Outpost III: GM Kate's Forbidden Tides (Inactive)

Game Master Kate Baker


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Ghost Level Delve || Extinction Curse

Hey, folks! This is the discussion thread for SFS 2-18: Forbidden Tides for Outpost III! I'll get slides up soon, but please chime in and introduce your character!

If it affects anyone's decision, there are special things for PCs who played 1-08: Sanctuary of Drowned Delight and for characters who are morlamaws.

Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

I am here. My character that played that game has outlevelled this scenario.


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Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Hello all! Bluuuuu checking in (and returning to Arniselle, as he did enter the Sanctuary of Drowned Delight).


Ghost Level Delve || Extinction Curse

Excellent! I will strongly suggest that you (or someone else) slot the Suulhu-Huur's Respect boon. There is no additional benefit to multiple people slotting it, so you can decide among yourselves, if people have competing boons for the Ally slot.

Also, there are now some slides! Please add your PC's name and icon to the first slide, and fill out your Perception and Initiative modifiers on the second slide.

Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

The slides are set to view only.


Ghost Level Delve || Extinction Curse

Sorry about that! Is it working now?

Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

Nope, slides are titled Forbidden Tides (player facing) but are still view only.


Ghost Level Delve || Extinction Curse

All right, it should be working this time for reals.

Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

Yes, working now.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Able to edit fine here too!

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

I SoDD that if nobody else wants to slot the boon.

Normal boon slots:
Ally: Dream Whispers (+2 to a roll 1/scenario) (but happy to change out)
Personal: Scoured Stars Survivor (reduce RP to stabilise by 1)
Promotional: tshirt (reroll)
Social: Contractors respect! (Vesk Overplate II)
Starship: not required?
Various slotless and unidentified boons.

Also purchasing
a targetting computer (might be helpful in murky underwater places) and
a black forcefield.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Tentative Boon selection:

Ally: Suulhu-Huur's Respect :)
Personal: Alien Archive Admittance
Social: Discrete Vendor Sense
Faction Acquisitive Champion

Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

My provisional boon choices are on my profile. I may alter them after the briefing.


Ghost Level Delve || Extinction Curse

I just poked the folks who haven't checked in yet, and then I'll start the briefing!

Second Seekers (Jadnura)

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Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Sorry for the delay! Distance learning plus quarantine got my schedule turned around.

Player Name: Chris Wasko
Character Name: "Dusty" Rhodes
Character Number: 125136-705
Faction: Second Seekers (Jadnura)
Day Job Roll: Corporate Professional: 1d20 + 21 ⇒ (11) + 21 = 32

Anticipated Boon Selection:
Ally: Dream Whispers (or Cedona, if needed)
Faction: Second Seekers (Jadnura) Champion
Personal: Halfling Admittance (ability boost)
Promotional: Promotional Reroll (V-L polo)
Starship (if needed): Tip of the Spear
Social: United Society
Slotless: several; noteworthy—Team Spirit

Waiting for briefing before deciding purchases, if possible.

Second Seekers (Luwazi Elsebo)

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Vash "Wheeler" Wesveg Ysoki (Corporate Agent) Envoy 9/Soldier1 SP: 59/66 HP: 57/57 RP: 6/8 | KAC: 28 EAC: 27 | F+7 R+12 W+10| Speed 40, Per +1 SM +14+d6+2 Init:+14 DR 7/-, Cold 10, Fire 10, Elec 10 - feedback 2d6

Player Name: Doug Edwards
Character Name: Vash "Wheeler" Norveg
Character Number: 133118-701
Faction: Acquisitives
Day Job Roll: Corporate Professional: 1d20 + 16 ⇒ (17) + 16 = 33

Likely Boons Slotted:

Ally: Field Trainee (+3 to skills, +5 to attacks, 1 RP to use a 2nd+time)
Faction: Acquisitives Champion
Personal: Devolved (Avian)
Promotional: Reroll (VL Polo)
Social: United Society
Slotless: Various - I have in fact played 1-08 on this character

I have no excuse its just been a weird month haha.


Ghost Level Delve || Extinction Curse

No worries, it totally has. I know it's taking me a while to figure out my PBP rhythm right now.


Ghost Level Delve || Extinction Curse

Now is the time to finalize boons!

Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

Player Name: AndrewW
Character Name: Atticus Finch
Character Number: 44523=702
Faction: Acquisitives
Day Job Roll: Corporate Professiona: 1d20 + 16 ⇒ (11) + 16 = 27
54 credits times 3 for Known Quality for 162 credits totla. I'm rich!

Boons Slotted
Slotless
Starfinder Insignia
Journey to the Stars 2
Journey to the Scoured Stars
Journey to the Scoured Stars 6
Explorers Perseverance

Faction
Improved Aquisitives

Ally
Duskmire Yeti

Promotional
Tshirt reroll

Social
Known quality


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Confirming:

Ally: Suulhu-Huur's Respect
Personal: Alien Archive Admittance
Social: Discrete Vendor Sense
Faction Acquisitive Champion

Also, to get out of the way:
Profession Solider Day Job: 1d20 + 5 ⇒ (16) + 5 = 21

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Normal boon slots:
Ally: Dream Whispers (+2 to a roll 1/scenario)
Personal: Scoured Stars Survivor (reduce RP to stabilise by 1)
Promotional: tshirt (reroll)
Social: Contractors respect! (Vesk Overplate II)
Starship: not required?
Various slotless and unidentified boons.

Also purchasing
a targetting computer (might be helpful in murky underwater places) and
a black forcefield.
Hydrofins

day job bounty hunter: 1d20 + 10 ⇒ (18) + 10 = 28

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

With no mystics aboard, Dusty will swap Dream Whispers for Cedona. Otherwise boons will remain the same.

Second Seekers (Luwazi Elsebo)

Vash "Wheeler" Wesveg Ysoki (Corporate Agent) Envoy 9/Soldier1 SP: 59/66 HP: 57/57 RP: 6/8 | KAC: 28 EAC: 27 | F+7 R+12 W+10| Speed 40, Per +1 SM +14+d6+2 Init:+14 DR 7/-, Cold 10, Fire 10, Elec 10 - feedback 2d6

I'll lock in my earlier choice.

Acquisitives

820-704 | Female LG Nuar Icon technomancer 9 / Blitz Soldier 1 | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

Finally, Mu got updated!

Player Hmm
Character Magical Mu
OPF # 820-704
Faction: Acquisitives
Profession Gladiator, Professional Tools & Clothes: 1d20 + 20 + 5 ⇒ (19) + 20 + 5 = 44

^ This is momentous. It's the first time Mu's been able to earn a dayjob paycheck, since she has had to rebuild a mining community and graduate from the U of Q. It's time to put some money in number one, baby!

--------------------
Boons Slotted this Adventure
--------------------
Ally: Alien Associates (Mu's Fight Club)
Faction: Acquisitives
Personal: Nuar Race Boon
Promotional: T-Shirt Reroll
Social: Enemy of the Devourer
Starship:
Slotless: Qabarat University Admittance

Enemy of the Devourer:

After stopping a Cult of the Devourer cell on Castrovel, you've developed quite the reputation. You've also taken steps to learn as much as you can about the destructive organization. You gain a +2 bonus on any Culture, Diplomacy (gather information), or Mysticism check related to the Cult of the Devourer. Once per session, you can re-roll any one saving throw against an effect created by a follower of the Devourer.


Ghost Level Delve || Extinction Curse

Hey, I forgot to respond to something earlier! There is a check later on in the adventure to find out more about the Eternal Source, and I think it will be more fun if we wait until that point.

Acquisitives

820-704 | Female LG Nuar Icon technomancer 9 / Blitz Soldier 1 | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

That sounds fine to me, GM!


Ghost Level Delve || Extinction Curse

Does anyone have any special senses?

Second Seekers (Luwazi Elsebo)

N Male Ysoki Operative 8 Init +9 | SP 64|64, HP 50|50, RP 10|10 | EAC 27, KAC 28 | Fortitude +8, Reflex +12, Will +10, Evasion, +2vs spells|sla | Perception +16 (+20 to search), Sense Motive +16
Buffs:
Resources:
Reroll: Unused

Just darkvision.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Same: only darkvision here

Acquisitives

820-704 | Female LG Nuar Icon technomancer 9 / Blitz Soldier 1 | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

Darkvision!

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

actually only low light vision here.

But armor normally has torches built in doesn't it?

Second Seekers (Luwazi Elsebo)

Vash "Wheeler" Wesveg Ysoki (Corporate Agent) Envoy 9/Soldier1 SP: 59/66 HP: 57/57 RP: 6/8 | KAC: 28 EAC: 27 | F+7 R+12 W+10| Speed 40, Per +1 SM +14+d6+2 Init:+14 DR 7/-, Cold 10, Fire 10, Elec 10 - feedback 2d6

Darkvision and ironically I didnt buy the armor upgrade that grants blindsense (sound) because I saw I was gonna need my hydrojets!


Ghost Level Delve || Extinction Curse

Y'all have good Perception anyway! Someone in my last group had blindsense (electricity), and I realized I needed to start asking for stuff like that!

Acquisitives

820-704 | Female LG Nuar Icon technomancer 9 / Blitz Soldier 1 | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

Oh my gosh. What available race has blindsense (electricity)? I keep hoping there'll be a dirindi boon somewhere. IS THERE A DIRINDI BOON?


Ghost Level Delve || Extinction Curse

The PC was an android, but I didn't ask how the player got blindsense (electricity).

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Was it an online game?


Ghost Level Delve || Extinction Curse

VTT


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Ghost Level Delve || Extinction Curse

Little peek behind the curtain: I actually don't really like traps like this that go off and do damage and then you just heal up and continue on because I don't think that they're narratively interesting, but it just felt like what Datch would have done here.

Second Seekers (Jadnura)

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Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Me too. I get that traps are supposed to be resource dumps, but if there's no time crunch then traps like these don't matter so much. I try to make my traps have some kind of long term effect or be part of another encounter so that they actually put stress on the PCs. Sometimes the story just calls for a stick in the eye, though. Datch certainly fits that bill.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

I was wondering about the same thing with a 2 minutes sickened condition. Seemed almost irrelevant. But it was a nice lead-in to the save.

Acquisitives

820-704 | Female LG Nuar Icon technomancer 9 / Blitz Soldier 1 | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

I'll be waiting ten minutes with Dusty to restore that stamina!

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Same here.


Ghost Level Delve || Extinction Curse

The doodle Will save is a bit of foreshadowing for later on. As you say, it doesn't really mechanically affect anything.


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Ghost Level Delve || Extinction Curse
Atticus Finch wrote:


Atticus can take 10 on his trick attack stealth roll for 34, I am going to assume the scenario has no CR15+ creatures in it...

I can finally say that I giggled a whole lot when I read this.

Acquisitives

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820-704 | Female LG Nuar Icon technomancer 9 / Blitz Soldier 1 | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

EEEEEEEK!

Second Seekers (Luwazi Elsebo)

Vash "Wheeler" Wesveg Ysoki (Corporate Agent) Envoy 9/Soldier1 SP: 59/66 HP: 57/57 RP: 6/8 | KAC: 28 EAC: 27 | F+7 R+12 W+10| Speed 40, Per +1 SM +14+d6+2 Init:+14 DR 7/-, Cold 10, Fire 10, Elec 10 - feedback 2d6

Wheeler ain't nobody's fool.


Ghost Level Delve || Extinction Curse

We are near the end! Dang, y'all are fast. It looks like everyone rolled a day job, but I think I need PFS numbers for Bluuuu and Compucast. Also, please let me know if there's anything special that should go on your chronicle sheet, like the Dataphiles Digital Presence bonus reputation/fame.


Male Barathu Soldier 8 SP 34/72 HP 60/60 | RP 10/10 | EAC 24; KAC 27 |DR 8/- |Resist Cold 5, Fire 5, Elec 5 |F+9; R+4; W+7 (+2 v spells, SLAs)| Init+2 | Perc+2, SM+4

Sorry about that! Bluuuuu's PFS # is 127063-703 (the name may pop up as Krara Ne'Korum: that's due to me misnaming the -703 character alias and not noticing until after I had posted 10 times)

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Sorry about that. Compucast is 100387-703

Acquisitives

820-704 | Female LG Nuar Icon technomancer 9 / Blitz Soldier 1 | SP 64/64 HP 58/58 | RP 10/11 | EAC 23; KAC 25; DR 7 | Fort +8; Ref +2; Will +9 | Init: +4 | Perc: +2, SM: +2 | Speed 70ft | Campaign Coin reroll 1/1 | Alien Associates 2/4 | Spells: 1st 6/7, 2nd 6/6, 3rd 2/4 | Active conditions: None.

Hey Bluuuu! Yeah, Mu's speed is freaky. I spent a lot of time building it up between Nuar, Blitz Soldier and Speed enhancements, and going for armor that didn't impede her movement. It's served me really well as a specialization experiment.

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