Ratfolk Troubleshooter

Atticus Finch's page

110 posts. Organized Play character for andreww.

Full Name

Atticus Finch


Init +9 | SP 31|56, HP 44|44, RP 9|9 | EAC 25, KAC 26 | Fortitude +8, Reflex +11, Will +9, Evasion, +2vs spells|sla | Perception +15


Reroll: Used


N Male Ysoki Operative 7

About Atticus Finch

Boons Slotted
Starfinder Insignia
Journey to the Stars 2
Journey to the Scoured Stars
Journey to the Scoured Stars 6
Explorers Perseverance

Improved Aquisitives

Duskmire Yeti

Tshirt reroll

Known quality

Stat Block:
Atticus Finch
Atticus Finch
Male ysoki scholar operative 7
N Small humanoid (necrograft, ysoki)
Init +9; Senses darkvision 60 ft.; Perception +15

SP 56
HP 44
RP 9
EAC 25
KAC 26
Fort +8; Ref +11; Will +9;
+1 vs. death effects, disease, mind-affecting effects, paralysis, poison, sleep effects, and stunning unless the effect specifies it functions against undead.
+4 vs. contact and injury diseases and poisons
+2 against spells and spell-like abilities

Defensive Abilities evasion, uncanny agility, uncanny shooter

Speed 40 ft., swim 20 ft.

Melee anchoring survival knife +11 (1d4+2 S; immobilization) or
. . tactical sword cane bayonet +11 (1d4+2 P; bleed 1d3)

Ranged anchoring azimuth laser pistol +12 (1d4+3 F; immobilization or burn 1d4) or
. . anchoring tactical semi-auto pistol +12 (1d6+3 P; immobilization) or
. . conserving swagger handcannon +12 (1d12+3 P; knockdown) or
. . flame pistol +12 (1d4+3 F; burn 1d4) or
. . ghost killer wyrmling dragon pistol +12 (1d6+3 F; burn 1d6)

Offensive Abilities debilitating trick, trick attack +4d8

Str 8 (-1); Dex 22 (+6); Con 14 (+2); Int 19 (+4); Wis 14 (+2); Cha 10 (+0)

Skills Acrobatics +20 (+25 to tumble through the space of a creature of Medium or larger size), Athletics +7 (+15 when swimming), Bluff +13, Computers +17 (7 ranks), Culture +17, Diplomacy +13, Disguise +7, Engineering +19 (7 ranks), Intimidate +3, Life Science +17, Medicine +11, Mysticism +7, Perception +15, Physical Science +17, Piloting +20 (7 ranks), Profession (corporate Professional) +11, Sense Motive +15, Sleight Of Hand +20, Stealth +22 (+23 when using trick attack), Survival +11; (reduce the DCs of Life Science checks by 5 when recalling knowledge about Xenobiology)

Feats Great Fortitude, Iron Will, Skill Focus (Acrobatics), Skill Focus (Stealth), Skill Synergy (diplomacy, physical science), Spellbane, Weapon Focus (small arms)

Languages Akitonian, Aklo, Azlanti, Castrovelian, Common, Eoxian, Goblin, Infernal, Jinsul, Kasatha, Shirren, Vercite, Vesk, Ysoki

Other Abilities cheek pouches, cloaking field, ghost specialization, moxie, tip of the tongue, uncanny mobility

Combat Gear medpatch, [i]mk I serums of healing[/i] (2); Other Gear advanced lashunta tempweave, [i]anchoring azimuth laser pistol with 1 battery (20 charges)[/i], [i]anchoring survival knife[/i], [i]anchoring tactical semi-auto pistol with 9 small arm rounds[/i], [i]conserving swagger handcannon (light bayonet bracket) with 6 scattergun shells[/i], flame pistol with 1 standard petrol tank (20 charges), [i]ghost killer wyrmling dragon pistol with 1 standard petrol tank (20 charges)[/i], disguise kit, engineering tool kit, fire extinguisher, flashlight, formal clothing, industrial backpack, [i]mk 1 null-space chamber[/i], [i]mk 1 ring of resistance[/i], navigator's tools, personal comm unit, professional clothing, professional's tools, small arm rounds (120), standard petrol tankss (3), [i]starstone compass[/i], toolkit (hacking), trapsmith's tools, credstick (23,722 credits); Augmentations antitoxin membrane, gill sheath, lack heart black heart (heart slot), mk 1, [i]mk 1 ability crystal (intelligence)[/i], mk 1 moonlight fibers, [i]mk 2 ability crystal (dexterity)[/i], swimming fins