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kAPP quickly grabs the drone and jacks into it, tapping away on his rig, "Killk, your assistance please. I need you make a dialog the drone can repeat to the agents."
Murco lands on his shoulder and looks at Killk. The bird drone's eyes begin flashing red to indicate that he is recording.
Computers: 1d20 + 23 ⇒ (18) + 23 = 41
Basically, I want to program the drone(Computers to make the drone comply if won't initially) with some scripting from Killk storing a bluff check to go out and tell the agents that the target was moved, kidnapped, or something(Killk's choice) to send them in a different direction so we can have the time to figure out our next step. Or else, you will need to tell us we can do to GTFO cause think we are all kinda lost.

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Certainly
As Eddie moves out Killik broadcasts, Remember, these are our friends and fellow agents, they are your brothers and sisters, try to avoid lethal harm.
He turns to the drone and waggles his mouth parts uncofomfortably. Speaking out loud he says, Drone, broadcast the following message to all starfinder agents in the vicinity. "Agents, new instructions, return to training base at ONCE!
Intimidate: 1d20 + 17 ⇒ (13) + 17 = 30

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Rakisan stands by to follow kAPP's plan.

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Valgard stand by as well.

GM Sasha |

The drone's holographic image dissipates as it goes outside to join ED. While ED attacks the fake invaders, the drone broadcasts the prerecorded message.
The Starfinders in the forest pause and look at each other in confusion and seem to speak over the comms. After a moment they all relax and head out to the southeast into the forest.

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Killik shugs, That went better than I thought! Ask the drone thingy where the exit from this place is. Lets get out of here before their trainers send them back in.

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kAPP emulates breathing a sigh of relief but quickly sends Murco to watch to the other agents at a distance to alert them if they turn around and come back.
kAPP then goes to the southern door to inspect it for traps and such as this was a training scenario.
Perception with scanner: 1d20 + 16 + 4 ⇒ (18) + 16 + 4 = 38
If all checks out, he will attempt to open the door calling Murco back before he gets too far.
Not a bad plan, if I do say so myself, thanks Killik.

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<<< pleased >>> we didn't have to fight our own >>> agreed >>> make speed before they come back <<<

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"Great work team, awesome job, I'm pleased we don't have to fight our own too! Now let's get out of here before they realise and come back."
Valgard will also do a perception check.
Perception with Scanner: 1d20 + 14 + 4 ⇒ (19) + 14 + 4 = 37

GM Sasha |

You carefully open the doors that exit the training room and then enter the lower hallways of the Lorespire Complex. After 15 minutes of navigating the hallways, you reach a pair of steel double doors leading into Guidance’s secondary server hub. The ceiling in this area is 15 feet high.
Long rows of computer servers fill the east end of this large room. The plastic server banks each stand eight feet tall and are covered with blue lights, filling the dim room with a cerulean glow. The area is chilly and the gentle hum of circuitry fills the air. To the west, rows of server racks end before a large hologram terminal set into the floor, surrounded by rows of raised seating.
A hologram of First Seeker Jadnura (a male kasatha in heavy armor) is projected in the air in front of the terminal. "HALT!" he orders. "You are not authorized in this area! Leave at once!"

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kAPP maneuvers Murco into the room, hoping that he won't be noticed, and sends him to a spot at height where he can perch and surveil the area.
Murco Stealth: 1d20 + 19 ⇒ (8) + 19 = 27
kAPP then boldly strolls out into view of any cameras that would be watching him, "Guidence, we will comply and leave once we have completed our mission. If there are any subroutines still active inside of you that mandates your control over protecting your agents, please stand down all defensive measures and allow us continue."
He begins to motion for the group to move towards the objective in defensive formation as he is sure this will not go well.

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"Guidance, we're here to do required maintenance. We are properly authorized to perform this maintenance. Please stand aside and let us work."

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Rakisan will walk forward with a maintenance toolkit in hand.

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Valgard will walk in the air, just above the ground behind Rakisan also with an Engineering Toolkit.

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Killik activates his jetpack and flies forward. Guidance, we are here to perform essential maintenance, please stand down.
Diplomacy: 1d20 + 19 ⇒ (8) + 19 = 27

GM Sasha |

"You are not authorized!" the hologram yells. As the hologram yells this the doors close and audibly lock.
kAPP Initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Killk Initiative: 1d20 + 9 ⇒ (12) + 9 = 21
Rakisan Initiative: 1d20 + 8 ⇒ (8) + 8 = 16
Valgard Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Guidance Initiative: 1d20 ⇒ 14
Players may go

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<<< irritation >>> typical >>> do it the hard way then <<<
Rakisan jogs around the computer banks to charge the hologram from the other side and give Eddie an opening for a flank assault. Movement is just a few inches above-ground on force soles.
to hit vs. EAC: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 3d6 + 21 ⇒ (5, 3, 1) + 21 = 30 sonic
to hit vs. EAC: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 3d6 + 21 ⇒ (4, 5, 6) + 21 = 36 sonic
This weapon has a ghostkiller fusion, so deals full damage to incorporeals like living holograms. Due to my gear boost, if either attack deals damage, Guidance becomes flat-footed for 1 round. I may use Step Up And Strike if the hologram tries to escape its predicament.
<<< determination >>> I will engage the hologram in close quarters >>> get to uploading the purge sequence <<<

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What skill is it to identify the Jadnura hologram? If it is incorporeal, can I get a quick rules check. Does mind thrust do half damage to incorporeal creatues?

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Valgard looks at the Hologram.
Engineering: 1d20 + 18 ⇒ (13) + 18 = 31
He also unloads a full round magic missiles at it, cos Force Damage.
Magic Missiles: 3d4 + 3 ⇒ (2, 2, 4) + 3 = 11

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Engineering: 1d20 + 23 ⇒ (19) + 23 = 42
I'm particularly interested in resistances/immunities to things the party does often, like mental attacks.

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Killik flicks off the nonlethal switch from his ghost killer bolter and fires!
Plasma bolter: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 3d10 + 11 ⇒ (8, 5, 2) + 11 = 26
It has the ghost killer fusion so should do full damage to an incorporeal

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Seeing the party engage the hologram, kAPP maneuvers Murco around to see if they can find the terminal they need to jack into.
Perception: 1d20 + 16 ⇒ (8) + 16 = 24

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kAPP draws his pistols and comms to the groups. "Murco has located the terminal. We should engage this hologram in full force and allow Murco to work on it."
Who had the datapad? Valgard?

GM Sasha |

Yes, He's dataphiles.
CE Medium construct (incorporeal, technological)
CE Medium construct (incorporeal, technological)
Defensive Abilities incorporeal; Immunities construct immunities

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Any special abilities? And special attacks?

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Psst Eddie, we're waiting for you to go.

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Locating the terminal, Murco hovers over to Valguard and extends his claw like manipulators out to him and hoots in request for the datapad. Once, received, he'll maneuver back round toward the terminal.
kAPP however, will leap on top of the server bank and provide raised attacks by taking his first shot.
Handcoil vs EAC: 1d20 + 15 ⇒ (8) + 15 = 23
Electricity Damage: 2d8 + 10 ⇒ (8, 3) + 10 = 21

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Eddie stomps forward and swings a first!
Ghost killer punch attack!: 1d20 + 18 ⇒ (19) + 18 = 37 Ghostbustin makes me feel good damage: 2d6 + 29 ⇒ (4, 4) + 29 = 37
(Had a couple deaths in the family, been a bit swamped. Sorry)

GM Sasha |

The hologram of Jadnura shimmers and then clears. What was once Jadnura is now a female ryphorian weilding a laser pistol.
"Leave!" the hologram shouts in the new voice. When it does so a a wall of hardened glass erupts surrounding an area around the central terminal. It then swings its pistol twice at Rakisan.
v KAC: 1d20 + 26 - 4 ⇒ (8) + 26 - 4 = 30
B: 6d6 + 18 ⇒ (1, 3, 2, 3, 3, 4) + 18 = 34
v KAC: 1d20 + 26 - 4 ⇒ (15) + 26 - 4 = 37
B: 6d6 + 18 ⇒ (6, 5, 2, 6, 3, 2) + 18 = 42
Players up

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Eddie swings his fists twice! bustin 1: 1d20 + 15 ⇒ (14) + 15 = 29damage 1: 2d6 + 29 ⇒ (6, 2) + 29 = 37 bustin 2: 1d20 + 15 ⇒ (17) + 15 = 32 damage 2: 2d6 + 31 ⇒ (6, 5) + 31 = 42

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Sorry, Ed. Condolences
Seeing this new development, kAPP still urges Valgard to hand Murco the datapad as he can still quickly hand it back to anyone else if needed.
With that, kAPP will jet over to the next server bank and looks around it, searching for something he could remotely hack and overload the mechanism holding the glass up or anything else he can see to aid in this endeavor. Holding for this info before he makes any other moves.
Perception with kit: 1d20 + 16 + 4 ⇒ (18) + 16 + 4 = 38

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Sweet. This one has always been more combat driven so I don't think I've ever used this ability.
Hearing his rig chime in that the terminal can be accessed wirelessly, kAPP tries to establish a connection.
Hackatron 5000: 1d20 + 23 ⇒ (19) + 23 = 42

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Valgard pulls out the datapad and hands it to Murco.
Two Move Actions
Sorry to hear that Ed

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Killik flies forward to get a clear shot and fires!
Bolter: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 3d10 + 11 ⇒ (7, 4, 7) + 11 = 29
Ghost killer infusion so should do full damage

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Rakisan grunts a bit as he gets whacked, but he can take it. Also, his electrostatic field will zap the hologram;
Electric damage: 2d6 ⇒ (3, 3) = 6
"We're not locked in here with you. You're locked in with us."
"I really enjoy getting to say that."
Soldier's Onslaught, three attacks at -6:
To Hit: 1d20 + 19 - 6 ⇒ (18) + 19 - 6 = 31 vs. EAC
Damage: 3d6 + 21 ⇒ (5, 3, 1) + 21 = 30 Sonic, Ghostkiller, if it deals damage it makes Guidance flat-footed for 1 round.
To Hit: 1d20 + 19 - 6 ⇒ (8) + 19 - 6 = 21 vs. EAC
Damage: 3d6 + 21 ⇒ (1, 2, 1) + 21 = 25 Sonic, Ghostkiller, if it deals damage it makes Guidance flat-footed for 1 round.
To Hit: 1d20 + 19 - 6 ⇒ (7) + 19 - 6 = 20 vs. EAC
Damage: 3d6 + 21 ⇒ (4, 6, 3) + 21 = 34 Sonic, Ghostkiller, if it deals damage it makes Guidance flat-footed for 1 round.
[ooc]If Guidance uses a Guarded Step to back off I'll follow, but hold my AoO from Step Up And Strike to see what it does (ranged attack, spell), and respond to that).

GM Sasha |

The hologram attempts to withdraw away from the brutal duo but they are ready and continue their assault. With their next hits the hologram hazes again and then changes to the form of Datch. She gives a hard look and says "Next time," before dissipating. At the same time that kAPP lowers the thick glass wall.
With the utmost speed Murco plugs in the dataspike from Celita. The lights flicker and then go out as all the power in the room seems to cease.
A minute later, the servers reactivate and the entire area is filled once again with cerulean light. A restored hologram of Guidance, taking on its more commonly known mannequin-like avatar, appears. "Thank you Starfinders for clearing the polluting code from my system," Guidance says, its voice seeming clearer than before.
Moments later, a host of armed Starfinders arrive, led by First Seeker Luwazi Elsebo and Celita. As they quickly scan the situation their faces visibly relax.
Luwazi Elsebo and Celita take you from the secondary server to a hastily assembled meeting at the Hall of Discovery containing the entirety of the Forum. Luwazi personally thanks you for your heroic efforts, which is followed by a standing ovation from the crowd. The Forum votes to use Royo’s blueprints and your journey to develop new security robots designed to patrol the tunnels beneath the Lorespire Complex, ensuring that no enemies can infiltrate the facility using this route again.
Following this momentous moment with the Forum, First Seeker Luwazi Elsebo takes you aside to a private office. She personally congratulates you on their efforts before explaining that the data retrieved clearly points to the nefarious ysoki Datch as the culprit. For some mysterious reason, Datch, a known member of AbadarCorp, has positioned herself against the Society. Luwazi believes that with the spyware removed from the Lorespire, the Starfinder Society should finally be able to take the offensive against Datch and her allies.

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Thank you for running! And thank you all for playing as well :)

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Being guided into Luwazi Elsbo's office, Mucro takes his normal position on her shoulder as he does and emulates cuddling. kAPP takes her hand in a shake, "We have been through a lot together and you know where to find me when you need."
My first game at this high of level and it was a blast. Hope I get to play for you again. Thank you