Shadows of the Black Sovereign - GM Wayfinder - Outpost III (Inactive)

Game Master Eric Collins - France

Shadows of the Black Sovereign
PFS Guide


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King in Thorns slideshow!

Welcome all to Pathfinder Second Edition's 8th Quest: Shadow's of the Black Sovereign.

Hereunder is what I will need from all of you.

Player Name: What name do you, as a person, want on your chronicle sheet?
A.K.A.: What is the name of your character?
Class & Level: What is the class and level of your character?
Organized Play & Character Numbers: What is the PFS 2E # for your character?
Faction: What faction are you slotting?

Slow Track: Do you wish to earn Slow Track XP?

Buying / Selling: Do you wish to buy or sell any items, and have it noted on your chronicle? 

Conditions & Others: Any conditions needed to be cleared, or other things you need (resolved and) noted on your chronicle? 

Downtime: What will you be doing in your downtime (and please make your roll if one is needed)?
This is a 2 day Downtime adventure (3 for Field Commissioned agents) and go ahead and tell me how much you earn if you have the sheets handy.

Have fun, and roll high!


King in Thorns slideshow!

I put the link to the Shadows of the Black Sovereign slides up on the top left of these pages (along with the link to the PFS Guide).

You can putt your mini & info' (name & default init'/exploration mode ; perception ; stealth...) on slide 2.

And introduce yourself in the discussion.


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I joined a different quest with my level 5 but have no issues playing pregen/iconics and applying it to a level 1.

Player Name: Edward McGee
Class & Level: Whatever the table needs.
Organized Play & Character Numbers: # 145373-2003
Faction: Vigilant Seal

Slow Track: No.

Buying / Selling: no.
Conditions & Others: Hopefully no.
Downtime: Can iconics earn income?

Here are the options with level 3 and 5 versions. I didn't see any classes with a level 3 but not level 5 version.

Amiri the Barbarian
Ezran the Wizard
Fumbus the Alchemist
Kyra the Cleric
Merisiel the Rogue
Valaros the Fighter

Vigilant Seal

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CN Aiuvarin (Snowborn) Witch Wary Wizard (Universalist by Substitution) / Metalokineticist 8 | ◆◇↺ | Exploration ➤ Search (+14) w/ Elven Instincts | ↺ ➤ Interdisciplinary Incantation, Resist Harm, Shield Block
Stats:
AC 23 or 26 carapace or 28 shield (hard 6, break 12) | Fortitude (+14), Reflex (+15), Will (+13) | Perception (+12) | Speed 25
♥️ 61/80 w/ Resist Cold (4) | ☘️ ☑☑ | ⚕ none | ✋✋ bonded bastard sword w/ lodestone | slots @ 4□□□, 3□□□, 2□□□, 1□□□ | ☀️ focus (☑□) | ❄️ bond @ 4□, 3□, 2□, 1□

Player Name: Zachary Seldon
A.K.A.: Anri Darkspur
Class & Level: Wizard (Transmuter) / Fighter 3
Organized Play & Character Numbers: #2366390-2004
Faction: Vigilant Seal

Slow Track: Nope

Buying / Selling: Nope
Conditions & Others: Nope
Downtime: Academia Lore > 1d20 + 9 ⇒ (6) + 9 = 15 > 2 silver x 2 days = 0.40 gold
...
School Network > Scrolls of Burning Hands and Dispel Magic
Faction Boon > Vigilant Seal Champion (free)
Generic Boons > Resist Corruption (#VS-T1), Sand Slide (#1-Q1), Valais's Assurance (#1-12)
Advanced Boon > Devil's Keep (#1-11)

Grand Archive

Human Wizard 11 | HP 116/116| AC 32| F +19 R +17 W +20 | Perc +19 | speed 35ft. | focus 1/1 | stave charges: 8/8 | Default exploration Activity: Detect Magic | Active Conditions:

Player Name: Sasha
A.K.A.: Leo
Class & Level: Wizard (Universalist) [Champion] 6
Organized Play & Character Numbers: #78886-2002
Faction: Grand Archive

Slow Track: Nope

Buying / Selling: Nope
Conditions & Others: Nope
Downtime: Craft > Assurance = 24 > 1g x 2 days = 2 gold
...
School Network > Scrolls of Fireball and lvl 2 Heal
Faction Boon > Improved Archive Champion
Mentor Boon > Magical Mentor
Service Boon > Meticulous Appraisal
Heroic Boon > Heroic Recall


*Crosses Ezren off the list of pregen options.*

Grand Archive

Male Elf- Cavern ; Exploration Mode- Search +9 Rogue (thief) 3| HP 30/43 | AC 21 | Fort +6; Ref +12; Will +9| Perception: +9; Stealth +10| Reaction: Recognize Spell (T in all 4)|Speed 30, Darkvision|Hero Point 1/1

Player Name: Mike O'Donnell
A.K.A.: Tanithil Faevrye
Class & Level: Rogue(thief) Level 3
Organized Play & Character Numbers: 99317-2003
Faction: What faction are you slotting?Grand Archive

Slow Track: no

Buying / Selling: no

Conditions & Others: no
Downtime: Experienced SmugglerUnderworld Lore TL-1: 1d20 + 7 ⇒ (8) + 7 = 15

School Network > potency crystal on rapier and minor healing potion
Faction Boon > Grand Archive Champion
Promotional Boon > Vestments
Team Player
Fane's Friend
Traveler of the Spirit Road


King in Thorns slideshow!

Maybe Ezren could copy some spells into his book!

levels 3/or/5 + 3 + 6 + 3
cps 2/or/4 + 2 + 6 + 2 = 12 or 14


King in Thorns slideshow!

One more has signed up and has been messaged, so we should be five for this quest.

I will go for the Curious Claim just after since three of the ones here have put that on the list.

And will offer the Dragon after that and see if enough new players are interested for it.
Though, Silbeg & Grimsnik, in case you wished to play that with a different character, GM Deneve is recruiting for it now.
No problem at all for you waiting with me, just saying this in the off case you had not spotted that. But I am quite sure we will find at least a 3rd, and I will be running it.

Bigguyinblack can choose which iconic and what level once our fifth player most probably signs up.

Right now:
levels 3/or/5 + 3 + 6 + 3
cps 2/or/4 + 2 + 6 + 2 = 12 or 14
And:
Two Wizards gone martial, and a thief...

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

Player Name: Jack Brown
A.K.A.: Thulgrun Ironfist
Class & Level: Monk 3
Organized Play & Character Numbers: 788-2001
Faction: Grand Archive

Slow Track: no

Buying / Selling: Not much to buy!
Conditions & Others: n/a
Downtime: Earn Income: Earn Income (Crafting) DC15: 1d20 + 6 ⇒ (15) + 6 = 21 (2sp/day, so 4sp)

For his training items, he will take: lesser healing potion, lesser antidote

May consider getting a boon or two...


King in Thorns slideshow!

Hello and welcome SIlbeg.

So:
levels 3/or/5 + 3 + 6 + 3 +3
cps 2/or/4 + 2 + 6 + 2 = 15 or 17
And:
Two Wizards gone martial, a thief and a monk.

Whatever level of pregen you choose, Bigguyinblack, we will be in low tier.
Since parties with challenge points of 15 or less always play in the lower subtier, and parties with 16-18 play w. 5 or more PCs play in the low tier.

Then, the difference between 15 & 17 is simply:

14–15 5-player adjustment AND 1 level bump
16-18 6-player adjustment AND 1 level bump

So, whatever level you choose there will be a level bump to the story.
And if things are determined by the CP it will be 15 or 17.
And if things are determined by player adjustment, it will be 5 or 6.
So not that big a difference it would seem.

No level bumps for the players, since you are in lower tier in all cases.

So you can choose your class and level for the pregen.


What does the table want? I'm thinking either Cleric or Fighter. And does the table want a 3 or 5?

Grand Archive

Male Elf- Cavern ; Exploration Mode- Search +9 Rogue (thief) 3| HP 30/43 | AC 21 | Fort +6; Ref +12; Will +9| Perception: +9; Stealth +10| Reaction: Recognize Spell (T in all 4)|Speed 30, Darkvision|Hero Point 1/1

I'm good with the 6 player adjustment with level bump- especially for Anri with Leo's Magical Mentor boon. I would prefer Kyra the cleric.

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

I will never say no to having Kyra at a table... we're looking pretty good at martial, and with a 6th level wizard I assume pretty strong there too.

Thulgrun can play medic, and can fix a shield, but that's no replacement for a good healer.

Funny thing is that while he can get the AC from the shield, without having shield block he doesn't have to worry about repairing HIS shield.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

Kyra 5 it is. I'll probably alter the spell loadout.


King in Thorns slideshow!
Quote:
I'm good with the 6 player adjustment with level bump- especially for Anri with Leo's Magical Mentor boon.

Sorry, but, as I said that is a level bump to the story-- to the opposition, the enemy, the obstacles.

And:

Quote:
No level bumps for the players, since you are in lower tier in all cases.

Of course, choosing to name 2 different things with the same name was rather-- silly.

Could've gone w. player boost vs. level bump etc.

Players get a bump only if you play higher tier (and the PC is lowest level possible for the game).

-----------So...
levels 5 + 3 + 6 + 3 +3
cps 4 + 2 + 6 + 2 = 17
And:
Two Wizards gone martial, a thief, a monk and Kyra!

Parties with 16-18 play w. 5 or more PCs play in the low tier.

16-18 (so: 17) 6-player adjustment AND 1 level bump
(the 6 player adjustment is only if it mentions that, otherwise things are determined by the CP)


King in Thorns slideshow!

So, you all start w. 1 Hero Point.

If any of you have Glyphs, you can offer the extra Points.

Since you will have been in the Lodge for one week, Kyra can of course change all she wishes with the spells.

Grand Lodge

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HARSK sad. HARSK thought he had chance to come along, and adventure with a fellow dwarf. HARSK gets no love.

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

I have 1 glyph, and I'd like to have my extra hero point go to Tanithil. If he does what a rogue should, he'll need it.

I am also going to slot my campaign coin, so receive another hero point (that I can allow someone else to use).

If this is, indeed, part of Outpost III, then I will be slotting my advanced boon from 1-13:

Convention Hero:

If played as part of an adventure, I begin the adventure with +1 hero point

All told, I will have 3 Hero Points to start. :D


King in Thorns slideshow!

Yes, I asked the powers that be (Tyranius is quite a power!) re. another scenario I started later than the start date (after the players had fun in a Quest I offered to run the follow-up scenario) and got official confirmation that so long as we finish before May whatever it is (16 or 18 I think) it will be reported as part of Outpost (even if not announced before etc.).
I imagine I will run at least the next Quest as part of Outpost, and see about the 3rd and when it finishes.


King in Thorns slideshow!

Also, re. the week-- if you have a Downtime activity that you can work on with your own stuff (like Crafting alchemy if you purchased your own lab) tell me, to see if part of the week can help you.


King in Thorns slideshow!

As Ironfist walks around, Hero Points fall out of his pockets...

So, Tanithil, you start w. 2 Hero Points.

And I imagine we are good to go...


King in Thorns slideshow!

...good to go in just a little bit, since we will happily be welcoming our 6th player at the now full table.

I will amend the CPs etc. in a bit and we will see how it changes the game!

Qwerty, I will still slowly start the game, but no real rush in joining, take your time to read up and see what you want to play or whatever.

Grand Archive

NG Male Elf Wizard 1 | HP 13/13| | AC 15 (17 w/ shield) | Fort +4; Ref +5; Will +6 | Perc: +4 | Speed 25ft | Hero Points 1/3 | Active conditions: None.

Player Name: Qwerty1971
A.K.A.: Wyndalarian
Class & Level: Wizard (Evoker) 1
Organized Play & Character Numbers: 114768-2003
Faction: Grand Archive

Slow Track: No?

Buying / Selling: No 

Conditions & Others: No clue
Downtime: I dont think he does, just en elf scholar unless Lore is a dayjob skill.
This is a 2 day Downtime adventure (3 for Field Commissioned agents) and go ahead and tell me how much you earn if you have the sheets handy.

Have fun, and roll high!

Thank you for having me. Am learning as we go.


King in Thorns slideshow!

Hello and welcome!

We are exchanging PMs, Qwerty1971 and I, re. the fact he did not see that Quests can be level 3-6... in PF2.

No rush for us to see if you prefer to wait to level your own character up (it does not impact our game) ; or to have you with us if you want to play a pregen and do the Quests now.


King in Thorns slideshow!

So, first of all, Qwerty 1971 is going to go with Valerios level 5.
(I will recalculate below).

Also, Qwerty said that any tips on playing, building 2e throughout the game would be appreciated. this will be my first 2e game, and my first PFS game in 3 years.

If you can help me help Qwerty it would be cool.


King in Thorns slideshow!

Number crunching.

levels 5 + 3 + 6 + 3 + 3 + 5
cps 4 + 2 + 6 + 2 +2 + 4 = 20

So, now Parties with 19 or more always play in the high sub tier.
Thus we are playing in tier 5-6.

Thus our three level 3 PCs gain a temporary boost.

Also, our level 6 can slot his Mentor Boon (Magical Mentor I gather).
And, does anyone know about what Boons Pre-Gens can slot (I have an idea, but do not have the time to check on that right now - will do later)?

So, the three level 3 PCs will benefit from what is with the spoiler you can click on.

Spoiler:
Level Bump for PCs:
When a PC of the lowest legal level for an adventure plays in the high subtier, they also gain a level bump for the duration of the adventure, but instead applied to their character’s stats.

Increase every DC the PC has by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.

These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.

The relevant info is on slide 5.
I will add the info from the Mentor Boon(s) after.
The Slides can be accessed via the link on the top left of these pages.

And w. 20 CPs the adjustment (if there is no specific adjustment called for in the scenario) will be as if you were 5 players (the scenarios being made for 4 PCs).

Is all this clear?

Though, for Valerios you do not need to follow any of this, it is just inner stuff to get the scenario to be tailored for your party's strength, and thus be challenging but not wipe you out.

Sorry for the delay...


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

Magic Weapon is one of if not the best level 1 spell. You cast on someone's weapon which increases their chance to hit and possibly critical hit but you also add a die to damage.
Look at it like this. Say a fight goes on for 4 rounds and the weapon you targeted has a weapon die of 1d8. If that weapon hits twice your spell did 2d8 damage with no save.

And odds are very good that you will get even better results. It becomes much less useful at level 4 when players who use weapons can buy the Striking rune but until then I suggest always having one memorized.

Color Spray is maybe not as good as you hope due to having the Incapacitation trait.

3 of the best damage dealing cantrips in the game are

Electric Arc: Scales well and can hit 2 targets at once.

Telekinetic Projectile: With potentially 3 different damage types it can hit a vulnerability fairly often. Note a dagger covers 2 of those damage types and rocks can be found nearly anywhere. Damage scales really well.

Ray of Frost: The damage scales the same as Electric Arc but the main advantage is the massive range.

And since you are level 1 you could change your character however you want.


King in Thorns slideshow!

Welcome, Valerios.

Init' is now mainly Perception.

But you can use other skills.
It depends on Exploration Modes which is what you choose to do by default when moving around between Initiative moments.

In general people mostly use Perception, with Stealth chosen now and then (in which case you roll Stealth for Init').

In conversation moments you can use social skills for Init' etc..

Have you checked the CRB out a bit, or Archives of Nethys?

I will post links when I have time.


King in Thorns slideshow!

Quick note re. Magic Weapon: it often is useless earlier in my experience, since you cannot cast it on Magic weapons, thus somewhere at level 2 most martials have the +1 already...

@Valerios: are you okay and sure that you got all from your iconic sheet copied etc.? (no need to review your info'?)

Grand Lodge

Male
DEF:
HP: 78/78 ; AC:23 (25 w/shield) //F+12/R+11/W+10
Human; Perception +10
Skills:
Acro +9; Craft +10; Ath +13; Dip +8; Intim +13; Occult+9; Stlth +2; Survival +1Farm/War +8;
Fighter 5/ "Exploration Mode: Defend"
CBT:
atk=Longsword +16; 2d8+4

I have been looking at Archives of Nethys, don't know what CRB is. Just trying to figure out whats changed, what hasn't and how to write up my attack roll formulas for PBP. Oh and I am not that smart.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

CRB is Core Rule Book. I thought the Magic Weapon spell just added the extra die to a +1 weapon which is still worthwhile but you are right, It can't target a magic weapon. I think we have been doing exactly that locally.

It is still really good at level 1.

Vigilant Seal

CN Aiuvarin (Snowborn) Witch Wary Wizard (Universalist by Substitution) / Metalokineticist 8 | ◆◇↺ | Exploration ➤ Search (+14) w/ Elven Instincts | ↺ ➤ Interdisciplinary Incantation, Resist Harm, Shield Block
Stats:
AC 23 or 26 carapace or 28 shield (hard 6, break 12) | Fortitude (+14), Reflex (+15), Will (+13) | Perception (+12) | Speed 25
♥️ 61/80 w/ Resist Cold (4) | ☘️ ☑☑ | ⚕ none | ✋✋ bonded bastard sword w/ lodestone | slots @ 4□□□, 3□□□, 2□□□, 1□□□ | ☀️ focus (☑□) | ❄️ bond @ 4□, 3□, 2□, 1□

Going to pop in and say that those "playing up" with pre-gens do so without a corresponding kick-down of Mentor Boons to lower-level PCs who actually have "skin in the game".

Just sayin'.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

I have no objections to playing level 3 Kyra. Though last I checked the info for the level 3 version is wrong.

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

Well, this is my first time with a level bump.

I'm going to edit it into my profile so that I don't forget.

Does everyone get the mentoring bonuses?

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search
BGiB's pregen wrote:
I have no objections to playing level 3 Kyra. Though last I checked the info for the level 3 version is wrong.

What do you mean, the level 3 version is wrong?

Grand Lodge

Male
DEF:
HP: 78/78 ; AC:23 (25 w/shield) //F+12/R+11/W+10
Human; Perception +10
Skills:
Acro +9; Craft +10; Ath +13; Dip +8; Intim +13; Occult+9; Stlth +2; Survival +1Farm/War +8;
Fighter 5/ "Exploration Mode: Defend"
CBT:
atk=Longsword +16; 2d8+4

I have no clue what Anri just stated. Willing to help in any way I can.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

The level 3 info for Kyra was showing the level 1 info.
link

I also have noticed that the quest my bard 5 signed up to play has exactly 1 other player who is also a bard.

We would lose much of the healing but I could switch him to here and play a pregen there.

@Qwerty With 2 people bringing level 5 pregenerated characters we have increased the difficulty of the encounters to the point that it would challenge characters of level 5 - 6. But half the table are playing level 3 characters.

There are boons that players can get from their faction to help lower level characters but since we are playing pregenerated characters we can't slot those boons to help them in that way.

Me switching to Kyra level 3 is probably the best solution.


King in Thorns slideshow!

Just play what you want to play. Kyra level 5 is fine.

Quote:
Going to pop in and say that those "playing up" with pre-gens do so without a corresponding kick-down of Mentor Boons to lower-level PCs who actually have "skin in the game".

You are saying that pre-gens of level 5 cannot slot a Mentor Boon to help the level 3's, right?

As I said, I do not yet have time to go double check what Boons a pre-gen can slot which is why I asked re. that.

Quote:
Does everyone get the mentoring bonuses?

As I wrote, the level 3 PCs get the level boost (the info' is on slide 5 also):

Increase every DC the PC has by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.

That is not a Mentoring bonus.

I imagine there will only be 1 Mentor Boon in play, and it adds to the level boost mentioned above
Anyone with the level bump (all level 3 characters) can take such Mentor boosts.

One PC can only benefit from 2 such Boons.
But if there are, say, 4 such Boons, different people can choose any 2 of those Boons (each chooses the 2 they want).

That is in theory, I imagine it will be Magical Mentor only in this game.

I will wait for that Boon to be slotted (and others? Unless I am mistaken, one character can slot several Mentor Boons if you pump Rep' w. 2 Factions etc.) and have it explained what it does if it shows up.

So, right now, all three level 3 PCs get that Level Bump (the +1 to most all and +10 HP - since I imagine no one is at 110 HP, and would thus get +11?).

Grand Archive

Male Elf- Cavern ; Exploration Mode- Search +9 Rogue (thief) 3| HP 30/43 | AC 21 | Fort +6; Ref +12; Will +9| Perception: +9; Stealth +10| Reaction: Recognize Spell (T in all 4)|Speed 30, Darkvision|Hero Point 1/1

I've updated my sheet so the bump is included on my botting and headers.


King in Thorns slideshow!

Tanithil has a powerful mind!
+89 Will Save... not the best one can have, but pretty strong xD

So, all okay going in Higher Tier w. the level bump?
Keeping Valerios and Kyra @level 5?

More danger, more glory!
FOR THE HORDE SOCIETY!


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

If I'm understanding correctly, Me playing level 3 would reduce the encounters to the 3 - 4 range. We would lose the level boost but +1 to a bunch of things won't compensate enough for the much tougher encounters.

Vigilant Seal

CN Aiuvarin (Snowborn) Witch Wary Wizard (Universalist by Substitution) / Metalokineticist 8 | ◆◇↺ | Exploration ➤ Search (+14) w/ Elven Instincts | ↺ ➤ Interdisciplinary Incantation, Resist Harm, Shield Block
Stats:
AC 23 or 26 carapace or 28 shield (hard 6, break 12) | Fortitude (+14), Reflex (+15), Will (+13) | Perception (+12) | Speed 25
♥️ 61/80 w/ Resist Cold (4) | ☘️ ☑☑ | ⚕ none | ✋✋ bonded bastard sword w/ lodestone | slots @ 4□□□, 3□□□, 2□□□, 1□□□ | ☀️ focus (☑□) | ❄️ bond @ 4□, 3□, 2□, 1□

Qwerty,
There are six Factions:

Spoiler:

1) Envoy's Alliance
2) Grand Archive
3) Horizon Hunters
4) Radiant Oath
5) Verdant Wheel
6) Vigilant Seal

Adventures can be played in two modes of difficulty: Easy or Hard. (Actually: "Low-tier" or "High-tier").

If a party is playing on Hard mode, but there are lower-level character in the party, to aid with the party's overall survivability, each Faction allow's it's higher-level members to provide bonuses to their lower-level teammates in the form of Mentor Boons:

Spoiler:

1) Skillful Mentor (granting +2 bonus to skills)
2) Magical Mentor (granting +2 bonus to spells DCs and bonus spell slot)
3) Rugged Mentor (granting +2 bonus to saving throws)
4) Radiant Oath (granting +3/tier bonus to hit points)
5) Wordly Mentor (granting +2 bonus to initiative and perception)
6) Combat Mentor (granting +2 bonus to skills)

*A player can benefit from up to two Mentor Boons at a time*
**These bonuses replace the free "Level Bump" bonuses (of +1) with greater numbers**


Thus, as this is a teamwork game, in my opinion, it behooves the party to make use of these Mentor Boons for the good of the group, something a pre-generated character cannot do (they do not have access to Mentor Boons that I know of), and so, if the reason the game will be played on Hard mode is because of folks playing higher-level pre-gen characters, it sets that dynamic I described above into play.

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search
BGiB's pregen wrote:

The level 3 info for Kyra was showing the level 1 info.

link

I also have noticed that the quest my bard 5 signed up to play has exactly 1 other player who is also a bard.

We would lose much of the healing but I could switch him to here and play a pregen there.

Ah, you mean a link that someone in the community has put up.

You know, you could just download the pregens and do it yourself :P

or...

Kyra level 3

Grand Archive

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Male Elf- Cavern ; Exploration Mode- Search +9 Rogue (thief) 3| HP 30/43 | AC 21 | Fort +6; Ref +12; Will +9| Perception: +9; Stealth +10| Reaction: Recognize Spell (T in all 4)|Speed 30, Darkvision|Hero Point 1/1

Tanithil mind was hardened with all his dealings with Thassolian Magic. :)

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

Ok, I've tweaked Kyra a little... and added in her tagline.
Should be a little better.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

I'm just waiting on permission to switch.


King in Thorns slideshow!

You do not need permission.
As I said, play what you want.
Don't change your Bard between games just because you think it might be better.
Do so if you want to play the Bard here, that's all.
And if you want to play Kyra, play her at whatever level you want.

I do not believe that what Anri Darkspur said is totally accurate anyhow.
I do not see adventures as played in two modes of difficulty.
PF2 adventures are adapted through a whole bunch of factors (the tier, the level bump to the adventure, the modification re. the CPs / how many players etc.).
Sometimes you can try to meta game via all these calculations what you believe will be easier or harder.
But is a lower tier Boss w. a level bump + a CP bump easier vs. a lower level group, than the basic higher tier boss w. no bumps vs. a higher level group that benefit from their own level bump?

And, as they said, that only reflects what they think.
I have nothing at all against that opinion, and it is a valid one, but it is nothing more than their opinion.

People are, of course, not even obliged to ever purchase a Mentor Boon, let alone slot it if they have it.
Everyone manages their Boons as they wish.
You can even choose to never purchase any Boons at all to keep your Fame for a rez' etc.. There are plenty ways of playing.

Just play what character you want to play, at whatever level, and the adventure will be adapted re. whatever people play.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

Kyra level 3 it is. I used Thulgrun Ironfist's info for her. Thanks!

Vigilant Seal

CN Aiuvarin (Snowborn) Witch Wary Wizard (Universalist by Substitution) / Metalokineticist 8 | ◆◇↺ | Exploration ➤ Search (+14) w/ Elven Instincts | ↺ ➤ Interdisciplinary Incantation, Resist Harm, Shield Block
Stats:
AC 23 or 26 carapace or 28 shield (hard 6, break 12) | Fortitude (+14), Reflex (+15), Will (+13) | Perception (+12) | Speed 25
♥️ 61/80 w/ Resist Cold (4) | ☘️ ☑☑ | ⚕ none | ✋✋ bonded bastard sword w/ lodestone | slots @ 4□□□, 3□□□, 2□□□, 1□□□ | ☀️ focus (☑□) | ❄️ bond @ 4□, 3□, 2□, 1□

Without changing my opinion, I respect GM's arbitration and leadership here. Further, know that no matter what I think, I will participate with great joy and enthusiasm!

Those interested in continuing a debate, I am happy to indulge over private message.

And courtesy apology for brief disruption.

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