GMF's Savage Tide

Game Master Fanguar

Part 2: The Bullywug Gambit.
In which our heroes continue their hunt for the murderous villain, Vanthus Vanderboran.

Vanderboran Manor


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Male Human Oracle (Dual-Cursed Shadow, TN) | AC 17 (T 12, FF 15) | HP 31/31 | Spell Slots 1st 8/8, 2nd 4/4 | Brands 5/5| F+4 R+4 W+4 | Init +4 | Perc -1 | 20ft Move

"Agreed." Kellan draws his crossbow and positions himself on the far side of the door.

Perception/sounds inside?: 1d20 - 1 ⇒ (17) - 1 = 16


Female Touv Ranger (Divine Hunter of Wee Jas) 4 | HP: 33/33 | AC: 17/T14/FF13 | CMB: +5 CMD: 20 | F+5, R+8, W+3 | Perc +8 | Init +3 | Move: 30ft.

Ukufa pauses with knives drawn, cocking her head to one side as she too listens intently;

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


M Halfling Outrider Cavalier 4| HP: 35/35 (Phineas) HP: (Lloyd) 13/13 | AC: 19/T13/FF17 | CMB: +6 CMD: 13 | F+3, R+3, W+0 | Per +4 | Init +2 | Move: 15ft

Phineas follows suit and listens close.
Perception: 1d20 + 2 ⇒ (20) + 2 = 22


Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |

Sorry for delay, family in town so been a bit occupied.

Bhru makes his way toward the door, waiting to see what the others hear. He steadies himself and prepares for entry.

'Give me the nod and we're goin' in lads.'

He tries to catch his breath. Maintaining his grip on the warhammer becoming increasingly difficult due to the slick blood present all over the dwarf.


Putting an ear to the door, you hear the faint sound of murmured conversation. With a silent count, you burst through the door in a rush.

The room beyond in long and lined with bunk-beds with mildew spotted sheets. A trio of rough fellows are caught completely by surprise by your sudden entrance into their sleeping quarters.

Initiative:

Ukufa: 1d20 + 3 ⇒ (11) + 3 = 14
Kellan Ved: 1d20 + 2 ⇒ (2) + 2 = 4
Spinnaker Jon: 1d20 + 3 ⇒ (15) + 3 = 18
Bhru Angraddson: 1d20 + 0 ⇒ (11) + 0 = 11
Phineas Flaunce: 1d20 + 2 ⇒ (9) + 2 = 11
Baddies: 1d20 + 3 ⇒ (10) + 3 = 13

Combat (surprise)

18 Jon
14 Ukufa
13 Baddies
11 Phineas
11 Bhru
4 Kellan

You can have a surprise round (move or standard action) and Jon and Ukufa can take their round 1 actions as well. Map has been updated.


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Surprise_____________
Spinnaker Jon jumped from bunk to bunk to get next to an enemy. (Move)
Acrobatics: 1d20 + 9 ⇒ (6) + 9 = 15

Round 1____________
Jon lashed out with his rapier, then bounced back two squares to another bunk.
cup-hilt rapier sneak attack vs flat footed AC: 1d20 + 4 ⇒ (9) + 4 = 13 for a possible 1d6 + 1 + 1d6 ⇒ (5) + 1 + (1) = 7 piercing damage.
Acrobatics: 1d20 + 9 ⇒ (3) + 9 = 12


Male Human Oracle (Dual-Cursed Shadow, TN) | AC 17 (T 12, FF 15) | HP 31/31 | Spell Slots 1st 8/8, 2nd 4/4 | Brands 5/5| F+4 R+4 W+4 | Init +4 | Perc -1 | 20ft Move

Kellan rushes the room with his companions, eyes hunting for a target, he spies one as Jon jumps backwards and let's fly. Same target as Jon if still standing, otherwise next closest

Thwip: 1d20 + 3 ⇒ (18) + 3 = 21
Dmg: 1d8 ⇒ 1 Ohhh Fer...


Female Touv Ranger (Divine Hunter of Wee Jas) 4 | HP: 33/33 | AC: 17/T14/FF13 | CMB: +5 CMD: 20 | F+5, R+8, W+3 | Perc +8 | Init +3 | Move: 30ft.

SURPRISE ROUND

Blades already drawn, Ukufa follows Jon in, lightly stepping toward their foes (Move Action)

ROUND 1

Once within range she sends her blades stabbing high to the throat and low to the gut;

2WF: MW Dagger: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage (P&S): 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
2WF: MW Dagger: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Damage (P&S): 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

* Favoured Enemy bonus if Human


Male Human Oracle (Dual-Cursed Shadow, TN) | AC 17 (T 12, FF 15) | HP 31/31 | Spell Slots 1st 8/8, 2nd 4/4 | Brands 5/5| F+4 R+4 W+4 | Init +4 | Perc -1 | 20ft Move

Woops, little too eager... I misread that, guess I just move in the room...


Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |

As the door swing wide Bhru rushes in to meet the first foes where the stand.


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Phineas moves into the room as well.

Jon nimbly engages one of the thieves, wounding him grievously. In his wake follow Ukufa, who's blades prove more deadly, dispatching her target before they even knew death was upon them. @Ukufa: For the sake of convenience, you can just treat your favored enemy bonus as applying to all the core races of the player's handbook.

The wounded guildmate makes a run for it, disengage while the remaining thief pulls out his blade and takes a defensive stance total defense. He shouts at his fleeing comrade, "Rouse the guild, I'll hold them off."

The party is up.


M Halfling Outrider Cavalier 4| HP: 35/35 (Phineas) HP: (Lloyd) 13/13 | AC: 19/T13/FF17 | CMB: +6 CMD: 13 | F+3, R+3, W+0 | Per +4 | Init +2 | Move: 15ft

Phineas grits his teeth and swings for the remaining thief:
slashy-slash: 1d20 + 6 ⇒ (2) + 6 = 8
damage, if necessary: 1d6 + 3 ⇒ (6) + 3 = 9


Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |

At the sight of the fleeing member of the guild Bhru throws caution to the wind and makes a rush for him,

Breaker Rush feat, immune to AoO while using Bullrush CBM

'Git back here ya slimy sewer rat!'

Bullrush: 1d20 + 9 ⇒ (10) + 9 = 19
4 Dmg if hit

The rushing dwarf dips his shoulder at the last minute hoping to impale the poor bugger,

Armored Spikes: 1d20 + 6 ⇒ (3) + 6 = 9
? Dmg: 1d6 + 4 ⇒ (6) + 4 = 10


Female Touv Ranger (Divine Hunter of Wee Jas) 4 | HP: 33/33 | AC: 17/T14/FF13 | CMB: +5 CMD: 20 | F+5, R+8, W+3 | Perc +8 | Init +3 | Move: 30ft.

ROUND 2

Ukufa moves deftly to her next foe, once again stoically bringing both her keen blades to bear;

2WF (MW Dagger): 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage (P&S): 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
2WF (MW Dagger): 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Damage (P&S): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6


Male Human Oracle (Dual-Cursed Shadow, TN) | AC 17 (T 12, FF 15) | HP 31/31 | Spell Slots 1st 8/8, 2nd 4/4 | Brands 5/5| F+4 R+4 W+4 | Init +4 | Perc -1 | 20ft Move

The room being as crowded as it is Kellan has poor opportunities for shooting so he stands where he is and attempts to pick off the fleeing thief. Try again, gonna need that 18 now... Kellan is just inside the door.

Thwip: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3


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Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Round 2_____________

Spinnaker Jon jumped from bunk to bunk to get into flank of an enemy with Ukufa. (Move)
Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16

Jon lashed out with his rapier. (Standard)
cup-hilt rapier sneak/flank attack: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 for a possible 1d6 + 1 + 1d6 ⇒ (1) + 1 + (1) = 3 piercing damage.


@Bhru: You would still incur an AoO for moving through a threatened square, just not when using the combat maneuver. That being said, the enemy is using total defense, which prevents them from making AoOs.

Bhru barrels past the defending thief, smashing into the fleeing rogue and sending him sprawling. The wounded enemy cannot withstand the force of the burly dwarf's collision and does not rise from the damp floor.

The defending rogue dips and dodges the party's attacks, but one of Ukufa's blades slips past his guard to strike a vicious wound. Coughing blood, he says, "Bastards. If I'm going down, I'm taking one of you with me."

Attack vs Ukufa: 1d20 + 3 ⇒ (17) + 3 = 20 Damage?: 1d6 + 1 ⇒ (1) + 1 = 2

Party is up.


Female Touv Ranger (Divine Hunter of Wee Jas) 4 | HP: 33/33 | AC: 17/T14/FF13 | CMB: +5 CMD: 20 | F+5, R+8, W+3 | Perc +8 | Init +3 | Move: 30ft.

ROUND 3

Ukufa flashes a rare smile at the man's threat and slight cut;

"This is not my time."

She sticks both blades into the bloodied rogue;

"The Stern Lady awaits you. Let us not keep her."

2WF (MW Dagger): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage (P&S): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
2WF (MW Dagger): 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage (P&S): 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |

Hmm okay, guess i need some clarification on 'using' the cbm. I'll look it up. Thanks :)

Bhru turns from the dispatched thief just in time to see Ukufa perform what can only be described as a swift execution. He lets out an exhausted sigh.

"No time to waste is there Ukufa. Best we get to the fellers this un was tryin to get to first?"

Bhru readies himself at the door, prepared to move forward.

not sure we have any party healing left do we?


Male Human Oracle (Dual-Cursed Shadow, TN) | AC 17 (T 12, FF 15) | HP 31/31 | Spell Slots 1st 8/8, 2nd 4/4 | Brands 5/5| F+4 R+4 W+4 | Init +4 | Perc -1 | 20ft Move

Yeaaaa we getting down to it... One slot left... We sure this guys dead?


M Halfling Outrider Cavalier 4| HP: 35/35 (Phineas) HP: (Lloyd) 13/13 | AC: 19/T13/FF17 | CMB: +6 CMD: 13 | F+3, R+3, W+0 | Per +4 | Init +2 | Move: 15ft

“It may be worth holding ourselves to an elevated standard of…"
Phineas takes an insurance swing at Ukufa’s latest victim:
slashy-slash: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d6 + 3 ⇒ (4) + 3 = 7
“…certainty. If only for the time being.”


Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |

Bhru's watchin the door while you guys handle the last fella


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Spinnaker Jon grimaced at the spray of blood and leaps over the mess in the middle of the room to go back up Bhru at the far door.


Male Human Oracle (Dual-Cursed Shadow, TN) | AC 17 (T 12, FF 15) | HP 31/31 | Spell Slots 1st 8/8, 2nd 4/4 | Brands 5/5| F+4 R+4 W+4 | Init +4 | Perc -1 | 20ft Move

Kellan draws his mace and joins in the grisly dog pile, too worried that his battered crew would take another hit to pay any mind to the gore.

Sawing: 1d20 ⇒ 14
Dmg: 1d8 - 1 ⇒ (1) - 1 = 0


@Bhru: There not much to it, combat maneuvers are just another use of a standard action, like an attack. They normally incur AoOs unless you have a feat. Siegebreaker is juest an ability that by-passes that AoO trigger, it doesn't by-pass other AoO triggers, like leaving a threatened enemy square.

The wounded thief goes down in a heap to join his compatriots on the floor. Combat over.

Poking about the room doesn't reveal anything of real interest.

Moving on, there are two doors in the hallway that runs along this room to the south and the hallway itself continues to the east.


Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |

I dont think we have a preference in which way we start? So will head south.

As the rest dispatch the thief Bhru heads into the hallway and to the south. He waves his comrades to follow.

"Les go then."

Moved marker to the door Bhru opens.


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Spinnaker Jon followed Bhru to one of the southern doors.
He tries listening at the door first before Bhru kicks it in.
Perception: 1d20 + 0 ⇒ (13) + 0 = 13


Male Human Oracle (Dual-Cursed Shadow, TN) | AC 17 (T 12, FF 15) | HP 31/31 | Spell Slots 1st 8/8, 2nd 4/4 | Brands 5/5| F+4 R+4 W+4 | Init +4 | Perc -1 | 20ft Move

"Ahhh cheese, better catch up!" Kellan hustles over to his companions ahead swapping his mace for the crossbow.


M Halfling Outrider Cavalier 4| HP: 35/35 (Phineas) HP: (Lloyd) 13/13 | AC: 19/T13/FF17 | CMB: +6 CMD: 13 | F+3, R+3, W+0 | Per +4 | Init +2 | Move: 15ft

Phineas catches up to his comrades, sword at the ready.
“At your command, Master Bhru!”


Female Touv Ranger (Divine Hunter of Wee Jas) 4 | HP: 33/33 | AC: 17/T14/FF13 | CMB: +5 CMD: 20 | F+5, R+8, W+3 | Perc +8 | Init +3 | Move: 30ft.

Ukufa pauses at the fallen, attending to them and ensuring they lie as if slumbering as she mutters a prayer;

"Stern Lady take these fools and judge them well."

Rising she moves south to the others pathfinding ahead, her twin blades still drawn and readied;

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


The door is unlocked and from the smell you pick up before opening it, you are not too surprised by what you find on the other side. Beyond is a small room with four large casks. A quick check confirms what you all can now smell, you've discovered the guild's rum storage room.

Checking the other nearby door takes you to what can only be the guild's banquet hall. A massive, bench lined table dominates the room, while a large cage filled with listless tropical birds stands in the northwest corner. The room is currently empty of diners.

A hallway leads off of the dining room to the east, while another closed door rests in the SW corner.


Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |

If no strong preference will head east?

Bhru quickly fills his flask with a bit of rum,

"Ne'er a bad time for a sip, guess this was the wrong way..."

The dwarf grumbles his way back to the east, his gait slowed as the stiffness of the chase and battle give in.

Have moved bhru's marker back to the east entryway.


M Halfling Outrider Cavalier 4| HP: 35/35 (Phineas) HP: (Lloyd) 13/13 | AC: 19/T13/FF17 | CMB: +6 CMD: 13 | F+3, R+3, W+0 | Per +4 | Init +2 | Move: 15ft

Phineas pauses to catch a breath, looking longingly at the casks:
“I’d very much like to bathe in one of these, had we only the time.”

East works for me!


Male Human Oracle (Dual-Cursed Shadow, TN) | AC 17 (T 12, FF 15) | HP 31/31 | Spell Slots 1st 8/8, 2nd 4/4 | Brands 5/5| F+4 R+4 W+4 | Init +4 | Perc -1 | 20ft Move

Kellan moves to listen at the door... Before he makes to follow his two shorter companions.

Perception: 1d20 - 1 ⇒ (19) - 1 = 18


There's a east exit off the dining hall, I'll assume you just go that way.

Exiting east, you follow a short hallway that leads to a door, before twisting off and continuing on its way. The door leads to a small, smelly room, which serves as a lavatory.

Moving on, your try the next door along the path and come across a more interesting find. The floor of this large room is covered with thick padded mats. Throughout the room stand all manner of target dummies made of clothes and armor stuffed with straw, some of which wear bell-studded coats with numerous pockets, and others of which are draped with manacles and chains hung with cheap-looking padlocks. To the west, a wooden stage sits a foot off the floor. A padded throne flanked by potted plants rests on this stage. To the east, a well-made, iron banded door, sits in the wall.

Perception DC10:
Some of the practice dummies, are not dummies at all. Several of them appear to be hastily disguised guild members.


Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |

Perception: 1d20 - 1 ⇒ (19) - 1 = 18

Bhru walks cautiously into the room as his comrades follow not far behind. Almost immediately after entering the room his beard begins to tickle and he calls out behind,

'Found the rats lads!'

He readies his warhammer...


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Spinnaker Jon slipped in.
"Practice room, I'll be bound. Swabbies probably need it..." He stated, quickly reading the room.
Perception: 1d20 + 0 ⇒ (3) + 0 = 3
"Gone though. Where'd they all scuttle off to aye?"


Male Human Oracle (Dual-Cursed Shadow, TN) | AC 17 (T 12, FF 15) | HP 31/31 | Spell Slots 1st 8/8, 2nd 4/4 | Brands 5/5| F+4 R+4 W+4 | Init +4 | Perc -1 | 20ft Move

Sorry fellas the vid finally caught me...

Perception: 1d20 - 1 ⇒ (12) - 1 = 11
Kellan slightly behind Bhru is taken aback by his stout companions hefting of his hammer before he notices some of the dummies aren't made of straw.

"Found what rats Bh... Oh! Look out! The dummies Jon!"

Surprise Round?:

Kellan calls out his warning and snaps a shot off at the closest breathing "dummy."

Thwip: 1d20 + 3 ⇒ (15) + 3 = 18
Dmg: 1d8 ⇒ 8


M Halfling Outrider Cavalier 4| HP: 35/35 (Phineas) HP: (Lloyd) 13/13 | AC: 19/T13/FF17 | CMB: +6 CMD: 13 | F+3, R+3, W+0 | Per +4 | Init +2 | Move: 15ft

Phineas hustles up to his comrades:
Perception: 1d20 + 2 ⇒ (16) + 2 = 18
“Rats, you say?”
He readies his longsword:
“Then we their proper bane!”


Female Touv Ranger (Divine Hunter of Wee Jas) 4 | HP: 33/33 | AC: 17/T14/FF13 | CMB: +5 CMD: 20 | F+5, R+8, W+3 | Perc +8 | Init +3 | Move: 30ft.

Perception DC10: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

Ukufa too notices the faux dummies and moves to test the nearest durability with her blades;

"Knife cuts straw."

(Surprise Round? Move Action to engage a dummy)


No surprise, but detecting them prevented your from getting surprised.

Seeing that you were not fooled by their ruse, the thieves cast aside this rude disguises and prepare to attack.

Initiative:

Ukufa: 1d20 + 3 ⇒ (8) + 3 = 11
Kellan Ved: 1d20 + 2 ⇒ (20) + 2 = 22
Spinnaker Jon: 1d20 + 3 ⇒ (12) + 3 = 15
Bhru Angraddson: 1d20 + 0 ⇒ (9) + 0 = 9
Phineas Flaunce: 1d20 + 2 ⇒ (14) + 2 = 16
Baddies: 1d20 + 3 ⇒ (11) + 3 = 14

Combat

22 Kellan
16 Phineas
15 Jon
14 Enemies
11 Ukufa
9 Bhru

Map updated. Kellan, Phineas and Jon are up.


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

"Ahoy, I see 'em!" Barked Spinnaker Jon.
He went total defense and shifted a step NE and used Unwitting Ally to turn the enemy on the far side of his south enemy into a flanking partner for a round. (Will DC12 to negate).

My AC now 22


M Halfling Outrider Cavalier 4| HP: 35/35 (Phineas) HP: (Lloyd) 13/13 | AC: 19/T13/FF17 | CMB: +6 CMD: 13 | F+3, R+3, W+0 | Per +4 | Init +2 | Move: 15ft

Phineas steps between Bhru and Jon. Clearing his throat, he addresses the baddies:

"Have any of you lingering charlatans heard from your absent comrades of late? I expect not and neither does my blade. And may I assume you are all eager to reunite with your fallen brothers? As it so happens my friends and I would be honoured to acquiesce."

Braggart:
At 2nd level, the cavalier can spend a standard action to extol his own accomplishments and battle prowess. He receives Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against de-moralized targets.

Intimidate (Dazzling Display): 1d20 + 5 ⇒ (16) + 5 = 21

@Fang
I’m a little unclear on using braggart, but seems like it may allow me to get the intimidate/dazzling display off as a standard action? Happy to adjust if needed! Thanks Fang!


Male Human Oracle (Dual-Cursed Shadow, TN) | AC 17 (T 12, FF 15) | HP 31/31 | Spell Slots 1st 8/8, 2nd 4/4 | Brands 5/5| F+4 R+4 W+4 | Init +4 | Perc -1 | 20ft Move

Kellan steps into the gap made by Phinnaeus to take a crossbow shot at the "dummy directly across from the door.

Thwip: 1d20 + 3 ⇒ (16) + 3 = 19
Dmg?: 1d8 ⇒ 7


Sorry for the delay.

@Phineas: That seems to be correct.

Will save: 1d20 + 0 ⇒ (9) + 0 = 9 Fail

The rogues intimidated by Phineas' bravado an Kellan's bolt thunks in, causing major damage, but the target does not fall.

The rogues press in, but your positioning prevents them from using their numbers effectively.

Attack vs Bhru: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13 Damage?: 1d6 + 1 ⇒ (1) + 1 = 2
Attack vs Phineas: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21 Damage?: 1d6 + 1 ⇒ (6) + 1 = 7
Confirm?: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15
Attack vs Jon: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20 Damage?: 1d6 + 1 ⇒ (6) + 1 = 7

Party is up.


Male Human Oracle (Dual-Cursed Shadow, TN) | AC 17 (T 12, FF 15) | HP 31/31 | Spell Slots 1st 8/8, 2nd 4/4 | Brands 5/5| F+4 R+4 W+4 | Init +4 | Perc -1 | 20ft Move

Any chance I could Misfortune the hit on Phineas last turn?


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Sparks flashed as Spinnaker Jon deflected an attack off his rapier's bell guard.
"Nice try ye lubber! Now it's me own turn!" He shouted.
Dropping his Total Defense stance, he used his Unwitting Ally technique to turn an enemy on the far side into a flanking partner. (Will DC12 to negate)
Rapier flank attack vs Guild man: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 for a possible 1d6 + 1 + 1d6 ⇒ (6) + 1 + (2) = 9 piercing and precision damage.

-2 to hit and drop the extra die of damage if the guy didn't fall for Unwitting Ally.


Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |

Bhru retaliates against the target dummy immediately to his south,

Warhammer: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Yelling something inaudible as the blood splatters across his plate,

"Yarrr ye'blastinsackofnoffin"


Female Touv Ranger (Divine Hunter of Wee Jas) 4 | HP: 33/33 | AC: 17/T14/FF13 | CMB: +5 CMD: 20 | F+5, R+8, W+3 | Perc +8 | Init +3 | Move: 30ft.

Unable to engage through the wall of bodies, Ukufa calmly waits for the dead to present a gap for the living to step across.


@Kellan: Ya that's fine. FYI, I have a bad habit of waiting on everyone to post before I check the gameplay thread, so you'll generally get a quicker turn around if you post in the discussion thread.

Misfortunate re-roll: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12
Will save: 1d20 + 0 ⇒ (6) + 0 = 6

Kellan's magical influence twists the winds of fate, and Phineas shifts at the right time to cause the blow to deflect harmlessly aside.

Jon's distraction puts his opponent off-guard allowing him to run the poor fellow through. Bhru's approach is less subtle, but equally effective, with his hammer blow sending the rogue flying.

@Ukufa: Gaps have opened if you want to retcon your action.

@Bhru: Don't forget that you can shift enemies around with your bullrush to open up space for your allies.

Kellan, Phineas, and Ukufa can still act.

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