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Glorne raises his right fist to chest height. The cool, pale mist flares brightly and concentrates into the fist. Glorne then points his palm towards the floor and a ray of pure cold bursts forth into the swarm...
Kinetic Blast(ranged Touch) vs. Swarm: 1d20 + 8 + 2 + 1 + 1 ⇒ (9) + 8 + 2 + 1 + 1 = 21
possible Cold damage vs. Swarm: 4d6 + 1 + 4 ⇒ (3, 3, 4, 6) + 1 + 4 = 21 +50%
SR vs. Swarm(if needed): 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Applied Point-Blank and Precise Shot feats to attack/damage; Bless to attack; Elemental Overflow to attack/damage; Spell Penetration feat to SR check. I am adding Metakinesis.

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GM Qstor wrote:Touchy where's your token?It's on there... I moved past the swarm. Was pondering going for the glowing thing
OK Zarta wasn't able to destroy some of the vines in that area. so if you pass through an area with the vines I need a Fort Save please

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"Thanks Zarta! I feel better!"
Son of Cayden grabs the morningstar on the ground and heals himself some more.
Cure Light Wounds: 1d8 + 5 ⇒ (8) + 5 = 13
5-ft. step forward; maintain bladethirst

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Fyi: The squares that are cleared are very poorly marked, if they are.
FYI: we could use an extra dwarf in this fight, especially one that can heal properly instead of that bard NPC... ;)

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Faliana "Conduit" Galina wrote:I take it Fali's readied attack missed or did it not affect the swarm at all? Don't want to be swinging with a useless weapon here.Sorry it missed the AC
Okay! Dangit!
Faliana takes another swing at the swarm and calls back to Zarta. "I could really use some healing here."
She then backs up further to get away from the swarms.
Readied attack, Hammer, bless, Inspire, Moke: 1d20 + 7 + 2 + 2 + 1 ⇒ (7) + 7 + 2 + 2 + 1 = 19
Bludgeoning Damage, Moke, Inspire: 1d12 + 4 + 4 + 2 ⇒ (8) + 4 + 4 + 2 = 18

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"Please move," Ilathor 'asks' as he walks past Zarta and pulls a charred wand from his bag. Stepping gingerly across the vines, he takes aim and unleashes a brief torrent of flame across the swirling shards.
"A third is closing in," he says evenly, pointing at the latest swarm to the east.
________
Fort Save?: 1d20 + 3 ⇒ (15) + 3 = 18
Burning Hands (Wand, CL 3), vs Red and Green (DC 11 Reflex for Half): 3d4 ⇒ (4, 3, 3) = 10 15 on a fail, 7 on a save
Made all the lines that designated removed vines red! One charge left on this wand.

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Ilathor and Touchy resist the effects of the vines.
Glorne blasts the swarm at his feet. It's barely moving.
Falina hits the swarm this time. But it's toughness blocks some of the damage.
Cayden heals himself.
Zarta uses her wand on Falina.
Clw: 1d8 + 1 ⇒ (8) + 1 = 9
the swarm isn't affected by burning hands. You'd know that. I'll give it to you. So you can redo your turn.
cool effect! Thanks for updating with the red.
pending ret con by Ilathor
Sorry. Just realized that Glorne's blast is spell like and wouldn't work on the swarm/golems. I'm going to leave it be for the past turns.....otherwise you guys wouldn't have much of a chance. The blast would otherwise not work.

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Is it our turn again GM Qstor? why don't we put a nice little bold may go list up there hey? :)

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And did I mention Touchy is a negative energy cleric? 'Healing Properly' is relative. =)
GM please see my post in the discussion thread re: damage. It looks a fair bit off here
Touchy grins lasciviously. "Oh, don't be thinkin' Lord Touchy hasn't handled a ball or two in his day lass. And not just my own!"
Still, he turns and moves back towards the others, but at the usual dwarven plod. He doesn't pay the vines and plants much head... he's had far worse on a Friday night in a drink.
Fort vs Poison: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
As he moves, he pulls out another flask, and hurls it... this time at the second swarm of tiny constructs, hoping between to set them all alight.
single move, to avoid range penalties, then toss the alchemist fire, thinking swarm 2, as swarm 3 should be gone now... but again, see discussion post.
Ranged Touch vs swarm 2: 1d20 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 = 19, for 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10*1.5 = 15 fire damage.
plus Burn (if hit): 1d6 ⇒ 6*1.5 = 9 fire damage next turn
"Only had the two of those." He adds. "The only heat I have now is all natural."

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And did I mention Touchy is a negative energy cleric? 'Healing Properly' is relative. =)
Can one... negative energy damage a golem? I mean... Channel is (Su) not (Sp).... hmmmm...

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I am so sorry, but that must be a 'touchy' subject for him! I bet you've heard that one before.

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No channel? why not go forgemaster then?
Additional resources has the following substitutions for the archetype but they are very thematic/appropriate IMO:
"Dwarves: all alternate racial traits, except craftsman and xenophobic, are legal for play; racial subtypes are legal for play; all favored class options except wizard are legal for play; all archetypes are legal for play. The Forgemaster's 3rd level Craft Magic Arms and Armor bonus feat is replaced with the Heavy Armor Proficiency feat. The Forgemaster's 5th level master smith ability is replaced with Skill Focus (Craft); all dwarven equipment, feats, magic items, and spells are legal for play."

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Feh. Nothing about that archetype fit the character!
And the domain thing was a real issue. Callistria was kind of important... and really liked the RP feel of Lust and Curse as his domains.
And who wants heavy armor proficiency (takes way too long to take your clothes off!)
There were surprisingly few options for switching out channeling.
If creating him today, I'd probably go with the Divine Scourge archetype, if any.

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Thanks GM, retcon! Don't remember where he was, so we can keep the move the same. Getting out of the way of the current path of the swarms would make sense to him as well.
Keeping his wand stowed, Ilathor snaps his fingers, causing the web to instantly puff into a fine white mist that settles onto the floor. "We should fall back and regroup. Typical tactics have fallen short," he announces to the others, eyes turning to the door.
________
Standard to dismiss Web. Cleric Tangent: They are one of my favorite classes, but omg the archetypes almost all tank a domain! Why not channel energy? You either want it or not, but domains, who wants fewer domains?! Never made sense to me.

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Glorne concentrates as he reaches over his shoulder to draw a flask out of his Handy Haversack. He then throws it at one of the swarms....
range Touch attack vs. Swarm(#2): 8 + 1 + 1 = 10
possible Fire damage vs. Swarm(#2): 1d6 + 1 ⇒ (6) + 1 = 7
Target is Teal "X". Applying Bless, Point-Blank and Precise Shot feats.

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Glorne concentrates as he reaches over his shoulder to draw a flask out of his Handy Haversack. He then throws it at one of the swarms....
[dice=range Touch attack vs. Swarm(#2)]+8+1+1
[dice=possible Fire damage vs. Swarm(#2)]1d6+1Target is Teal "X". Applying Bless, Point-Blank and Precise Shot feats.
sorry for all the confusion. I'll do my best to be more clear as we go on
I'll take that action as your action for the coming round. The swarms haven't acted yet. You were in their area

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Ilathor throws a flask at the swarm near him it burns but still hangs on.
The swarms move over on Glorne, Cayden and Ilathor.
damage: 2d6 ⇒ (1, 2) = 3
damage Touchy 12 Fal, 8, Cayden 3 , Ilathor 3, Glorne 20 swarm 3 42
Glorne steps out of the swarm and his flask destroys the swarm.
Zarta uses her wand to destroy the remaining vines near the party.
there's the adamantine flail near Illathor remember
rest of party can act Glorne did (above)

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"EEP!" Ilathor bats away at the nipping pieces of junk before making a break for the orb in the back of the room, distracted from his thoughts of escape by his companion's will to fight on. "Zarta, vines please!" he calls as he moves, now facing a small forest of flora between him and where he wants to go.
________
Double move, AFAIK there is nothing he can do here to help, he is out of Alchemists' Fire and magic is worthless. GM, is there anything Ilathor can try to do about the thing in the back? Can we tell how big the swarm's constituents are? If so, that flail is going to be super clutch if they are tiny since it'll do full instead of half damage (yay bludgeoning weapons!). If they are fine/diminutive, different story...

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Son of Cayden smash the golem swarm with the morningstar!
MW morningstar, Bladethirst, heroism: 1d20 + 12 + 1 + 2 ⇒ (5) + 12 + 1 + 2 = 20
cold iron magic bludgeoning dmg, arcane strike, bladethirst, seance boon: 1d8 + 10 + 1 + 2 ⇒ (8) + 10 + 1 + 2 = 21
He then moves away from the thing.

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Double move, AFAIK there is nothing he can do here to help, he is out of Alchemists' Fire and magic is worthless. GM, is there anything Ilathor can try to do about the thing in the back? Can we tell how big the swarm's constituents are? If so, that flail is going to be super clutch if they are tiny since it'll do full instead of half damage (yay bludgeoning weapons!). If they are fine/diminutive, different story...
Touchy thinks the thing is a "trap" the swarm is tiny. I'll give you guys that.
Falina and Touchy can act

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Faliana swings up, out and down with her hammer. "These swarms will go down... at some point!"
Hammer, bless, Inspire, Moke: 1d20 + 7 + 2 + 2 + 1 ⇒ (15) + 7 + 2 + 2 + 1 = 27
Bludgeoning Damage, Moke, Inspire: 1d12 + 4 + 4 + 2 ⇒ (11) + 4 + 4 + 2 = 21
She then readies her self to make multiple slams against anything that moves near her.
Faliana has Combat Reflexes so if anything moves in her area she should get up to 3 AoOs. Also sorry about the posting delay!

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You're a cleric: swing your mace at the swarm to squish it. Swarms take full damage from bludgeoning

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Faliana swings up, out and down with her hammer. "These swarms will go down... at some point!"
Hammer, bless, Inspire, Moke: 1d20 + 7 + 2 + 2 + 1 ⇒ (11) + 7 + 2 + 2 + 1 = 23
Bludgeoning Damage, Moke, Inspire: 1d12 + 4 + 4 + 2 ⇒ (12) + 4 + 4 + 2 = 22
She then readies her self to make multiple slams against anything that moves near her.
Faliana has Combat Reflexes so if anything moves in her area she should get up to 3 AoOs. Also sorry about the posting delay!
I moved you 5' and had you destroy the other swarm.
Faliana destroys the swarm near Zarta.
The last swarm moves over Zarta and Falina.
Both get nipped at the ankles.
2d6 ⇒ (6, 3) = 9
Zarta steps back and casts glitterdust and angles it to avoid the party.
Will: 1d20 + 2 ⇒ (2) + 2 = 4
The swarm fails and is "blinded"
Party is up!

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What is this mace thing you speak of?
Alright, so you're playing dumb both in and out of character; got it!
Son of Cayden moves next to the last swarm and smashes again with the morningstar!
MW morningstar, Bladethirst, heroism: 1d20 + 12 + 1 + 2 ⇒ (15) + 12 + 1 + 2 = 30
cold iron magic bludgeoning dmg, arcane strike, bladethirst, seance boon: 1d8 + 10 + 1 + 2 ⇒ (5) + 10 + 1 + 2 = 18

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Faliana is using a Lucerne hammer, it has reach. Where she was standing she should have hit been able to hit either swarm.
Faliana backs up a step and swings at the final swarm. "uh...Touchy was it? There's a bar of Adamantine back here you could probably swing around."
Lucerne hammer, bless, Inspire, Moke: 1d20 + 7 + 2 + 2 + 1 ⇒ (8) + 7 + 2 + 2 + 1 = 20Bludgeoning Damage, Moke, Inspire: 1d12 + 4 + 4 + 2 ⇒ (6) + 4 + 4 + 2 = 16

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Ilathor can't help but to smile as the sounds of successful smashing occur behind him. Never gets old, no matter how many years pass!
Raising a hand, he waves it in the direction of the contraption.
________
Round 1 of Detect Magic on the orb.

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Glorne concentrates as he reaches over his shoulder to draw a flask out of his Handy Haversack. He then throws it at one of the swarms....
range Touch attack vs. Swarm: 8 + 1 + 1 = 10
possible Fire damage vs. Swarm: 1d6 + 1 ⇒ (1) + 1 = 2
Target is the "X". Applying Bless, Point-Blank and Precise Shot feats.

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Seance bonus would also apply. It's a +2 to non-spell damage, so flasks and what not also work.

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There's also a +2 to hit and damage from Zarta that he's been missing.
Though none of that will help when Glorne doesn't actually add the 1d20 into his roll.... that's kind of a big part of the attack. =)
This is *TWICE* he's not added in the 1d20 to the roll.
"They certainly seem determined." Touchy says, with a slight smile, appreciating their determination, if not their actual efforts.
"If you wanted me to swing around something hard, you just had to ask." He says cheerfully, taking a wide berth around the swarm, towards the far side of Zarta, where the others seem to be indicating.
Double move to get anywhere, pretty sure. Would help if someone actually marked where it was. Not sure where to move myself to.
Not that it matters. I am neither proficient, nor will do enough damage to make it relevant. =)
Also, don't think the vines are cleared where I need to go...
Fort vs Poison: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 (if needed)

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LOL. Didn't notice that the first time and just copied/pasted the second time. I assume the first roll is too late, so the correct dice roll is....
range Touch attack vs. Swarm: 1d20 + 8 + 1 + 1 + 2 ⇒ (9) + 8 + 1 + 1 + 2 = 21

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Whack-a-mole!
MW morningstar, heroism: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
cold iron magic bludgeoning dmg, arcane strike, seance boon: 1d8 + 10 + 2 ⇒ (8) + 10 + 2 = 20

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Ilathor maintains his focus on his spell as the sounds of smashing things into the floor continues, punctuated by the occasional small, fiery explosion. There's almost a music to it... two beats to the floor and an explosion every six seconds...
________
Assuming magic was detected, here is Round 2 of Detect Magic! Number of different auras and strength of the most potent.

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Faliana dances back a step and slams her hammer down again. "Hope these dang things die and die quickly. Ugh, I have little metal bites all over my legs and it's super annoying."
Lucerne hammer, Bless, Inspire, Moke: 1d20 + 7 + 2 + 2 + 1 ⇒ (19) + 7 + 2 + 2 + 1 = 31
Bludgeoning, Moke, Inspire: 1d12 + 4 + 4 + 2 ⇒ (12) + 4 + 4 + 2 = 22

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This is like forced labour!
MW morningstar, heroism: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
cold iron magic bludgeoning dmg, arcane strike, seance boon: 1d8 + 10 + 2 ⇒ (2) + 10 + 2 = 14

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With a mighty blow Falina smashes what remains of the swarm.
Combat over
But I'll still need a Disable check from Touchy
Zarta clears a path for Touchy to the strange thing at the back of the room with her wand.
"Pathfinders we still need to deal with that thing in the back. Sweetlings can any of you deal with it?"
sorry about that Touchy just assume you grab the flail since we're out of combat