Lem

Stephen Vladimir's page

45 posts. Organized Play character for Quirk, Private Eye.


Full Name

Paka Yanelo

Race

Halfling

Classes/Levels

Witchwarper/1 (Corporate Agent) I SP 5/5 HP 7/7 RP 3/4 I EAC 12 KAC 13 I FORT +1 REF +4 WILL +2 I INIT +1 PER +8 SPD 30' I

Gender

Male

Size

Small

Alignment

Neutral

Deity

Abadar

Occupation

Human Resources

Strength 9
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 12
Charisma 16

About Stephen Vladimir

BOT ME!

[dice=to hit/laser pistol]1d20+1[/dice]
[dice=fire damage]1d4[/dice]

Stephen might also use a spell. Please see spell list below (includes link to spell descriptions).

SKILLS:

Acrobatics +3
Athletics +1
Bluff +7
Computers +2
Culture +8
Diplomacy +8
Disguise +3
Engineering -
Intimidate +3
Life Science -
Medicine -
Mysticism +5
Perception +8
Physical Science -
Piloting +1
Profession (Corporate Human Resources) +7
Sense Motive +1
Sleight of Hand -
Stealth +2
Survival +1

SPELLS:

0-Level
1. Charming Veneer
2. Detect Magic
3. Hazard
4. Mending
Save DC of 13 for 0-level spells

1st Level (3/Day)

1. Puncture Veil
2. Charm Person
Spell DC of 14 for 1st level spells.

Witchwarper spell list

INFINITE WORLDS:

As a standard action, you can create a bubble of altered reality, projecting elements of parallel existences into your current universe. You expend a witchwarper spell slot of 1st level or higher to create an environmental effect, such as summoning fog or thick vines from other realities, which lasts for a number of rounds equal to your class level unless specified otherwise. Alternatively, you can create an instantaneous effect, such a flash of fire from an explosion that occurred in a parallel universe. The particular effects depend on the level of the spell slot expended.

All effects created by infinite worlds use the following rules unless they say otherwise. They have a range of 100 feet + 10 feet per witchwarper level and affect a 10-foot-radius spread. If you create multiple effects with one use of infinite worlds, they all originate at the same point. If an effect calls for a saving throw, the DC is equal to 10 + the spell level expended to create the effect + your Charisma modifier. You can define the cause and appearance of infinite worlds however you wish (subject to GM approval), but the effects themselves are only quasi-real and have no effects beyond the game mechanics listed as options for this ability.

You can instead create multiple, milder effects in place of a single, more powerful effect. When you do this, you select two effects available to any version of this ability created by expending a lower-level spell slot than that you actually expend. For calculations based on spell level, use the level of the spell slot you expend.

For example, a 10th-level witchwarper could expend a 3rd‑level spell slot and select either a 3rd-level effect or any two abilities normally created by expending 1st- or 2nd-level spells.

The environmental and instantaneous effects you can create by sacrificing a witchwarper spell slot of a given level are as follows:

1st (Environmental): You cause the affected area to become difficult terrain. This might mean that metal flooring becomes rickety and bowed, a waterway is choked by roots and seaweed, or the air is flooded with floating strands of web-like filaments. You can affect a single movement type (land speed, burrow speed, climb speed, fly speed, or swim speed) or any combination of those movement types. When you create difficult terrain in this way, it is considered magically altered terrain for the purposes of other effects.

1st (Instantaneous): You cause a bright flash of light to fill the area. Each creature within the area must succeed at a Fortitude saves or be dazzled for 1 round per witchwarper level. If a creature rolls a natural 1 on its saving throw (meaning the d20 shows a “1”), it is also blinded for 1 round.

EQUIPMENT:

Knife, Survival L
Laser Pistol, Azimuth L
Second Skin L
Infrared Sensors L
Flashlight L
Serum of Healing, Mk. 1 L
Consumer Backpack 1
Everyday Clothing L
Professional Clothing L
Hygiene Kit 1
R2E x3 Lx3

Total bulk: 3.1

39 Credits on credstick

FEATS and other SPECIAL ABILITIES:

Feats
Skill Synergy (Perception and Culture)
Light Armor
Small Arms
Basic Melee Weapons
Grenades

Other Abilities
Halfling Luck: +1 to all saving throws. Increases to +3 vs. fear effects.

Sneaky: +2 to Stealth. Reduce penalty for using stealth while moving by 5.

LANGUAGES:

Common
Halfling
Castrovelian
Akitonian
Dwarven