +8, Will +10 [Resist Fire- 5]; Spell DC 20, Attack +10; Perception (Darkvision) +8 Spell Slots: 0/4; 0/3

Qrik looks around for clues.

Investigation.


Qrik, could you give me a perception check please

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

The priest watches, somewhat twitchy, as Qrik searches.


GM:
1d20 + 8 ⇒ (14) + 8 = 22

Qrik:
You notice scortch marks along the walls in a 5th long segment towards the end of this corridor...Looks like flames have hit there a few times recently.


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Qrik points out tbe scorch marks towards the end of the corridor and so Elo slinks forward to look for a trap to disarm.

Are we at the point where we still need to search for it, or is it time for thievery checks?


Give me a perception check, yeah.


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


It's clear this is a mechanical trap, you can see the trip wire that would set it off and avoid it easily, now you know it's there.

Aherad you can see double doors, to the right you can see more doors, to the left, the room seems to open up into a cell block.

Left, right or straight on?


Skills:
Acrobatics: 8, Arcana: 6, Deception 10, Diplomacy 10, Intimidation 10, Fortune Teller Lore 4, Occultism 6
Kobold Sorcerer 4 [Dragon Disciple Dedication] ; 37/37 HP; AC 21 (22 w/ Shield); Fort +7, Ref +8, Will +10 [Resist Fire- 5]; Spell DC 20, Attack +10; Perception (Darkvision) +8 Spell Slots: 0/4; 0/3

"Lots of fire have hit these walls. Be careful." Qrik warns his companions.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

The double doors seem more prominent... perhaps check the left cell block for guards?


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Elo nods at Val's suggestion.

I think that's right, but let's tread quietly. Could be guards on both left and the right.

Agreed on checking the left opening, Elo will Avoid Notice (Stealth +9)


Five cells surround the central area of this dank prison, their barred doors all hanging slightly ajar. Each cell contains a cot hanging from one wall and small piles of refuse, including scraps of cloth and gnawed-on bones. The wall next to the eastern exit has a small wooden cabinet mounted on it.

(Bwes is stood next to that cabinate.)

The Entry to the cells is by a locked gate. An Athletics check is required to force the gate, or Thievery to pick the lock.

Map


Elf Magus 4 HP 38/38 AC 20 Shield +2 F +8 R +12 W +9

Bwessara takes out her lockpicks and whispers, "Let me try this before we attempt to force it open with muscle. Stand back though, in case I set off a trap..."

Thievery check (expert): 1d20 + 11 ⇒ (1) + 11 = 12

I added in the last sentence after seeing the roll.


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Clearing his throat, Elo withdraws a set of thieve's tools and separates a small subset of picks. His kobold claws get to work at the gate's lock.

Between the two of us, Bwess, we'll surely get it. I think a closer look in here would be useful...

Thievery: 1d20 + 9 ⇒ (3) + 9 = 12 broken picks?
Thievery: 1d20 + 9 ⇒ (16) + 9 = 25 better?


The lock proves trickier than Either Bwess or Elo imagined, and both fail to open it ont heir first attempt. Elo's second attempt though is a resounding success and the gate swings open. It's clearly been recently oiled, there's no squeel of rusted metal.


Skills:
Acrobatics: 8, Arcana: 6, Deception 10, Diplomacy 10, Intimidation 10, Fortune Teller Lore 4, Occultism 6
Kobold Sorcerer 4 [Dragon Disciple Dedication] ; 37/37 HP; AC 21 (22 w/ Shield); Fort +7, Ref +8, Will +10 [Resist Fire- 5]; Spell DC 20, Attack +10; Perception (Darkvision) +8 Spell Slots: 0/4; 0/3

Qrik keeps an eye out behind them as the rest work on the door.


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

With the door open, Elo gets to investigating the cells. He does check for traps just to be safe, but otherwise Searches and Detects Magic in the area for any interesting clues.


GM:

1d20 + 9 ⇒ (15) + 9 = 24 1d6 ⇒ 1
1d20 + 9 ⇒ (5) + 9 = 14 1d6 ⇒ 6
1d20 + 9 ⇒ (7) + 9 = 16 1d6 ⇒ 4
1d20 + 9 ⇒ (5) + 9 = 14 1d6 ⇒ 5

1d4 ⇒ 1

There is a sudden hail of bolts from the cells, one strikes Elo (doing 1HP of damage) but the other clatter against the walls.

Please roll init

MAP


Elf Magus 4 HP 38/38 AC 20 Shield +2 F +8 R +12 W +9

Perception Initiative: 1d20 + 7 ⇒ (20) + 7 = 27


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Given the interaction was physical, I'll assume Elo was still searching and use perception for init (versus arcana from detecting magic).

Initiative (Perception): 1d20 + 7 ⇒ (13) + 7 = 20

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Initiative: 1d20 + 9 ⇒ (5) + 9 = 14


Skills:
Acrobatics: 8, Arcana: 6, Deception 10, Diplomacy 10, Intimidation 10, Fortune Teller Lore 4, Occultism 6
Kobold Sorcerer 4 [Dragon Disciple Dedication] ; 37/37 HP; AC 21 (22 w/ Shield); Fort +7, Ref +8, Will +10 [Resist Fire- 5]; Spell DC 20, Attack +10; Perception (Darkvision) +8 Spell Slots: 0/4; 0/3

Initative (Perception): 1d20 + 8 ⇒ (20) + 8 = 28


What a waste of natural 20s!

GM:
1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 7 ⇒ (4) + 7 = 11

Round: 1
Character Init HP Notes
Qrik 28 37/37
Bwes 27 25/30
Elo 20 23/34
Val 14 29/44
Kobold 11 ??/??
Other Kobalds 8 ??/??

Everyone up


Skills:
Acrobatics: 8, Arcana: 6, Deception 10, Diplomacy 10, Intimidation 10, Fortune Teller Lore 4, Occultism 6
Kobold Sorcerer 4 [Dragon Disciple Dedication] ; 37/37 HP; AC 21 (22 w/ Shield); Fort +7, Ref +8, Will +10 [Resist Fire- 5]; Spell DC 20, Attack +10; Perception (Darkvision) +8 Spell Slots: 0/4; 0/3

Qrik turns and looks at the other Kobolds. He speaks words of arcane power and an arc of lightning zaps the closest two kobolds. He then casts Shield to protect himself.

Basic Reflex Save DC 20: 2d4 + 4 ⇒ (1, 4) + 4 = 9


GM:

1d20 + 7 ⇒ (3) + 7 = 10
1d20 + 7 ⇒ (8) + 7 = 15


Elf Magus 4 HP 38/38 AC 20 Shield +2 F +8 R +12 W +9

Bwessara approaches the kobold closest to her. She knows the corner protects the enemy closest to her, but not closest to Val. Arcane words and a shift of her feet and hips send the tip of her whip brimming with an icy bite in addition to the normal leather towards her opponent.

One action: Move 5'(to W9)
Two actions: Spellstrike (target at Y8)

Spellstrike (Ray of Frotst): 1d20 + 10 ⇒ (19) + 10 = 29
Whip damage: 2d4 + 1 ⇒ (2, 1) + 1 = 4
Ray of Frost damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

GM would you mind updating the "current map" link at the top?

Elo moves up behind Bwess and touches her weapon.

◆ Stride (just up to the East of Bwess)
◆◆ Cast (somatic, verbal) Magic Weapon on whatever Bwess is wielding

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Current map link seems to show another battle. Let's say move to engage the closest

sword of strike +1: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 for 2d8 + 3 ⇒ (7, 1) + 3 = 11

2nd swing
sword of strike +1: 1d20 + 9 + 1 - 5 ⇒ (1) + 9 + 1 - 5 = 6 for 2d8 + 3 ⇒ (1, 3) + 3 = 7

Clearly he is still rattled by the earlier psychic toll he paid.

Very disappointing


I'll update it later, but the last "MAP" link is to a map titled "The SCar-03" and you can just about see Kobald's on it. It's in This Post I don't always get time to, or remember to update the links at the top of the page. So best to go off my recent posts.

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Thanks for that. Please move me forward 2 squares


Qrik casts his usual spell, and the effect is immediate. Both Kobald's shiver with electricty, but remain standing.

Bwess moves into the room and cracks her whip, it slams into the Kobald, and as it does so a rhime of frost spreads from the contact point. The small lizard freezes to his extremities and then shatters into pieces.

Even without being a crit, that would take it from Full health to almost negative.... That's one dead Kobald.

Elo steps forward and Casts a spell on Bwess' whip.

Val steps into the room,a nd swipes at teh nearst Kobald, but it manageds to duck and dive out of the way of both hits.

GM:

1d20 + 10 ⇒ (16) + 10 = 26 1d6 + 2 ⇒ (5) + 2 = 7
1d20 + 8 ⇒ (2) + 8 = 10 1d8 ⇒ 3
1d20 + 8 ⇒ (6) + 8 = 14 1d8 ⇒ 8

A Kobald moves from the far lefthand cell into the middle of the room, and throws a spear at Val. (Doing 7HP Damage.)

Two other Kobalds step out to get a better aim, reload, and fire their crossbows. Shooting at Val and Bwess. They both Miss though.

Round: 2
Character Init HP Notes
Qrik 28 37/37
Bwes 27 25/30 Magic Weapon
Elo 20 23/34
Val 14 22/44
Kobold 11 ??/??
Other Kobald 1 8 ??/16 Dead
Other Kobald 1 8 7/16
Other Kobald 1 8 16/16
Other Kobald 1 8 16/16

Everyone up.

Map


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Having imbued Bwess' weapon, Elo looks up at the array of ambushers.

We've got our work cut out for us! Okay, to it! he seems to add some gusto to his normally "practical," gravelly voice.

He reaches into his belt pouch for an alchemical concoction and lobs it forward...

◆ Draw lesser blight bomb
◆ Strike W6 with lesser blight bomb (thrown 20 ft., alchemical, bomb, consumable, infused, poison, splash)

lesser blight bomb attack, poison damage, poison splash damage: 1d20 + 9 ⇒ (9) + 9 = 181d6 ⇒ 61 = 1
1d4 persistence poison damage

After he grabs another...

◆ Draw lesser blight bomb


Skills:
Acrobatics: 8, Arcana: 6, Deception 10, Diplomacy 10, Intimidation 10, Fortune Teller Lore 4, Occultism 6
Kobold Sorcerer 4 [Dragon Disciple Dedication] ; 37/37 HP; AC 21 (22 w/ Shield); Fort +7, Ref +8, Will +10 [Resist Fire- 5]; Spell DC 20, Attack +10; Perception (Darkvision) +8 Spell Slots: 0/4; 0/3

Qrik surges forward in front of Bwes and then vomits out a mass of stinging dragonflies to attack those in front of him!

Stride W, W, NW, Cast Vomit Swarm 30 ft cone. Should hit the three Kobolds and miss all of us. The damage is Piercing Damage and if they fail they are Sickened 1.

Basic Reflex Save DC 20: 2d8 ⇒ (7, 8) = 15

Grand Lodge

NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

Attack 1d20 + 9 ⇒ (13) + 9 = 22 for 2d8 + 3 ⇒ (7, 4) + 3 = 14

Attack 1d20 + 9 ⇒ (4) + 9 = 13 for 2d8 + 3 ⇒ (4, 1) + 3 = 8

Raise shield


Elf Magus 4 HP 38/38 AC 20 Shield +2 F +8 R +12 W +9

GM, Bwessara targeted the kobold at Y8, not the one at V8 with the red X. I just want to be accurate.

Elo, casting Magic Weapon is a good tactic, but Bwessara's weapon has a striking rune already. Can he get a refund of his actions GM?

Bwessara shifts her feet and stomps the ground to divert a portion of her spell's magical energy back into her body. She raises her shield to protect herself while she steps forward to be next to Val's side.

One action: Arcane Cascade
One action: Raise Shield
One action: Step to W8 (side by side with Val if he doesn't move)


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor
Bwessara wrote:
Elo, casting Magic Weapon is a good tactic, but Bwessara's weapon has a striking rune already. Can he get a refund of his actions GM?

Sorry, we've probably been over and I missed striking on Bwess' profile with a quick glance.


I haven't applied this round's actions yet, so if you want to retcon Elo's last round go for it. I'll mung it.


Elf Magus 4 HP 38/38 AC 20 Shield +2 F +8 R +12 W +9

Elo, looking over my posted character sheet, I realized the weapon is different from the one I keep with the document file I use for Bwessara's posting. Thus this confusion is entirely my fault! I'm sorry about that. I just updated the character sheet here.


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Okay, if you don't mind GM let's say:

Round 1 ◆strides up behind Bwess and the other ◆◆ are the draw/throw of the bomb using the target and rolls above.

Round 2

Elo then unleashes a torrent of arcane force at one of the kobolds in the back.

◇ Drain bonded item (level 1)
◆◆◆ Cast (somatic, verbal) magic missile on W4
Force damage W4 (3 missiles): 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor
Bwessara wrote:

Elo, looking over my posted character sheet, I realized the weapon is different from the one I keep with the document file I use for Bwessara's posting. Thus this confusion is entirely my fault! I'm sorry about that. I just updated the character sheet here.

Ah! No problem :) I'll prepare something more useful in the slot "tomorrow".


Sorry, totally miss-read Elo's posts then.... Normal service now resumed! Bwess I'm not retconning my mistake of which you attacked, as it means moving loads of stuff around. They both end up dead by the end of this turn anyway.... so no harm done.

Qrik moves forward and using magic, spews forth a swarm of biting insects. The three Kobalds all manage to get out of the way as much as possible, but still feel the effects.

Bwes takes a moment to move up next to Val and steady herself.

Elo casts yet another spell, this time taking out one of the far Kobalds.

Val strikes and kills the Kobald beside him.

GM:

1d20 + 9 ⇒ (10) + 9 = 19
1d20 + 9 ⇒ (15) + 9 = 24
1d20 + 10 ⇒ (13) + 10 = 23

1d20 + 8 ⇒ (12) + 8 = 20 1d6 ⇒ 6
1d20 + 3 ⇒ (12) + 3 = 15 1d6 ⇒ 5

Round: 3
Character Init HP Notes
Qrik 28 37/37
Bwes 27 25/30 Magic Weapon
Elo 20 23/34
Val 14 22/44
Kobold 11 21/28
Other Kobald 1 8 0/16 Dead
Other Kobald 2 8 0/16 Dead
Other Kobald 3 8 0/16 Dead
Other Kobald 4 8 9/16

The nearest Kobald finishes what he was doing, then moves backwards. The other, continues to fire it's crossbow, at Val, this time getting two shots off. Val's armour stops both bolts though with no damage done.

Everyone up.

Map


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Elo moves up what he hopes is one last time and lobs a poison bomb at one of the remaining kobolds.

Draconic:
You shouldn't lead with violence brothers... This pains me but ultimately we will defend ourselves.

◆ Stride to W7
◆ Draw lesser blight bomb
◆ Strike Y4 with lesser blight bomb (thrown 20 ft., alchemical, bomb, consumable, infused, poison, splash), SPLASH to X4/Y4

lesser blight bomb attack Y4, poison damage, poison splash damage: 1d20 + 9 ⇒ (1) + 9 = 101d6 ⇒ 11 = 1
1d4 persistence poison damage

Well, at least there's splash damage

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