Heroes of the Lance (Inactive)

Game Master EltonJ

Dragonlance campaign using the Dragonlance Classics modules. Should be fun.


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Male Human Psion 10/Atlanteologist 10
Kalisuel wrote:
I'm guessing Kali has never seen anything humanoid with those features?

They are something Kali has never seen before. Humanoid, yes. But they are certainly something different.


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

"Scaly . . . like a fish? Weird."

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

"Never seen anything like them before."

Where are they in relation to us when we first see them? How much warning are we getting that they are there? Is it far enough away that if we want to we could make an attempt to avoid them? Are they carrying weapons. Do they look like traveling seekers or determinedly searching for something? Do they notice us? Sorry for the barrage of questions there were just a lot of variables and not much detail to react to. If we just climbed a hill and they are 30 feet a head that's a big difference than. Way off in the distance you see someone.


Male Human Psion 10/Atlanteologist 10
Bander Drunkensquirrel wrote:
Where are they in relation to us when we first see them? How much warning are we getting that they are there? Is it far enough away that if we want to we could make an attempt to avoid them? Are they carrying weapons. Do they look like traveling seekers or determinedly searching for something? Do they notice us? Sorry for the barrage of questions there were just a lot of variables and not much detail to react to. If we just climbed a hill and they are 30 feet a head that's a big difference than. Way off in the distance you see someone.

Yes, this is easier if you had a map. They are about 20 feet away, and yes they are searching for something. You don't notice any weapons on them. The robes cleverly disguise the weapons. They notice you and are coming towards you. I'll post a map as soon as I can.


HP 39 | AC 27; T: 12; FF: 25 | CMB: +9; CMD: 24 | Fort +8; Ref +3; Will +10 | Init: +1 | Perception: +9; Sense Motive: +11; Darkvision 60'; Low-Light Vision

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

"We should just pass them as two ships in the night."


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

"I'd be more than happy to," Kali says as she walks along the path with the others.

Kali will try to move past the unknown creatures.


HP 39 | AC 27; T: 12; FF: 25 | CMB: +9; CMD: 24 | Fort +8; Ref +3; Will +10 | Init: +1 | Perception: +9; Sense Motive: +11; Darkvision 60'; Low-Light Vision

Slam will as well, making sure to keep himself between the "seekers" and Kali.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Maddok lumbers along with the others, watching the cloaking figures curiously.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Na'shok follows on the bull minotaur's flank. As they approach he tries to catch their scent on the wind.

Anything noteworthy about their scents?


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

"Maddok, will you carry my pack again today?" inquires the brown-haired Red Robe. It is perhaps this that keeps her distracted, glancing towards the 'seekers' as she hefts the pack up for the minotaur to sling (if he's going to).


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Maddok grunts in confirmation and slouches slightly to give Peregrine access to the open spot on his harness where the pack was tied previously. He seems to hardly recognize the added weight.


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

Bander notes the determination in the steps of the creatures, "Lets pray they aren't pirates then." He responds to Slam's hope. He shifts back toward the center of the group moving often between people.

Its not likely to be a situation that will make me invisible but Bander is intentionally looking to get lost in the shuffle of the group.

Stealth: 1d20 + 14 ⇒ (1) + 14 = 15


Male Human Psion 10/Atlanteologist 10
Na'shok wrote:

Na'shok follows on the bull minotaur's flank. As they approach he tries to catch their scent on the wind.

Anything noteworthy about their scents?

They smell like dragons.


Male Human Psion 10/Atlanteologist 10
Bander Drunkensquirrel wrote:

Bander notes the determination in the steps of the creatures, "Lets pray they aren't pirates then." He responds to Slam's hope. He shifts back toward the center of the group moving often between people.

Its not likely to be a situation that will make me invisible but Bander is intentionally looking to get lost in the shuffle of the group.

Stealth: 1d20 + 14 ⇒ (1) + 14 = 15

That's a terrible roll. They notice you. And they notice the carefully wrapped item in Slam's possession. "Wait. Is that a staff?"


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

"Sure is," Kali says brightly as she twirls her quarterstaff with a flourish and holds it out proudly to show it off. "It's a nice sturdy one of ash. Do you want to have a look?"

I'm assuming it's bluff to be disarmingly charming?

Bluff: 1d20 + 1 ⇒ (4) + 1 = 5 Oh boy, not that I'm going to be doing much with that roll. Yeesh.


HP 39 | AC 27; T: 12; FF: 25 | CMB: +9; CMD: 24 | Fort +8; Ref +3; Will +10 | Init: +1 | Perception: +9; Sense Motive: +11; Darkvision 60'; Low-Light Vision

"Whether or not I have a staff is none of your concern. Go about your business."


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

That could also account for a Bluff of 5. :P


Male Human Psion 10/Atlanteologist 10

"Oh, but it is our business," said the seeker. "We are looking for a blue crystal staff. Perhaps you have it, yes?"


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

"Oh? I'm afraid that you won't find anything that fancy here," Kali says as she moves to put herself between the strange seekers and Slam. "I mean look at us? Why would we have anything like that while heading north? It'd just get broken anyway. Have you tried any ruins? I hear that there's a lot of stuff like that to be found in old ruins and dungeons if you can keep the ghosties from gettin' ya!"

Would it be possible to get them to focus on me?


HP 39 | AC 27; T: 12; FF: 25 | CMB: +9; CMD: 24 | Fort +8; Ref +3; Will +10 | Init: +1 | Perception: +9; Sense Motive: +11; Darkvision 60'; Low-Light Vision

Slam said "I asked you nicely once. Now I'm telling you to leave." to drive home his point, he put his hand on the handle to his sword but did not draw it.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

Hearing the change in the timbre of Slam's voice, Kali looks behind her and feels her stomach twist into knots.

Oh no, this was a mistake.

Tricky bard meets blunt cleric. Hopefully Kali's not about to reprise the hot iron's role between Slam the anvil, and the "Seeker" hammers.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

From near the back of the group, Peregrine looks alternately amused and agahst at the back-and-forth 'no, I'm gonna be the one in danger!' interplay between Slam and Kalisuel; she would not be surprised if one of them got to trying to push the other one away from the potential threat these 'seekers' represent.

She herself starts to shift towards the potential threat, in part to see if she can't get a clear target on the majority of what Kali had termed 'scaly-skinned, golden-eyed Nerakese' without intersecting her own people ...


Male Human Psion 10/Atlanteologist 10

Ah, the action is escalating!

"We just want to see your staff," said one of the seekers. "If you don't show us, we are going have to get rough."


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

If Bander was hidden in the crowd before he certainly was not now as he lets loose sudden abrupt chuckle, "Did you just try to threat an ogre with getting rough?" He holds his stomach and laughs even heartier. "Look I get it you are upset about the whole skin condition thing you have going," He motions to the creatures whole person. "with the scales. But throwing your life away failing, miserably by the way, at highway banditry just seems a step too desperate."


HP 39 | AC 27; T: 12; FF: 25 | CMB: +9; CMD: 24 | Fort +8; Ref +3; Will +10 | Init: +1 | Perception: +9; Sense Motive: +11; Darkvision 60'; Low-Light Vision

Slam said nothing, but instead drew his blade while physically moving Kali behind him.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

"Here, take a look," Kali says as she tosses her quarterstaff to the "seekers."


Gentlemen perhaps discretion 8s the better part of Valor here. There is no need for violence but you have no cliam on touching any property whixh does. Or belong to you


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

How many of them are there, not incidentally? All we know right now is that there are 'some'.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes
Slam wrote:
Slam said nothing, but instead drew his blade while physically moving Kali behind him.

Missed this post, so slight retcon.

"Here, take a loOOF!" Kali's toss to the speaking "seeker" is way off as she's shoved back by Slam's massive hand. She regains her balance after a few steps and sees that the fight was probably going to happen no matter what. She sighs and draws her greatsword. The fight seemed unavoidable at this point.


Male Human Psion 10/Atlanteologist 10
Peregrine Stoup wrote:
How many of them are there, not incidentally? All we know right now is that there are 'some'.

Creatures: Eight baaz draconians in seeker gear.


Male Human Psion 10/Atlanteologist 10

Since no one had anything to say while in this situation, I ask you to roll initiative for the first round of combat.

Remember, you post your turn in combat as to exactly what you're going to do. Initiative is just for show.

Round 1


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Do we have a map? Certain things, like flanking and AoE spell placement, benefit greatly from such.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

Are they attacking, or is this still a stand off? Also, if we're going into combat, it's often quicker if you just go ahead and roll everyone's initiatives.

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21


Iniative 1d20 + 8 ⇒ (12) + 8 = 20


that would be a +2 to the roll 8f they bare 8n a forest


HP 39 | AC 27; T: 12; FF: 25 | CMB: +9; CMD: 24 | Fort +8; Ref +3; Will +10 | Init: +1 | Perception: +9; Sense Motive: +11; Darkvision 60'; Low-Light Vision

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4


Male Human Psion 10/Atlanteologist 10
Peregrine Stoup wrote:
Do we have a map? Certain things, like flanking and AoE spell placement, benefit greatly from such.

Heres a map.


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8
EltonJ wrote:

Since no one had anything to say while in this situation, I ask you to roll initiative for the first round of combat.

Remember, you post your turn in combat as to exactly what you're going to do. Initiative is just for show.

Round 1

Not sure what you mean?

Are you saying that the Draconians have nothing to say? Because most of us said things trying to resolve the situation. Does this mean they are approaching a looking mean? Does it mean they are obviously attacking?

Initiative: 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Psion 10/Atlanteologist 10

They are hellbent on confiscating your staves. In case one of them is a blue crystal staff. So they are starting hostilities.

Draconians - 1d20 ⇒ 11


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

Maddok and Nash don't look to be on the map.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Init: 1d20 + 1 ⇒ (13) + 1 = 14


Male Human Psion 10/Atlanteologist 10
Bander Drunkensquirrel wrote:
Maddok and Nash don't look to be on the map.

Oh, you're right.


Male Human Psion 10/Atlanteologist 10

This should be right. New map.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7
Peregrine Stoup wrote:
She herself starts to shift towards the potential threat, in part to see if she can't get a clear target on the majority of what Kali had termed 'scaly-skinned, golden-eyed Nerakese' without intersecting her own people ...

I was going to ask, based on this, that you swap the positions of Thalasi and I, but with a Move action I can get to my angle anyhow, so no problem. ;) I presume the squares are supposed to be the standard 5', yes? Just as an FYI, Slam should be 10' square.

Having been anticipating the violence which, with the 'scaly-skinned, golden-eyed Nerakese' pushing aside robes to draw weapons, now seems to be here, Peregrine moves swiftly forward and off to one side, slipping between her erstwhile compatriots and chanting the language of magic as she does so. Reaching her target location, she gives a swift glance at the beings, then unfurls her hands.

Countless spheres of white burst from the cone-like opening she makes with her hands, each one spitting out at high speed as soon as it's formed in order to make way for the next one to coalesce. Snowballs -- or perhaps a better term would be 'iceballs', like those made by particularly nasty children, wrapping snow around a core chunk of the denser frozen water -- slam into the foes again and again, a veritable flurry.

Initiative, Movement, Spellcasting and Spell Placement:
Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Blech. Well, still.

Movement: From her current (unchanged) position, 30' of movement will take her to row A (or 1), column 8 -- one square in advance of Slam's current position, but in the top row.

Spellcasting and Spell Placement: The spell is flurry of snowballs, which projects a 30' cone-shaped burst of snowballs that deal 4d6 damage to all within the area. Putting the point-of-origin at the lower-right-hand corner of the square (A-8, where it meets with B-9), the burst will go straight down and to the right. 30' means it'll strike all of the foe but the two furthest from her -- those at D-13 and E-14.

Damage: 4d6 ⇒ (5, 3, 4, 5) = 17


Male Human Psion 10/Atlanteologist 10

Good thing I put up a map. What save does the baaz use? Fortitude or reflex? Maybe I should look it up first. Looks like reflex half.

Baaz 1 reflex save: 1d20 + 3 ⇒ (18) + 3 = 21 -- half damage for this one.
Baaz 2 reflex save: 1d20 + 3 ⇒ (12) + 3 = 15
Baaz 3 reflex save: 1d20 + 3 ⇒ (17) + 3 = 20
Baaz 4 reflex save: 1d20 + 3 ⇒ (2) + 3 = 5
Baaz 5 reflex save: 1d20 + 3 ⇒ (5) + 3 = 8
Baaz 6 reflex save: 1d20 + 3 ⇒ (12) + 3 = 15


HP 39 | AC 27; T: 12; FF: 25 | CMB: +9; CMD: 24 | Fort +8; Ref +3; Will +10 | Init: +1 | Perception: +9; Sense Motive: +11; Darkvision 60'; Low-Light Vision

Remember that I'm large, so I should take up 2x2 squares.


Male Human Psion 10/Atlanteologist 10
Slam wrote:
Remember that I'm large, so I should take up 2x2 squares.

I'll check the map again.

Okay, there is enough room to say your large, but what I'm using as your token will become distorted if I expanded it to fit two squares.


You could just center it in the 4 squares.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Half-damage for #3, too -- the DC for the save (which I should have put in there, sorry) is a 16.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Against the Spell Resistance!!:
Thalasi's right -- draconians do have spell resistance. For baaz, apparently it's 8 + class level.

Not sure if I should roll once or six times, so I'll do six. ;)

vs SR #1: 1d20 + 5 ⇒ (8) + 5 = 13
vs SR #2: 1d20 + 5 ⇒ (2) + 5 = 7
vs SR #3: 1d20 + 5 ⇒ (14) + 5 = 19
vs SR #4: 1d20 + 5 ⇒ (4) + 5 = 9
vs SR #5: 1d20 + 5 ⇒ (16) + 5 = 21
vs SR #6: 1d20 + 5 ⇒ (4) + 5 = 9

So #2 definitely ignores the spell, and #4 and #6 very likely do as well. #1 might ignore it (if he's level 5), #3 (who saved for half) is probably affected, and #5 is likely affected and failed to save too. :P Ah, well, them's the ropes!!


The white robe reaches 8btoba spell component po7ch and will begin to concentrate, using rhe arcane words he was taught and chants the words to a spell

ast thiberenw these ad 3 eldritch bolts, taking rhe foem of elven arrow str9ke the furthest robed creature unerringly.

3d4 + 3 ⇒ (3, 3, 1) + 3 = 10

1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21,to over come spell resistance.

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