Outpost III - SFS 2-14 Data Purge (9-12) (Inactive)

Game Master Saashaa

Maps



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Discussion


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If needed you can contact me on Discord at Roc#1401.


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Alright folks as you check in, please input this information.

Player Name:
Character Name:
Character Number:
Faction:
Day Job Roll:

Also, I'd like this information in your character's header. It doesn't have to be in this order, just make sure that all of the information is there. If you like to include more, go for it. This is the minimum.

race theme class (specialization and/or archetype) level | SP: X/X | HP: X/X | RP: X/X | EAC X KAC X | Fort +X, Ref +X, Will +X | Init +X | Perc +X | Spells 1st: X/X |

Also, if there is any unusual mechanics that you are using (i.e. you had to go over it with GMs in the past) then lets go through it now, before the game begins.

This scenario is a 9-12, this is not your first rodeo. Just as you expect me to know how my npcs work, so do I expect you to know how your characters work. If mistakes are made we will not retcon unless absolutely necessary. That said, if you need help understanding something feel free to ask. However, please do so with a timing that does not bog down play.

On weekdays I expect 1 post per 24hrs when necessary. I will bot you otherwise.

This is high level play. If an enemy would attempt to kill a downed player, and it makes sense tactically, they will. In case you are wondering, I have checked the SFS Guide and it does not forbid me to do this (unlike PF1).

I am happy to answer any other questions.

Exo-Guardians

Male Korasha Lashunta Soldier (Blitz, Guard) 12 | Perception +14, darkvision 60ft., blindsense (thought) 90ft. | Initiative +8 | EAC 31, KAC 33 | Fortitude +11 (+2/6 vs poison and disease, depending), Reflex +11, Will +9 | SP 90/120, HP 88/88, RP 11/12 | Conditions: -

Player Name: Lau
Character Name: Rakisan
Character Number: 798-701
Faction: Exo-Guardians
Day Job Roll: eh, pass

I have the usual amount of nonsense abilities that you accumulate as you level up, but there's one I need to check with you to know if it works;

Psychic Sense gives you blindsense(thought) with a range equal to your (limited) telepathy.

As a lashunta I have limited telepathy. Although there are several items available that give you limited telepathy specifically with technological creatures, as written, regular limited telepathy also seems to work on robots. Right?

Or does that not work because they're immune to mind-affecting effects? But then if I took a Sapphire Cone Aeon Stone, which specifically gives limited telepathy with technological creatures, it should work right?

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Player Name: AndrewW
Character Name: Killik
Character Number: 44523-7001
Faction: Wayfinders
Day Job Roll: None

I dont think he does anything weird or unusual. I can spend a resolve to cast Charm Monster as a spell-like ability at DC22. An enemy who saves against one of my mind affecting charm or compulsion spells takes -1 to AC, attack rolls and skill checks until the start of my next turn. I can connect the entire party into a telepathic bond which operates as long as we remain on the same plane of existence.

I can use a reaction to reroll a failed reflex save twice per day but am staggered for a round after doing so. I can listen in to telepathic communications within 30' of me with a DC25 Peception check which I only fail on a 1. I can communicate with animals and magical beasts with an Int of 1 or 2 and attempt diplomacy checks to influence them.

Dataphiles

Male Damaya Lashunta Scholar (Life Science – Xenobiology) Technomancer 9 |SP: 54/54, HP: 49/49, RP: 8/12|Spell Slots Remaining Lvl 3: 2/4, Lvl 2: 5/6, Lvl 1: 5/7|EAC: 25, KAC: 26|Fort: +6, Ref: +7, Will: +7|Init: +4|Perception: +14 (+18 to search)|Speed: 30ft Land, 30ft Fly (Average Maneuverability)| Senses: Darkvision 60ft, Low-Light Vision, Limited Telepathy 30ft|

Player Name: James (CptJames)
Character Name: Valgard Techhead
Character Number: 258778-701
Faction: Dataphiles <3
Day Job Roll: Vid Game Caster: 1d20 + 12 ⇒ (2) + 12 = 14

Yeah same as Lau said, I've accumulated some crazy stuff, but nothing out of the ordinary.

Main things are:
Personal Boon - Avian so I have wings
Force Soles Mark 2
Technomancer Hack - Flash Teleport

So basically I can just teleport (30ft at a time) around the battlefield and everything counts as the ground, and the wings are just a safety net.

Second Seekers (Jadnura)

Male Kasatha Healer Mystic Priest (Sarenrae) 12 | SP: 96/96 | HP: 76/76 | RP: 13/13 | EAC/KAC 29 | Fort +6, Ref +8, Will +15 | Init +4 | Perc +22 | Spells (DC 19+level) 1st: 8/8, 2nd: 7/7, 3rd: 6/6, 4th: 4/4 |

Player Name: Joel Fischoff
Character Name: Xraysk Rulp Trypaq Slish of Clan Pos'ehae, House Orabrave, descended of the line of Modi (commonly just called 'Xray')
Character Number: 194781-701
Faction: Second Seekers (Jadnura) this time
Day Job Roll: Profession (Herbalist): 1d20 + 17 ⇒ (2) + 17 = 19

Like Killik, Xraysk is fairly normal, though instead of an overmind, he is a primary healer. He reduces the DC to recall knowledge about religious traditions, symbols, and famous leaders by 5. He can also (and will) maintain a telepathic bond with all of the other members of the party -- this comes with constant access to the Status spell on each of them, so he will always be aware of whether they have several particular conditions and the state of their stamina and hit points.

Xraysk can channel to heal (10d8 hit points) anyone linked by his telepathic bond as if he's touching them so long as they are within 120 feet (and this also applies to full-action channels). If they are within 30 feet, he can heal 12hp from one of them first every round, transferring them to himself (lifelink). Lifelink does not take any part of an action, it simply occurs at the start of Xraysk's turn. In 'bad' situations, he most commonly will use lifelink, then channel. If Xraysk is even closer (melee attack range) and he can hit an opponent's EAC, he can steal 6d6 hit points from the opponent and redistribute that to either himself (albeit halved) or any ally within 30 feet.

Xraysk does have the healer-only feat, Harm Undead (DC 23 for half damage). All of Xraysk's attacks are considered magical with regards to damage reduction and other situations, like attacking incorporeal creatures. If it's a single attack as part of a standard action, it is also good-aligned. All opponent's energy resistances and damage reduction are reduced by 5 against his spell damage.

Xraysk has DR 5/--, is unflankable, does not need food or water, and does not need to breathe (though, if he does, he can do so freely in air or water). Once a day, he can reroll a d20 and take the better if he wishes or force something attacking him to reroll and take the worse (which is the more likely to be used). He has darkvision, jump jets, and the ability to adjust his personal gravity pretty much at will (Falcon Boots). He can see invisible creatures within 120 feet of him for up to five minutes a day. He can talk to the animals, if he so wishes.

Unsurprisingly, Xraysk's best skill is Mysticism (+27), followed by Perception (above), and Culture (+18). He speaks, um, fifteen languages, which includes Ghibran and Jinsul. He also has a Master Hireling, who I apparently have not yet named, that usually takes his Bluff, Diplomacy, and Intimidate's (at +20). Lay followers of Sarenrae have a starting attitude of helpful towards Xraysk and will often provide simple assistance on request.

(Also, I'm not sure if the die roller in these posts is working correctly. As I was building this post, I previewed multiple times to make sure the post was coming out correctly as I adjusted the headers, and they all came out the same number (2), which is also the same number that James rolled for his Technomancer. That just seems awfully suspicious, not that a day job is a big deal at these levels. So I'll just leave the roll up there (+17) and we can get to it at some point later. Though, knowing my luck, it'll fix itself just in time for me to post this.)

Exo-Guardians

SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1

Player Name:jon30041
Character Name:ED-210
Character Number:105669-703
Faction:Exoguardians
Day Job Roll:Profession accountant 1d20+21

Personal boon is SRO. Manifold host boon that gives an extra personal slot to put a (unlocked) possessed augmentation on for arm slot, and shadow corruption: nanites with the offensive nanites for +4 to damage. Wearing Celerity rigging powered armor, aesthetic warrior. Primary fighting style is guard, second is gloom Gunner. Base punch damage is 2d6+29, second punch is 2d6+33 with twinned threat. Full attacks are -2, -2 due to multi weapon fighting and the possessed arm.

I dont know how to set up a header, though.


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To set up the header:

1) Copy this text:
race theme class (specialization and/or archetype) level | SP: X/X | HP: X/X | RP: X/X | EAC X KAC X | Fort +X, Ref +X, Will +X | Init +X | Perc +X | Spells 1st: X/X |
2) Click on your name.
3) Click "Edit My Profile".
4) Delete any information in any boxes other than "About [Your Name]" .
5) Paste the copied text in the box labeled "Race".
6) Click the button "Save Changes".

I would also like the information about your character to be in your profile. Though I am not strict on the format, you may use this as an example.

Second Seekers (Luwazi Elsebo)

Android Male CN Outlaw Drone Mechanic 12 | SP 96/96 HP 76/76 | RP 10/11 | E/K AC 31 | Fort +10; Ref +14; Will +5 | Init: +8 | Perc: +16, SM: -1 | Exp. Vision, Ralveen's Visor | Speed 60ft/30ft JumpJets/30ft fly (Merged) | Active conditions: None.

Player Name: Thalious
Discord: Thalious#9373
Character Name: kAPP
Character Number: 1348801-701
Faction: SSLE
Day Job Roll: Day Job: 1d20 + 25 ⇒ (20) + 25 = 45

I don't see myself not being able to post at lease once a day but kAPP is really easy to bot if needed. His profile page here on Paizo is recently updated with some macros.

kAPP has evolved from his days as a pirate ship mechanic. He is quite literally a walking tool box. You'll get more of a conversation out of Murco than kAPP but he is always happy to help if and when he can.


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Looks like we've got everyone. We will be playing in the 11-12 tier. Get your questions in now if you have them. I'll put up a post to get a pre-start on this scenario so that we can hit the ground running when it is supposed to start.

Second Seekers (Luwazi Elsebo)

Android Male CN Outlaw Drone Mechanic 12 | SP 96/96 HP 76/76 | RP 10/11 | E/K AC 31 | Fort +10; Ref +14; Will +5 | Init: +8 | Perc: +16, SM: -1 | Exp. Vision, Ralveen's Visor | Speed 60ft/30ft JumpJets/30ft fly (Merged) | Active conditions: None.

Heya, are you putting together any type of battle maps that you'll need tokens for?


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Eventually

Second Seekers (Luwazi Elsebo)

Android Male CN Outlaw Drone Mechanic 12 | SP 96/96 HP 76/76 | RP 10/11 | E/K AC 31 | Fort +10; Ref +14; Will +5 | Init: +8 | Perc: +16, SM: -1 | Exp. Vision, Ralveen's Visor | Speed 60ft/30ft JumpJets/30ft fly (Merged) | Active conditions: None.

Nevermind, I just realized that you technically have them.


1 person marked this as a favorite.
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Nice intros so far! I'll try to up my game.

Also team, let's try and keep most ooc chat here.

As for tokens, I will be using your character avatars. It will help me keep track of who is who a lot easier.

Yes, you can have already cast life bubble.

Dataphiles

Male Damaya Lashunta Scholar (Life Science – Xenobiology) Technomancer 9 |SP: 54/54, HP: 49/49, RP: 8/12|Spell Slots Remaining Lvl 3: 2/4, Lvl 2: 5/6, Lvl 1: 5/7|EAC: 25, KAC: 26|Fort: +6, Ref: +7, Will: +7|Init: +4|Perception: +14 (+18 to search)|Speed: 30ft Land, 30ft Fly (Average Maneuverability)| Senses: Darkvision 60ft, Low-Light Vision, Limited Telepathy 30ft|

Ah thanks and yeah wasn't sure :) so I will keep OOC chat here no worries


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Is ED-210 joining us in the gameplay or....

If you need any pointers please ask. If you do not ask I will assume that you know what you are doing, and react as such.


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I will give jon30041 48 hours to join in the game before moving on without.


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So....to Absalom Station? Or Akiton?, Or...?

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Just checking what we have:

Ed-210: Soldier 11
Valgard: Technomancer 9
kApp: Mechanic 12
Rakisan: Soldier 12
Killik: Mstic 11

I think we lost our 6th player, is it worth recruiting another? It also looks like Ed-210 lacks a profile, it would be helpful if we could see what you can do Jon.

Killik will also pick up a set of library chips.


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Whether you go straight to Absalom Station or elsewhere first is up to you all.

As for another player, I see no reason to add one more. We have a legal table.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2
GM Sasha wrote:
As for another player, I see no reason to add one more. We have a legal table.

Becasue we are playing a high tier starfinder scenario and they end to be brutal.

:)


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If you all wish to try and find another player we can wait.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2
GM Sasha wrote:
If you all wish to try and find another player we can wait.

I have no particular desire to slow things down a lot. I have posted in the PbP part of the OP discord to see if there is any interest. I am happy for us to continue. If it is going to attact anyone it will be quickly as the discord is pretty active.


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This is the point in which another player may join. The window will close very shortly. I will wait 24ish hours. Then we will proceed.


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The map is in a link in my header.

Second Seekers (Luwazi Elsebo)

Android Male CN Outlaw Drone Mechanic 12 | SP 96/96 HP 76/76 | RP 10/11 | E/K AC 31 | Fort +10; Ref +14; Will +5 | Init: +8 | Perc: +16, SM: -1 | Exp. Vision, Ralveen's Visor | Speed 60ft/30ft JumpJets/30ft fly (Merged) | Active conditions: None.

Okay, I'm sorry. The confusion is contagious.

So, we are in chute 2 looking down into the area, fine.
At this point, all we have to do is get down into the compactor area?
Where are we going from there?


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Quote:
“The tunnels beneath the complex are ancient and mazelike, but we have acquired some physical blueprints thanks to Forum member Royo’s meticulous research; he has quite the knack for finding physical schematics. According to these blueprints, Waste Chute II, a unused pneumatic tube for waste disposal, can transport you into the waste storage and recycling rooms. From there, you need to access Waste Chute IV, which passes the Perplexity training grounds and leads up into the cells of the Adamantine Prison—a holding site in the Lorespire Complex. Once there, you’ll need to find your way into the maintenance tunnels beneath the cells and access a maintenance-drone station. The tunnels connecting the maintenance stations should come out close to a secondary server linked directly to Guidance. Find Guidance’s hologram terminal on the server, and attach the datapad into it.”

One of the benefits of play-by-post is that you can look back over the scenario to remind yourself of things you may have forgotten. The tidbits of information. The mission.


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For clarity the last post was not intended as snide. I realize that there are folks present who are not familiar with PbP style.

Also, I may have not done as good of a job describing the setting. Please feel free to ask more questions.

Also you can reach me on Discord via Roc#1401

Second Seekers (Luwazi Elsebo)

Android Male CN Outlaw Drone Mechanic 12 | SP 96/96 HP 76/76 | RP 10/11 | E/K AC 31 | Fort +10; Ref +14; Will +5 | Init: +8 | Perc: +16, SM: -1 | Exp. Vision, Ralveen's Visor | Speed 60ft/30ft JumpJets/30ft fly (Merged) | Active conditions: None.

Added Murco, my drone, to the map.


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Please make sure that you icon is where you have said that it is.

Second Seekers (Luwazi Elsebo)

Android Male CN Outlaw Drone Mechanic 12 | SP 96/96 HP 76/76 | RP 10/11 | E/K AC 31 | Fort +10; Ref +14; Will +5 | Init: +8 | Perc: +16, SM: -1 | Exp. Vision, Ralveen's Visor | Speed 60ft/30ft JumpJets/30ft fly (Merged) | Active conditions: None.

Good to go.


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Sorry all, I'll update tomorrow. I enjoyed a very relaxing weekend. I appreciate your patience.

Second Seekers (Luwazi Elsebo)

Android Male CN Outlaw Drone Mechanic 12 | SP 96/96 HP 76/76 | RP 10/11 | E/K AC 31 | Fort +10; Ref +14; Will +5 | Init: +8 | Perc: +16, SM: -1 | Exp. Vision, Ralveen's Visor | Speed 60ft/30ft JumpJets/30ft fly (Merged) | Active conditions: None.

I always imagined a drone's weapons were integrated into their figure. i.e. Murco spits fire when he opens his mouth.

Is this to say that Murco would not be able to fire while attached to the magnet?

Regardless, would Murco take the penalty to do the check to free without kAPP's control?


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While I can appreciate the flavor, mechanically they are not integrated. Yes Murco would.

Yes ED it does have that range. I had to do the Pythagorean theorem.


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I was going to update, but I realized that I did not really know where everyone is at. Can I get an inventory of people's elevations?

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

I am where I am but standing on the ceiling.

Dataphiles

Male Damaya Lashunta Scholar (Life Science – Xenobiology) Technomancer 9 |SP: 54/54, HP: 49/49, RP: 8/12|Spell Slots Remaining Lvl 3: 2/4, Lvl 2: 5/6, Lvl 1: 5/7|EAC: 25, KAC: 26|Fort: +6, Ref: +7, Will: +7|Init: +4|Perception: +14 (+18 to search)|Speed: 30ft Land, 30ft Fly (Average Maneuverability)| Senses: Darkvision 60ft, Low-Light Vision, Limited Telepathy 30ft|

I'm on the floor next to the computer terminal

Exo-Guardians

Male Korasha Lashunta Soldier (Blitz, Guard) 12 | Perception +14, darkvision 60ft., blindsense (thought) 90ft. | Initiative +8 | EAC 31, KAC 33 | Fortitude +11 (+2/6 vs poison and disease, depending), Reflex +11, Will +9 | SP 90/120, HP 88/88, RP 11/12 | Conditions: -

I'm 5ft above the heap, diagonally above-left of purple.

Second Seekers (Luwazi Elsebo)

Android Male CN Outlaw Drone Mechanic 12 | SP 96/96 HP 76/76 | RP 10/11 | E/K AC 31 | Fort +10; Ref +14; Will +5 | Init: +8 | Perc: +16, SM: -1 | Exp. Vision, Ralveen's Visor | Speed 60ft/30ft JumpJets/30ft fly (Merged) | Active conditions: None.

On the ground, whatever elevation that would be at that spot.

Exo-Guardians

SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1

I'm stuck to a dang magnet :(


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Apologies yet again all, I will be updating shortly.


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I spilled drink on my keyboard yesterday. I will be updating today.


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I have heard concerns expressed about the timing of this scenario ending in time for PaizoCon. I will endeavor to speed this up, but it will also require some extra from you all as well.

P.S. You could have posted here or messaged me about this instead of going elsewhere. No offense taken, but c'mon..


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124

Second Seekers (Luwazi Elsebo)

Android Male CN Outlaw Drone Mechanic 12 | SP 96/96 HP 76/76 | RP 10/11 | E/K AC 31 | Fort +10; Ref +14; Will +5 | Init: +8 | Perc: +16, SM: -1 | Exp. Vision, Ralveen's Visor | Speed 60ft/30ft JumpJets/30ft fly (Merged) | Active conditions: None.

Pretty annoyed that people are complaining about time but then turn around and not take their turns.

Since we haven't heard from Ed in couple of days, I vote they get botted.

Also, my question was before was who had the datapad that we need to jack into the terminal. I'm going to take my turn as, reading back, it was Valgard that received the pad(though kAPP stepped up first).

Pushing on.


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I'll be posting a wrap up post today or tomorrow but here are the chronicles.

https://drive.google.com/open?id=10gWOAQIbyIJG9XAI7ypL949u34OgTiQg

Dataphiles

Male Damaya Lashunta Scholar (Life Science – Xenobiology) Technomancer 9 |SP: 54/54, HP: 49/49, RP: 8/12|Spell Slots Remaining Lvl 3: 2/4, Lvl 2: 5/6, Lvl 1: 5/7|EAC: 25, KAC: 26|Fort: +6, Ref: +7, Will: +7|Init: +4|Perception: +14 (+18 to search)|Speed: 30ft Land, 30ft Fly (Average Maneuverability)| Senses: Darkvision 60ft, Low-Light Vision, Limited Telepathy 30ft|

Do we need to do a roll for a boon as well?


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ED: 1d20 ⇒ 19
kAPP: 1d20 ⇒ 12
Killk: 1d20 ⇒ 16
Rakisan: 1d20 ⇒ 9
Valgard: 1d20 ⇒ 17

No 1's or 20's

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