Tegrodera Meloidae |
Beyond checking on Aysen and the other refugees to monitor their condition and aid in recovery, Tegordera would still want to find a quiet moment to spend with Xelonan. Feeling the most emotionally connected to the priest at this time, he'd want to discuss and process their flight from Suskillon, the fate of the refugees who’d perished in the attempt, and what it means for them moving forward. Lastly, after dealing with the psychic “static” that served to underscore the Swarm’s advance he’d be eager for any advice/practice the priest may have with meditating as the effect in the temple of Hylax was the most at-ease (given the circumstances) that he’d felt throughout the ordeal.
Not necessarily looking to RP all of this, but it’s definitely where Tegrodera’s head is at when faced with the evidence of his home and community devastated. Also figured it helps to justify the Soothing Telepathy feat selection!
Telsix Collective |
Telsix will continue to catalog the contents of the cargo bay and tinker with anything on the ship that seems broken.
GM Sparrowhawk |
Xelonan clearly enjoys the opportunity to commune with Tegrodera, and share some meditation techniques that calm the mind and strengthen its psychic core. He ponders the Swarms intent, their interest in the temple, and the curious fact that they don’t seem to be pursuing the evacuees to Utraneus. It’s been two days and long range sensors aren’t showing any Swarm assets moving in your direction.
Sevash mentioned watches – do you want to set a rotating schedule so at least one of you is awake at all times? Describe the set up for it and then we’ll move forward.
GM Sparrowhawk |
Who is awake?: 1d4 ⇒ 2
A klaxon suddenly blares through the Terminus Wild’s corridors. The vessel’s usual motion-activated lights fail to respond, with the only illumination coming from red emergency lighting along the floors and ceiling. The siren cuts off as quickly as it begun, the ensuing silence broken by a burst of malicious, chittering laughter coming over the ship’s internal comm system. “Mwahaha! Nah nah nah nah nah!”
Sevash, on the bridge at the time, sees on computer displays that the ship’s power core has gained the wrecked critical damage effect, and the Terminus Wild is limited to emergency backup power until it is fixed. This can be fixed only from the engineering deck.Note: You are in no danger of dying immediately, but eventually you will run out of emergency backup power
Everyone else should decide where they are sleeping – options can be seen on map, #4, 6, 11. Engineering is #8. Just need to know your starting place and route to Engineering. Also, this occurs before anyone has gotten the full 8 hours of rest. Due to emergency power, there is only dim light (although I think maybe that doesn’t matter for any of you.
Terminus Wild Map
Telsix Collective |
I think Telsix would be in crew quarters (4) and head straight down the hallway to Engineering.
GM Sparrowhawk |
Sevash would be the first to the door that directly connects the upper level (with the bridge and most sleeping quarters), followed by Telsix and others if they go that way, only to find that the door won't immediately open to them. The Telsix Collective can quickly surmise that it is sealed with a hold portal spell.
Take time trying to magically or technologically break through, or you can try the other entrance, which involves taking the lift down a level, going through cargo bay an up the stairs?
GM Sparrowhawk |
Sorry, yes that's gone, as it was from the radiation poison which ended once the oozes were dead.
Telsix Collective |
Is it a computers check to get the door open?
Telsix Collective |
"We have never been great with computers."
Not something I'm trained in. I guess we go around?
GM Sparrowhawk |
Tegrodera shows up just in time to try, but looks like you'll need to go the long way around. Computers check with aid: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Will try to get things launched tomorrow morning!
GM Sparrowhawk |
The door slides open, albeit at a very slow pace. You enter the engineering deck to flashing red lights the warning klaxon blaring. Laughter echoes around the chamber, and it is more annoying than the alarms.
Aysen: 1d20 + 3 ⇒ (17) + 3 = 20
Sevash: 1d20 + 4 ⇒ (15) + 4 = 19
Tegrodera: 1d20 + 9 ⇒ (11) + 9 = 20
Telsix: 1d20 + 10 ⇒ (2) + 10 = 12
Gremlins: 1d20 + 3 ⇒ (16) + 3 = 19
Everyone but Telsix can see the glitch gremlins hiding behind various workstations, and you point them out easily enough.
Aysen: 1d20 + 2 ⇒ (13) + 2 = 15
Sevash: 1d20 + 4 ⇒ (14) + 4 = 18
Tegrodera: 1d20 + 2 ⇒ (1) + 2 = 3
Telsix: 1d20 + 1 ⇒ (5) + 1 = 6
Gremlins: 1d20 + 3 ⇒ (7) + 3 = 10
Round 1 of Combat: Sevash and Aysén are up!
Party-wide buffs: N/A
Sevash
Aysén
Gremlin Blue
Gremlin Red
Gremlin Green
Tegrodera
Telsix
Aysén Ory |
Aysén sprints forward and throws a punch at a gremlin. (photon attunement 1/3)
"Please tell me these are not radioactive!
Polarity Gauntlet: 1d20 + 5 ⇒ (4) + 5 = 9 To Hit
Electric: 1d3 + 2 ⇒ (3) + 2 = 5 damage
Sevash Talyx |
Having no clue what these are, Sevash will move in and shoot at green
Experimental Azimuth Laser Rifle: 1d20 + 7 ⇒ (9) + 7 = 16 for Fire: 1d8 + 3 ⇒ (1) + 3 = 4
GM Sparrowhawk |
Aysén swings and misses, smashing his fist into a control panel, which begins to spark 1d100 ⇒ 3; it seems he may have caused the life support system to start glitching. The gremlin sticks out its tongue at him. “Nah nah nah nah nah!”
Sevash scores a direct hit, but the gremlin just laughs and rubs his belly.
The blue gremlin in melee with Aysén flies away which will provoke and casts grease around Aysén. DC 14 Reflex Save to remain standing, details in spoiler below
The red gremlin flies closer to the hallway, casts a spell which causes a gout of fire to shoot into the hall, hitting Tegordera and Telsix. fire dmg: 2d8 ⇒ (6, 5) = 11; DC 14 Reflex Save for half
The green gremlin casts a spell, covering the floor around the entrance to the room in grease. Tegrodera has to see if he can keep his footing.
Round 1 of Combat: Tegrodera and Telsix are up!
Life support glitching; Power core critical
Sevash
Aysén . DC 14 for grease or fall down.
Gremlin Blue
Gremlin Red
Gremlin Green
Tegrodera 11 or 5 SP; Reflex needed to decide; 2nd reflex vs. DC 14 for grease or fall down.
Telsix 11 or 5 SP; Reflex needed to decide
Aysén Ory |
"Stand still damnit!"
Polarity Gauntlet: 1d20 + 5 ⇒ (16) + 5 = 21 Attack of Opportunity
Electric: 1d3 + 2 ⇒ (2) + 2 = 4 damage
Reflex: 1d20 + 3 ⇒ (3) + 3 = 6 Grease saving throw
Perhaps if I just lie on the ground my fellow soldiers will assume the radiation sickness caused me to falter and not this blasted imp
Tegrodera Meloidae |
Seeing the creature fly towards him Tegrodera attempts to identify it before dodging out of the way.
Biohacker Identify: 20 + 11 = 31 Are they radioactive? How may we get rid of them?
Fire Reflex: 1d20 + 3 ⇒ (1) + 3 = 4
Grease Reflex: 1d20 + 3 ⇒ (5) + 3 = 8
"Oh bugg-AAAAGGGHHH!!!!"
Unfortunately, his dodge fails entirely and sends him crashing to the slippery ground with flames licking around him. He'll then try to extinguish the flames/protect himself by taking a total defense action.
Whatever did I do to deserve this? I all but willingly step into every trap Brian sets :P
GM Sparrowhawk |
1 person marked this as a favorite. |
Not radioactive; Immunities: fire; Resistances: cold 5; SR 12; SLAs: overheat, grease energy ray & hold portal; aura of disaster: if you miss them, you hurt the ship
GM Sparrowhawk |
1 person marked this as a favorite. |
The gremlins CACKLE! with delight at the Aysén and Tegorodera flailing around in the grease.
Can Telsix restore dignity to these proceedings?
Telsix Collective |
Unlikely.
Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
Scorched, Telsix will command the red gremlin to halt. (DC 16)
Telsix Collective |
SR Check: 1d20 + 3 ⇒ (19) + 3 = 22
GM Sparrowhawk |
Aysén connects on the flying gremlin, but then falls on his back, joining Telsix and Tegrodera. The gremlins all cackle with delight at the sight of three flailing creatures.
Will save for Red: 1d20 + 4 ⇒ (15) + 4 = 19 Laughter seems to be the best medicine, as the red gremlin shrugs off Telsix’s command.
Round 2 of Combat: Sevash and Aysén are up!
Life support glitching; Power core critical
Sevash
Aysén . prone
Gremlin Blue -4 hp
Gremlin Red
Gremlin Green
Tegrodera -11 SP; prone
Telsix -11 SP; prone
Sevash Talyx |
"Watch the hardware!" Sevash says glaring at Aysen
She will throw down her laser rifle and pull out her pulsecaster rifle as she moves back
Fire at red
Pulsecaster Rifle: 1d20 + 7 ⇒ (13) + 7 = 20 for electricity: 1d6 + 3 ⇒ (1) + 3 = 4
Aysén Ory |
Acrobatics: 1d20 + 8 ⇒ (14) + 8 = 22
Aysén will frown, stand up, and move next to Red.
Watch the hardware!? I'll watch it turn into smoking ruins! Does it look like I have control of this!?
"Of course, I'll be more careful with this next strike"
GM Sparrowhawk |
1 person marked this as a favorite. |
Sevash scores a direct hit, this time causing the gremlin to start making buzzing/glitching sounds as the electricity courses through it (think Daffy Duck putting his finger in a light socket).
Aysén deftly stands and positions himself.
All the gremlin fire energy rays! It’s like a laser disco in here!
Red takes a floating guarded step and fires at Aysen.
fire ray: 1d20 + 6 ⇒ (15) + 6 = 21 vs. EAC
fire dmg: 1d3 ⇒ 1
Green and Blue shoot at Sevash, but only 1 hits
fire ray: 1d20 + 6 ⇒ (12) + 6 = 18 vs. EAC
fire dmg: 1d3 ⇒ 2
fire ray: 1d20 + 6 ⇒ (6) + 6 = 12 vs. EAC
fire dmg: 1d3 ⇒ 1
Round 2/3 of Combat: Everybody is up!
Life support glitching; Power core critical
Sevash -2 SP
Aysén . -1 SP
Gremlin Blue -4 hp
Gremlin Red -4 hp
Gremlin Green
Tegrodera -11 SP; prone
Telsix -11 SP; prone
Tegrodera Meloidae |
Remaining on the ground, Tegrodera draws his Needler pistol and attempts an inhibitor-loaded shot at Red.
Needler: 1d20 + 4 ⇒ (2) + 4 = 6 for Piercing: 1d4 + 3 ⇒ (1) + 3 = 4 and Red takes a -2 AC penalty for 6 rounds
Sevash Talyx |
Full attack on Red
Pulsecaster Rifle: 1d20 + 3 ⇒ (4) + 3 = 7 for Non-lethal electricity: 1d6 + 3 ⇒ (1) + 3 = 4
Pulsecaster Rifle: 1d20 + 3 ⇒ (3) + 3 = 6 for Non-lethal electricity: 1d6 + 3 ⇒ (2) + 3 = 5
What do we need to do to deal with the power core?
GM Sparrowhawk |
Nothing while combat is happening. You'll have time if you can defeat these things. Might get more complicated depending on how much additional damage you do to the ship, like those two misses are going to fry some circuits further . . .
Telsix Collective |
Telsix reconfigures themselves into a standing position, fixes their collective gazes on Red. (Will DC 15 or -2 AC)
They hover over the puddle of grease and flit into the room.
GM Sparrowhawk |
Tegrodera can’t get a good shot while rolling around in the grease, and being upright doesn’t help Sevash any, as two shots hit the engine control panel, which also starts to spark and buzz.
Engines are now malfunctioning
red will: 1d20 + 4 ⇒ (3) + 4 = 7
The red gremlin is easier to hit!
Can Aysén do any better?
Aysén Ory |
Aysén will take a few steps and throw a punch at red.
Polarity Gauntlet: 1d20 + 5 ⇒ (10) + 5 = 15 Attack vs EAC
Electric: 1d3 + 2 ⇒ (1) + 2 = 3 Damage
Certainly I'm imagining things that someone told me to "watch the hardware" right before firing 2 shots directly at the ship
"Now is the time for precise single shots I believe. Don't want to damage the hardware any further"
GM Sparrowhawk |
Aysén takes care and manages to deliver a wallop on the red gremlin.
At this point, over the trilling of alarms, you hear falling and cursing. In the corner, rolling in the floor in another grease patch, is Zantos Loachwurt. “What in the nine spheres is going on in here?! Why is there grease all over the floor? Why are the lights out? What have you idiots done to the ship?!” He tries to stand, but falls flat on his face, causing the gremlins to cackle more.
Blue and Green both fire at Sevash, with one grazing her shoulder.
fire ray: 1d20 + 6 ⇒ (8) + 6 = 14 vs. EAC
fire dmg: 1d3 ⇒ 3
fire ray: 1d20 + 6 ⇒ (19) + 6 = 25 vs. EAC
fire dmg: 1d3 ⇒ 1
While the red gremlin chomps Aysén.
Bite: A&P: 1d20 + 3 ⇒ (14) + 3 = 17 vs. KAC
fire dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Round 3/4 of Combat: Everybody is up!
Life support glitching; Power core critical; engines malfunctioning
Tegrodera -11 SP; prone
Telsix -11 SP; prone
Sevash -3 SP
Aysén . -4 SP
Gremlin Blue -4 hp
Gremlin Red -7 hp; -2AC
Gremlin Green
Aysén Ory |
Aysén swings at Red again.
Polarity Gauntlet: 1d20 + 5 ⇒ (6) + 5 = 11 Attack vs EAC
Electric: 1d20 + 2 ⇒ (1) + 2 = 3 Damage
"These gremlins are getting more uppity by the second, better destroy them all."
Sevash Talyx |
Ugg, just what we need
"Stay where you are if you don't want to get hurt" Sevash yells at Zantos
She will move behind the creatures, provoking from blue and take a more focused shot at blue
Pulsecaster Rifle: 1d20 + 7 ⇒ (5) + 7 = 12 for Electricity: 1d6 + 3 ⇒ (1) + 3 = 4
Telsix Collective |
Telsix also draws a bead on the red gremlin and attempts to shot it.
explorer handcoil v EAC: 1d20 + 3 ⇒ (6) + 3 = 9 for electric: 1d6 + 1 ⇒ (4) + 1 = 5
Tegrodera Meloidae |
Tegrodera stands shakily, clutching the nearby wall for purchase, before applying a Basic Booster to Sevash (+1 to AC for 3 rounds).
GM Sparrowhawk |
Blue tries to bite Sevash as she goes by to no effect, but she hits it with a jolt of electricity, causing it to howl in pain.
Bite: A&P: 1d20 + 3 ⇒ (3) + 3 = 6 vs. KAC
A&P dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Telsix’s shot hits the red gremlin, thanks to Tegrodera’s inhibitor, dropping it to the floor, while Tegrodera boosts Sevash’s defenses.
Zantos simply yells, “Gah!” as he keeps trying to stand up.
Once again, Blue and Green both fire at Sevash, both missing quite badly, perhaps because they are laughing at Zantos.
fire ray: 1d20 + 6 ⇒ (4) + 6 = 10 vs. EAC
fire dmg: 1d3 ⇒ 1
fire ray: 1d20 + 6 ⇒ (5) + 6 = 11 vs. EAC
fire dmg: 1d3 ⇒ 2
Round 4/5 of Combat: Everybody is up!
Life support glitching; Power core critical; engines malfunctioning
Tegrodera -11 SP
Telsix -11 SP
Sevash -3 SP; +1 AC
Aysén . -4 SP
Gremlin Blue -8 hp
Gremlin Red
Gremlin Green
Sevash Talyx |
One more shot at blue
Pulsecaster Rifle: 1d20 + 7 ⇒ (2) + 7 = 9 for Electricity: 1d6 + 3 ⇒ (4) + 3 = 7
I think the dice have officially forsaken me this week. My average across all games has been...low
Telsix Collective |
Telsix will turn their gaze on Blue and attempt to shoot it.
(DC 15 Will or -2AC)
explorer handcannon: 1d20 + 3 ⇒ (7) + 3 = 10 for electricity: 1d6 + 1 ⇒ (3) + 1 = 4
GM Sparrowhawk |
Blue Will: 1d20 + 4 ⇒ (6) + 4 = 10
Thanks to Telsix’s creepy eye thing, the gremlin is a little thrown off, allowing Sevash and Telsix to electrocute it! It manages one last Nelson Munce “Ha-ha!” before expiring. Only one remains.
Tegrodera Meloidae |
Tegrodera tries to cautiously shuffle his way through the grease to stand nearer to Aysen...
Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17
...taking a shot at Blue once he arrives.
Needler: 1d20 + 4 ⇒ (13) + 4 = 17 for Piercing: 1d4 ⇒ 4 and a -1 to ATK for 6 rounds