[PACS] [ACG] We Be Heroes? [Bigguyinblack] (Inactive)

Game Master Bigguyinblack



Post discussion here.


Once accepted pick your character ad deck then I'll need the following.

1. Your name, Organized Play number, and character number.

2. Register at https://acg.orgplayonline.com/ Once registered go to the My Games tab, select your character name, Then the character number. (Not your organized Play number.)

3. Specify any loot choices. We are using the Core set so the Dragon's Demand reward applies.


Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler

1) Vic Polites, 2361 - 1010
2) All set
3) None.


1) Carlo Vasquez, 126387-1007. Playing as Crimsi using Ranged and Alchemy Adventure Packs
2) Completed
3) None


Once Abraham Z. checks in here and registers his character we'll start.


Mogmurch Deck Handler

1. Abraham Z., 100198-1006. Playing Mogmurch, using Goblins Burn, Alchemy, and Divine.

2. Done, I think? I've created the character on the website. Am I also supposed to sign him up for this game there, or do you do that?

3. Taking Balmberry (trading Snake for it) from the Dragons Demand reward. Also applying Unconventional Firepower boon to this character, which lets him take 1 firearm (Matchlock Hackbut) and 1 ammunition (Alchemical Cartridges) from the Gunslinger deck


Pick your desired upgrades in order of priority and roll a d1000 for each.
Let me know what you are doing with your Hero Point.
And mention if you want to use either of the loot cards.


Mogmurch Deck Handler

Hero Point: Skill Feat: Dex +1

Upgrade Preferences (including for bonus upgrades):

Spell 1: 1d1000 ⇒ 307
Blessing 1: 1d1000 ⇒ 570
Ally 1: 1d1000 ⇒ 119
Weapon 1: 1d1000 ⇒ 501
Armor 1: 1d1000 ⇒ 135

Mogmurch is happy to take either of the loot cards, but will also defer to the others if they particularly want them.

Loot weapon: 1d1000 ⇒ 393
Loot armor: 1d1000 ⇒ 459

Mogmurch has to replace the banished Elixir of Healing, which he does with the same card.

I'm game to play the next scenario if the others are.


Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler

Hero Point: Power feat for "Gain the skills Fortitude and Perception."
XP: Had just made tier two, so was zero.

Upgrade Prefs:
Ally 1 1d1000 ⇒ 36
Blessing 1 1d1000 ⇒ 237
If not able to get both of those, then... uhhh...
Blessing 1 1d1000 ⇒ 81
Item 1 1d1000 ⇒ 387

Not interested in either Loot. Have two nice melee weapons and a good armor.

Happy to keep going. We did that in essentially a day, I think we can be done before the 26th.


Hero Point: Spending it on a Power Feat: Alchemical Proficiency Sorry Mogmurch...

I'm now at XP Tier 1.1

Card Upgrades:
Armor 1 for Slick Leather
Weapon 1 for Flaming Shortbow
That means we all should be able to get our first choice of upgrades

Filling in the holes left by my alchemical items with the same cards

Loot: I'm interested in the crossbow, but since I'm getting the Weapon 1 upgrade, Mogmurch should probably take it.


Mogmurch Deck Handler

Summarizing the upgrade situation as I understand it:

Mogmurch:
Upgrade: Spell 1
Bonus Upgrade: Blessing 1

Kyra:
Upgrade: Ally 1
Bonus Upgrade: Blessing 1

Crimsi:
Upgrade: Armor 1
Bonus Upgrade: Weapon 1

Loot:
Weapon - Mogmurch
Armor - Mogmurch

Does that look correct to everyone?


Human Cleric | Add d4 and Magic trait to local checks against Undead, Outsider, and Summoned banes| Deck Handler

Yup.

Korvosan Guard out, Bodyguard in.
Sands of the Hour out, Gorum's Iron in.


Mogmurch Deck Handler

Spell 1: Fiery Glare replaces Burning Snot.
Blessing 1: Blessing of Bark Breaker replaces Incitation.

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