Vesk

Kargarama's page

43 posts. Organized Play character for Dooser.


Full Name

Kargarama

Race

Vesk

Classes/Levels

Soldier / 4th

Stats:
SP: 21/36, HP: 34/34, RP: 2/6 | EAC: 16, KAC: 16 | F: +6, R: +2, W: +4 | Init: +9, LLV | Spd: 40' | [dice=Tactical Pike]1d20+9[/dice] [dice=dmg]1d8+10[/dice][dice=

Gender

Male

Alignment

CG

Strength 18
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 10
Charisma 10

About Kargarama

Stats:

Male Vesk Mercenary Soldier 4
CG Medium Humanoid (Vesk)

Init +9; Senses Low-Light Vision; Perception +0

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Defense:
SP: 36 HP: 34 RP: 6

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EAC: 16; KAC: 16
Fort: +6; Ref: +2; Will: +4; +2 vs. fear

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Offense

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Speed: 40 ft.
Melee: Tactical Pike +9 (1d8+10 P; Reach, Analog)
Melee: Armed Strike +8 (1d3+10 S)
Ranged: Static Arc Pistol +5 (1d6+2 E, 50', Arc 2)
Ranged: Merc NIL Grenade Launcher with 6 Mk 1 Frag Grenades +5 (1d6 P, 60', 15'R, DC: 12 Ref. for Half)
Ranged: Thrown Grenade +7 (1d6 P, 20' Range, 15'R)
Space: 5 ft.; Reach: 5 ft. (10 ft. with Tactical Pike)

Offensive Abilities Primary Fighting Style (Blitz) - Rapid Response (1st level, Ex): You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.

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Statistics
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Str: 18 (+4); Dex: 13 (+1); Con: 14 (+2); Int: 10 (+0); Wis: 10 (+0); Cha: 10 (+0)

Skills: Acrobatics +5 (1 Rank), Athletics +9 (1 Rank), Bluff +0, Diplomacy +0, Disguise +0, Engineering +5 (2 Ranks), Intimidate +3, Medicine +7 (4 Ranks), Perception +0, Piloting +8 (4 Ranks), Profession (Mercenary) +12 (4 Ranks), Sense Motive +0, Stealth +1, Survival +3
(Reduce the DCs of Culture and Profession [Mercenary] checks by 5 when recalling knowledge about military procedures and personnel).

Feats: Primary Fighting Style (Ex) - Blitz, Rapid Response (Ex), Improved Initiative, Combat Feat - Coordinated Shot, Gear Boost - Melee Striker (Ex), Weapon Specialization (EX), Mobility (Combat)

Languages: Common, Vesk

Racial Abilities
Armor Savant (Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.).
Fearless (Vesk receive a +2 racial bonus to saving throws against fear effects.).
Natural Weapons (A character with this ability as a racial trait is always considered armed. They can deal 1d3 lethal damage (of the listed type, or bludgeoning if no type is specified) with unarmed strikes, and the attack doesn’t have the archaic special property. They also gain a unique Weapon Specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).

Other Gear: Defrex Hide, Tactical Pike, Merc NIL Grenade Launcher, Mk 1 Frag Grenades (6), Static Arc Pistol with extra battery, Engineering Tool Kit, Field Rations (1 week), Hygiene Kit, Industrial Backpack, Personal Comm Unit, Professional Tool Kit-Mercenary, Professional's Clothes, Titanium Alloy Cable (50 ft.), Synaptic Accelerator Mk1 Personal Upgrade +2 STR, Mk 1 Serum of Healing (2), Credstick (x credits)

Bot Instructions: Will attack at ranged with Grenade Launcher or Static Arc Pistol if allies would be targeted. If allies get within melee he will attempt to provide flank and attack with his pike best positioning for attacks.


Boons:

Acquisitives Champion (Faction Boon):
Spoiler:
This Faction boon allows the character to gain Reputation with the Acquisitives faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.

[__][__][__]Contractor's Respect (Social Boon, Limited Use):

Spoiler:
By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level +1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes.
This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting this boon, as your preferred standing with this organization. For tracking purposes, the name of the hiring organization is: Church of Desna.

Star Monster Slayer (Starship Boon):

Spoiler:
You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you've mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don't have this boon slotted instead gain +1 bonus to their skill checks against enemy living starships-the direct result of your guidance during the battle.

AbadarCorp Augmentations (Social Boon):

Halfling Admittance (Personal Boon):

Skitterfriend (Starship Boon):

Faction's Friend (Social Boon):

Marked Field Agent (Slotless Boon):

Star Sugar Heartlove!!! (Slotless Boon):