Male Vesk Mercenary Soldier 4
CG Medium Humanoid (Vesk)
Init +9; Senses Low-Light Vision; Perception +0
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Defense:
SP: 36 HP: 34 RP: 6
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EAC: 16; KAC: 16
Fort: +6; Ref: +2; Will: +4; +2 vs. fear
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Offense
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Speed: 40 ft.
Melee: Tactical Pike +9 (1d8+10 P; Reach, Analog)
Melee: Armed Strike +8 (1d3+10 S)
Ranged: Static Arc Pistol +5 (1d6+2 E, 50', Arc 2)
Ranged: Merc NIL Grenade Launcher with 6 Mk 1 Frag Grenades +5 (1d6 P, 60', 15'R, DC: 12 Ref. for Half)
Ranged: Thrown Grenade +7 (1d6 P, 20' Range, 15'R)
Space: 5 ft.; Reach: 5 ft. (10 ft. with Tactical Pike)
Offensive Abilities Primary Fighting Style (Blitz) - Rapid Response (1st level, Ex): You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.
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Statistics
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Str: 18 (+4); Dex: 13 (+1); Con: 14 (+2); Int: 10 (+0); Wis: 10 (+0); Cha: 10 (+0)
Skills: Acrobatics +5 (1 Rank), Athletics +9 (1 Rank), Bluff +0, Diplomacy +0, Disguise +0, Engineering +5 (2 Ranks), Intimidate +3, Medicine +7 (4 Ranks), Perception +0, Piloting +8 (4 Ranks), Profession (Mercenary) +12 (4 Ranks), Sense Motive +0, Stealth +1, Survival +3
(Reduce the DCs of Culture and Profession [Mercenary] checks by 5 when recalling knowledge about military procedures and personnel).
Feats: Primary Fighting Style (Ex) - Blitz, Rapid Response (Ex), Improved Initiative, Combat Feat - Coordinated Shot, Gear Boost - Melee Striker (Ex), Weapon Specialization (EX), Mobility (Combat)
Languages: Common, Vesk
Racial Abilities
Armor Savant (Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.).
Fearless (Vesk receive a +2 racial bonus to saving throws against fear effects.).
Natural Weapons (A character with this ability as a racial trait is always considered armed. They can deal 1d3 lethal damage (of the listed type, or bludgeoning if no type is specified) with unarmed strikes, and the attack doesn’t have the archaic special property. They also gain a unique Weapon Specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).
Other Gear: Defrex Hide, Tactical Pike, Merc NIL Grenade Launcher, Mk 1 Frag Grenades (6), Static Arc Pistol with extra battery, Engineering Tool Kit, Field Rations (1 week), Hygiene Kit, Industrial Backpack, Personal Comm Unit, Professional Tool Kit-Mercenary, Professional's Clothes, Titanium Alloy Cable (50 ft.), Synaptic Accelerator Mk1 Personal Upgrade +2 STR, Mk 1 Serum of Healing (2), Credstick (x credits)
Bot Instructions: Will attack at ranged with Grenade Launcher or Static Arc Pistol if allies would be targeted. If allies get within melee he will attempt to provide flank and attack with his pike best positioning for attacks.