| EltonJ |
Thalasi's right -- draconians do have spell resistance. For baaz, apparently it's 8 + class level.
Not sure if I should roll once or six times, so I'll do six. ;)
vs SR #1: 1d20 + 5 ⇒ (8) + 5 = 13
vs SR #2: 1d20 + 5 ⇒ (2) + 5 = 7
vs SR #3: 1d20 + 5 ⇒ (14) + 5 = 19
vs SR #4: 1d20 + 5 ⇒ (4) + 5 = 9
vs SR #5: 1d20 + 5 ⇒ (16) + 5 = 21
vs SR #6: 1d20 + 5 ⇒ (4) + 5 = 9So #2 definitely ignores the spell, and #4 and #6 very likely do as well. #1 might ignore it (if he's level 5), #3 (who saved for half) is probably affected, and #5 is likely affected and failed to save too. :P Ah, well, them's the ropes!!
I used the regular SR for these Baaz. #2 definitely resisted the spell. The others don't. I didn't add class levels to these Draconians.
You could just center it in the 4 squares.
I'll do that, thank you!
| Kalisuel |
Kali draws her greatsword and dances from behind Slam and Maddok to engage the monsters coming at them. The blade flashes in the morning light as she shows that her weapons are not just for show.
Attack (Greatsword, Power Attack): 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Damage: 2d6 + 4 + 6 ⇒ (5, 5) + 4 + 6 = 20
| Na'shok |
Na'shok bounds forward to join the melee. He snaps at the ankle of the nearest figure working to drag his opponent to the ground.
Bite: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
If that hits:
Trip vs CMD: 1d20 + 9 ⇒ (8) + 9 = 17
If any of them attack Maddok, Nash uses bodyguard to bump his AC up to 4 times.
Bodyguard: 1d20 + 9 ⇒ (11) + 9 = 20
Bodyguard: 1d20 + 9 ⇒ (6) + 9 = 15
Bodyguard: 1d20 + 9 ⇒ (19) + 9 = 28
Bodyguard: 1d20 + 9 ⇒ (12) + 9 = 21
| Maddok |
Recognizing the sudden shift to violence, the affable minotaur quickly becomes all business. He steps in to protect his charge's flank.
The first attacker foolish enough to threaten the ogre finds themselves on the end of Maddok's deadly horns.
This is technically a ready to attack any of the enemies if/when they try to attack Slam.
Gore: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d6 + 12 ⇒ (6) + 12 = 18
| Bander Drunkensquirrel |
Bander moves from behind Maddok to behind Nash. Where he leaps with a twist launching a sling stone at the foe Nash is biting at.
Hoppak Sling Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Hoopak Sling Damage: 1d3 + 5 ⇒ (3) + 5 = 8
I forget what the penalties for firing into combat are but I am sure I take them.
Is there any chance of us getting permissions on the map. To move so that spell casters and rogues whose mechanics are linked to position can actively see where things are. For a rogue, sure I can say I move to flank but in the current configuration that would put me surrounded. Even though things have moved. I don't know to where. Sure I could make a post asking if there was a place where I could flank and I wasn't in danger from multiple foes but that means I don't take an action but just ask a question. Slowing things down.
| EltonJ |
Kali draws her greatsword and dances from behind Slam and Maddok to engage the monsters coming at them. The blade flashes in the morning light as she shows that her weapons are not just for show.
[dice=Attack (Greatsword, Power Attack)]1d20+8-2
[dice=Damage]2d6+4+6
Whoa, hold it there Tex. There are eight enemies, tell me the number of the baaz you are attacking.
| Kalisuel |
It's the one in front of Maddok.
| EltonJ |
Alrighty.
Attack (Greatsword, Power Attack): 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Damage: 2d6 + 4 + 6 ⇒ (5, 5) + 4 + 6 = 20
Your baaz turns to stone and your weapon is stuck inside.
Nash is attacking a baaz nearest to Maddok:
Bite: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
If that hits:
Trip vs CMD: 1d20 + 9 ⇒ (8) + 9 = 17
If any of them attack Maddok, Nash uses bodyguard to bump his AC up to 4 times.
Bodyguard: 1d20 + 9 ⇒ (11) + 9 = 20
Bodyguard: 1d20 + 9 ⇒ (6) + 9 = 15
Bodyguard: 1d20 + 9 ⇒ (19) + 9 = 28
Bodyguard: 1d20 + 9 ⇒ (12) + 9 = 21
The draconian that Nash attacked turns to stone upon his death.
Maddok attacks the same baaz:
Recognizing the sudden shift to violence, the affable minotaur quickly becomes all business. He steps in to protect his charge's flank.
The first attacker foolish enough to threaten the ogre finds themselves on the end of Maddok's deadly horns.
This is technically a ready to attack any of the enemies if/when they try to attack Slam.
Gore: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Maddok's baaz has already turned to stone.
Bander's attack:
Bander moves from behind Maddok to behind Nash. Where he leaps with a twist launching a sling stone at the foe Nash is biting at.
Hoppak Sling Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Hoopak Sling Damage: 1d3 + 5 ⇒ (3) + 5 = 8
I forget what the penalties for firing into combat are but I am sure I take them.
Bander's stone ricochets off a stone baaz. The other baaz fling off their disguises and look like lizardmen. There are five enemies left, although one of them attacks Slam.
Heavy Sword attack: 1d20 + 3 ⇒ (15) + 3 = 18
heavy sword damage: 1d8 ⇒ 4
| EltonJ |
Is there any chance of us getting permissions on the map. To move so that spell casters and rogues whose mechanics are linked to position can actively see where things are. For a rogue, sure I can say I move to flank but in the current configuration that would put me surrounded. Even though things have moved. I don't know to where. Sure I could make a post asking if there was a place where I could flank and I wasn't in danger from multiple foes but that means I don't take an action but just ask a question. Slowing things down.
I'm using Adobe Photoshop to arrange the map. I was going to make a new map for the group today after the three baaz had been dispatched. I haven't figured out how to make it interactive.
| Bander Drunkensquirrel |
Is there any chance of us getting permissions on the map. To move so that spell casters and rogues whose mechanics are linked to position can actively see where things are. For a rogue, sure I can say I move to flank but in the current configuration that would put me surrounded. Even though things have moved. I don't know to where. Sure I could make a post asking if there was a place where I could flank and I wasn't in danger from multiple foes but that means I don't take an action but just ask a question. Slowing things down.
I'm using Adobe Photoshop to arrange the map. I was going to make a new map for the group today after the three baaz had been dispatched. I haven't figured out how to make it interactive.
No worries. I know lots of people use google docs or slides and just let anyone edit.
| Kalisuel |
Kali's eyes widen as she starts to panic. If these things could trap her weapons in death, she was going to be in real trouble, and what if they grabbed her then died?
| Bander Drunkensquirrel |
Bander moves with desperate swift movements, hoping, rolling, and tumbling to get into position to find a place where he can flank with Nash or Maddok.
Not sure if I can get into flanking but that's what I would like. If its impossible I WON"T go into Melee. And instead attack at range again. I will risk melee if I can get Flank.
Hoopak Attack Blunt Secondary: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Hoopak Spear Damage w/ Sneak Attack: 1d6 + 5 + 3d6 ⇒ (4) + 5 + (4, 2, 6) = 21
Hoopak Blunt Damage w/ Sneak Attack: 1d4 + 5 + 3d6 ⇒ (3) + 5 + (2, 2, 3) = 15
Hoppak Sling Damage: 1d4 + 5 ⇒ (4) + 5 = 9
| Thalasi |
The elf will move 25 ft down in between the kwnder and the minotuar and the kender and will pull out a little copper rod and a bit 9f rabbit fur. Running the fur onto the rod he begins to chant Ast tnibthisb psrmus as a bolt of lightning emerges from his outstretched hand
DC 19 REFLEX is Solinari is in proper position
6d6 ⇒ (1, 5, 5, 3, 5, 5) = 24 if i cast at +1 level 5d6 ⇒ (3, 5, 4, 1, 6) = 19 if not
Overcome sr 1d20 + 5 + 2 + 1 ⇒ (16) + 5 + 2 + 1 = 24 the +1 is if he is a +1 to caster level.
| Peregrine Stoup |
DC 19 REFLEX is Solinari is in proper position
Solinari is waning. No benefit, no penalty.
New map for round 2.
Are ... you tracking those of us who actually specify our movements? Peregrine is way the fvck out of position from where I put her, at A-8, instead of where she's placed, at C-5. I'm going to operate off where I put her.
Flicking a remnant of snow off her hand, Peregrine finishes the movement, putting herself into opposition -- flanking -- the closest creature (putting her at B-10, flanking the draconian at C-9). "Use blunts -- the flat of your weapon!!" She, of course, doesn't need to worry about that, and swings her half-staff at the creature's skull.
Strike #1, + flank: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Strike #2, + flank: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Yeah, those ain't gonna hit.
| EltonJ |
The elf will move 25 ft down in between the kwnder and the minotuar and the kender and will pull out a little copper rod and a bit 9f rabbit fur. Running the fur onto the rod he begins to chant Ast tnibthisb psrmus as a bolt of lightning emerges from his outstretched hand
I think Bander attacked the same enemy you lightning bolted. Otherwise, I'm going to resolve his attack.
Are ... you tracking those of us who actually specify our movements? Peregrine is way the fvck out of position from where I put her, at A-8, instead of where she's placed, at C-5. I'm going to operate off where I put her.
Okay, I'll adjust. I must have not noticed you moving to A-8. Your token is at A-10
Flicking a remnant of snow off her hand, Peregrine finishes the movement, putting herself into opposition -- flanking -- the closest creature (putting her at B-10, flanking the draconian at C-9). "Use blunts -- the flat of your weapon!!" She, of course, doesn't need to worry about that, and swings her half-staff at the creature's skull.
Wouldn't that provoke an attack of opportunity? I think it does, seeing you moved to A-10, but you are also out of range for the AoO - moving to B-10 would cause an attack.
Draconian at C-9 attack on Peri: 1d20 + 2 ⇒ (6) + 2 = 8 if hits . . .
Damage to Peri: 1d8 ⇒ 2
Don't worry about the AoO, he missed. Now you were hitting a draconian with the blunt of your weapon.
Baaz 5 reflex save: 1d20 + 3 ⇒ (5) + 3 = 8
Baaz 6 reflex save: 1d20 + 3 ⇒ (12) + 3 = 15 --- This is one of the draconians you pelted with a snowball -- doing 17 damage to him, although let me check if C-9 draconian resisted the spell.
Yep, he resisted.
Strike #1, + flank: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Strike #2, + flank: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
And you missed.
| Kalisuel |
After seeing that she isn't getting her sword back anytime soon, Kali grabs her staff from where she dropped it and comes spinning around the statue that had been her opponent only a moment before to strike the next attacker in line.
Attack (Quarterstaff, Power Attack) v. The guy behind the stone that's holding my sword hostage: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Unfortunately, the dragon-bandit-thing isn't where she expects it and her swing goes wide of the mark adn leaves her open to a counterattack.
| EltonJ |
The elf will move 25 ft down in between the kwnder and the minotuar and the kender and will pull out a little copper rod and a bit 9f rabbit fur. Running the fur onto the rod he begins to chant Ast tnibthisb psrmus as a bolt of lightning emerges from his outstretched hand
DC 19 REFLEX is Solinari is in proper position
6d6 ⇒ (1, 5, 5, 3, 5, 5) = 24 if i cast at +1 level 5d6 ⇒ (3, 5, 4, 1, 6) = 19 if not
Overcome sr 1d20 + 5 + 2 + 1 ⇒ (16) + 5 + 2 + 1 = 24 the +1 is if he is a +1 to caster level.
The lightning bolt hit a living draconian and caused him to turn to stone.
You killed one with the lightning bolt.| Slam |
Slam swung his blade into another Draconian and said "What are these things?"
Attack Roll: 1d20 + 9 ⇒ (8) + 9 = 17
Damage Roll: 2d6 + 8 ⇒ (3, 4) + 8 = 15
| Kalisuel |
"I dunno! A literal take on dead as stone," Kali jokes.
| Maddok |
Grapple vs CMD: 1d20 + 16 ⇒ (17) + 16 = 33
Maddok grabs the last seeker from the shoulder.
"No more fight!" the angry bulls snorts. "You lose."
| EltonJ |
EltonJ wrote:Does this mean the Drac would yield?1 left.
Taking a draconian prisoner is up to you.
Draconians are perverts. They don't yield.
Grapple vs CMD: 1d20 + 16 ⇒ (17) + 16 = 33
Maddok grabs the last seeker from the shoulder.
"No more fight!" the angry bulls snorts. "You lose."
The draconian is under your power, for now.
| Slam |
Slam nods to Maddok on successfully detaining the creature and then....completely ignores it.
Instead, he moves to each of the "statues" and says a prayer over them.
| Bander Drunkensquirrel |
Bander looks around curiously, "Sooooo who cast the magic spell turning them to stone?" He points toward Peregrine. Then Thalasi. Then Kali. He looks shocked. "So did you do it then?" He turns toward Slam.
| Kalisuel |
Kiley shakes her head as she tugs on her sword, even bracing a foot on the stone statue as she tries to pull it free. "I can't do anything like thaAAAAGH!" she starts to say between tugs before she stumbles back a few paces as the thing disintegrates and she overbalances with the sword held over her head. Her heel catches and she lands on her rump with an oof.
"Ow. That was embarrassing," she mutters. She stands gingerly then grabs her sword and wipes off he dust and any other grime on the blade.
"Do any of you know what those were?"
| Kalisuel |
"And what are you? If that's not too rude of me to ask."
| Peregrine Stoup |
Peregrine shakes her head at the 'who turned them to stone' -- after all, she isn't capable of it -- and steps close to examine the stonelike corpse of one of the other creatures until it suddenly crumbles. "Well. That's ... new."
| EltonJ |
what kind of check do I need to figure it out
Knowledge: Arcana, DC 15.
"Why don't we ask our guest." Slam says as he indicates the one struggling against Maddok.
"Why are you looking for a blue crystal staff."
"We are looking for the Blue Crystal Staff in order to keep it." He snarls with a Nerakan accent.
"And what are you? If that's not too rude of me to ask."
"We are of the order of the Draco."