Atticus Finch
Atticus Finch
Male ysoki scholar operative 8
N Small humanoid (necrograft, ysoki)
Init +9;
Senses darkvision 60 ft.;
Perception +16, +20 to search
Defense
SP 64 HP 50
RP 10
EAC 27; KAC 28
Fort +8; Ref +12; Will +10
+2 vs. death effects, disease, mind-affecting effects, paralysis, poison, sleep effects, and stunning unless the effect specifies it functions against undead., +4 vs. contact and injury diseases and poisons, +2 against spells and spell-like abilities
Defensive Abilities evasion, stalwart, uncanny agility, uncanny shooter
Offense
Speed 40 ft., swim 30 ft.
Melee anchoring survival knife +12 (1d4+3 S; immobilization; analog, operative) or
. . anchoring tactical sword cane bayonet +12 (1d4+3 P; immobilization or bleed 1d3; analog, operative)
Ranged anchoring azimuth laser pistol +13 (1d4+4 F; immobilization or burn 1d4) or
. . anchoring tactical semi-auto pistol +13 (1d6+4 P; immobilization; analog) or
. . conserving swagger handcannon +13 (1d12+4 P; knockdown; unwieldy, analog, free hands [1]) or
. . flame pistol +13 (1d4+4 F; burn 1d4; line, unwieldy) or
. . ghost killer wyrmling dragon pistol +13 (1d6+4 F; burn 1d6)
Offensive Abilities debilitating trick, trick attack +4d8, triple attack
Statistics
Str 8 (-1); Dex 22 (+6); Con 14 (+2); Int 19 (+4); Wis 14 (+2); Cha 10 (+0)
Skills Acrobatics +21 (+26 to tumble through the space of a creature of Medium or larger size), Athletics +7 (+15 when swimming), Bluff +14, Computers +18 (8 ranks), Culture +18, Diplomacy +14, Disguise +7, Engineering +20 (8 ranks), Life Science +18, Medicine +11, Mysticism +8, Perception +16, Physical Science +18, Piloting +21 (8 ranks), Profession (corporate Professional) +15 (+16 to earn a living), Sense Motive +16, Sleight Of Hand +21, Stealth +23 (+24 when using trick attack), Survival +11; (reduce the DCs of Life Science checks by 5 when recalling knowledge about Xenobiology)
Feats Great Fortitude, Iron Will, Skill Focus (Acrobatics), Skill Focus (Stealth), Skill Synergy (diplomacy, physical science), Spellbane, Weapon Focus (small arms)
Languages Akitonian, Aklo, Aquan, Azlanti, Castrovelian, Common, Eoxian, Goblin, Infernal, Jinsul, Kasatha, Shirren, Vercite, Vesk, Ysoki
Other Abilities cheek pouches, cloaking field, ghost specialization, moxie, specialization skill mastery , tip of the tongue, uncanny mobility
Gear medpatch, [i]mk I serums of healing[/i] (2), d-suit III (upgrades: targetting computer, jetpack, hydraulic jets), [i]anchoring azimuth laser pistol with 1 battery (20 charges)[/i], [i]anchoring survival knife[/i], [i]anchoring tactical semi-auto pistol with 9 small arm rounds[/i], [i]conserving swagger handcannon (light bayonet bracket) with 6 scattergun shells[/i][AR], flame pistol with 1 standard petrol tank (20 charges), [i]ghost killer wyrmling dragon pistol with 1 standard petrol tank (20 charges)[/i][AR], disguise kit, engineering tool kit, fire extinguisher, flashlight, formal clothing, industrial backpack, broad spectrum scanning kit, mk 1 null-space chamber, mk 1 ring of resistance, navigator's tools, personal comm unit, professional clothing, professional's tools, small arm rounds (120), standard petrol tankss (3), [i]starstone compass[/i], toolkit (hacking), trapsmith's tools,
Augmentations antitoxin membrane, black heart (heart slot), mk 2[AR], gill sheath, [i]mk 1 ability crystal (intelligence)[/i], mk 1 moonlight fibers[AR], [i]mk 2 ability crystal (dexterity)[/i], swimming fins[AR]