[GM Wolffauer] SFS 1-10: The Half Alive Streets (Inactive)

Game Master Wolffauer

Maps and Handouts


1 to 50 of 58 << first < prev | 1 | 2 | next > last >>

Starship Roles | S2-12 Slides | S2-18 Slides

Welcome Everyone!

Please provide the following info to me for your chronicle sheets.
Player name: Your name, as you want it to appear on the chronicle
Character name: The name of your character
Character class/level: The classes and levels of your character
Organized play #-#: Your society play and character numbers
Faction: Characters Faction slotted
Day job: Your day job skill and roll (or alternative)

Link to character: Either your profile or some other online character sheet. Having this will make it easier to bot your character if needed.

After the briefing I'll ask you to post a list boons you will be slotting.

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

Excited for this scenario, thanks for running this!

Player name: CaptainBacon
Character name: Vyankar
Character class/level: Vanguard 2
Organized play #-#: 347661-705
Faction: Second Seekers: Jadnura

Link to character: https://paizo.com/people/Vyankar
(Will finish building profile tomorrow or so)

As a note, this is a new character I'm applying a Scoured Stars Veteran boon to so I can start at level 2, so if you could report an additional 5 rep/5 fame from the boon at the end of the game that would be much appreciated!

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Yeah thanks Wolffauer for running this!

Player name: Farol
Character name: Hellih
Character class/level: Mechanic 2
Organized play #-#: 2359780-701
Faction: Second Seekers: Jadnura
Day job: Gunsmith: 1d20 + 11 ⇒ (17) + 11 = 28

Link to character: https://paizo.com/people/HellihHK

Hellih has a possessed augmentation (left arm) which means I get -1 to attack rolls and initiative (I will include it), and he will attempt to complete a task: do a critical hit to an enemy from a weapon wielded in the possessed arm ;) Just letting you know

Acquisitives

Male Halfling Witchwarper/1 (Corporate Agent) I SP 5/5 HP 7/7 RP 3/4 I EAC 12 KAC 13 I FORT +1 REF +4 WILL +2 I INIT +1 PER +8 SPD 30' I

Player name: Quirk, Private Eye
Character name: Stephen Vladimir
Character class/level: Watchwarper/1
Organized play #-#: 278101-708
Faction: Acquisitives
Day job: day job, HR Professional, professional clothing: 1d20 + 8 ⇒ (9) + 8 = 17

This character's profile here on the Paizo boards will be complete soon. This is a new character, so I am still dotting some i's and crossing some t's.

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Player name: The Ragi
Character name: Modern Body
Character class/level: Technomancer 2
Organized play #-#: 291669-704
Faction: Wayfinders
Day job: Psychologist, Taking 10 for a 17.

Link to character: Character sheet (though this profile is also up to date)

Acquisitives

Male Vesk Soldier / 4th
Stats:
SP: 21/36, HP: 34/34, RP: 2/6 | EAC: 16, KAC: 16 | F: +6, R: +2, W: +4 | Init: +9, LLV | Spd: 40' | [dice=Tactical Pike]1d20+9[/dice] [dice=dmg]1d8+10[/dice][dice=

Player name: Zsolt Szatloczki
Character name: Kargarama
Character class/level: Soldier / 1st
Organized play #-#: 208315-703
Faction: Acquisitives Champion (Faction Boon)
Day job: Profession-Mercenary: 1d20 + 8 ⇒ (9) + 8 = 17

Character profile here on Paizo is up to date.

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Player name: Zoomba
Character name: D'zyliit M'shkenka, M.D. ('Diz' for short)
Character class/level: Biohacker 2
Organized play #-#: 127063-707
Faction: Exo-Guardians
Day job: Xiobiologist: 1d20 + 11 ⇒ (17) + 11 = 28


Starship Roles | S2-12 Slides | S2-18 Slides

Excellent! First gameplay post is up.


Starship Roles | S2-12 Slides | S2-18 Slides

Boon time! If you have AbadarCorp Respect from 1-02, that is recommended. Otherwise, any boons that might assist in an investigation on Absalom Station.

Please post your selections here.

Acquisitives

Male Halfling Witchwarper/1 (Corporate Agent) I SP 5/5 HP 7/7 RP 3/4 I EAC 12 KAC 13 I FORT +1 REF +4 WILL +2 I INIT +1 PER +8 SPD 30' I

Faction: Acquisitives
Promotional: Ye Olde T-shirt reroll.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Faction: Second Seeker (Jadnura)
Personal: Possessed augmentation

The rest does not really matter, I think

Acquisitives

Male Vesk Soldier / 4th
Stats:
SP: 21/36, HP: 34/34, RP: 2/6 | EAC: 16, KAC: 16 | F: +6, R: +2, W: +4 | Init: +9, LLV | Spd: 40' | [dice=Tactical Pike]1d20+9[/dice] [dice=dmg]1d8+10[/dice][dice=

Faction: Acquisitives Champion

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Faction: Dataphiles champion
Social: Distinguished Ambassador (1 out of 4), to grab a Brooch of Shielding

Almost all my boons are social...

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

Faction: Second Seekers: Jadnura
Slotless: Scoured Stars Veteran

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Faction: Exo-Guardians Champion
Social: Faction's Friend
Slotless: Marked Field Agent

Also a Scoured Stars Veteran. (Stuck on Bastiar-2 Vyankar. You? :)

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

Agillae-2 for me. Which gives me an idea: Vyankar and Diz could have been old Starfinder buds before going to the Scoured Stars. What do you say?

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Works for me

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

Very hectic week, apologies for the short and far between posts. I should be alright posting enough still, but if that's not the case feel free to bot me.

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

D'zyliit's custom microlab functions as a basic medkit, but if treating Maija will require expending one (I'm presuming by requiring it to remain with her for short-medium-term treatment since its dealing with lung damage/replacement) then he doesn't actually keep a spare on him.

Does anyone else have one? (also unclear if 'Diz' can try again or if a new Medic would need to attempt to help with what ails the halfling. D'zyliit's getting perilously close to having his medical license revoked at this rate.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih has a basic medkit that could be used for that purpose.


Starship Roles | S2-12 Slides | S2-18 Slides

I took that roll as your exam of the patient. I didn't want to assume you were willing to try and perform surgery and didn't know if you had the medkit to spare. The procedure will use up the content of the medkit. Given what they say is in a medkit, I'm surprised they don't really treat them as consumables all the time.

Wayfinders

1 person marked this as a favorite.
Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

If we have the option to switch her Respiration Compounder, Modern Body will pick up the tab - he doesn't have qualms in helping the sick or injured.

Usually to his detriment...


Starship Roles | S2-12 Slides | S2-18 Slides

That is an option, both instead of removing the augmentation and in addition to removing it.

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

Vyankar would be happy to split the tab too.

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

D'zyliit as well

Acquisitives

Male Vesk Soldier / 4th
Stats:
SP: 21/36, HP: 34/34, RP: 2/6 | EAC: 16, KAC: 16 | F: +6, R: +2, W: +4 | Init: +9, LLV | Spd: 40' | [dice=Tactical Pike]1d20+9[/dice] [dice=dmg]1d8+10[/dice][dice=

Kargarama will spit the costs also.

Acquisitives

Male Halfling Witchwarper/1 (Corporate Agent) I SP 5/5 HP 7/7 RP 3/4 I EAC 12 KAC 13 I FORT +1 REF +4 WILL +2 I INIT +1 PER +8 SPD 30' I

Stephen would. . . .but he is a brand new character and has only a few credits. Although I suppose GM Wolffauer could simply deduct my share from my chronicle sheet.

If that can happen, Stephen is in.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih would participate in the augmentation. I am not sure if his personality would make him do that, but the player behind Hellih would like to help. So Hellih can try to add generosity to his distinguishing features list :P

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

Love arguing like this haha. I think I'm starting to nail Vyankar's personality as a proud old man a bit better, so of course sparks will fly with Modern ;)

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Modern Body usually starts getting crazy and antagonistic after the first combat, but since this is a combat-light scenario, the conflict between the characters was the perfect opportunity to start to let him loose.

He's my "evil" character xD. If he doesn't end up with at least a couple of new enemies by the end of the adventure, I played him too mildly...

Acquisitives

Male Halfling Witchwarper/1 (Corporate Agent) I SP 5/5 HP 7/7 RP 3/4 I EAC 12 KAC 13 I FORT +1 REF +4 WILL +2 I INIT +1 PER +8 SPD 30' I

Stephen, I think, will be my evil character as well. Perhaps we should try to get these two together to wreak havoc more often.

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]
Modern Body wrote:
If he doesn't end up with at least a couple of new enemies by the end of the adventure, I played him too mildly...

I can see why haha! I really like how you play him though!

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

The Modern Body curse: the crappy rolls always get in the way of his manly displays.

It's specially bad in combat.

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

The doctor just celebrated someone getting hurt. Looks like Modern Body is rubbing off on the party!

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Ocucloak Processor
Source Alien Archive pg. 103
Item Level 4; Price 2,200; System Brain
This biotechnological item is a tiny computer that is attached to the your brain and wired to a technological cloak. As long as both items are worn and are functioning, the user is the unflankable as per the universal creature rule (see page 158). The cost of the cloak is included in the cost of this augmentation.

Datajack, High-Density
Source Starfinder Core Rulebook pg. 209
Item Level 5; Price 2,600; System Brains
With a high-density datajack, you gain a +1 circumstance bonus to Computer checks when accessing a system via your datajack.

------

I doubt anyone wants to install those, considering the source - but we can sell them at the gunshop and grab some serums of healing, grenades or other consumables. A stickybomb grenade will probably come in really handy if we have to face another exploding zombie.

It seems very fitting that Shenge sponsors our journey to fix the mess he participated in.

GM Wolffauer wrote:
Stephen searches through the sparely appointed room and uncovers a few unmarked cred sticks.

How much is that?


Starship Roles | S2-12 Slides | S2-18 Slides

300 credits total. As an aside, if you sell or spend any of the "loot", we have to deduct it from your chronicle sheets.

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Man, loot in starfinder scenarios is just radioactive waste.


Starship Roles | S2-12 Slides | S2-18 Slides

Yeah, if you find weapons or armor you can use them for the duration of the adventure. If you find consumables, you can consume them, but most everything else is just for your chronicle sheet.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Crap, my bad. Scratch that pile of muscles from that sentence.;)


2 people marked this as a favorite.
Starship Roles | S2-12 Slides | S2-18 Slides

We had a storm come through yesterday afternoon, and I've been without power since then. So my posts may be slow until this weekend when we expect to have it restored.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Hey, RL issues are always more important. I hope you and yours weren’t hurt too bad by the storm (beyond just the power)

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

GM -- I don't think I've striked on round 2? I have double moved on round 1, took an AoO when the zombie got close, so the full attack in spoilers should be my round 2 action?

EDIT: The zombie went down before then anyway, so I think I should get a round 2 action?


Starship Roles | S2-12 Slides | S2-18 Slides

You are correct - I forgot about the AoO already... You've got a round 2 and round 3 due.

Second Seekers (Jadnura)

"Vyankar" Male LG Kasatha Vanguard 2 (Stormrunner) | SP 18/22 ; HP 18/18 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +7 ; Rf +6 ; Wi +0 | Init. +3 ; Perc. +5 ; SM. +0 | Speed 30ft | Active conditions: None. | EP: 0 |
Bot:
[dice=Attack, Entropic Strike]1d20+6[/dice][dice=Damage, A &/or B]1d3+4[/dice]

No worries, just acted!

Acquisitives

Male Vesk Soldier / 4th
Stats:
SP: 21/36, HP: 34/34, RP: 2/6 | EAC: 16, KAC: 16 | F: +6, R: +2, W: +4 | Init: +9, LLV | Spd: 40' | [dice=Tactical Pike]1d20+9[/dice] [dice=dmg]1d8+10[/dice][dice=

@ GM Wolffauer. Curious with a few questions about that last round. Since Kargarama dove behind the red sofa, I see you provided -4 for cover but shouldn't there also be included an additional -4 for being prone or do I have to specifically say he's going prone? If prone, then the hit from Vrisken should have been a miss. Also since he is prone behind cover, shouldn't that make it total cover blocking line of sight so that he can't be targeted by MM?


Starship Roles | S2-12 Slides | S2-18 Slides

I did assume that you were not going prone, but just taking cover behind the sofa. Before she moved back, Theskell had a clear view over the sofa. I'll split the difference though and say the shot missed.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Wow! another 20 this round.

@ModernBody did you cast junksword this fight? I saw you using it this round but I don't remember you casting it. Asking just to clarify

Wayfinders

Male CN Half-elf Icon Technomancer 3 | SP 0/15 HP 11/19 | RP 3/3 | EAC 13; KAC 16 | Fort +1; Ref +1; Will +3 | Init: +0 | Perc: +2, SM: +0 | Speed 25ft | +2 vs. enchantment spells and effects, low light vision | Spells: Junksword, Supercharge Weapon, Remote Operation, Flight | Spell Slots 3/4 first level

Here you go, chief: https://paizo.com/campaigns/v5748p75ivl5e/gameplay&page=6#300

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

:D Thank you, so I did miss it. Good to know chief :P


Starship Roles | S2-12 Slides | S2-18 Slides

Chronicle sheets are finished. Please let me know if you spot any problems.

51 to 58 of 58 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [GM Wolffauer] SFS 1-10: The Half Alive Streets Discussion All Messageboards

Want to post a reply? Sign in.