Rise of the Wicked (Inactive)

Game Master DireMerc

MAPS:
Lastwall

loot sheet


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Finding no traps Slid opens the door and reveals a short hallway lit by a single lantern. The hallway is 20 feet long and end with an arch into another room. Above the arch it says

"Chamber of the fallen"
"Beware the fallen for they may rise once more to threaten you, silence is your ally"

Slid quietly move forward and peeks inside.

Inside the room you see sixteen coffins with just enough room to move between them. There is a door leading to the west and another to the east inside the room.

He then returns to the group and can report his findings.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid comes back and says "There's a room with sixteen coffins and the hint 'Beware the fallen for they may rise once more to threaten you, silence is your ally'. Seems like we'll have to move quietly to the other door lest the dead come out of their coffins and start attacking us. There's a door to the west and another to the east."


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Good work Slid. Perhaps we should check the other doors out of the mist room before we agree to pass by the undead.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid nods and goes check the door to the east. He checks for traps before opening it.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21 add 1 if dim light


The east door is also untrapped and opens, revealing a curving passageway that goes north and then east again before showing another arch with another door this time.

Above the arch it reads "Chamber of Might"
"The chosen are revealed by their might, the weak deserve no sympathy."


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

This one is more to my liking. More straightforward I think. Shall we?

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid says "Well, I haven't really exercised my arms since... ever. Why don't you go first?"


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Certainly. But I am not sure you have checked this one for traps yet, have you?

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid says "Your eyes are as good as mine, big man.", as he lazily searches for traps.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


Slid checks the door and finding no traps opens it. The room beyond is surprisingly empty. You do see an opening in the north wall about 2 feet high and 2 feet wide that looks

There is a door to the south of the room (you come in from the west side)

Here is a map of what you explored so far to help keep you situated.
Map of the area
You started at the room on the top left and are now at the room on the top right.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Cori looks at Stan and says, ”This room’s ours, eh?” She draws her sword and looks to him with a nod, then steps into the room.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

The map helps a lot, thanks!

Slid watches Cori and Stan go into the room, but doesn't himself. "Shall I try the other room? The one with tombs?"


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Standing beside Cori Stanislav readies his reach weapon eying the small opening.


Not long after you enter you hear a hissing and a scrapping as two metallic snakes crawl out of the opening. They look like cobras made entirely out of mithril. (the snakes are small)

Lets go with init on this one.
cobra init: 1d20 + 4 ⇒ (1) + 4 = 5

Welp looks like enemies are likely last.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8 (Just barely!)

Cori sheathes her sword, and pulls out her bow.

"If you can keep them at a distance with that thing," she says, nodding to his glaive, "I'll try to take them out at range."


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Init: 1d20 + 2 ⇒ (5) + 2 = 7

Unless you have Precise shot you are gonna be at -4 to hit once those things are in combat with me.

Stanislav stands ready to attack the little constructs when they get close.

Readied attack, MW Melee glaive: 1d20 + 6 ⇒ (19) + 6 = 251d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12

AOO 1, MW Melee glaive: 1d20 + 6 ⇒ (3) + 6 = 91d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10

AOO 2, MW Melee glaive: 1d20 + 6 ⇒ (8) + 6 = 141d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

How long is the glaive's reach? If it is at least 10', then the penalty is negated, per RAW.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

But the creatures will close with me, Maybe you ready to fire when I step back?


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

We’ll try that. If it fails, I’ll drop the bow, draw my sword, and start hacking.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid just watches the fight and says "Should I come in? Not sure if these snakes have any vital spots I can try to strike, but maybe I can help?"


Everyone else hangs back for the moment?

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Still deciding if that metal snake is immune to sneaks.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Eeeek. 3 con damage and 5 hp damage. Ajikis is 3 hp damage.

Oh the ball is rather large. Too heavy for her to carry. So are we just going to leave it uncovered?

When the mist creature retreats into the floor, she curses fiercely in draconic, for being rather stupid at approaching the dark ball. Even Ajikisshochraos shuts her mouth, abandoning comment of being splashed by fire, simply stands next to her charge.

Heal: 1d20 + 3 ⇒ (1) + 3 = 4 To stop the bleeding.

Perhaps I should use the wand too, as she holds out her hand to take the wand.

Cure Light Wounds, 1 charge: 1d8 + 1 ⇒ (1) + 1 = 2

Going through the dark room, you will need to have the continual flame ioun stone. So we need to stay together.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Seeing the mithril snakes, she shrugs, and unhooks her scimitar. She moves behind Stanislav, to provide healing if required.

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20


@slid, they can be sneak attacked yes. Constructs being immune to sneak attack isn't really a thing anymore.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Ok cool.

Slid moves in to flank the closest snake with Stanislav. As he walks, he draws both his rapier and his normal (non-silver) dagger.

He stabs the metal thing with his rapier.

Flanking attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 1d6 - 1 + 1d6 ⇒ (2) - 1 + (2) = 3


You wont be able to flank them until after they move, you could move up and attack one now for a sneak attack since they haven't acted yet but that will result in them attacking you. You could also delay your turn until after enemies.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Delay, delay!


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Vinnick will instruct Reginald to cover the ball of utter darkness with a cloth and place it in his pack.

-----
initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Upon the construct snakes showing up, Vinnick racks his mind trying to recall any texts he encountered while studying at the acadamea regarding similar creatures.

any knowledge checks for info on these creatures? If they count as constructs its arcana, but I'm not sure if they do.

I will try to have Reginald distract one so they are easier to deal with. The rest of you focus on the other one.

Reginald will stand beside good Stanly and attack when(if) one comes within range.

longsword attack: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d8 + 3 ⇒ (1) + 3 = 4

skeleton AC is 18 atm, DR/5 bludgeoning.

Vinnick for his part remain at a distance, not wanting to disrupt the more martial minded fighters plans.


They are constructs yes.

The snakes who hesitate for a bit coming out of the gate, rush forward with surprising speed (they are very fast with a base movement speed of 70 feet)

They both go for Stannis.
He hits one of them with his prepared strike and while he does inflict damage on the snakes it's armour absorbs some of it. (dr 5)

The following attacks miss however.

The snakes attack trying to bite with metal fangs dripping with venom.
bite attack on stannis: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 1 ⇒ (3) + 1 = 4
bite attack on stannis: 1d20 + 5 ⇒ (6) + 5 = 111d4 + 1 ⇒ (1) + 1 = 2

but Stannis manages to avoid their attacks.

Slid moves into a flank but fails to land a hit on the agile snakes.

You can all go again.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Cori drops her bow with a small sigh, draws her bastard sword, and moves to attack the nearest snake.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23

Damage: 1d10 + 3 ⇒ (5) + 3 = 8

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Now that he is in a vantage position, Slid attacks twice with his weapons.

Cold Iron Rapier: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 - 1 + 1d6 ⇒ (2) - 1 + (1) = 2

Dagger: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 - 1 + 1d6 ⇒ (2) - 1 + (5) = 6

Cold Iron Rapier crit confirm: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 - 1 ⇒ (4) - 1 = 3

Cool rolls! For the to hit. A crit sneak attack of 5 damage is not very impressive. X(


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

I always found it funny that crits allow negative modifiers. You'd think a crit would at minimum give base dice haha.

Reginald moves to block one of the serpents from following Stanislav when he moves back and strikes out twice dropping its shield.

longsword: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 + 3 ⇒ (6) + 3 = 9

claw: 1d20 - 1 ⇒ (2) - 1 = 1
damage: 1d4 + 2 ⇒ (3) + 2 = 5

longswordcrit: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d8 + 3 ⇒ (7) + 3 = 10

Not wanting to waste a spell slot, Vinnick moves in to aid his skeleton butler warrior. Hacking at the snake with both hands with something that might be considered a semblance of training.

longsword: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stanislav steps back and attacks the one he hit initially.

MW Melee glaive: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 171d10 + 4 + 3 ⇒ (9) + 4 + 3 = 16


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

In draconic, Ajikis, go to the other side of metal snakes and attack, as she moves to flank a snake herself, and attacks.

scimitar attack: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

crit chance: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d4 - 1 ⇒ (3) - 1 = 2

Ajikisshochraos moves quickly and attacks one of the snakes.
bite attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d3 - 1 ⇒ (3) - 1 = 2

Being smaller than their companions, they discover their attacks are ineffective against the snakes, though she hopes Ajikisshochraos and herself can still flank to distract the metal snakes.

After rolling did I remember the DR 5, the snakes have, which is far greater than Ajikisshochraos and R'yzzntyg can do as damage. Thus all the melee attacks will be ineffective.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

I think, even with DR reducing all of it, you still deal 1 non lethal damage... unless that was a house rule my old group used... it doesn't come up often... It was always more of a "salt in the wound" thing IIRC.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Can still offer flank and attack to aid other. These things are hard to hit so that aid could make a lot of difference. :)


Cori hit dealing 3 damage.

Slid hit once but wasn't able to do any damage.

Reginald hit and dealt 4 damage.

Stanis swings and misses.

R'yzzntyg and Ajikisshochraos weren't able to land any hits.

@Vinnick that would have been a house rule I've never heard that before. Constructs are immune to non-lethal damage as well.

I am applying all the damage to the same snake so far assuming you are focusing one down. As such it's badly damage but still operational while the other is fresh.

One attacks Cori and the other reginald.
attack cori: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 1 ⇒ (6) + 1 = 7 fort vs poison if hit dc 14 1d3 dex
attack cori: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 1 ⇒ (6) + 1 = 7 fort vs poison if hit dc 14 1d3 dex

attack reginald: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 1 ⇒ (3) + 1 = 4
attack reginald: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 1 ⇒ (6) + 1 = 7

Your go again.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid tries to get the snake again.

Rapier with flank: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 - 1 + 1d6 ⇒ (3) - 1 + (2) = 4

Dagger with flank: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 - 1 + 1d6 ⇒ (2) - 1 + (1) = 2

However, his weapons fail to penetrate the metal.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Cori strikes at the snake again with her bastard sword.

"Die, you shiny metal rat-muncher!"

Attack: 1d20 + 5 ⇒ (13) + 5 = 18

Damage: 1d10 + 3 ⇒ (10) + 3 = 13


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Making sure he still has a flank Stanislav attacks again.

MW Melee glaive: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 251d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

just to clarify, I have no spells that can really help here :P

After catching the snake off guard, Reginald's old bones start to show as it basicly flails ineptly trying to hit the snake. Vinnick fair little better, barely avoiding chipping a bit of his sword off due to hitting the floor.

attack: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

claw attack: 1d20 - 1 + 2 ⇒ (11) - 1 + 2 = 12

attack: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Remember to add +2 flanking bonus when flanking enemy with either R'yzzntyg or Ajikisshochraos.

Both Ajikisshochraos and herself continue to attack the snakes from behind, to aid others by distracting the snake a wee bit having to dodge their attacks.

Not rolling, as no damage will be achieved by these two.


Cori and Stan managed to destroy the damage snake. The remaining one attacks Cori undaunted.
attack: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 1 ⇒ (3) + 1 = 4 fort vs poison if hit dc 14 1d3 dex
attack: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 1 ⇒ (4) + 1 = 5 fort vs poison if hit dc 14 1d3 dex
1 save negates duration 4 rounds.

your go.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid repositions to flank the snake and attacks.

Rapier: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 - 1 + 1d6 ⇒ (3) - 1 + (1) = 3
Crit confirm: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 - 1 ⇒ (2) - 1 = 1

What's the point of critting if you're rolling damage like that...


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Fort Save, DC 14: 1d20 + 8 ⇒ (14) + 8 = 22

Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Damage: 1d10 + 3 ⇒ (1) + 3 = 4


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

She shouts excitedly when the one snake stops moving, yet presses on to harass the remaining snake, encouraging Ajikisshochraos to do the same.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Maintaining his flank, Stanislav attacks again.

MW Glaive: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 171d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10


no damage done to the snake this rounds, it turns to attack Slid.

attack slid: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 1 ⇒ (2) + 1 = 3 fort vs poison if hit dc 14 1d3 dex

attack slid: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 1 ⇒ (3) + 1 = 4 fort vs poison if hit dc 14 1d3 dex

your go again.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Still flanking, Stanislav tries again to hit the small fast construct.

MW Glaive:: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 91d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10

Dang! We need some buffs at our low level to hit things wityh 20+ ACs lol.

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