Killk's page

109 posts. Organized Play character for andreww.

Full Name



Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis


Spell slots: 7|5|4|2


Host Shirren Mystic (Overmind) 11

About Killk

Killik escaped the Swarm to Akiton, part of a small community of Shirren eeking out a living in the deserts. he always dreamed of travelling to the stars and flying space ships and he finally got his chance when he helped smuggle a group of Starfinders off world with some rescued artifacts. Arriving on Absalom Station he was paralysed with the sheer number of opportunities it presented but he also missed his family terribly.

He joined the Society when offfered the chance by the people he rescued and since then it has become his new family. He is fiercly protective of his new brothers and sisters but he also doesnt like it when they squabble and fighr. he believes friendshop is the most powerful force in the Universe and that everyone should get along with each other, being ncie is not optional in Killiks world.

Stat Block:

Host shirren ace pilot mystic 11
N Medium humanoid (necrograft, shirren)
Init +9; Senses blindsense (vibration) 30 ft., darkvision 60 ft.; Perception +23 (+27 to search)

SP 99 HP 72
RP 12

EAC 30; KAC 30

Fort +9; Ref +11; Will +15
+2 vs. death effects, disease, mind-affecting effects, paralysis, poison, sleep effects, and stunning unless the effect specifies it functions against undead., +4 vs. contact and injury diseases and poisons

Speed 30 ft., swim 20 ft.

Melee tactical spear +8 (1d6+11 P; block, thrown [20 ft.], analog)
Ranged merciful, anchoring, ghost killer elite plasma bolter +15 (3d10+11 E & F; immobilization or wound [DC 19]; unwieldy)

Offensive Abilities echoes of obedience, greater forced amity, inexplicable commands

Spell-Like Abilities (CL 11th)
. . At will—mindlink (once per individual each day), telepathic bond

Mystic Spells Known (CL 11th)
. . 4th (3/day)—confusion, fear*, mind thrust*, mystic cure*
. . 3rd (6/day)—dispel magic, haste, psychokinetic strangulation, slow, suggestion
. . 2nd (6/day)—command undead, fog cloud, hold person, remove condition, lesser restoration, see invisibility
. . 1st (7/day)—command, disguise self, identify, life bubble, might of the ellicoth[PW], share language, wisp ally
. . 0 (at will)—daze, detect affliction, detect magic, psychokinetic hand, stabilize, token spell
Connection overlord
* This spell can be cast using a lower level spell slot to varying effect. See the spell’s description.

Str 10 (+0); Dex 20 (+5); Con 16 (+3); Int 14 (+2); Wis 24 (+7); Cha 8 (-1)

Skills Athletics +0 (+8 when swimming), Bluff +8, Culture +18 (+4 to recall knowledge), Diplomacy +19, Disguise +3, Intimidate +17, Life Science +6 (+4 to recall knowledge), Medicine +6, Mysticism +21 (+25 to arm or disarm traps) (+4 to recall knowledge), Perception +23 (+27 to search), Physical Science +3 (+4 to recall knowledge), Piloting +19 (11 ranks), Sense Motive +23, Survival +11 (+15 for orienteering); (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Feats Improved Initiative, Longarm Proficiency, Skill Synergy (perception, sense motive), Spell Focus, Versatile Specialization, Weapon Focus (longarms)

Languages Akitonian, Aklo, Aquan, Azlanti, Celestial, Common, Eoxian, Goblin, Jinsul, Kasatha, Orc, Shirren, Terran, Triaxian, Vesk, Ysoki; limited telepathy 30 ft.

Other Abilities field trainee, healing touch, lone wolf

Gear medpatch, kasatha microcord III, squad hardlight series (upgrade: dented kasa, targeting computer, infrared sensors, jetpack), anchoring, merciful, ghost killer elite plasma bolter with 1 high-capacity battery (40 charges), [i]anchoring hunting rifle with 6 longarm rounds, anchoring pulsecaster pistol with 1 battery (20 charges), anchoring tactical seeker rifle with 8 longarm rounds, flame rifle with 1 standard petrol tank (20 charges), tactical semi-auto pistol with 9 small arm rounds, tactical spear, utility scattergun with 4 scattergun shells, batteriess (2), broad-spectrum scanning kit[AR], clear spindle aeon stone, fire extinguisher, formal clothing, holoskin, hygiene kit, industrial backpack, iridescent spindle aeon stone, library chips (culture, engineering, life science, mysticism, physical science), longarm and sniper rounds (25), mk 1 null-space chamber, mk 1 ring of resistance, mk 1 ring of resistance, mk 2 ring of resistance, mk 2 ring of resistance, navigator's tools, personal comm unit, small arm rounds (30), staff of mystic healing, standard petrol tankss (2), starstone compass, tetrad certified translator, trailblazer, trapsmith's tools

Augmentations antitoxin membrane, black heart (heart slot), cimbing suckers, mk 2[AR], gill sheath, mk 1 intercepting ears[AR], mk 1 synaptic accelerator (dexterity), mk 2 moonlight fibers[AR], mk 2 synaptic accelerator (wisdom), wildwise

Slotted Boons:

Welcome to the SFS: As an immediate action when you are struck by a critical hit or dealt at least 15 points of damage from a spell or supernatural ability, you can check the box that precedes this boon and expend rhe tattoo’s magic to gain 10 temporary Hit Points that last for 1 minute. You also regain 1 previously expended Resolve Point when using this boon.

Marked Agent: Can activate subdermal tattoo of SFS symbol
Journey to Scoured Stars: Part 1 of solving the Scoured Stars incident
Journey to Scoured Stars: Part 3 of solving the scoured stars incident
Team Spirit: Reduce raise dead cost
Journey to Scoured Stars: Reclaim time lost tear
Surviving Companion: Sharktopus!
Journey to the Scoured Stars: Part 5

Wayfinders champion

Master Hireling: [Computers, engineering (+4 to recall knowledge), physical science +19 (+4 to recall knowledge)]

Automated Defences: 1/combat SO can reduce speed of tracking weapon by 50% for 1 round before the gunnery check. Spen 1R to use again

Tshirt Reroll

Saviour of the Scoured Stars Once per session reroll skill check to present positive view of the society

Scoured Stars Survivor 1/day reduce resolve to stabilise by 1 and gain 1d6hp/2 character levels