Swarm Wars! presented by GM Sparrowhawk

Game Master Bristor

Maps and Handouts
Narrative Summary
Loot Table


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Male LE Drow Solarion 7 | SP 70/70 HP 53/53 | RP 8/8 | EAC 25; KAC 27 | Fort +7; Ref +7; Will +7 | Init: +4 | Perc: +14, SM: +1 | Speed 30ft |

"Have at it. Looks like getting fuel might be easier than I thought. Wonder what sort of swarm beasty or disgruntled citizen might be lying in wait for ya."

Aysén will stay at the entrance to the warehouse, gauntlets ready, in case something tries to get past him.


M LG Shirren Biohacker 3 | SP 10/21 HP 9/24 | RP 4/4 | EAC 13 (14); KAC 14 (15) | Fort +4; Ref +3; Will +4 | Init: +2 | Perc: +9, SM: +3, Blindsense (vibration, 30ft) | Speed 30ft | Communalism 1/1 | Soothing Telepathy 1/1 | Biohacks: 3/4 | Active conditions:

Taking a moment to glance around the warehouse's interior Perception: 1d20 + 7 ⇒ (5) + 7 = 12, Tegrodera approaches the body to discern what happened Medicine: 1d20 + 9 ⇒ (5) + 9 = 14.

Hylax watch over us and this departed soul


Maps and Handouts

GM Screen:

Aysén: 1d20 + 3 ⇒ (9) + 3 = 12
Sevash: 1d20 + 7 ⇒ (12) + 7 = 19
Telsix: 1d20 + 8 ⇒ (8) + 8 = 16
ooze stealth: 1d20 + 13 ⇒ (9) + 13 = 22

Aysen: 1d20 + 2 ⇒ (2) + 2 = 4
Sevash: 1d20 + 4 ⇒ (11) + 4 = 15
Tegrodera: 1d20 + 2 ⇒ (10) + 2 = 12
Telsix: 1d20 + 1 ⇒ (10) + 1 = 11
ooze: 1d20 + 3 ⇒ (12) + 3 = 15

Tegrodera cautiously approaches the limp form of Reda Cooper, with the rest of the squad at the ready. Unfortunately, no one notices the ooze hiding among the crates next to the body, and as Tegrodera leans down to check on Reda, the ooze gets the jump on him, but misses!

slam attack: 1d20 + 9 ⇒ (2) + 9 = 11
dmg: 1d4 + 5 ⇒ (4) + 5 = 9

Round 1 of Combat: Sevash is up
Party-wide buffs: N/A
Sevash
Ooze?
Tegrodera
Telsix
Aysén


Maps and Handouts

Map!


F Strix LN Mechanic 7 | SP 42/42| HP 48/48| RP7/7| EAC 20 KAC 21| F: +6, R: +10, W: +3| Perc: +9 | Speed 20 ft land| 30 ft fly|Rifle charges 20/20 (4/4)|Active conditions: None

Sevash will study the green blob and fire a shot
Studied Experimental Azimuth Laser Rifle: 1d20 + 6 ⇒ (16) + 6 = 22 for Fire: 1d8 + 2 ⇒ (3) + 2 = 5

"You sure know how to draw them out, Tegrodera."


Maps and Handouts

I’m afraid I’m going to scar Casey. He’s only trying to help!

Sevash uses her experimental weapon to good effect, burning the green ooze atop the crate.

However, it seems undaunted, and swipes a pseudopod at Tegrodera again, landing a solid smack and wrapping his oozieness around our valiant medic!

slam attack: 1d20 + 9 ⇒ (12) + 9 = 21 plus free grapple if KAC +4
dmg: 1d4 + 5 ⇒ (4) + 5 = 9

Round 1 of Combat: Everybody is up
Party-wide buffs: N/A
Sevash
Ooze -5 hp
Tegrodera -9 SP; grappled
Telsix
Aysén

Tegrodera, you can attempt an Acrobatics check to escape (DC = 10+ ooze KAC)

Grappled details:
You are restrained by a creature, effect, or trap. You can’t move, and you take a –2 penalty to your Armor Class, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks, except those made to grapple your opponent in turn or to escape a grapple (see Grapple on page 246). In addition, you can’t take actions that require two hands (or other limbs) to perform. You can’t make attacks of opportunity.


Male LE Drow Solarion 7 | SP 70/70 HP 53/53 | RP 8/8 | EAC 25; KAC 27 | Fort +7; Ref +7; Will +7 | Init: +4 | Perc: +14, SM: +1 | Speed 30ft |

Aysén strides forward and throw a right hook at the ooze, hoping not to get too much on his armor (Photon attunement 1/3)

Polarity Gaunlet: 1d20 + 5 ⇒ (2) + 5 = 7 To hit
Electric: 1d3 + 1 ⇒ (1) + 1 = 2 Damage

Better him than me


M LG Shirren Biohacker 3 | SP 10/21 HP 9/24 | RP 4/4 | EAC 13 (14); KAC 14 (15) | Fort +4; Ref +3; Will +4 | Init: +2 | Perc: +9, SM: +3, Blindsense (vibration, 30ft) | Speed 30ft | Communalism 1/1 | Soothing Telepathy 1/1 | Biohacks: 3/4 | Active conditions:

"I SWEAR IT'S NOT ON PURPOSE!!!"

Struggling as best he can Tegrodera attempts to shake off the creature and take a guarded step away away from it.

Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17


Telsix Collective Agender NG spathinae tinker mystic 7 | SP 34/34 HP 39/39 | RP 6/6 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +9 (+11 vs. Mind-affecting) | Init: +2 | Perc: +14, SM: +14; blindsense 30ft, darkvision 60 ft. | Speed 30 ft, fly 20 ft. | Healing Touch 1/1 | Spells: 1st 5/5 2nd 4/4 3rd 3/3| Active conditions:

Telsix gestures and some debris from the warehouse floor flies toward the ooze.
telekinetic projectile: 1d20 + 2 ⇒ (20) + 2 = 22 for bludgeoning: 1d6 ⇒ 4


Maps and Handouts

Aysén misses with his fist, Tegrodera can't squirm free of the ooze, which is covering more and more of his body, but Telsix does manage to wing it with a stray pipe.

Sevash is up!


F Strix LN Mechanic 7 | SP 42/42| HP 48/48| RP7/7| EAC 20 KAC 21| F: +6, R: +10, W: +3| Perc: +9 | Speed 20 ft land| 30 ft fly|Rifle charges 20/20 (4/4)|Active conditions: None

Sevash levels another shot at the ooze
Experimental Azimuth Laser Rifle: 1d20 + 6 ⇒ (17) + 6 = 23 for Fire: 1d8 + 2 ⇒ (4) + 2 = 6

"Nice hit Telsix! Get in there, Aysen. No one's gonna care if your covered in goo out here."

Looks like Telsix got a crit, in case that didn't get counted


Maps and Handouts

Telsix’s blow was indeed more powerful than initially realized, and that strike is followed by more burning from Sevash.

crit dmg: 1d6 ⇒ 5

At the approach of Aysén, the releases Tegrodera, and it turns its attention, lashing out at the drow. The pseudopod strikes home, and now Aysén finds himself grappled.

slam attack: 1d20 + 9 ⇒ (12) + 9 = 21 plus free grapple if KAC +4
dmg: 1d4 + 5 ⇒ (3) + 5 = 8

Round 2/3 of Combat: Everybody is up
Party-wide buffs: N/A
Sevash
Ooze -16 hp
Tegrodera -9 SP
Telsix
Aysén
-8 SP; grappled

Aysen, you can attempt an Acrobatics check to escape (DC = 10+ ooze KAC)

Grappled details:
You are restrained by a creature, effect, or trap. You can’t move, and you take a –2 penalty to your Armor Class, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks, except those made to grapple your opponent in turn or to escape a grapple (see Grapple on page 246). In addition, you can’t take actions that require two hands (or other limbs) to perform. You can’t make attacks of opportunity.


Male LE Drow Solarion 7 | SP 70/70 HP 53/53 | RP 8/8 | EAC 25; KAC 27 | Fort +7; Ref +7; Will +7 | Init: +4 | Perc: +14, SM: +1 | Speed 30ft |

Aysén will just keep swinging at the slime while building up steller energy (Photon attunement 2/3)

Polarity Gauntlet: 1d20 - 2 ⇒ (12) - 2 = 10 First Attack
Electric: 1d3 + 1 ⇒ (2) + 1 = 3

Polarity Gauntlet: 1d20 - 2 ⇒ (20) - 2 = 18 Second Attack
Electric: 1d3 + 1 ⇒ (2) + 1 = 3

I would care!

Can oozes be crit in starfinder?


Male LE Drow Solarion 7 | SP 70/70 HP 53/53 | RP 8/8 | EAC 25; KAC 27 | Fort +7; Ref +7; Will +7 | Init: +4 | Perc: +14, SM: +1 | Speed 30ft |

Ignore those attacks, I forgot my fists in this case are a two handed weapon

Aysén attempts to free himself from the pseudopod

Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20


Maps and Handouts

Oops, you are of course right, no crit on ooze. Don't be shy about telling me I'm wrong!

Aysén struggles to get free, but like quicksand, he only becomes more entwined with the ooze.


Maps and Handouts

Remember you can ID with Life Science check. Sorry, should have put it up in spoiler.

DC 14 Life Science to ID:
This is a bodysnatcher ooze. If it starts a round grappling someone, it takes control of the creature, able to use its abilities, weapons, etc. Fort save negates. Any damage to the host is divided between the ooze and the host.

DC 19 Life Science gets more info:
Reflex is its lowest save, but it can use host’s saves when inside


M LG Shirren Biohacker 3 | SP 10/21 HP 9/24 | RP 4/4 | EAC 13 (14); KAC 14 (15) | Fort +4; Ref +3; Will +4 | Init: +2 | Perc: +9, SM: +3, Blindsense (vibration, 30ft) | Speed 30ft | Communalism 1/1 | Soothing Telepathy 1/1 | Biohacks: 3/4 | Active conditions:

With Aysen bravely holding the ooze's attention, and pseudopods, Tegrodera will take a guarded-step away and see if he can recall anything about the creature.

Life Science: 1d20 + 9 ⇒ (2) + 9 = 11

Clueless, he then tries to fire an inhibitor-loaded needle into the creature

Needler Pistol: 1d20 + 4 ⇒ (14) + 4 = 18 for Piercing: 1d4 ⇒ 1 and -2 AC for 6 rounds


F Strix LN Mechanic 7 | SP 42/42| HP 48/48| RP7/7| EAC 20 KAC 21| F: +6, R: +10, W: +3| Perc: +9 | Speed 20 ft land| 30 ft fly|Rifle charges 20/20 (4/4)|Active conditions: None

Ack, sorry, I think I was recalling the new 2e rules on oozes. I can't believe I haven't purged that from my brain yet.

Sevash continues to fire at the ooze
Studied Experimental Azimuth Laser Rifle: 1d20 + 6 ⇒ (11) + 6 = 17 for Fire: 1d8 + 2 ⇒ (5) + 2 = 7


Maps and Handouts

Telsix flings another pipe at the blob, striking it again.

TeleProjectile: 1d20 + 2 ⇒ (13) + 2 = 15
1d6 ⇒ 2

Aysén feels the ooze trying to literally get under his skin. Fortitude save please, Aysén


Male LE Drow Solarion 7 | SP 70/70 HP 53/53 | RP 8/8 | EAC 25; KAC 27 | Fort +7; Ref +7; Will +7 | Init: +4 | Perc: +14, SM: +1 | Speed 30ft |

Fortitude: 1d20 + 4 ⇒ (13) + 4 = 17


Maps and Handouts

Aysén's superior fitness and alignment with the cosmos allows him to resist the ooze's attempt to take over his nervous system.

The ooze releases a bit, and wings another pseudopod at Aysén, but misses in its haste.
slam attack: 1d20 + 9 ⇒ (5) + 9 = 14 plus free grapple if KAC +4
dmg: 1d4 + 5 ⇒ (4) + 5 = 9

Round 3/4 of Combat: Everybody is up
Party-wide buffs: N/A
Sevash
Ooze -25 hp
Tegrodera -14 SP'-16 hp
Telsix
Aysén
-8 SP


Male LE Drow Solarion 7 | SP 70/70 HP 53/53 | RP 8/8 | EAC 25; KAC 27 | Fort +7; Ref +7; Will +7 | Init: +4 | Perc: +14, SM: +1 | Speed 30ft |

Aysén would release the stellar energy in a burst of heat, attempting to melt all of the ooze off him.

Fire: 3d6 ⇒ (5, 2, 2) = 9 Supernova DC 13 Reflex Save for half damage


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Maps and Handouts

Ooze reflex: 1d20 + 2 ⇒ (7) + 2 = 9

With a supernova explosion of heat, Aysén fries the ooze into a crispy film, like cheese that spills off a pizza onto the baking sheet!

Out of combat! Dang, really was hoping to take control of Aysén and use that supernova against all of you! What now? Reda Cooper is on the floor. Tegrodera is barely alive.


M LG Shirren Biohacker 3 | SP 10/21 HP 9/24 | RP 4/4 | EAC 13 (14); KAC 14 (15) | Fort +4; Ref +3; Will +4 | Init: +2 | Perc: +9, SM: +3, Blindsense (vibration, 30ft) | Speed 30ft | Communalism 1/1 | Soothing Telepathy 1/1 | Biohacks: 3/4 | Active conditions:

Panting from his injuries, Tegrodera retrieves a healing serum and applies it to himself before looking around. Serum: 1d8 ⇒ 1

"Is anyone else injured? Do you think it's safe to examine her now or could there be something else lurking nearby? Also, what's the expiration date on those supplies we picked-up?"

Is it possible to examine the Ooze after it's been defeated?


F Strix LN Mechanic 7 | SP 42/42| HP 48/48| RP7/7| EAC 20 KAC 21| F: +6, R: +10, W: +3| Perc: +9 | Speed 20 ft land| 30 ft fly|Rifle charges 20/20 (4/4)|Active conditions: None

"Lets secure the area before you go poking around anywhere else."

Sevash will start sweeping the room. She will stop at the door to see if she hears any activity on the other side.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25 +2 in dim light or darkness

Perception: 1d20 + 5 ⇒ (5) + 5 = 10 +2 in dim light or darkness


Telsix Collective Agender NG spathinae tinker mystic 7 | SP 34/34 HP 39/39 | RP 6/6 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +9 (+11 vs. Mind-affecting) | Init: +2 | Perc: +14, SM: +14; blindsense 30ft, darkvision 60 ft. | Speed 30 ft, fly 20 ft. | Healing Touch 1/1 | Spells: 1st 5/5 2nd 4/4 3rd 3/3| Active conditions:

"Sit for a moment, Tegrodera. We will help ease your wounds."

As long as we have time, Telsix will use mystic touch on Tegrodera. Restores 10 HP.


Male LE Drow Solarion 7 | SP 70/70 HP 53/53 | RP 8/8 | EAC 25; KAC 27 | Fort +7; Ref +7; Will +7 | Init: +4 | Perc: +14, SM: +1 | Speed 30ft |

Aysén would scowl and clean off his uniform.

"Is she dead? If so let's go grab some fuel."

What a stroke of luck


Maps and Handouts

As you heal Tegrodera and start to look around the warehouse, Reda Cooper starts to cough and eventually returns to consciousness. There is still some slimy residue around her mouth and ears, from when the ooze exited her body. “It’s been horrible, trapped in my body without control as that thing treated me like a puppet and wouldn’t let the town evacuate! Thank you so much for saving me, and the town.”

Reda gives you two brown nanite hypopens to show appreciation for your efforts.

Reda offers a heartfelt apology to the townsfolk for lying to them. She then releases the stored fuel and, along with the rest of the town, makes quick preparations to immediately leave for Reos City. There are plenty of vehicles to transport the entire citizenry south. She is happy to make sure you have a supply of fuel sufficient for your trip.

One of the citizens, a gregarious fellow with a shock of white hair, is willing to trade with you. The merchant sells technological items up to 3rd level, as well as batteries and other ammunition. The merchant accepts credits or UPBs. You can also recharge any batteries for free, as well as the environmental protections of your armor, if you wish.

Next stop, the Temple of Hylax. Back to the minivan!


Telsix Collective Agender NG spathinae tinker mystic 7 | SP 34/34 HP 39/39 | RP 6/6 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +9 (+11 vs. Mind-affecting) | Init: +2 | Perc: +14, SM: +14; blindsense 30ft, darkvision 60 ft. | Speed 30 ft, fly 20 ft. | Healing Touch 1/1 | Spells: 1st 5/5 2nd 4/4 3rd 3/3| Active conditions:

After taking advantage of the charging, Telsix reflects on the situation. "Many lives would have been lost due to the interference of that ooze. I am surprised that the community accepted such orders."


F Strix LN Mechanic 7 | SP 42/42| HP 48/48| RP7/7| EAC 20 KAC 21| F: +6, R: +10, W: +3| Perc: +9 | Speed 20 ft land| 30 ft fly|Rifle charges 20/20 (4/4)|Active conditions: None

Sevash will also charge her batteries
"I'm surprised one person had the ability to halt the evacuation to begin with"


Male LE Drow Solarion 7 | SP 70/70 HP 53/53 | RP 8/8 | EAC 25; KAC 27 | Fort +7; Ref +7; Will +7 | Init: +4 | Perc: +14, SM: +1 | Speed 30ft |

"I'm rarely surprised by cowardice or stupidity. I'm definitely surprised by mind-controlling oozes though. I imagine we'll look pretty good when we eventually report all this."

Aysén would charge his batteries and armor


M LG Shirren Biohacker 3 | SP 10/21 HP 9/24 | RP 4/4 | EAC 13 (14); KAC 14 (15) | Fort +4; Ref +3; Will +4 | Init: +2 | Perc: +9, SM: +3, Blindsense (vibration, 30ft) | Speed 30ft | Communalism 1/1 | Soothing Telepathy 1/1 | Biohacks: 3/4 | Active conditions:

I'm surprised I keep falling for Brian's traps!

Along with Telsix's mystic touch, Tegrodera takes the time to rest and apply a healing serum to himself. Serum: 1d8 ⇒ 7

"True, and I'm glad that the people here are able to evacuate properly. Perhaps we may see them again wherever we all relocate to."

Ruminating on this thought, he subconsciously rubs the areas where the ooze had grappled him.

"Thank you all again for saving me from yet another ambush. Aysen, for risking your life in keeping us safe from the ooze and Telsix for your healing abilities afterwards. Sevash, your skill with that weapon has saved us time-and-time again so out of all of us I suppose I need to pull my weight a little better, eh?"


Maps and Handouts

Having resolved the situation in Lynmari, you head in the opposite direction of the fleeing townsfolk. A winding mountain road leads from Lynmari into the Jurdos Mountains along an area known as Clutchstone Ridge. This road twists and turns as it gains altitude, and is coated in places with ice and snow, forcing Sevash to drive the van at less than full speed.

Leaving Lynmari, it takes an hour of driving to reach the highest point of Clutchstone Ridge, where the temple of Hylax stands. Gusts of strong wind kick up small whorls of snow from the ground, briefly obscuring vision. The heater on the van isn’t up to the challenge of the plummeting temperature, and you are forced to activate the environmental protections on your armor to avoid the negative effects of such cold.

Tegordera, every meter closer to your destination increases the ‘sound’ of the static you’ve been receiving the whole trip.

At the top of the ridge, small patches of white, barren trees surround crumbling stone pillars and partially intact walls outside of a large structure. The building is constructed of unusual black stone that gives an opalescent sheen as light refracts off its surface. The exterior resembles a large insect’s head, with front doors guarded by stone mandibles and circular windows for eyes. An ovoid, geodesic, crystalline rock about ten feet wide stands at the top of the temple’s central spire. The corpses of several Swarm creatures are scattered across the courtyard. A SDF Troop Hardtop, this one lightly dusted with snow, is parked at the end of the road.


F Strix LN Mechanic 7 | SP 42/42| HP 48/48| RP7/7| EAC 20 KAC 21| F: +6, R: +10, W: +3| Perc: +9 | Speed 20 ft land| 30 ft fly|Rifle charges 20/20 (4/4)|Active conditions: None

Sevash will pull up next to the Hardtop.
"Lets see what we've got here"

She will grab her gun and get out of the van to check out the hardtop
Perception: 1d20 + 5 ⇒ (19) + 5 = 24 +2 in dim light or darkness


Male LE Drow Solarion 7 | SP 70/70 HP 53/53 | RP 8/8 | EAC 25; KAC 27 | Fort +7; Ref +7; Will +7 | Init: +4 | Perc: +14, SM: +1 | Speed 30ft |

Aysén exits the vehicle and frowns at the temple

"I really expected something less nostalgic. This temple would fit in just fine on my home world. You know, where they worship demons!"

Aysén would glance at the dead swarm creatures in the courtyard

"Anyone know what killed these bugs? I'm not seeing corpses of SDF troops, and I'm not looking to fall into any traps."


Telsix Collective Agender NG spathinae tinker mystic 7 | SP 34/34 HP 39/39 | RP 6/6 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +9 (+11 vs. Mind-affecting) | Init: +2 | Perc: +14, SM: +14; blindsense 30ft, darkvision 60 ft. | Speed 30 ft, fly 20 ft. | Healing Touch 1/1 | Spells: 1st 5/5 2nd 4/4 3rd 3/3| Active conditions:

"Did we expect another troop to be here? We should be wary of ambush...again!" Telsix picks their way toward the temple.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Maps and Handouts

Sevash parks the van next to the hardtop, and no you can see more. Two human bodies lie in the rear of the truck, while a third is sprawled near the cabin; each is wearing the insignia of the Second Battalion. You did know that another squad from the 2nd battalion had been sent here, and now you recall that the freaked out lashunta was wearing the same badge

DC 15 Medicine:
You can see that their fatal wounds are consistent with those inflicted by Swarm natural weapons. It appears as though they crawled back to the vehicle after
sustaining mortal wounds.

Their IDENTs identify the two soldiers in the bed of the truck as recruits Ell Rodmetch and Keitland Pinney. The woman dead on the ground is Sergeant Tani Cebrace.

In addition to the bodies, you can now see a pair of Swarm vorphomas stand in the courtyard, staring raptly at the giant insectile face of the temple facade. They are chittering faintly, which can be heard when the winds briefly die down. The vorphomas don’t seem to notice your arrival.

DC 15 Mysticism:
They seem to be in a trance of some sort. This sort of behavior has never before been observed in Swarm components.


Male LE Drow Solarion 7 | SP 70/70 HP 53/53 | RP 8/8 | EAC 25; KAC 27 | Fort +7; Ref +7; Will +7 | Init: +4 | Perc: +14, SM: +1 | Speed 30ft |

Aysén waits for his squad members affirmation to charge in.

"Let's send these bugs to hell and go find this priest, dead or alive.

Probably dead if these soldiers are an indicator


Telsix Collective Agender NG spathinae tinker mystic 7 | SP 34/34 HP 39/39 | RP 6/6 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +9 (+11 vs. Mind-affecting) | Init: +2 | Perc: +14, SM: +14; blindsense 30ft, darkvision 60 ft. | Speed 30 ft, fly 20 ft. | Healing Touch 1/1 | Spells: 1st 5/5 2nd 4/4 3rd 3/3| Active conditions:

Medicine: 1d20 + 5 ⇒ (10) + 5 = 15
Mysticism: 1d20 + 9 ⇒ (6) + 9 = 15

"They are acting rather strangely. We've never seen members of the Swarm in such a trance."


F Strix LN Mechanic 7 | SP 42/42| HP 48/48| RP7/7| EAC 20 KAC 21| F: +6, R: +10, W: +3| Perc: +9 | Speed 20 ft land| 30 ft fly|Rifle charges 20/20 (4/4)|Active conditions: None

"Well, never waste an advantage."
Sevash says turning her rifle toward the swarm creatures


M LG Shirren Biohacker 3 | SP 10/21 HP 9/24 | RP 4/4 | EAC 13 (14); KAC 14 (15) | Fort +4; Ref +3; Will +4 | Init: +2 | Perc: +9, SM: +3, Blindsense (vibration, 30ft) | Speed 30ft | Communalism 1/1 | Soothing Telepathy 1/1 | Biohacks: 3/4 | Active conditions:

Medicine: 1d20 + 9 ⇒ (4) + 9 = 13

Wincing from the perceived telepathic 'static', Tegrodera looks from the fallen SDF soldiers to the enraptured Swarm.

"I'm not comfortable fighting outside a temple devoted to peace but it didn't seem to bother them. Maybe their trance is a sign from Hylax to engage in diplomacy, or a divine boon to assist our aim. I'd like to try and communicate with them but wouldn't dream of doing so without weapons drawn, and understand if you all say no. It's a mercy they're undeserving of to be sure..."


Maps and Handouts

On the dead soldiers, you find quite a bit of gear that they won’t be using anymore and you might find useful:

Weapons: Tactical Formian Venomcaster, Tactical Switchblade, Explorer Handcoil and a Tactical Infinity Rifle (lots of tactics, this squad)

Armor: two sets of freebooter armor I and suit of thinplate with infrared sensors.

Other: An industrial backpack in the cabin contains two mk 1 frag grenades. Finally, Sergeant Cebrace wears a holy symbol of Iomedae on a chain around her neck, clutching it in one hand.


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Male LE Drow Solarion 7 | SP 70/70 HP 53/53 | RP 8/8 | EAC 25; KAC 27 | Fort +7; Ref +7; Will +7 | Init: +4 | Perc: +14, SM: +1 | Speed 30ft |

Aysén will glare at Tegrodera before hissing

"Have you lost it medic? Those are swarm beasts, and they killed the soldiers here before us. What are you trying to communicate to 'em?

Aysén will power up his swarm communication device (polarity gauntlets)


M LG Shirren Biohacker 3 | SP 10/21 HP 9/24 | RP 4/4 | EAC 13 (14); KAC 14 (15) | Fort +4; Ref +3; Will +4 | Init: +2 | Perc: +9, SM: +3, Blindsense (vibration, 30ft) | Speed 30ft | Communalism 1/1 | Soothing Telepathy 1/1 | Biohacks: 3/4 | Active conditions:

It may be too goofy for Aysen, but I can all to easily see "Diplomacy" and "Sense Motive" stamped on each gauntlet like brass knuckles :P

His gaze returning to the slain soldiers, Tegrodera shudders before responding

"You're right Aysen, I guess I was hoping that in the presence of Hylax there might be another way. Unfortunately, the Swarm has continued to show that there isn't."

Is it possible for to administer a biohack to allies outside of combat, or since they're measured in rounds would that need to be in initiative? Ideally I'd love to 'ready' to administer one just as the Midnight Squad triggers our surprise round.


M LG Shirren Biohacker 3 | SP 10/21 HP 9/24 | RP 4/4 | EAC 13 (14); KAC 14 (15) | Fort +4; Ref +3; Will +4 | Init: +2 | Perc: +9, SM: +3, Blindsense (vibration, 30ft) | Speed 30ft | Communalism 1/1 | Soothing Telepathy 1/1 | Biohacks: 3/4 | Active conditions:

Thanks for the verdict Brian!

As Aysen's communication gauntlets come online, Tegrodera readies his Needler to administer a boost to the Drow when he moves to strike the Vorphomas.

Readying an action to apply a basic booster to Aysen once initiative begins, granting a +10 bonus to speed for 3 rounds


Male LE Drow Solarion 7 | SP 70/70 HP 53/53 | RP 8/8 | EAC 25; KAC 27 | Fort +7; Ref +7; Will +7 | Init: +4 | Perc: +14, SM: +1 | Speed 30ft |

Aysén will spring forward to get into position before the swarm can react (Photon attunement 1/3).

Spending his surprise round sprinting next to a Vorphoma with enhanced speed


Maps and Handouts

GM Screen:

Aysen: 1d20 + 2 ⇒ (14) + 2 = 16
Sevash: 1d20 + 4 ⇒ (2) + 4 = 6
Tegrodera: 1d20 + 2 ⇒ (13) + 2 = 15
Telsix: 1d20 + 1 ⇒ (6) + 1 = 7
vorphomas: 1d20 + 4 ⇒ (17) + 4 = 21

Round 1 of Combat: Sevash and Telsix are up in surprise round.
Party-wide buffs: N/A
Vorphomas
Sevash
Tegrodera
Telsix
Aysén +10 bonus to speed for 3 rounds

Battle Map


F Strix LN Mechanic 7 | SP 42/42| HP 48/48| RP7/7| EAC 20 KAC 21| F: +6, R: +10, W: +3| Perc: +9 | Speed 20 ft land| 30 ft fly|Rifle charges 20/20 (4/4)|Active conditions: None

Sevash will move between the wall and tree to get in a good position behind cover


Telsix Collective Agender NG spathinae tinker mystic 7 | SP 34/34 HP 39/39 | RP 6/6 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +9 (+11 vs. Mind-affecting) | Init: +2 | Perc: +14, SM: +14; blindsense 30ft, darkvision 60 ft. | Speed 30 ft, fly 20 ft. | Healing Touch 1/1 | Spells: 1st 5/5 2nd 4/4 3rd 3/3| Active conditions:

Telsix will draw closer, ready to turn their gaze on the enemy.


Maps and Handouts

Sevash and Telsix, you both could have gotten off a shot after you got in position, timed with Aysen's charge, so feel free to attack twice this go

The pounding drum of Aysén’s footsteps pulls the Swarm creatures from their reverie.

The red vorphoma flies into the air and casts a spell on Aysén. Will Save please; you remember before that these things can cast fear and lesser confusion .

The vorphoma adjacent to Aysén will spin around and slash at him with a massive claw, striking true.
Blue Attack: 1d20 + 3 ⇒ (14) + 3 = 17
dmg: 1d6 + 2 ⇒ (4) + 2 = 6

Round 1 of Combat: Midnight Squad is up.
Party-wide buffs: N/A
Vorphomas
Sevash
Tegrodera
Telsix
Aysén
-6 SP; +10 bonus to speed for 3 rounds

Battle Map

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