jon30041 |
Eddie's fists flash, pounding into the red rat in a full attack. His red arm almost moves of it's own accord, aiming for the weak points. attack 1: 1d20 + 15 ⇒ (15) + 15 = 30 damage 1: 2d6 + 29 ⇒ (5, 3) + 29 = 37 attack 2: 1d20 + 15 ⇒ (19) + 15 = 34 twinned threat damage 2: 2d6 + 31 ⇒ (1, 6) + 31 = 38
Bursts of pleased programming run through his circuits as the blood feeds the possessed robot.
kAPP |
kAPP's armor lights up with his Haste Circuit again as he attempts to dodge the rats opportune attack and pulls both triggers in unison with Murco:
Thunder (TS Pistol} Ranged vs Blue's EAC: 1d20 + 15 + 1 - 3 ⇒ (9) + 15 + 1 - 3 = 22
Sonic Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Lightning (Pilot Handcoil) Ranged vs Blue's EAC: 1d20 + 15 + 1 - 3 ⇒ (10) + 15 + 1 - 3 = 23
Electricity Damage: 2d8 + 6 ⇒ (2, 6) + 6 = 14
Murco's Wave Modulator vs Blue's EAC: 1d20 + 15 + 1 - 4 ⇒ (19) + 15 + 1 - 4 = 31
Fire Damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11
Blue gets an AoO vs E/K AC 35 with Mobility
Killk |
Killik continues to skirt around the roof, trying to keep ahead of the magnet. Can anyone do something about that?
He takes aim at the massive rat and fires!
Plasma bolter: 1d20 + 15 ⇒ (19) + 15 = 34
Electricity and fire damage: 3d10 + 11 ⇒ (4, 3, 3) + 11 = 21
GM Sasha |
Blue is flat-footed, no AOO. Blue and green were slowed previously. Now Red is the only one not slowed. Red is confused.
Red
The rat squeals with rage and bites at ED.
Bite: 1d20 + 23 - 4 ⇒ (8) + 23 - 4 = 27
P: 2d10 + 15 ⇒ (4, 2) + 15 = 21
Bite: 1d20 + 23 - 4 ⇒ (4) + 23 - 4 = 23
Purple
Lumbers over closer to ED.
Blue
The rat squeals with rage and bites at Rakisan.
Noms: 1d20 + 23 ⇒ (14) + 23 = 37 Rakisan is grappled
P: 2d10 + 15 ⇒ (1, 5) + 15 = 21
Bold is upED, Killk, kAPP
x
Rakisan, Valgard
x
Valgard Techhead |
Valgard pulls out a used battery, and throws it with all his might at the square indicated.
Move Action - Pull out Battery
Standard Action - Explosive Blast
Explosive Blast - DC 20 Reflex for half: 9d6 ⇒ (5, 5, 1, 3, 5, 4, 1, 5, 5) = 34
Reflex Save for Blue and Purple.
Rakisan |
As blue bites down on Rakisan he gets zapped by his electrostatic field.
electricity: 2d6 ⇒ (3, 2) = 5
What state is blue in? Did any of kAPP's shots on blue hit?
GM Sasha |
Sorry, all of kAPP's attacks hit. The rat looks like a rat and doesn't seem overly phased, though maybe angry.
Blue Reflex: 1d20 + 14 ⇒ (14) + 14 = 28
Purple Reflex: 1d20 + 14 ⇒ (19) + 14 = 33
The magnet moves along its track and sucks up some more trash.
ED, Killk, kAPP
x
Rakisan, Valgard
x
Bold is up
kAPP |
Feeling frustrated and that his type of damage isn't doing my to dissuade the beasts Sounds like my damage isn't doing anything, kAPP chucks his pistols into the garbage and pulls a rather large pistol from his hip then coordinates his attack with Murco on Red:
Handcannon with Explosive Ammo: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Piercing and Fire Damage: 2d10 + 6 ⇒ (8, 7) + 6 = 21
Murco moves next to kAPP and fires:
Wave Modulator: 1d20 + 15 + 1 - 4 ⇒ (5) + 15 + 1 - 4 = 17
Fire Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9
Rakisan |
Excuse me; I didn't take my action yet, that was only the effect of my electrostatic field armor upgrade and me asking a question.
Seeing blue still going strong, Rakisan goes for a full attack;
to hit vs. EAC: 1d20 + 13 ⇒ (2) + 13 = 15
sonic damage: 3d6 + 21 ⇒ (2, 6, 4) + 21 = 33
to hit vs. EAC: 1d20 + 13 ⇒ (14) + 13 = 27
sonic damage: 3d6 + 21 ⇒ (5, 2, 6) + 21 = 34
to hit vs. EAC: 1d20 + 13 ⇒ (15) + 13 = 28
sonic damage: 3d6 + 21 ⇒ (5, 1, 6) + 21 = 33
jon30041 |
Eddie swings for the fences and strikes at red twice again, eager for the kill!
attack 1: 1d20 + 15 ⇒ (1) + 15 = 16 damage 1: 2d6 + 29 ⇒ (3, 1) + 29 = 33
attack 2: 1d20 + 15 ⇒ (7) + 15 = 22 damage 2: 2d6 + 31 ⇒ (2, 5) + 31 = 38
Killk |
Killik takes a shot at the giant rat!
Bolter: 1d20 + 15 ⇒ (9) + 15 = 24
Fire and electricity damage: 3d10 + 11 ⇒ (4, 7, 5) + 11 = 27
Remember, if you are adjacent to a slowed enemy and attack once and guarded step they then cannot melee you. They may spit acid at you but that might be a bit less damaging.
GM Sasha |
kAPP, you are damaging, it just has many HP. kAPP hits, murco misses, Rakisan hits twice, ED misses twice, Killik hits.
Blue is flat-footed and slowed. Red is confused. Purple is Slowed
Red
The rat squeals with rage and bites at ED again.
Bite: 1d20 + 23 - 4 ⇒ (15) + 23 - 4 = 34
P: 2d10 + 15 ⇒ (1, 3) + 15 = 19
Bite: 1d20 + 23 - 4 ⇒ (5) + 23 - 4 = 24
P: 2d10 + 15 ⇒ (7, 3) + 15 = 25
Purple
Attacks ED as well
Bite: 1d20 + 25 ⇒ (1) + 25 = 26
P: 2d10 + 17 ⇒ (9, 9) + 17 = 35
Blue
The rat squeals and attempts to dive into the pile of garbage.
Aoo
Bold is upED, Killk, kAPP
x
Rakisan, Valgard
x
Valgard Techhead |
Valgard touches himself, and vanishes from existence
Invisibility as a Standard for 9minutes
Then he walks down to be by the computer, and tells his Allies where he is.
"I'm going to try and deal with this computer!"
Rakisan |
Attack of opportunity on Blue:
AoO vs. EAC and FF: 1d20 + 21 ⇒ (12) + 21 = 33
sonic: 3d6 + 21 ⇒ (6, 1, 4) + 21 = 32
If it survives, the slow would still reduce its movement speed so does it actually make it to under any garbage or is it still sitting in the open for people to shoot at?
Rakisan then looks at the magnet and decides to charge Red (instead of pursuing Blue). But he takes a detour through via the southwest heap to avoid Purple's threatened area.
Charge to hit vs. EAC: 1d20 + 15 ⇒ (9) + 15 = 24
sonic: 3d6 + 21 ⇒ (3, 5, 1) + 21 = 30 Makes him flat-footed for a round, should also be useful to Eddie.
Charge to hit vs. Flat-Footed EAC: 1d20 + 15 ⇒ (3) + 15 = 18
sonic: 3d6 + 21 ⇒ (4, 1, 5) + 21 = 31
jon30041 |
Eddie's legs take a little hop, throwing a little extra mustard on the punch against the big rat as he guarded steps into range. attack vs kac: 1d20 + 18 ⇒ (2) + 18 = 20 damage: 2d6 + 29 ⇒ (4, 1) + 29 = 34
kAPP |
Murco goes to take another shot but the flames only poof as he finds that he is out of ammo. kAPP gets a read out on his rig and orders Murco to go assist Valgard with the terminal while he lets out another thunderous shot on Purple.
Murco lands on the terminal and begins pushing buttons(Computers): 1d20 + 15 ⇒ (16) + 15 = 31
Not sure where Valgard was at with the hack
kAPP's Handcannon with Explosive Ammo: 1d20 + 15 ⇒ (5) + 15 = 20
Piercing and Fire Damage: 2d10 + 6 ⇒ (1, 7) + 6 = 14
Killk |
Killik continue to keep ahead of the magnet nd takes another pot shot at the giant rat.
Plasma bolter: 1d20 + 15 ⇒ (16) + 15 = 31
Fire and electricity: 3d10 + 11 ⇒ (3, 8, 10) + 11 = 32
GM Sasha |
kAPP misses while Murco sets up for hacking. Killk hits
The huge rat squeals in more rage, the sound shaking the insides of those around. It then bites at ED.
Noms: 1d20 + 25 ⇒ (15) + 25 = 40 ED is grappled
P: 2d10 + 17 ⇒ (7, 4) + 17 = 28
ED, Killk, kAPP
x
Rakisan, Valgard
x
Bold is up
Rakisan |
Rakisan charges the mouth-full rat (as a standard action);
to hit vs EAC: 1d20 + 15 ⇒ (4) + 15 = 19
sonic: 3d6 + 21 ⇒ (2, 4, 4) + 21 = 31
to hit vs EAC: 1d20 + 15 ⇒ (8) + 15 = 23
sonic: 3d6 + 21 ⇒ (4, 4, 4) + 21 = 33
Then uses his move action to run around it and set up a flank for ED.
kAPP |
kAPP switches on his visor to make another sweep of the area for any other hostiles:
Perception: 1d20 + 20 ⇒ (6) + 20 = 26
As long as his search doesn't turn up anything of interest, he sinks into the garbage, not caring about the foul implications, but goes to rest and call his weapons to reload them while monitoring the hacking progress through Murco.
Valgard Techhead |
Valgard will try and hack this computer again.
Computers with aid from Murco: 1d20 + 23 + 2 ⇒ (2) + 23 + 2 = 27
Are we still in combat?
GM Sasha |
You are no longer in combat.
kAPP sees no other hostiles but does find some salvage. an ultracold hailcannonAR, a ferromagnetic storm hammerAR, three mk serums
of healing, a standard graviton crystal
Valgard allows the computer to boot up. The screen flashes and displays a few control options. (Control over the magnet, Chute I - IV : opening and ladders.)
Valgard Techhead |
What mark are the healing serums sorry?
Valgard presses the button to stop the magnet, or at least pause it
If possible
And opens Chute IV and drops the ladder
I think that's where we need to go
kAPP |
Feeling as refreshed as he could be after sitting in garbage, kAPP stands up and shakes off the stuck on debris, "I feel the sentiment beings give when the say 'I can't wait to get a shower'. Well, I'm done playing in refuse, shall we move on?"
He then calls Murco over to reload his weapon then sends the robotic bird up the chute to scout. Murco complained with some flat hooting beeps but, a cross scowl from kAPP and he rockets up the chute with a whistle.
Before begins climbing the ladder, he begins pulling the miss discarded items from the refuse, "Only if I could use this hammer. Would any of you benefit from these arms?"
Rakisan |
Rakisan also takes a moment to rest up and refresh. There's probably more trouble up ahead, but we seem to have handled this without triggering any alarms.
"I can use the hammer. It doesn't quite do the fancy tricks, but if something needs a brute beating and won't listen to my disk this'll work."
Killk |
Killik sorts through the different bits of gear. None of ths is of much use to me. Do any of you need a rest or do we push on? Not sure i want to spend too much time in here!
Anyone taken actual HP damage?
Valgard Techhead |
Valgard also rests for 10minutes as well.
jon30041 |
Eddie takes the hail cannon and silently mounts it to his powered armor in the ten minute break. After hes done, he looks at everyone.
"Mission continues. I will take second position, unless requirements dictate." He stands at the bottom of the ladder, waiting.
jon30041 |
Seeing no one taking point, Eddie climbs the ladder into the chute, scanning the darkness for dangers as he goes. awful soldierception: 1d20 + 1 ⇒ (13) + 1 = 14
GM Sasha |
The Starfinders venture into 'Waste Chute IV'. It is a long tunnel filled with the detritus one would assume to find in a waste chute. As they go many of the agents realize, based on Royo's maps and directions, that they travel beneath a section of the Lorespire Complex known as the Adamantine Prison.
According to Royo’s schematics and maps, the outer cells of the Adamantine Prison are located near the maintenance tunnels of the Lorespire Complex, which is where your path leads.
kAPP |
kAPP taps on his custom rig to access his computer references:
Culture: 1d20 + 14 ⇒ (16) + 14 = 30
"We should be under the Adamantine Prison. Everyone, be on your guard and stay silent. We do not want to tangle with any agents in this area as the are the elite. Plus, we do not know who we will be housing as we tend to lease this area to those who need protection. This means you, Murco."
Murco attempts to hoot but is silenced quickly by ED and then glared at by kAPP.
Valgard Techhead |
Before we go, I want to turn the Magnet back on, otherwise junk will pile up and it's easy to see someone went through here.
Culture: 1d20 + 15 ⇒ (15) + 15 = 30
"I agree with kAPP, this is not a place to make noise and ruckus. We might be hiding people we don't want to know the presence of, and there are Elite Starfinders here, so we best leave them to their jobs."
"Let us make for the Maintenance Tunnels!"
Killk |
Cultue: 1d20 + 22 ⇒ (2) + 22 = 24
A prison, why does the Society need a prison? asks Killik with a sense of concern as he makes his way up the chute with his climbing suckers.
Rakisan |
culture: 1d20 + 19 ⇒ (13) + 19 = 32
<<< thoughtful >>> it raises some questions about the legal basis we have to detain people >>> shouldn't we be handing them to the Stewards >>> all these secrets cost us dearly >>> Sangoro's Bulwark, lost when senior leadership vanished in Scoured Stars Incident >>> Guidance leading us astray <<<
kAPP |
kAPP approaches the hatch and begins tapping on his rig to scan for traps and sensors, "This should be the maintenance-drone stations, correct?"
Perception w/ scanner: 1d20 + 16 + 4 ⇒ (8) + 16 + 4 = 28
Valgard Techhead |
Wait so we have to go into the Prison no matter what?
Valgard Techhead |
"Ok, guys, I trust you to go first with this, I can give someone with good Stealth Invisibility for 9mins to scout."
Valgard also casts See Invisibility on himself for 90mins.
kAPP |
Murco lands on kAPP's arm and he holds him up to Valgard, "I have greatly increased Murco's stealth subroutine and would be a great candidate for your invisibility magic." Murco hoots quietly and tilts his head, blinking in confusion at Valgard. "He would be helpful in scouting ahead of us."
Valgard Techhead |
"Excellent, now how do we open this Steel Hatch?" Valgard looks at his colleagues before pulling a wrench
Engineering: 1d20 + 18 ⇒ (2) + 18 = 20
Not sure that'll do it
Once it is open, then the following happens:
"Well then, let's make him invisible and get him going!" says Valgard, looking at Murco and touching him on the head.
Killk |
Killik broadcasts, Is this wise? Lots of things can detect invisible creatures. This is a high security prison, surely they will have measures to counter such simple tricks?
Killik will also cast see invisibility on himself
kAPP |
"I see what is needed..."
Separate Engineering: 1d20 + 23 ⇒ (18) + 23 = 41
"Now, as my old captain would say: 'Fly little bird. Fly...'"
And Murco will float out as silent as he can while kAPP shares the view on his rig with the rest of the group.
Murco's Stealth: 1d20 + 19 ⇒ (9) + 19 = 28
Valgard Techhead |
@Eddie, sure, once we get in there officially of course
GM Sasha |
You emerge in the corner of a richly appointed room, clearly designed for comfort, not confinement. This large room is filled with impressive tapestries and fine wooden furniture. A warm fire dances in the opposite corner of the room, filling the area with warm light. A doorway on the wall to the right leads farther into the suite. In the center of the room, a crystalline bowl filled with water is suspended in midair like a mirror. Woven mats and silken cushions litter the floor. The outer walls of the room are lined with glowing panels in varying shapes, sizes, and patterns. At a glance, they appear somehow both random and yet somehow interconnected.
A large wormlike creature lies curled up near the fire on the opposite end of the room. After surveying the room with a penetrating gaze, it uses telepathy to speak. “I see you have finally arrived. Precious hours of research have been wasted preparing for and awaiting uninvited guests. Your intrusion requires a rather good explanation. I am concerned that you have nothing to contribute to my research, in which case I will be forced to alert the guards to your undesirable presence.”