Reaver's Roar (Inactive)

Game Master David_Bross

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Pai can try, anyone can

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know. Religion 1d20 + 13 ⇒ (6) + 13 = 19

Pai keeps trying to untangle the helm.


Any aids or individual attempts?

Grand Lodge

N Human Cavalier 9 / Hunter 3

Shirley watches Pai work, staying out of it mostly, not trusting words in a book. Still, there does seem to be some rhyme and reason to how she is unwinding the mystical vines. Eventually though, he concludes that she is starting to go the wrong way.

"Not right." He interjects, pointing to her left hand. "It go other way, that one comes through there, else flames die in water."

Their sun god might claim to be fire... but the mighty Zarongel new how fire burned too.

Knowledge (religion) aid another: 1d20 + 3 ⇒ (13) + 3 = 16

Will aid, and if that's not enough, can attempt to disassemble it the old fashioned way!

Unsure if she understands, he steps up to show her.

"See. This part goes that way, then over that one. But that one in the way there, unless you unwind those two, and flip that one over there..."

Disable Device: 1d20 + 13 ⇒ (17) + 13 = 30

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

Knowledge Religion: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36

The Eldritch goes forth, eyes it carefully, and mutters a few silent prayers to whichever deity is listening.

"I know we have never been on great terms. My very existence eyed by a being from beyond the veil, and powers of darkness awaiting me in another life time. For once, however, our interests align, and I wish to aid the side of those who have suffered long enough. Grant me this one boon, let me end a reign of tyranny and return a long desired peace to those who lost it."


The Eldritch true to his relationship with Saranrae, remembers of course there is a failsafe here, of course the 'faithful' would put a failsafe in... some faith..., that needs to be dealt with so things can proceed smoothly. Pai, with that knowledge, is able to overcome it and finish the ritual.

Finally, a familiar light appears, similar to the one that charged the holy symbol, and the helm is free and slowly rises to the surfaces of the water.

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

”Fantastic. Let’s hope Zhis offers help with Zhe Reaver. “


You guys have explored all the rooms, does anyone want to do anything before the reaver busts in? If not, we can fast forward. If so, please post it today. We're supposed to finish by May 18th :)

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

”Should we take the helm with us? Would putting it in that other font do something special? We need to do everything possible to give us an edge against this reaver.”

Grand Lodge

N Human Cavalier 9 / Hunter 3

Don't we have to go up the stairs yet?

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai taps her fingers, deep in thought. Finally reaching a decision, she grabs the helm. ”One of you strong types should wear it I think. Thinking back to what we are told, this might help against the beast. And you divine types should go grab the holy symbol of Seranrae. It glowed after we solved the riddle. If that would insult your deity, heck I’ll wear it.”


Pai grabs the helm, as she does so she hears a roar in the distance, evident that something has occured.
Let me know who, if anyone, goes back to grab the holy symbol

Grand Lodge

N Human Cavalier 9 / Hunter 3

We used the Eldritch's holy symbol. I can only assume he still has it.


The Eldritch wrote:
"Let us try this one first before we go marching back to him." The warlock says as he gets the Holy Symbol from whoever has it and places it as suggested.

You used the pilfered one from the orcs, nobody took it after the ritual

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

"I shall go and retrieve it." The Eldritch whispers to his allies, and sneaks back to recover the holy symbol.

Stealth: 1d20 + 39 ⇒ (3) + 39 = 42
Perception: 1d20 + 17 ⇒ (7) + 17 = 24 +5 VS Traps


Retrieved sans incident, going to advance story in morning unless anyone else has anything

The Eldritch returns with a glowing holy symbol.

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

As soon as Eldritch returns, Roland nods and then calls a blessing and taps wand of gravity bow in preparation of hunting the Reaver.

”Are we doing zhis? “

Grand Lodge

N Human Cavalier 9 / Hunter 3

"Here not good." Shirley says, glaring about at all the corpses. "This area, it knows."

He points back towards the main chappel. "Back there. More room. Lots of doors to slow it down. Wood seats to make hiding places."

Do we get a choice? The main chapel seems a much better spot.


You can choose where you’re at

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Agreed - we should spread out with lots of space to see and react.

Roland will look for an area to get higher on a balcony or loft in the main chapel.

Grand Lodge

N Human Cavalier 9 / Hunter 3

Shirley nods, and backs Effy out of the current room, to return to the main hall.

"Those." He points at the pews. "They slow us. Won't slow beast. Best move to side."

He starts working to build any sort of defenses they can, in the time they have.


After testing your hastily constructed defenses for quite a while, enabling you to search the entire cathedral, the reaver finally busts through a boarded up window on the second floor. Flying above your heads, it lets out a loud growl, signifying a begining of the final showdown with the beast.

initiative:

Reaver: 1d20 + 1 ⇒ (15) + 1 = 16
Roland: 1d20 + 6 ⇒ (2) + 6 = 8
Thoriel: 1d20 + 8 ⇒ (19) + 8 = 27
Etu: 1d20 + 6 ⇒ (20) + 6 = 26
Riddywipple: 1d20 + 3 ⇒ (4) + 3 = 7
Pai: 1d20 + 6 ⇒ (9) + 6 = 15
Shirley: 1d20 + 4 ⇒ (20) + 4 = 24
Effy: 1d20 + 3 ⇒ (13) + 3 = 16
Eldritch: 1d20 + 9 ⇒ (13) + 9 = 22

bold may act
Thoriel
Etu
Shirley
Eldritch
Effy

Reaver
Roland
Riddywipple
Pai

Liberty's Edge

HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
Resources:
5/5 channel positive energy, 24/24 Sermonic Performance

Waiting to see where everyone lands before the buffing starts.

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

As the Red Reaver bursts through the roof, Thoriel utters a quick elvish chant. A number of identical images of herself suddenly pop into existence around her.

Mirror Images: 1d4 + 3 ⇒ (4) + 3 = 7

Grand Lodge

N Human Cavalier 9 / Hunter 3

"Flying? No one said it flying!" Shirley calls out, as the giant beast comes in through the ceiling.

Out of reach, and no way to predict what it might do, he instead starts yelling at it angrily.

"You took arm! Maybe take yours now, stupid thing!"

Challenge the reaver, then ready an action for it to get 10 feet or more lower down. At which point, move to attack, partial charging if necessary.


7 copies Thoriel appear, ready to fight.

You can't ready a partial charge, so please clarify if delaying or ready to 5' step and attack. Functionally there isn't much difference with only one enemy, so i'll assume you've readied and if it doesn't come within range, you can still take a full round action next round. You could also simply ready to move towards it should it land, in which case you may get a full attack next time. I'm guessing Etu wants to buff now that people are positioned.

Initiative
Thoriel
Etu
Shirley
Eldritch
Effy

Reaver
Roland
Riddywipple
Pai

Grand Lodge

N Human Cavalier 9 / Hunter 3

Hmm... for some reason I've always thought that was ok... never really came up before now though. =)

Then will just delay until after the reaver then.

Liberty's Edge

HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
Resources:
5/5 channel positive energy, 24/24 Sermonic Performance

Etu begins her Sermonic Performance from behind the podium. "This is it, Pathfinders! Prepare to finish a beast that spread fear far and wide from this place!" Looking closely at the battlefield, she casts Blessings of Fervor on herself, Riddywipple, Pai, Thoriel, and Roland.

+3 bard song.

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

Eldritch, utilizing his invisibility, gets himself in position. First he casts the spell Haste, then he moves.


GM screen:

Reminder to self, start working on chronicles and report the game at the same time.
rounds: 1d4 ⇒ 3

The reaver flies overhead of the assembled pathfinders on the stage for sermons and lets out a load roar.

Will save vs fear effect results, pausing here incase anyone wants to reroll before revealing results. I'll finish post tomorrow morning, roughly 12 hours from now.

Etu Will: 1d20 + 15 + 3 ⇒ (7) + 15 + 3 = 25
Riddywhipple Will: 1d20 + 15 + 3 ⇒ (17) + 15 + 3 = 35
Eldritch Will: 1d20 + 8 + 3 ⇒ (3) + 8 + 3 = 14
Shirley Will: 1d20 + 8 + 3 ⇒ (11) + 8 + 3 = 22
Effy Will: 1d20 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Thoriel Will: 1d20 + 7 + 3 ⇒ (8) + 7 + 3 = 18
Roland Will: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

I assume Pai needs to save as well, GM.


Whoops, yes indeed
Pai Will: 1d20 + 12 + 3 ⇒ (4) + 12 + 3 = 19

Liberty's Edge

HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
Resources:
5/5 channel positive energy, 24/24 Sermonic Performance

Those within 30 feet of Etu get a +6 instead of a +3 due to her Rallying armor, an fyi for those closeby who aren't happy with their current roll.

Grand Lodge

N Human Cavalier 9 / Hunter 3

Shirley will use the Indomitable Mount feat as an immediate action, to replace Effy's save with a ride check.

Indomitable Mount save: 1d20 + 18 ⇒ (20) + 18 = 38

Did it double move, and roar? Or does it have a 50+ fly speed?
Really wasn't expecting it to be flying. 8(

And what is the +3 bonus listed on our will saves? For stacking reasons if other stuff comes in to play.

Anyone within 60' feet of Shirley will get a +2 morale bonus vs fear, due to his banner. Unfortunately, I think only Thoriel (and Shirley and Effy) were that close, when the roar happened. But still, a +2 extra, if it stacks with that mystery +3.

Grand Lodge

N Human Cavalier 9 / Hunter 3

And could you let us know the reavers height... or is that the 10' in the middle of the room?

Liberty's Edge

HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
Resources:
5/5 channel positive energy, 24/24 Sermonic Performance

I'm pretty sure the +3 is the morale bonus from Etu's Sermonic Performance.

Grand Lodge

N Human Cavalier 9 / Hunter 3

Ah, then ignore my banner bonus then =) At least everyone but me is in the +6 bonus range... so 3 higher for all of you.

Liberty's Edge

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Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will keep his roll...and appreciates the +6. Going to post his action tonight, assuming he will save with a 24 Will. Otherwise, using his headband of unshakable resolve to reduce the effect.

Roland gulps and looks up to the creature with bow drawn and ready.

I hope zhis is enough. Swift action - cast "instant enemy" on it

Takes the +2 from BoF, +1 from Haste, +3 from bard. +6/+6 from favored enemy,

Only one way to find out!

Quickdraw, Rapid shot, improved precise=no cover, holy, gravity, favored, deadly aim

Roland-1 +3 Ad darkwood, PB comp Rapid, fav, haste, bard: 1d20 + 15 - 2 + 1 + 6 + 3 + 2 + 1 - 3 ⇒ (13) + 15 - 2 + 1 + 6 + 3 + 2 + 1 - 3 = 36
for dmg,PB, bard fav, holy, gravity: 2d6 + 8 + 1 + 6 + 6 + 3 + 1d6 ⇒ (3, 4) + 8 + 1 + 6 + 6 + 3 + (3) = 34
manyshot: 2d6 + 8 + 1 + 6 + 6 + 3 ⇒ (3, 6) + 8 + 1 + 6 + 6 + 3 = 33
Roland-R +3 Ad darkwood, PB comp Rapid, fav, haste, bard: 1d20 + 15 - 2 + 1 + 6 + 3 + 2 + 1 - 3 ⇒ (7) + 15 - 2 + 1 + 6 + 3 + 2 + 1 - 3 = 30
for dmg,PB, bard fav, holy, gravity: 2d6 + 8 + 1 + 6 + 6 + 3 + 1d6 ⇒ (1, 5) + 8 + 1 + 6 + 6 + 3 + (6) = 36
Roland-H +3 Ad darkwood, PB comp Rapid, fav, haste, bard: 1d20 + 15 - 2 + 1 + 6 + 3 + 2 + 1 - 3 ⇒ (10) + 15 - 2 + 1 + 6 + 3 + 2 + 1 - 3 = 33
for dmg,PB, bard fav, holy, gravity: 2d6 + 8 + 1 + 6 + 6 + 3 + 1d6 ⇒ (1, 4) + 8 + 1 + 6 + 6 + 3 + (4) = 33
Roland-2 +3 Ad darkwood, PB comp Rapid, fav, haste, bard: 1d20 + 10 - 2 + 1 + 6 + 3 + 2 + 1 - 3 ⇒ (17) + 10 - 2 + 1 + 6 + 3 + 2 + 1 - 3 = 35
for dmg,PB, bard fav, holy, gravity: 2d6 + 8 + 1 + 6 + 6 + 3 + 1d6 ⇒ (6, 3) + 8 + 1 + 6 + 6 + 3 + (3) = 36
Roland-3 +3 Ad darkwood, PB comp Rapid, fav, haste, bard: 1d20 + 5 - 2 + 1 + 6 + 3 + 2 + 1 - 3 ⇒ (5) + 5 - 2 + 1 + 6 + 3 + 2 + 1 - 3 = 18
for dmg,PB, bard fav, holy, gravity: 2d6 + 8 + 1 + 6 + 6 + 3 + 1d6 ⇒ (4, 2) + 8 + 1 + 6 + 6 + 3 + (4) = 34


The reaver is currently 10' up. It descended from 20' last round, which is mainly why he was able to move as rapidly as he was. I assume that the stage is 5' up, which means those on the stage are adjacent to him. Extremely clutch bard song, especially with the double to +6

The courage of many pathfinders begins to falter, but they take strength in Etu's sermon that Desna will kepe them free. Unfortunately, the Eldritch doesn't believe in Desna's power, just his own, and it shows as a panicked look overtakes his face. Effy doesn't quite understand it either, but Shirley says " That bastard took my arm, onward!" and the owlbear believes him.

Roland opens the groups efforts with a hail of arrows, most of which strike true as the beast roars more.

knowledge (arcana) DC 29:
This is a red reaver, unique among creatures of golarion. You're aware that he can be distracted by beautiful objects, if you try to do so. It seems to recently have been greatly weakened by your actions You can ask one question for each 5 you exceed the DC.

Bold can act
Thoriel
Etu
Shirley
Eldritch panicked, will save at end of turn
Effy

Reaver 122 damage
Roland
Riddywipple
Pai

Haste and blessings of fervor don't stack, it isn't evil so you can remove holy damage

Grand Lodge

N Human Cavalier 9 / Hunter 3

Shirley curses as the reaver goes the other direction. With a mighty cry, he spurs Effy forward.

The owlbear's claws rip gouges in the floor, as it surges ahead, wheeling at the end of the pews, and continues gaining speed as it charges down the main aisle.

"You eat my arm!" He cries angrily. "Now I eat yours!"

Challenge on the Reaver
Everyone will get a +3 circumastance bonus on attack rolls vs the Reaver due to the Challenge and Order.

He hacks at it with his horsechopper as he gets close, the pale green crystalline blade almost humming as it slices through the air.

Charge, using wheeling charge, to turn into the aisle and continue along.

(Attack: +4 (cavalier's charge) + 1 (banner) + 4 (outflank/pack flanking) + 3 (inspire courage))
(Damage: +8 (challenge) +3 (inspire), doubled due to spirited charge)

charge!: 1d20 + 18 + 4 + 1 + 4 + 3 ⇒ (14) + 18 + 4 + 1 + 4 + 3 = 44, for 1d10 + 30 + 1d10 + 30 ⇒ (6) + 30 + (4) + 30 = 70

Effy continues moving forward, somehow slipping right past Thoriel again with surprising grace, and slashes at the Reaver with one might claw.

Allies do not impede my ability to charge, so can continue past Thoriel to current location.

Single claw attack, applying entangling strike, if it hits (will cause the reaver to be entangled for one round)

claw, charge, PA: 1d20 + 15 + 2 + 4 + 1 + 3 + 3 - 2 ⇒ (4) + 15 + 2 + 4 + 1 + 3 + 3 - 2 = 30, for 1d6 + 10 + 3 + 4 ⇒ (4) + 10 + 3 + 4 = 21 damage plus entangle

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Know. Arcana 1d20 + 20 ⇒ (17) + 20 = 37

Would the helm I‘be got count as a shiny item, capable of distraction?

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

The gnome didn’t like seeing that big baddie so close to her, so she tries to defensively cast dimension door and reappear all the way on the other side of the room.

Concentration v DC 23 1d20 + 10 + 6 ⇒ (18) + 10 + 6 = 34

If someone would be so kind as to put Pai somewhere way over on the left side of the room!

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

I'd like to blow my reroll on the Panicked condition.
5 Star GM Will Save Reroll: 1d20 + 5 + 8 + 2 ⇒ (15) + 5 + 8 + 2 = 30

Eldritch, in a bad position to be offensively effective, uses his invisible haste to move away from the Reaver.

When Eldritch has enough space, he fires a shocking Mystic Bolt powered by the arcane at the beast.
Arcane Strike +3
Mystic Bolt VS Touch (+Haste, +Heroism): 1d20 + 13 + 1 + 2 ⇒ (7) + 13 + 1 + 2 = 23
Mystic Bolt Shock Damage (+Arcane Strike): 1d6 + 6 ⇒ (2) + 6 = 8

Per Riving Strike, the Reaver's saves are 2 lower for 1 round.

Liberty's Edge

HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
Resources:
5/5 channel positive energy, 24/24 Sermonic Performance

Riddywipple popped out of Etu's backpack with a wand in hand. With a swish and a flick, the Faerie Dragon watched with delighted glee as a shower of golden sparkles appears over the Reaver's face and body.

Wand of Glitterdust. Only a Dc 13 Will save.

--------

Default to +2s from Fervor.

Etu looks up at the creature. Surely unafraid, but also very uncomfortable being in the way of its warpath. "Surely this creature jests in such poor taste as that roar. We've heard more powerful from Effy!" Etu took a step to the side, seemingly slipping into the world between realms and reappearing not too far away.

Working her holy symbol and speaking the words of power, a wave of good luck sprang forth from Etu's hands, affecting her teammates positively and the Reaver negatively.

Free action continue Bardsong. Move action Dimensional Hop 35 feet (70 total with Riddywipple) per the Travel Domain. Standard to cast Prayer hitting everyone except Pai.

Active effects: +3 competence bonus to attack and damage, +3 morale bonus vs fear (+6 instead if within 30 feet of Etu). +1 luck bonus to attack, damage, skills, and saves, Reaver takes a -1 to these (not applicable to Pai), various Blessings of Fervor effects (untyped if selecting the +2s) for Etu, Riddywipple, Roland, Pai, and Thoriel.


GM screen:
will: 1d20 ⇒ 14

The Eldritch needs no god, as his belief in himself is sufficent to see him through, despite a moment of doubt. He fires off a bolt that strikes the creature squarely

Thoriel sees the beast far away from her, and sees that Riddywipple's glitterdust fails. She worries about Shirley, having just regrown his arm, and casts bear's endurance. no botting instructions, and its been close to 36 hours.

Etu and Pai decide that next to this beast, despite there taunts, is not where they want to be.

Shirley angrily charges in on Effy's back, striking the creature true. Effy similarly attacks the creature and adds insult to injury.

The Eldritch's final mystic bolt brings the beast down, denying it an opportunity to eat Shirley.

Combat is over... Grabbing the helm made this much easier. If Pai hadn't done that you would have fought the mythic version, which can just negate attacks, has a higher AC, etc...

I actually originally totaled damage wrong and had rolled things up... it totally ate Shirley this round, 136 damage from a full attack, albiet with a crit... @Eldritch, good use of a reroll!

What would you guys like to do now? It is laying unconscious on the ground

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland smiles with a sigh of relief.

Great teamwork! Zhis was a definitely a brute, but what did it want here?

Not trusting it is truly dead, he keeps his bow trained on the corpse, watching for any movement or changes.

perception, cues: 1d20 + 21 + 5 ⇒ (5) + 21 + 5 = 31

Grand Lodge

N Human Cavalier 9 / Hunter 3

Shirley continues hacking on it, until one of the arms comes off.

"Dinner." He adds, with a satisfied nod.

if it wasn't already dead... it will be once he's done.


Shirley mutilates the beast that did the same to him.

Its plenty dead now. Anything else you'd like to do here before returning?

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai makes sure the group returns with the shiny helmet and the neat holy symbol the group helped to recover.

Grand Lodge

N Human Cavalier 9 / Hunter 3

"Probably tell stupid orc." Shirley suggests, pointing towards the back of the Cathedral.

"Else he probably sit and hide long time." He laughs at this last, thinking the idea quite humorous.

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