| DireMerc |
The captain is a grizzled north-man with a wiry beard, pale blonde hair and countless scars that looks like he might actually be part bear.
"Your the ones? Good we need to get going. Best not to linger around these parts."
He starts barking orders for everyone to make ready to get going.
"Your chief said you'd defend the ship if we got into trouble, yes?"
| Coriandrinne "Cori" Vespida |
"It's in both our interests for us to reach our destination, plus, I take great offense at people trying to kill me, so yes. If the ship is attacked, we will defend it for as long as we are your passengers and guests," Ci Ci replies.
Slidinom 'Slid' Kolmo
|
Slid says without thinking "Just so we're on the same page, do we expect an attack to happen?" He prefers it when conflicts can be resolved with words than with swords, so he wants to be prepared.
| R'yzzntyg Valignatirnarod |
Hearing the words of possible trouble, she speaks up as she points up towards the crow-nest, If you need another pair of eyes up there, or two, I am willing to sit up there.
| Stanislav Greymist |
Stanislav strides on boar with confidence meeting the captain's eyes. I will fight, yes. And I will trust you to do you best to keep us out of trouble, yes?
| DireMerc |
"I don't expect a fight but if we encounter a patrol there will likely be one. He points to the boxes on the ship, we sell numerian weapons to the Orks in exchange for dwarven gold. The paladins don't like that much."
"I was told you were strong but looks to me like there is only one fighter in this group, well we've dealt with the guards before we can do so again."
With that he turns around and returns to his ship.
Slidinom 'Slid' Kolmo
|
Slid smiles as the man talks about upsetting the paladins. He doesn't know why, but he likes this kind of stories. Then he says something about not needing the group. Slid is used to being underestimated. In fact, he relies on it in some ways. But this time this seems to mean they would miss their ride. Thinking they don't have time for this, Slid says "Well do you prefer the patrols attacking you and your crew or a bunch of strangers? We seem like so much easier targets!" He completely hides his sarcasm as he says this.
Diplomacy: 1d20 + 9 ⇒ (1) + 9 = 10
I love nat 1s so much (not)
| Vinnick Varzel |
just realized I need to select spells.
1st-
open- 1/1
Mage armor- 1/1
Enfeebling Ray- 2/2
Grease- 1/1
Touch of the sea- 1/1
2nd-
Open- 2/2
Boneshaker- 2/2
Well, not all of us can be hulking brutes swinging a sword, captain. Vinnick replies with a smile.
But it is good to know that in a pinch, you and your crew may be relied upon as good muscle. He throws in as the captain turns to head back to his ship. Then however, Vinnick ponders a bit before seeming to get an idea and follows behind the captain.
I have some magic, and I would ask. Seeing as you likely have a greater experience in... naval, warfare than I. If we did get into combat with a patrol ship... would you prefer to have the ability to set parts of their ship alight, entangle a portion of their crew, or obscure vision with fog during a fight?
| Coriandrinne "Cori" Vespida |
Cori saunters up the gangplank and steps onto the ship, taking in the crew, the ship itself, and what accommodations they may or may not have for the journey.
Slidinom 'Slid' Kolmo
|
Slid enters the boat, with a hand on his belt where his rapier is hanging. He thinks this will be an interesting ride.
| Vinnick Varzel |
Well I tried. Vinnick gives a shrug moving on board and finding a spot to sit.
Guess I'll flip a coin then. He ponders to himself as he takes out his spell book. As always, his silent guard stands motionless by his side.
1st-
Silent Image- 1/1
Mage armor- 1/1
Enfeebling Ray- 2/2
Grease- 1/1
Touch of the sea- 1/1
2nd-
Flaming Sphere- 1/1
Web- 1/1
Boneshaker- 2/2
| R'yzzntyg Valignatirnarod |
She shrugs as the captain heads back onto the ship, and simply walks onto the ship, and finding a high nook to settle down in, making sure Ajikisshochraos stays beside her.
| Stanislav Greymist |
Stanislav chooses a bunk near Cori and stows what little gear he has. He then goes back on deck to watch, but makes sure he stays out of the way.
| DireMerc |
My bad I wrote a post with the first half of this like 3 days ago and I guess I never submitted it, expanded it to include the encounter and posting it now.
It takes half a day to sail down the Varnyn River and out into the open Lake. The Frosthamar hugs the coast and from the ship you can see countless farming communities and fishing villages go by. More than a few fishermen wave at the Frosthamar. Kargeld is always sure to wave back. "Wouldn’t want ‘em to get suspicious, eh?" he says with a glower.
The Frosthamar is not swift so heavily-laden and averages about forty eight miles a day. It will take two and half days to reach your destination. Along the way you pass the city of Vellumis. Kargeld is quick to squash any talk of stopping there. "“This is no pleasure cruise. Besides, I won’t get our cargo within a mile of a harbormaster.”
The first half of the trip is uneventful but as the ship approaches the south river entrance watery tentacles suddenly reach out of the water and pull a man overboard and a moment later a man is struck by a javelin.
You see several scaly finned humanoids rising up from the water with blue and green colorations.
The captain seems at a lost for words. "Merfolk?!? But why?" He quickly glances over to each of you but simply draws his weapon. "Were under attack! To arms!"
attackers: 1d20 + 4 ⇒ (5) + 4 = 9
captain init: 1d20 + 5 ⇒ (20) + 5 = 25
Crew Init: 1d20 + 2 ⇒ (2) + 2 = 4
The captain draws a small axes and throws it at the closest attacker.
attack: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 4 ⇒ (2) + 4 = 6
The axe strikes the closest merfolk and then flies back to the captain's hand.
| Stanislav Greymist |
Init: 1d20 + 4 ⇒ (19) + 4 = 23
Almost as fast to react as tjhe captain Stanilav draws his bow and looses an arrow at an attacker on the port side closest to the stern.
Ranged Composite Strength +3 Longbow: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 3 ⇒ (5) + 3 = 8
| Coriandrinne "Cori" Vespida |
Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Cori unslings her bow and loose an arrow at the attacking merman just off the starboard stern of the ship.
Ranged Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
| Vinnick Varzel |
Reginald the skeleton is hurt that he is not part of the map :P.
initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Vinnick will utter an arcane phrase
hewa litrix troth vei
before a violet hued armor springs to life around him before slowly fading from vision. He then commands his minion.
Servant, defend your master!
His corpse companion readies an action to strike any enemy that nears Vinnick.
attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d8 + 3 ⇒ (2) + 3 = 5
cast mage armor, vinnick AC is 17, corpse companion is 22, DR5/bludgeoning
Slidinom 'Slid' Kolmo
|
Init: 1d20 + 4 ⇒ (19) + 4 = 23
As always, quick on his feet, Slid grabs his hand crossbow and hides, hoping to shoot unseen.
I assume no one is flat footed since they already acted this combat. So I'll hide hoping for a sneak attack next round.
Stealth: 1d20 + 10 ⇒ (11) + 10 = 21
| R'yzzntyg Valignatirnarod |
Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
I see you place R'yzzntyg at centre of the boat. I can't make out if she is on the deck, or if this is a boat with mask and sails she is in the crows nest. Depending on her height location, she would do different actions.
| R'yzzntyg Valignatirnarod |
She casts to bring forth an ally to attack the merfolk in the water.
She points to the attacker on the starboard side (south side of map, in vertical line with her, to be in range of her spell) as she incarnates her spell.
Summoning a Squid
| DireMerc |
Stan and Cori both hit injuring an attacker.
The merfolk throw a round of javelins a few of the barbarian on the side get hit but most of them miss their mark. The elemental is grappling the sailor it pulled overboard and is squeezing him while holding him under.
The merfolk closest to the elemental hold up a glowing staff and a wave of water rises up and washes over the front half of the boat.
bull rush vs slid: 1d20 + 20 ⇒ (13) + 20 = 33 You move 5 feet for each 5 it beats your cmd. I think that may knock you overboard not sure.
Two sailors are knocked overboard the captain hits the side but doesn't fall.
The sailors return fire with javelins of theirs owns landing a few hits on the merfolk.
You can go again.
I didn't want a huge wall of rolls so the npc vs npc rolls I'm just previewing marking the results and then removing them. I'm tired now but tomorrow I will add health bars to everyone so you know who is hurt and how much
| Stanislav Greymist |
There are too many of them. This is gonna be a long fight. But they should be out of javelins eventually. We should focus fire. Stanislav fires at the same target he hit last time.
Composite Strength +3 Longbow: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 3 ⇒ (6) + 3 = 9
Slidinom 'Slid' Kolmo
|
Slid is moved violently by the washing wave.
I get moved 15 feet. Waiting on confirmation of whether I get knocked or not. If yes, let me know if I can roll reflex to hold on to something. This affects my action.
Slidinom 'Slid' Kolmo
|
Reflex: 1d20 + 6 ⇒ (20) + 6 = 26
Despite the strength of the wave, Slid manages to hold on to one of the ship lines and lands on his feet, still holding on to his crossbow. He runs over to the board of the ship and fires against one of the merfolk, still holding on to the line.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d4 ⇒ 3
| DireMerc |
Stan second shot manages to injure a merfolk badly enough that he slumps over and sinks. (assumed cori shot the same one as stan on her first shot) A few more javelins are trown back and forth and elemental continues to squeeze it's target.
The caster in the back begins a summoning spell. Two crewmen go to load one balista while another goes to help cori load hers. He gets a bolt ready to fire.
The captain trows his handaxe at the caster this time but misses.
Your go
| Coriandrinne "Cori" Vespida |
"Fire at their caster!" Cori yells to the other ballista crew, as she works the winch to pull back her own ballista's massive bow.
(Action: loading ballista)
Slidinom 'Slid' Kolmo
|
Having to rely on ranged attacks, Slid runs and fires a bolt at the nearby merfolk casting a spell.
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d4 ⇒ 1
| Stanislav Greymist |
Leaving the back of the boat to Vin and his bodyguard Stanislav advances as he pulls a new shaft and looses it at an the concentrating caster.
Composite Strength +3 Longbow: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 3 ⇒ (4) + 3 = 7
| Vinnick Varzel |
Vinnick Looks to one of the merfolk near him (7) before raising a hand uttering terrible sounding words.
Drahil Lacuer!
Causing thin tracers of energy erupt from his fingers and snake their way towards the merfolk, causing him to writhe and convulse in pain.
casting Boneshaker
boneshaker: 5d6 ⇒ (4, 5, 5, 5, 2) = 21 fort save, DC 18 for half.
1st-
Silent Image- 1/1
Mage armor- 0/1
Enfeebling Ray- 2/2
Grease- 1/1
Touch of the sea- 1/1
2nd-
Flaming Sphere- 1/1
Web- 1/1
Boneshaker- 1/2
He then orders Reginald to intercept anyone attempting to board the boat.
| DireMerc |
The ballista is ready to fire. (you roll an attack base attack + dex but with a -4 penalty dealing 3d8 damage on a hit)
Slid shoot and lands a glancing blow on a merfolk.
Stannis's arrow strikes the caster
I could be wrong here but I do not believe there is any chance of him loosing his spell at this point. He already spent the full round action casting summon nature ally and the creatures appear at the start of his next turn. I don't think attacking him now can interrupt the spell. If you know any ruling that would suggest otherwise let me know I looked and couldn't find it.
fort: 1d20 + 4 ⇒ (17) + 4 = 21 Takes half from Boneshaker but he is still badly rattled.
@Ryzz you can have the squid attack wtv target you wish I will add it to the map when you do as I'm not sure where it is atm. Roll it's attacks. You can do 2 rounds on your next post.
Having run out of javelins the remaining merfolk grab tridents and move to scale the sides of the boats except a few who attack the sailors in the water.
The captain throws his axe at the caster again this time landing a hit making a deep gash in his shoulder before catching the axe as it return to him once more.
The elemental finishes off the sailor it grabbed.
3 dolphins appear in the water around the caster.
The Caster cast another spell this time summoning a thick fog over the front half of the ship. Fog cloud
The remaining merfolk are out of javelins and now those not engage in combat come forward to scale onboard the ship.
Your go.
| DireMerc |
With the limited visibility cause by the fog spell you are effectively shooting blind at his last know position which would have a 50% miss chance but you missed anyways so no need to roll it. The fog is going to move towards the back of the ship each round (since the boat is still moving forward albeit at a slow speed) something I actually forgot to account for for the last couple rounds just assume the merfolk were moving with the ship to stay in position.
Slidinom 'Slid' Kolmo
|
This link addresses the concentration rolls. Under the Section Casting Time, the fourth paragraph states "When you begin a spell that takes 1 round or longer to cast, you must continue the concentration from the current round to just before your turn in the next round (at least). If you lose concentration before the casting is complete, you lose the spell." To me it means that whenever you take damage before the start of your next turn you have to roll concentration. I think it balances spells with 1 round of casting time, because they are usually very powerful, such as summoning spells.
Slid sees the merfolk climbing on the boat and he is thankful for the fog. The sunlight was a bit too strong for him. He lets go of his crossbow and draws his scimitar and a dagger before hiding in the fog.
Stealth (assuming dim light): 1d20 + 11 ⇒ (14) + 11 = 25
| Stanislav Greymist |
Dropping his bow to the deck, Stanislav grins as he steps towards 8 north on the map, pulls his weapon of choice , and power attacks.
MW glaive: 1d20 + 7 ⇒ (4) + 7 = 111d10 + 4 + 3 ⇒ (8) + 4 + 3 = 15
| R'yzzntyg Valignatirnarod |
Round 1 of 2
The squid would have appeared next to number 3, and attacked immediately.
Squid HP: 13; CMB +4 (+8 grapple); CMD 16
Bite attack: 1d20 + 4 ⇒ (1) + 4 = 5
Tentacles attack: 1d20 + 2 ⇒ (14) + 2 = 16
Tentacles damage: 1d4 + 1 ⇒ (3) + 1 = 4
Tentacles grab: 1d20 + 8 ⇒ (11) + 8 = 19
She begins summoning another creature to aid, this time a giant spider to appear next to the sailor. by number 1
Round 2 of 2
Not sure if the bite attack can still take place considering the beak would be in centre of tentacles. First time I doing combat for a grappling creature.
If target was eliminated in previous round. the squid would move to number 4 to attack.
Squid HP: 13; CMB +4 (+8 grapple); CMD 16
Bite attack: 1d20 + 4 ⇒ (3) + 4 = 7
Tentacles attack: 1d20 + 2 ⇒ (14) + 2 = 16
Tentacles damage: 1d4 + 1 ⇒ (1) + 1 = 2
Tentacles grab: 1d20 + 8 ⇒ (11) + 8 = 19 To maintain the grapple if number 3 is still alive.
Spider appears next to the sailor and casts it's web at the two merfolk.
Spider web attack: 1d20 + 5 ⇒ (13) + 5 = 18
She speaks in draconic to Ajikisshochraos, To the front to breath on that magic user. She both glide down to the front the ship onto the cargo. Don't think they get to front of ship and use their breaths. Think they do a double move action. If so they stop just inside the cloud to gain concealment from caster.
| Vinnick Varzel |
Vinnick will pull out a flask of bright glowing orange liquid from his pack and throw it at the same one
alchemistfire: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 ⇒ 6 1 splash, target catches fire if hit, for an additional 1d6 damage next round. Can take a full round action to make a reflex save DC 15 to put it out before taking damage. Submerging in water also automatically puts the fire out.
And he then commands his undead to aid the sailor closest to them in battle. Reginald moves forward and swings, targeting (6) with a quick, uncanny thrust.
skellystrike: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 3 ⇒ (4) + 3 = 7
| R'yzzntyg Valignatirnarod |
Just noticed I forgot the Fly checks DC:15 to glide down.
R'yzztyg Fly check: 1d20 + 4 ⇒ (17) + 4 = 21
Ajikisshochraos Fly check: 1d20 + 11 ⇒ (3) + 11 = 14
| DireMerc |
The merfolk and the crew continue to exchange blows with each other now that the combat has closed into melee the crew seems to have the advantage.
The elemental climbs up on the deck and attacks one of the crewmen at the ballista.
The caster moves around the side and cast a spell launching a ball of ice at Stannis.
range touch / cold damage: 1d20 + 4 ⇒ (10) + 4 = 143d6 ⇒ (1, 6, 6) = 13 Fort save dc 15 or be staggered if hit.
Your go.
| Coriandrinne "Cori" Vespida |
Cori crosses through the mist to stand beside Stannis, nocking an arrow as she moves. She trains her bow on the merfolk caster and looses an arrow.
Ranged Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Slidinom 'Slid' Kolmo
|
Slid reaches down and stabs the nearby merfolk (5) from above.
Sneak Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 3d6 + 4 ⇒ (6, 2, 5) + 4 = 17
If we're playing with high ground, add +1 to attack.
| Stanislav Greymist |
Fort Save: 1d20 + 5 ⇒ (6) + 5 = 11
Not seeing the caster beginning to cast Stanislav takes a direct hit. Damn! he vocalizes as he staggers forward to attack the caster. Gonna need a heal soon. he postulates.
MW glaive:: 1d20 + 7 ⇒ (8) + 7 = 151d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13
| Vinnick Varzel |
Vinnick moves up behind Stan, pulling out a wand as he does so.
Here, its not fast, but it will at least help keep you on your feet.
He says touching the tip to the expose nape of Stan's neck.
Infernal healing, 1 fast healing a round, for 10 rounds.
The undead guardian continues to hack at the merfolk infront of it. (6)
attack: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 3 ⇒ (6) + 3 = 9
Skeletons AC is 22.
| R'yzzntyg Valignatirnarod |
The squid final round continues to grapple the merfolk (#3).
Please check if attack is valid.
Squid HP: 13; CMB +4 (+8 grapple); CMD 16
Bite attack: 1d20 + 4 ⇒ (6) + 4 = 10
Tentacles attack: 1d20 + 2 ⇒ (7) + 2 = 9
Tentacles grab: 1d20 + 8 ⇒ (10) + 8 = 18
Spider moves to web entangled merfolk (#1) to attack.
Bite attack: 1d20 + 2 ⇒ (17) + 2 = 19
Bite damage: 1d6 ⇒ 4
Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.
Strength damage: 1d2 ⇒ 1
Seeing their intended target moving to the side of the ship, she moves with Ajikisshochraos beside her to the side of the boat out of of cloud to release their breath weapons onto the caster. Caster being centre. If first breath weapon kills then 2nd will be onto next target.
Ajikisshochraos breath weapon: 4d6 ⇒ (6, 1, 3, 1) = 11 10 radius acid blob, Reflex DC: 11, for half
R'yzzntyg breath weapon: 2d6 ⇒ (1, 1) = 2 15' fire cone, Reflex DC: 13, for half
Cursed with low rolls bad luck....