| GM Fuzzfoot |
Welcome to the Gallowspire! Please feel free to dot in here so we are all ready to go at the start,
MoSw Marcos Farabellus
|
**OVERSEER ANNOUNCEMENT**
“Pathfinders! The unthinkable has happened. The Whispering Tyrant’s prison, Gallowspire, has exploded from below. The most infamous lich in history has escaped, and he now roams free. Worse, he has set in motion a vile ritual in his former prison. We must intervene before the ritual ends. Quickly find your assigned group, aid in our preparations for the expedition to Gallowspire, and listen for instructions.”
Table GMs, please begin part 1.
| GM Fuzzfoot |
| 1 person marked this as a favorite. |
The doors of Skyreach, the central fortress of the Grand Lodge in Absalom, stand open, and Pathfinders of all descriptions mill about at the base of the stairs, expressions of excitement, fear, and determination on their faces. Atop the staircase leading into the tower, Master of Swords Marcos Farabellus gestures for silence. Marcos is known for his good cheer. Today, however, his expression is grim. He clears his throat before speaking, his voice a low rumble.
"Yes, you heard me correctly. Gallowspire is gone, and the Whispering Tyrant has escaped. The Whispering Tyrant, who slew a goddess and conquered nations with armies of undead, has returned." He pauses and sighs. "And he’s been busy." gestures to the man standing next to him and nods. "This is Siege Lord Wynsal Starborn, and he has more information on recent events."
The other man steps forward, his breastplate gleaming. "We know that a massive explosion enveloped Gallowspire, and we know that undead hordes have swept throughout Lastwall. I have already sent scouts to investigate Gallowspire. They found a mysterious jungle surrounding the tower, or at least, where the tower should have been. The tower was gone, and there was a massive crater where it once stood. At considerable personal risk, the scouts who were most skilled at evading detection went inside the ruin itself. Fortunately, they survived, and they had the following to report. First, the ruins beneath still contain access points to the chambers below. Second, the Whispering Tyrant took the time to set up wards to block access to the deepest levels. Third, and most disturbingly, there are necromantic energies beyond these wards, energies so powerful that they are leaking into the surrounding area. The scouts surmise that a ritual of incredible intensity is taking place somewhere deep beneath the crater. It is building toward something, and with every passing day, it grows stronger."
Marcos Farabellus addresses the crowd again, but his voice holds a hint of fear rarely heard in his speech. "Pathfinders, we must stop this ritual. The Whispering Tyrant has had thousands of years to plan what he would do if he ever escaped. I shudder to think of the terrors he plans to unleash. This is not just a problem for Lastwall; it’s a problem for the entire world." His voice quiets, "I have no idea what else you’ll find on the deepest levels, what guardians and treasures the Whispering Tyrant has locked away. Be prepared for anything."
"This is going to be a significant undertaking, and you’ll have about a day to prepare while we get everyone else up to speed and set the logistics. Once you arrive, meet with Venture-Captain Shevar Besnik and Silver Crusade leader Ollysta Zadrian. Be sure to prepare for a dangerous journey both above and below ground. I wish you the best of luck, for all our sakes."
Marcos and Siege Lord Wynsal answers some of the question other Pathfinders ask.
"Who is the Whispering Tyrant?" one of the youngest Pathfinder present asks.
Marcos answers, "He’s a lich of such power that he could only be imprisoned, not destroyed. The country of Lastwall was founded with the single purpose of monitoring Gallowspire, where the Whispering Tyrant was trapped. There are dark times ahead."
Another one, more seasoned than previous asks "What do you know about this crater?"
Marcos says, "It’s deep, and it cut through many of the upper levels of the dungeons beneath Gallowspire. I can’t imagine what kind of power it took to create it. At least the crater makes it easier to get straight to some of the deeper levels."
Others asks the same question about the mysterious jungle. Wynsal replies, "People are calling it the Gallowgarden. The scouts report horrible amalgamations of fungus and animal as well as vicious plants. While it appears the Whispering Tyrant took most of his undead servants with him, whatever this explosion was created new threats."
Several ask about what they can expect to find in the dungeons. Wynsal answers to them, "I imagine whatever defenders lie beyond his wards are primarily undead. Reports I’ve received from other nations suggest that some of the Tyrant’s most infamous servants, who had been imprisoned with him, may also be on the loose. But it would be foolhardy to assume he didn’t leave some of them behind. I am also sure there are powerful magic wards, as well as a variety of other evil creatures."
A veteran asks Marcos, "Why can’t we just sneak in, like the scouts did?"
Marcos says, "The scouts may have been able to sneak into the upper levels of the ruins, but you’ll be contending with the parts of the complex that the Whispering Tyrant has a reason to protect. Breaking the seal on the lower levels is likely to be quite obvious, to say nothing of stopping the ritual itself. And that’s not even accounting for whatever traps, wards, and guardians Tar-Baphon has put in place."
As numerous murmurs go through the Pathfinder crowd, about going directly against the Whispering Tyrant Wynsal says "The reports we have received from Lastwall indicate that his attention lies elsewhere, and the scouts saw no signs of his presence. We can’t rule out the possibility that he will catch on to what we are doing. If he does, we’ll have to trust his arrogance and his certainty that we couldn’t possibly breach his wards and defeat his guardians."
Marcos adds, "I can’t promise that he won’t return, but it’s a risk we will have to take. The price of letting him complete the ritual is simply too high."
You can introduce yourselves and your characters to the group and purchase gear as normal in Absalom.
Please, remember to choose your Aid Characters if you haven't already.
Broker
|
"You have need of those knowing how to get in and out, the ways of the clean and dirty. I'm your man for this job." says a rather imposing burly Half orc.
"Broker is what I'm known as. I'm as ugly as the jobs I have to do as needed so trust me in that." he smirks as if poking fun at himself.
Any checks that needs to be made?
Zarnel the Torn
|
"Man-eating fungus and vicious plants. An army of undead and a tyrant of Evil. Just like the last time I saw you, eh, my friend?" the angelic warrior says to Mun in greeting. He scratches the bear next to Mun behind the ears. "Good to see you, too, Selûne."
His perfect angelic features, flowing blonde hair, and broad shoulders would normally be enough to make him quite attractive, but the flecks of gold in his skin sparkle in the sunlight and make him a truly eye-catching sight.
He extends a hand to Broker and Mylywara in turn, "I am Zarnel, paladin of Vildeis." As he does, he exposes the crisscross pattern of dozens of scars of varying lengths and thicknesses across both arms that continue up under the sleeves of his tunic.
Following your gaze to his arms, he comments, "Ah, my Lady Vildeis both blesses and curses me.” With that he makes a small ritual gesture, using his off hand to momentarily cover his eyes then reverently touch his scarred and scratched breastplate above his heart while intoning solemnly, "See No Evil, Abide No Evil.”
| GM Fuzzfoot |
No rolls, but if you have other questions, go ahead.
Broker
|
He takes the hand of the paladin.
"I see you and will ensure that you see no evil done by me. I'm the one sent in to clean up messes afterall." he notes the attire of the man.
"You're a tough one I'll give you that."
Turning to the Venture Captain.
"So....when do we get started?"
Mylvwara Elberion
|
Mylvwara frowns, ”Besides the undead, did the scouts see any other creatures in these woods?”
Mylvwara gives a grim smile of greeting to her fellow pathfinders, ”Well met in hard times, as they say.” A small fox winds between her feet, ”I am Mylvwara and this is Cariad, my familiar.”
The slight elf scratches the fox’s ears absent-mindedly, ”I am a conjurer. Undead, I have few tools against.”
Mun of Ashava
|
Mun smiles to see a former companion. "Ahh, Zarnel. Good to see you. Let's try not to need to save the world next time, though. Eh?" The elf stands resplendent in exquisite fabrics and jewelry of blue and silver, the bear by his side matching his bearing if not his fashion.
| GM Fuzzfoot |
”I did not hear about other creatures, but you should go prepared for anything because we may not have time to regroup or retry this.”
GM Dennis
|
**OVERSEER ANNOUNCEMENT**
Marcos Farabellus stands atop the steps of Skyreach and waves his hands. “Pathfinders! It is nearly time to depart. We’ve sent scouts ahead to prepare an anchor for teleportation. Finish your preparations and make your way through the teleportation circle inside Skyreach.” The Master of Swords sets his jaw. “Brace yourselves. Our arrival point is not pleasant.”
One after another, Pathfinders step onto an immense glyph on the floor, the center of the teleportation circle. As they do, they each vanish into thin air, only to reappear in a distant location. The beautifully carved and painted stone walls of Skyreach fade into a moss-covered expanse of ancient ruins. On the other side of the circle, the air is warm, humid, and filled with the cloying stench of rotten meat.
Standing atop one of the ruins, a figure in gleaming full plate beckons the first arrivals to her. She waits silently, her face grim, until the remainder of the expeditionary force arrives. She then addresses the assembled group. “Welcome to Ustalav, Pathfinders. I am Ollysta Zadrian, leader of the Silver Crusade. Thank you for coming so quickly. Let me get straight to the point. The nearest undead horde is likely to sweep through this area in the next hour or so, and we must not remain overlong. Please, follow me.”
After a tense but brief journey, the expedition arrives at the edge of a dark jungle. The vegetation is thick, but the plants are twisted and gnarled. A group of Pathfinders dressed to blend in with the surrounding terrain step forward and greet the expedition. Their leader, a thin human man with long hair, smiles when he sees Zadrian. “Ollysta, you old war dog. It looks like you found yourself a small army. I hope it’s enough.”
The paladin’s expression remains focused and stern. “Yes, I hope so too. You should tell them what we know.” The man smiles charmingly. “Greetings, Pathfinders. I’m Shevar Besnik, up until recently the venture-captain of Vigil. I technically still am, I suppose,” he says, his smile turning sour. “These few individuals with me are all of the surviving Pathfinders from Vigil’s destruction. So they were the only Pathfinders left around here to teach the Tyrant a lesson. Until you got here, that is!”
Shevar continues, “Our first job is to make our way through this jungle. I know some of you probably have the means to bypass the jungle entirely and get to the crater, but that would mean certain death for those who can’t. Let’s stick together and make sure we all make it to the other side.” Ollysta raises her shield, which is emblazoned with a golden holy symbol of Sarenrae, “No matter what we face, Pathfinders, remember: the dawn brings new light. May Sarenrae’s grace guide our blades.” Shevar adds, “And with that, let’s meet whatever this twice-damned forest can throw at us head on!”
Table GMs, please begin part 2.
Eldon García
|
One of the scouts approaches your group pulling a horse loaded with all kind of equipment ready to fight the undead menace. The elf greets you with a grim look in his eyes "Hi! I am Eldon García. It is great to have you here. I shall join your group. Lastwall forces just gave me some blessed water and a handful of other tools to fight this menace"
Crossing Righteous Redemption boon (chronicle #17)
"This jungle is awful. I suggest we to try to go through without being seen" the elf draws a perfectly forged cold iron rapier and looks forward to advance with the rest of the pathfinders.
Stealth: 1d20 + 11 ⇒ (14) + 11 = 25
Perception (+2 vs traps): 1d20 + 10 ⇒ (5) + 10 = 15
| GM Fuzzfoot |
Ollysta Zadrian and Shevar Besnik lead the Pathfinders into the Gallowgarden. Among the vegetation, you see numerous pieces of stone ruins. The ruined city of Adorak once extended all of the way up to Gallowspire, but when a jungle suddenly emerged from the ground, the ruins were uprooted and shattered.
As soon as the Pathfinders enter into Gallowgarden, the unnatural jungle react!
With supernatural speed, bruise-colored clouds gather in the sky above the jungle, bringing with them a stinging rain that reeks of embalming fluid. Just above the tree line, horizontal bolts of purple lightning leap between the clouds. Thunder rumbles unceasingly across the landscape.
You understand that none of the plants in the area are natural, and that they are instead amalgamations of plant, fungal, and animal matter. No normal animals or plants live here.
The strange vegetation bears odd marks and patterns reminiscent of skulls, eyes, and spattered blood. The air is humid, heavy, and oily; it smells like the wet ashes of a funeral pyre.
The plants creep and move of their own accord in the Gallowgarden, slowly shifting to cover trails.
A mortuary tempest rages above you. This storm brings with it severe winds and an acidic sleet that slowly eats through both mundane equipment and unprotected skin...
Broker
|
Survival 1d20 + 10 ⇒ (15) + 10 = 25
"Hmph!" Broker snorts.
"Strange combined animal, plants and fungal together. Not natural that's for sure but I'm sure you'll all can see that. This place obviously isn't so welcoming of visitors."
Eldon García
|
K. nature: 1d20 + 4 ⇒ (1) + 4 = 5
"I still wonder how is that possible." the bald elf leads the way trying to make sure none of the group steps end up on one of the moving plants snaring the group "Ah! And now this sleet... it burns to the touch, like if it was corrosive"
Eldon covers himself from the sleet using his magical cloak.
He keeps moving cautiously, using the shadows offered by the jungle.
Stealth: 1d20 + 11 ⇒ (18) + 11 = 29
| GM Fuzzfoot |
| 1 person marked this as a favorite. |
You can take cover, but you cannot hide from acid rain! Mwahhahhahhah! Welcome aboard, Eldon!
The jungle canopy does provide some cover. For those who do not seek cover, the acidic sleet is starting to become painful, and small holes start to appear in your gear.
| GM Fuzzfoot |
Interesting approach! But I don't think it will prevent all of the rain, but I'll allow it. However, before you cast the spell, you should know that the jungle canopy is going to preovide enough cover to prevent any real damage.
Mylvwara Elberion
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Mylvwara does not know that. Mylvwara casts mage armour from her wand and then a re-oriented shield to protect her further from the rain.
"Let's keep moving."
Eldon García
|
Mylvwara reminds Eldon about his own knowledge. The bald elf brings up one of his wands and uses it to cast shield on himself as they start to walk into the dangerous jungle "Better preventing than curing"
Mun of Ashava
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Mun pulls out some wands, and begins casting a series of buffs on himself and Selune.
Use Magic Device DC 20, mage armor: 1d20 + 18 ⇒ (13) + 18 = 31
Casting ant haul and heightened awareness on self; casting mage armor on Selune
Snugging his cloak up around his shoulders, he quickly leads Selune into the cover of the jungle canopy... though he keeps a close eye on the strange vegetation for threats.
Slides are view only; I couldn't add Selune's token nor move us to the trees
Zarnel the Torn
|
Zarnel follows suit and uses a wand to cast a shield for himself also. He unlimbers his greatsword and prepares to face more blighted plant-things.
"See no evil, Abide no evil," he intones while heading into the cover of the jungle canopy.
Also unable to edit the slide to rearrange a marching order.
Dekion the Defender
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A fighter in grungy full plate walks up to the group as they prepare to enter the jungle. "Greetings, the name's Dekion. I supposed to join you on this adventure. I can't say I have any special abilities to deal with undead except for using my sword to make them dead again," he says with a chuckle.
He draws his sword and follows the guides into the jungle.
Survival: 1d20 + 4 ⇒ (1) + 4 = 5
"I'm not sure what's going on but it sure does smell bad," he says looking around. He watches Eldon sneak off into the jungle then looks down at his plate armor and laughs to himself. Annoyed by the rain damaging his equipment, he holds up his shield to protect it as best he can.
Broker
|
Broker seeing what the rain does swiftly seeks shelter as he picks a nice shady spot to avoid the rain.
"Best to get into cover unless your equipment is immune to this sort of things. Mine isn't."
Taking advantage of his surroundings even if they aren't his usual haunts, Broker attempts to hide among the foliage and scout around as well.
Perception 1d20 + 15 ⇒ (17) + 15 = 32
Stealth 1d20 + 14 ⇒ (7) + 14 = 21
Eldon García
|
"Welcome Dekion. For today I think a big heavy sword will be the best blessing we can have to fight those undead" Eldon nods in acknowledgement to the fighter and tries to help him when he gets entangled with his heavy armor.
Your character name/avatar was sounding something familiar, it seems we shared a table some time ago, nice to share with you once more :)
Dekion the Defender
|
Your character name/avatar was sounding something familiar, it seems we shared a table some time ago, nice to share with you once more :)
Ah, yes. Good to game with you again. That is funny though, that game was the last time I played this character.
"Thank you Eldon. I'm afraid if you want to sneak about quietly, I'll need to stand still," he says with a laugh.
| GM Fuzzfoot |
Sorry about the slides - forgot to allow editing. I believe it is fixed now.
Mun of Ashava: 1d20 + 11 ⇒ (12) + 11 = 23
Mylvwara Elberion: 1d20 + 11 ⇒ (19) + 11 = 30
Eldon Garcia: 1d20 + 5 ⇒ (8) + 5 = 13
Zarnel: 1d20 + 3 ⇒ (1) + 3 = 4
Dekion: 1d20 + 3 ⇒ (11) + 3 = 14
Broker: 1d20 + 15 ⇒ (10) + 15 = 25
Stealth: 1d20 + 8 ⇒ (4) + 8 = 12
Were it not for the image of a sinister face peeking out from its dark gray bark, this would look like any other ragged oak tree. The corruption in the soil beneath this plant gave it dark purpose and a malevolent will. Its favorite meals are the flesh of humans and elves.
Mun of Ashava: 1d20 + 7 ⇒ (11) + 7 = 18
Mylvwara Elberion: 1d20 + 2 ⇒ (12) + 2 = 14
Eldon Garcia: 1d20 + 3 ⇒ (15) + 3 = 18
Zarnel: 1d20 + 5 ⇒ (15) + 5 = 20
Dekion: 1d20 + 8 ⇒ (13) + 8 = 21
Broker: 1d20 + 8 ⇒ (5) + 8 = 13
Monster: 1d20 + 3 ⇒ (2) + 3 = 5
Three of you noticed the threat in time to warn the others.No surprise, and the party all get to move first.
Round 1: (Bold may act)
Dekion
Zarnel
Mun
Eldon
Mylvwara
Broker
Evil Tree
Dekion the Defender
|
Dekion looks up when a few of the group point out the tree. Not having ever fought against a tree before, he is uncertain what to expect. He moves up as far as he can, readying his sword and shield in case it can move forward to attack.
Readied Attack (Long sword): 1d20 + 11 ⇒ (4) + 11 = 15
Damage (Slash): 1d8 + 7 ⇒ (2) + 7 = 9
Eldon García
|
Eldon Perception bonus should be +10 (for traps it is +12).
And Initiative should be +7.
It is fine, I just say so you can fix it in your template for future reference :)
K. nature: 1d20 + 4 ⇒ (3) + 4 = 7
Apparently Eldon has never seen a tree like that before.
It does not matter, the bald elf was ready and quickly moves through the shadows as soon as he spots the menace. Profiting the surprise to move in between the branches, he makes use of the tree lack of movement to find a vital spot, stabbing his cold iron rapier in a point where the bark has fallen and the inner parts of the tree can be seen.
+1 cold iron rapier-PA (flatfooted): 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Cold iron/Piercing/Magical damage+PA+sneak attack: 1d6 + 7 + 4 + 3d6 ⇒ (3) + 7 + 4 + (2, 4, 4) = 24
Critical?: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Cold iron/Piercing/Magical damage+PA+sneak attack: 1d6 + 7 + 4 ⇒ (1) + 7 + 4 = 12
HP 49/49 AC 27 TAC 17
Effects: shield
Zarnel the Torn
|
Zarnel follows Dekion and Eldon into the fray with a shouted "ABIDE NO EVIL!" and a slash with his greatsword.
Greatsword, PA/FF: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 2d6 + 13 ⇒ (4, 3) + 13 = 20
PA/FF = Power Attack with Furious Focus. Slashing +1 weapon.
| GM Fuzzfoot |
| 1 person marked this as a favorite. |
Unfortunately, Dekion and Zarnel both have trouble getting past the branches, and fail to damage the plant. Eldon, however, manages to sneak though and fine a vulnerable spot, skewering it expertly.
Full 36 dmg for you. and I updated your rolls for next time - thanks!
Round 1: (Bold may act)
Dekion
Zarnel
Mun
Eldon
Mylvwara
Broker[/b]
Evil Tree
Broker
|
Broker slides in his movements reminiscent of a panther having stalked its prey and is now in the act of pouncing. His own longsword, its silvery blade shines in the darkness as he attempts to give it a good cut.
Mithral Longsword 1d20 + 11 ⇒ (13) + 11 = 241d8 + 3 ⇒ (6) + 3 = 9
Sneak attack if applicable 1d6 ⇒ 5
Studies target if Sneak attack is succssful.
It might be disturbing to note that Broker's skill with the longsword that he he favors lethal efficiency rather then flashy sword work.
Mylvwara Elberion
|
Mylvwara has every knowledge skill at a minimum of +11 but some are higher (planes, for instance, is +18). I will roll Knowledge (nature) but if that is the wrong one, let me know.
Knowledge (nature): 1d20 + 11 ⇒ (9) + 11 = 20
Her actions will be informed by what she learns.
Mun of Ashava
|
Knowledge (?): 1d20 ⇒ 20 (+6 arcana/local/planes/religion; +3 nature)
With a hard grip on the nape of his bear's neck, Mun draws on Ashava's power to shield both he and Selune. Briefly, both glow as if bathed in pure moonlight; the shimmer quickly fades as Mun roughly drags Selune forward, towards the tree.
Standard: cast shield of faith on self and Selune with Improved Spell Sharing
Free: Handle Animal (heel) DC 10, link: 1 + 7 + 4 = 12
Move: 20'
| GM Fuzzfoot |
Nature was the right call here: it is a plant. DC 18 (due to CR8)
For every 5 you exceed the DC by, you get to ask for more specific info. In this case, you get one (see the list in my status bar). If you give me your 2-5 choices when you make the roll, we can short cut the back and forth a bit. In this case, Mun gets 1, but I am going to give you a free-be: See Immunities and Special Abilities below.
These carnivorous plants prize human and elven flesh, but eat anything they manage to catch. Quickwoods typically explore an area, taking note of any oak trees, and then root themselves and wait for prey to wander by. They use their oaksight ability to maintain constant surveillance of their hunting grounds and send their roots out to drag likely prey back to them.
Immune electricity, fire, plant traits; SR 19 (see spell absorption)
SPECIAL ABILITIES
Fear Aura (Su)
A quickwood with stored magical energy (see below) can activate its fear aura as a standard action. The aura has a radius of 10 feet per spell level of the effect and lasts for 1 round (Will DC 20 negates). Creatures that fail their saving throws become panicked for 1 minute. The DC is Charisma-based and includes a +4 racial bonus.
Oaksight (Su)
A quickwood may observe the area surrounding any oak tree within 360 feet as if using clairaudience/clairvoyance. It can use this ability on any number of oak trees in the area. Although the quickwood does not need line of sight to establish this link, if it does have line of sight to even a single oak tree, it cannot be flanked.
Roots (Ex)
A quickwood has dozens of long roots, but can only attack with up to three of them in any given round. If the quickwood uses its pull ability to pull a target within reach of its bite attack, it can immediately make a free bite attack with a +4 bonus on its attack roll against that target.
Spell Absorption (Su)
If a quickwood’s spell resistance protects it from a magical effect, the creature absorbs that magical energy into its body. It can release this energy to activate its fear aura ability. While the plant is storing a spell, its SR decreases by 5. It can only store one spell at a time.
Mylvwara still gets actions this round.
Round 1: (Bold may act)
Dekion
Zarnel
Mun
Eldon
Mylvwara
Broker
Evil Tree
Eldon García
|
"What do you know about this one? Can we just burn it down?" Eldon shouts alerted.
Mylvwara Elberion
|
Mylvwara cocks her head, "Fanscinating, a quickwood."
When Eldon calls out, she shakes her head, "Don't waste your time with flame or lightning. It sucks in spell power as well."
As she eyes to surroundings, she shakes her head, "It can see through oak trees but I don't think anything here is a real tree. Oh, and it wants to eat us, humans and elves especially. It grabs at people with its roots!"
Mylvwara steps back 5ft step and begins casting a spell.
full round casting.
| GM Fuzzfoot |
As Mylvwara begins her spell, no sooner than the words were out of her mouth, roots sprout from the ground trying to latch on to you.
Root attack vs Eldon: 1d20 + 12 ⇒ (7) + 12 = 19
Root attack vs Broker: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Pull vs Broker: 1d20 + 18 ⇒ (6) + 18 = 24
Free bite attack vs Broker: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 2d6 + 9 ⇒ (5, 1) + 9 = 15
Root attack vs Zarnel: 1d20 + 12 ⇒ (9) + 12 = 21
The roots take hold of Broker and pull him into the gaping maw on the face of the tree, which gives him a nasty bite!
Round 2: (Bold may act)
Dekion
Zarnel
Mun
Eldon
Mylvwara
Broker (25 dmg)
Evil Tree
Round 2: (Bold may act)
[b][/b]
Eldon García
|
"You mindless piece of wood, let Broker free!" Eldon clenches his teeth while he tries to cut the branches holding on Broker.
+1 cold iron rapier-PA: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Cold iron/Piercing/Magical damage+PA: 1d6 + 7 + 4 ⇒ (1) + 7 + 4 = 12
HP 49/49 | AC 27 TAC 17
Dekion the Defender
|
Dekion moves up to join the attack. "Looks like this tree needs some pruning," he says attacking with his longsword.
Power Attack (+1 Long sword): 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Damage (Slash): 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16
Broker
|
Did my previous attack do anything?
And ouch. half hp gone. Didn't the bite miss?
Am I grappled?
Mylvwara Elberion
|
A shining leopard appears and pounces on the tree.
bite
attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d6 + 9 ⇒ (3) + 9 = 12
claws
attack: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d3 + 9 ⇒ (1) + 9 = 10
attack: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d3 + 9 ⇒ (2) + 9 = 11
rake
attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d3 + 9 ⇒ (3) + 9 = 12
attack: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d3 + 9 ⇒ (2) + 9 = 11
crit confirm on first claw
attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d3 + 9 ⇒ (3) + 9 = 12
Eldon García
|
Mylvwara Elberion
|
| 1 person marked this as a favorite. |
Ah, I have made some mistakes.
Mistake one: it charged, so each hit should be +2.
Mistake two: I automatically added the bonus damage for smite. If it isn't evil then -3 to each damage.
I'm not getting confused about rake and rend, however, the leopard is using its pounce ability. I just wasn't clear enough with my description, apologies.
| GM Fuzzfoot |
Ok, I am not sure what happened with my notes there... too many windows open maybe?
In round 2, Eldon and Dekion hit.
The leopard, as i can tell has: pounce + rake. As I read it, pounce allows full attack including rake attacks if you have them.
That leaves us with:
bite +10 (+6 +2 augment +2 charge) for 1d6+8 dmg(+3+2augment+3smite plus grab),
2 claws +10 (1d3+8), rake 2 claws +10 (1d3+8)
Augment added +2 for additional Strength bonus to hit and dmg
Charge added +2 to hit
Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests). I didn't see that this was done here. I don't see that it was used here, but it could have been and would have added +3 dmg to each attack.
So I am not sure if you used smite, or if you were adding these up differently - I surely could have missed something.
In any case...
With a combination of quick sword word and a ferocious cat, you hack and shred the tree-like plant creature apart. It ceases movement, and you have successfully ended your first threat.
| GM Fuzzfoot |
Ninja'd! But I think we are all on the same page now.
As you finish your battle, you hear some noises off to the west. You investigate. (Feel free to heal, buff, etc first if you like.)
Signs of a pitched battle are obvious in this small clearing. The twisted, corrupt vegetation has been burned, and the smell of a recent fire floats through the air. Immediately to the north, an outcropping of rock rises a dozen feet over the carnage.
Mylvwaar recognizes the symbols of Sarenrae on a half-dozen orcs that mill about the clearing, finishing off the last of the creatures they recently felled.
One, probably the leader, steps forward.
"Who are you?" he asks, clearly skeptical of any response you may give.
Mylvwara Elberion
|
I have the leopard for ten rounds. Is it still with us when we reach the clearing?
Mylvwara responds to the orc, "Pathfinders, intent on doing what we can to help put the Whispering Tyrant back in his prison."
She looks about at her companions, "We teleported in from Absalom moments ago."
Her eyes settle back on the speaker, "You bear symbols of the Dawnflower. You know who we are. Who are you?"
Eldon García
|
pounce and smite evil, that explains a lot ;)
"Good job all!" Eldon completes his cutting of the branches releasing Broker. He is likewise open to help him with his wand of patching.
UMD DC 20: 1d20 + 12 ⇒ (14) + 12 = 26
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
UMD DC 20: 1d20 + 12 ⇒ (13) + 12 = 25
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
When they hear the voices to the west, Eldon moves over to scout some feet ahead of the party. At the sight of the orcs, he uses his shield wand to renew the arcane protection before the group shows up in the clearing.
Completing Mylvwara's words "You orcs and us, we have fought terrible wars, but today the greater danger of Tar-Baphon menaces all life in Golarion. There is no need to make things worse today by fighting each other. Let's work together for once..." the elf frowns, his face clearly disgusted, as if he cannot even belief he himself has said those words.
Diplomacy aid: 1d20 + 2 ⇒ (8) + 2 = 10
Broker
Eldon García
Mun of Ashava