Reaver's Roar (Inactive)

Game Master David_Bross

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Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know. Religion 1d20 + 13 ⇒ (10) + 13 = 23

Pai looks at the scene in front of her, trying to piece together what everything might indicate.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland has not studied world religions enough to provide any insights, especially with deities not his own.

Zhese orcs appear to be stealing from zhe temple. I am sure our friend back by zhe font will be interested at zhe turn of events here.

He will check for tracks to see if the orcs left a trail from other parts of the complex.

survival: 1d20 + 16 ⇒ (14) + 16 = 30

Grand Lodge

N Human Cavalier 9 / Hunter 3

Wait, I can roll that...
Knowledge (religion): 1d20 + 3 ⇒ (8) + 3 = 11
Not well, apparently.

As the last orc falls, Shirley hops off of Effy, allowing the owlbear free rein, as she makes a snack out of the one that injured her.

Eventually, once she's had a few minutes to calm down, and a full belly, he takes a moment to inspect the wound, swearing at her in goblin every time she tries to nip his hands while doing so.

Shrug, if we don't need all those potions, I can happily pour them down the owlbear =)


After roughly 15 minutes, you recall what you know of Saranrae

Aeabos: This is the silver soldier. “Sheathed in the scales of a thousand stars, Aeabos travels the nighttime sky to distant worlds, sharing the healing light of Sarenrae’s grace.”

Bryla: This is the amber wheel. “She is the burning wheel. Bryla of Sacred Fire has thrice answered our prayers, manifesting as a glowing halo to illuminate the way forward and burn away evil.”

Sarenrae: This is the holy symbol. “She is the Dawnflower, the heart of light, hope, and redemption.”

Sunlord Thalachos: “The mighty herald of Sarenrae is her bodyguard and companion. Just as he appears at auspicious births, so too does Sunlord Thalachos welcome the sun as it is born anew each day.”

Charlabu: This is the golden dog. “The golden-haired hound archon Charlabu often masquerades as a mortal dog, seeking ways to look after those in need without betraying his disguise. Small acts such as these are the foundation upon from which redemption arises.”

Mystmorning: This is the copper sword. “Mystmorning is simultaneously the shining blade and the crowned steed. Her rose-gold fur reflects the last rays of our goddess before night, reminding us that the Dawnflower’s light shall return
to conquer darkness once more.”

Izorai: This is the alabaster lioness. “Where shadows pool, evil oft arises. The huntress Izorai sniffs out villainy, yet the same jaws that kill can gingerly recover the abused and carry them to safety.”

You get the "picture" that the hollows are "top, left, center, right, and bottom" ie it's a puzzle. Hint: It's a temple of Sarenrae

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

Knowledge Religion: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28

Gold hound - Charlabu
Platinum 4 Armed Angel - Must be Thalachos
Amber Wheel - Bryla
Silver Soldier -Aeabos

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

"Hmmm, four statues, five hollows. Seems we might be missing at least one before we can complete this." Thoriel muses as the group examine the statues and recall what they know about the Sarenrite faith. "So, assuming Sarenrae herself would go in the middle, my guess is that the wheel, or halo, would go on top. The hound, or foundation, would go on the bottom. That leaves the angel and the soldier for left and right. Given Aeabos is associated with night and Thalacos with the new day, maybe angel on right for East and soldier on the left for West. What do you think? Or, are we missing more statues for those other religious figures you mentioned?"

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

”That sounds as good an option as any. I’m truly mystified by this strange idol.”

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

"We won't know until we try it."
Any skill check to shove it into place?


GM offering help

GM_Ammordius wrote:

The orcs have pocketed a number of small relics of some interest. Among them is a golden holy symbol of Sarenrae worth 200 gp, seven sets of prayer beads worth 20 gp each, and a handful of rubies worth 150 gp. The orcs also carry a small copper statue of a sword and another small alabaster statue of a lioness. They also each have a magical cloak, battleaxe, and two potions each.

10 potions of cure moderate wounds, 5 cloaks of resistance +1, 5 +1 battle axes, 5 +1 breastplates

Built into the wall along the southern side of the room is a large pictorial shrine to Sarenrae. The shrine is carved in the shape of a large ankh, with a hollow in each extremity and another in the center. Scattered on the floor beside the shrine are several small statues and the remnants of a broken wood tray.

The statues are carved or cast from various materials and are no more than 6 inches tall. There are four of them are nearby: a gold hound, an amber wheel of sunlight, a platinum four-armed angel, and a silver armor-clad soldier.

everyone make a knowledge religion check please

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland is not trained in religion despite his devotion to his divine patroness.

kn:rel: 1d20 ⇒ 11 untrained

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Remembering that there was also a sword statue, Thoriel updates her thoughts. "Ahh, perhaps this sword should actually go in the left (or west) spot as this seems to represent what we know as Mystmorning and the last rays of light before night."

Unless there are other final thoughts or objections, Thoriel will go ahead and place

The amber wheel in top slot.
The dog in bottom slot.
The sword in left slot.
The angle in right slot.

"I think we may be missing Sarenrae's symbol for the centre spot. Did that friendly orc have something on him, perhaps?"

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

"Let us try this one first before we go marching back to him." The warlock says as he gets the Holy Symbol from whoever has it and places it as suggested.


With Bryla in the top hollow, Mystmorning in the left, Thalachos in the right, and Charlabu at the bottom, when the Elritch puts the holy symbol in, a shinning light appears. At first it is a soft dim glow, but it rapidly intensifies. Radiance pours from each extremity of the shrine towards the center hollow and into the symbol of Sarenrae, charging it as a powerful golden beacon. As the ritual completes, it now radiates a soft, golden light.

Grand Lodge

N Human Cavalier 9 / Hunter 3

Since no one objected...

As the others puzzle out the strange diorama at the end of the room, Shirley gathers up some of the requisitioned healing potions, pouring a few of them into one of the orc helmets, before getting Effy to drink from it.

CLW: 4d8 + 4 ⇒ (5, 5, 4, 3) + 4 = 21

Eventually, only a few small bruises, invisible under her fur and feathers remain as evidence of the wicked wound she had not long before

21 of 23 healed. 6 potions remain.

"Shiny." Shirley observes, with a toothy grin.

Whether he's referring to the now glowing holy symbol, or the healing, you're not sure.

"Find more orcs now?" He asks, eager for more combat.

Whether the other are ready or not, he exits the room, and waits outside, in case trouble comes to find them in the mean time.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

”That was really clever problem solving. Great job, everyone!”

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

” Zhis was very enlightening. Is Zhis enough to help us to defend against the Reaver?“

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

"Shiny indeed!" Thoriel admires the glowing symbol. "Does that actually make us safer...or just feel like we are?" The elf then heads out of the room. "So, shall we quickly finish the sweep of this floor before continuing on?

Without really pausing for a reply, the magus heads across to the next few unopened doors, assuming that those with keener eyes will join her and help her avoid any nasty surprises.

Moving onto other side of the map unless others have other preferred plans.

Liberty's Edge

HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
Resources:
5/5 channel positive energy, 24/24 Sermonic Performance

"Excellent work, Thoriel. If I may take a moment to look it over? It's not my area of expertise, but Imight be able to gleansome information from it. " If Thoriel has no qualms with it, Etu will cast Detect Magic on the now Holier symbol.

Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22

Religion: 1d20 + 8 ⇒ (20) + 8 = 28

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland calls out to Shirley.

Hey, Shirley! Bring yourself to zhe front line zhis time once your pet has finished zhe drinking.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai follows Etu’s lead and looks for magical auras as well.

Spellcraft 1d20 + 18 ⇒ (2) + 18 = 20

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

"Let me know what it is you discover about it." Eldritch tells Etu. "As for safer, perhaps. There is no true safety until the beast is at our feet as a broken carcass."

Grand Lodge

N Human Cavalier 9 / Hunter 3

"Sure to be more orcs." Shirley says cheerfully, before adding, "But so far, more doors."

He starts across after Thoriel, calling to Effy as he goes.

The large owlbear, partially lounging on the floor nearby gives a large yawn, her sharp beak gaping open, almost as if pretending to be bored. She doesn't immediately get up, like she's purposefully making him wait.

Effy eventually shuffles to her feet just in time to interrupt Shirley as he is about to start swearing in goblin at her. She nonchalantly lumbers over to his side. For all the world as if she has no clue why he's miffed, though the faint gleam of intelligence in her dark eyes makes you wonder.


You're unable to identify the particulars of the holy symbol, beyond it having moderate conjuration magic.

Others quickly proceed to more doors.

let me know if you're ready to open more doors.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland points to Shirley and then the door to the left/west with bow and arrow at the ready.

Ready.

Grand Lodge

N Human Cavalier 9 / Hunter 3

Shirley shrugs, and if Thoriel hasn't already gotten it open, will pull it open himself.

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

Perception VS Hazards: 1d20 + 17 ⇒ (12) + 17 = 29

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Yes, it was Thoriel's plan to open the door she is currently placed in front of, and then move clockwise around the rest of this floor...unless a different searching order becomes a priority.

She happily waits for an all clear from The Eldritch (or any others looking out for traps or hazards). With a +10 for Perception, consider her providing an automatic aid to any check being made.


Who is taking point, I'll advance you to the next area, in your current marching order, since we've got a sea of empty sans-description rooms between here and there, in this 23 page (total!) scenario.

Grand Lodge

N Human Cavalier 9 / Hunter 3

Thoriel seems to like to lead, as does Shirley... So we can let the elf take point! I'll follow!

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland likes to follow in 2nd row with bow at the ready.

”Next... “

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai heads to a comfy spot toward the middle back of the group.


You cautiously move up, as you start up a set of stairs leading where you've been told where the helmet is, you hear a loud creek from the decrepit stairs, and you think you've pinpointed the reason, the wood looks infested with a strange fungus.

Knowledge(nature) or dungoneering first, then disable device if you want to safely collect them

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Thoriel notices the strange fungus...

Kn. Dungeoneering: 1d20 + 10 ⇒ (1) + 10 = 11

...but barely pays it any attention, finding it rather distasteful.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know. Nature 1d20 + 12 ⇒ (2) + 12 = 14

Pai examines the strange growth from afar.

Grand Lodge

N Human Cavalier 9 / Hunter 3

Knowledge (nature): 1d20 + 8 ⇒ (11) + 8 = 19

Shirley finds the fungus far more interesting than Thoriel... where he was raised, such things were often the only source of food.

Seems like knowing what it is might determine whether one wants to try to 'harvest' some. =) There was no DC for the first...

If it proves interesting, and not dangerous, then sure, Shirley would grab some, if it looks removable.

Disable Device: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will also check the fungus.

Zhis is not good.

kn:nature: 1d20 + 14 ⇒ (7) + 14 = 21

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

Knowledge Dungeoneering: 1d20 + 15 ⇒ (7) + 15 = 22
Disable Device: 1d20 + 20 ⇒ (3) + 20 = 23


Everyone looks at the fungus, not quite sure what it is, until Shirley gives up and says " Well, I'm not having that blowing in my face, best make it safe to bypass first.". As he attempts to harvest it, it slightly contracts, and he looks over his shoulder, giving a big thumbs up to everyone in the group.

At that moment both Roland and the Eldritch shake their heads emphatically mouthing NO!, as the fungus erupts, releasing a cloud of spores into the air.

Roland/Eldritch:
You recognize this as a poisonous fungal spore pod that will assault your constitution. While you 'could' collect it propertly and maybe throw it against Reaver, right now, its one of the six of them is blowing up in your faces

Everyone begins coughing. Fort save vs an inhaled poison

As it ejects the spores, and you dive out of the way of the cloud, everyone more loud creeks.

Everyone make a perception check as well

Grand Lodge

N Human Cavalier 9 / Hunter 3

Shirley takes a face full of fungal spores!

Shirley Fort: 1d20 + 14 ⇒ (10) + 14 = 24

He'd taken many worse things in the face, over his life. Whether that would help here, however...

Perception: 1d20 + 15 ⇒ (9) + 15 = 24

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

Fortitude Save: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Perecption: 1d20 + 17 ⇒ (19) + 17 = 36

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Fort 1d20 + 10 ⇒ (16) + 10 = 26
Perception 1d20 + 12 ⇒ (5) + 12 = 17

Liberty's Edge

HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
Resources:
5/5 channel positive energy, 24/24 Sermonic Performance

Fort save: 1d20 + 9 ⇒ (5) + 9 = 14

Perception: 1d20 + 15 ⇒ (20) + 15 = 35

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

FORT: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Perception: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland is about to explain when the cloud erupts.

Wait...

fort: 1d20 + 13 ⇒ (19) + 13 = 32 + necklace of adaptation (immune gas?)

perception,cues: 1d20 + 21 + 5 ⇒ (7) + 21 + 5 = 33


Everyone except Etu shakes off the cloud of poisonous gas.

Etu coughs a bit, and feels like the wind has been knocked out of him.
con damage and fatigued: 1d2 ⇒ 1
Another fort save after a round

Misread the part about the perception check, only Shirley's really mattered... This is mechanically a trap rather than a combat.

Most of you notice with your keen ears, that this attracts unwanted attention. Unfortunately, the man named Shirley just barely misses the cues as as the red reaver's claw busts through the weak point where the fungus pod exploded.

CMB: 1d20 + 29 ⇒ (8) + 29 = 37
fort save: 1d20 ⇒ 3

The claw grabs onto Shirley, and badly mangles his right arm. It also takes a face full of the poison, but similar to most of you, it shakes it off.

limb: 1d4 ⇒ 2
damage: 12d6 + 11 ⇒ (1, 4, 6, 1, 5, 4, 5, 5, 5, 6, 2, 3) + 11 = 58

Shirley is wounded (58 damage), sickened, bleeding, and suffering from lost limb condition: A creature with only one arm cannot perform actions requiring two arms or two hands and suffers a 50% spell failure chance when casting any spell with a material component.

As Shirley is worried he'll get dragged back, the claw retreats along with pieces of Shirley's limb. You hear a slight cough, followed by some chewing. The hole is clearly just large enough for his claw, and the rest of the wall appears to be in better shape.

You guys can go forward, back the way you came, or I suppose through the claw shaped hole if thats your inclination.

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

Eldritch's eyes widen as the beast burst through the floors. He watches Shirley bleeding from the wound. "Quick, patch him up!" Drawing his wand of Cure Light Wounds to at least get the patchwork started.
UMD at +15, if any are 5 or less they do not work: 8d20 ⇒ (13, 8, 14, 6, 16, 15, 6, 18) = 96
CLW: 8d8 + 8 ⇒ (5, 3, 1, 1, 1, 4, 6, 3) + 8 = 32

I suppose no healing spell can replace a whole arm except regenerate?

Grand Lodge

N Human Cavalier 9 / Hunter 3

Shirley gives a startled yelp, as the Reaver bursts through, and grabs his arm. But that is nothing compared to the angry roar that Effy gives.

Of course, neither of them can do much, as he is dragged across the floor, until the claws tear through the flesh and bone, and separate the entire limb.

"Hey, that's mine!" He tries to shout, weakly, as his weapon skitters across the floor, no longer able to be held.

He collapses in a corner, blood gushing from the severed limb, forming a slick pool on the floor all around him.

Effy seems quite distressed.

Hmm... guess this explains the bowl of water in that other room... too bad the orc drank it. 8P
Couldn't it have taken a leg instead? I could have dealt with a leg. /grumble


Plenty of water left in that font in the other room. The font is magic, not the water.

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

Alrighty, back to the pool!

"Quickly, if we head back to the magical font perhaps we can get you a new arm." Eldritch begins to whisper, hoping not to provoke another attack from the Red Reaver.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai remained silent, other than a scared squeak when the reaver busted through the wall. ”I’m not sure we are ready to face that thing at all,” she whispers to those closest to her in the marching order.

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