| Speed 20 ft land| 30 ft fly|Rifle charges 20/20 (4/4)|Active conditions: None
Gender
F Strix LN Mechanic 7
Size
M
Languages
Common, Strix, Shirren, Vesk, Ysoki
Strength
10
Dexterity
20
Constitution
13
Intelligence
18
Wisdom
12
Charisma
8
About Sevash Talyx
Sevash
Mechanic 7
Theme: Career Trooper
LN Medium humanoid (Strix)
Perc +11 (+13 in dim light and darkness)
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Defense
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EAC 20, KAC 21
SP 30, HP 36, RP 6
Fort +5, Ref +8, Will +5
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Offense
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Base Speed 20ft land, 30ft fly
Melee
Survival knife +10 (1d6+2)
Ranged/[b]
Experimental Zero Rifle +11 (2d8+5)
Pulsecaster Rifle +11 (1d6+5)
Special Abilities: Superior firepower (Move action, study a target and get bonus damage equal to level), Theme knowledge (+5 to recall knowledge about enemy troop sizes and tactics), Mechanic Tricks (Hack Directory, Attentive Tampering), Overload (DC 15), Energy shield (11 temp hp, std action)
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[b]Statistics
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Str 10, Dex 19, Con 13, Int 18, Wis 12, Cha 8
Feats and Abilities:
Feats and Proficiencies
Proficiencies – Longarms, smallarms, basic melee, grenades, light armor
Feats - Weapon focus Longarms, Mobility, Shot on the Run, Iron Will
Abilities
Strix Mobility (20 ft land speed, 30 ft fly speed)
Suspicious (+2 vs illusions)
Nightborn (+2 Perception and Stealth in dim light and darkness)
Custom Rig – build into left arm
Bypass +2
Remote Hack (20ft, DC 16)
Languages Common, Strix, Shirren, Vesk, Ysoki
Skills
Acrobatics +10, Athletics +8, Bluff -1, Computers +16, Diplomacy -1, Disguise -1, Engineering +16, Intimidate -1, Perception +11 (+13 in dim light and darkness), Physical Science +12, Piloting +16, Sense Motive +2, Stealth +12 (+14 in dim light and darkness), Survival +1
Gear:
Combat Gear
Exeperimental Azimuth Laser Rifle, Pulsecaster Rifle, Survival Knife, Second Skin
Other Gear
Uniform, Industrial backpack, 1 week of field rations, 4 batteries, fire extinguisher, cable (50ft). 5 mk 1 healing serums, 2 mk 1 antitoxins, 1 mk 1 antibiotic, and 1 mk 1 anticoagulant, Frag grenade mk1 x3, High capacity battery, Personal upgrade (+2, Dex), Sal Volatile tier 1, Counteractant tier 1 x2, Zero Rifle (Hailstorm class), Ring of resistance +1, Xeroform jelly, D suit 1
1611 credits
Macros:
[dice=Perception]1d20+11[/dice] +2 in dim light or darkness
[dice=Fortitude Save]1d20+6[/dice]
[dice=Reflex Save]1d20+10[/dice]
[dice=Will Save]1d20+5[/dice]
Melee
[dice=Survival Knife]1d20+10[/dice] for [dice=Slashing]1d4+3[/dice]
Ranged
[dice=Experimental Zero Rifle]1d20+11[/dice] for [dice=Cold]2d8+7[/dice]
[dice=Studied Experimental Zero Rifle]1d20+11[/dice] for [dice=Cold]2d8+14[/dice]
[dice=Pulsecaster Rifle]1d20+11[/dice] for [dice=Non-lethal electricity]1d6+7[/dice]
Skills
[dice=Acrobatics]1d20+10[/dice]
[dice=Athletics]1d20+8[/dice]
[dice=Computers]1d20+16[/dice]
[dice=Engineering]1d20+16[/dice]
[dice=Physical Science]1d20+12[/dice]
[dice=Piloting]1d20+16[/dice]
[dice=Stealth]1d20+12[/dice] +2 in dim light or darkness
Backstory:
Sevash hails from a tribe of Strix separatists that believe the isolationism of Qidel is outdated and harmful for progress. As part of their overtures of peace toward the pact worlds that have committed several troops to the cause of fighting the swarm. One of these troops has been dispatched to fight on Suskillon. Sevash is a dedicated soldier specializing in technical adaptation and tactics in the field, though she has yet to engage in any actual combat. Fresh out of training she is eager to prove herself on the front lines.