HORROR ON THE HILL - A 5E RE-IMAGINING OF A 80'S CLASSIC TSR MODULE

Game Master Helaman

'The Fort' is a gathering point for settlers, reckless traders and devil may care explorers who do business in the lands outside those covered by the dubious protection of the Emperor. Not surprisingly it is also a gathering place for mercenaries and ne'er do wells... as well as self styled warriors of fortune called 'Adventurers'.

Overshadowing 'The Fort' is 'The Hill'. This mysterious mountain has long been rumored to shelter bands of vicious monsters. It is said that only the turbid waters of the River has formed the boundary that prevented monsters from invading the undergarrisoned fort over the years... but now it may not be enough.


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Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Level 2 Cleric (Order domain)

1d8 ⇒ 5

HP 10 -> 15

1st level spell slots: 2 -> 3

Channel Divinity (x1), Divine Domain feature

Channel Divinity: Order's Demand
Starting at 2nd level, you can use your Channel Divinity to exert an intimidating presence over others.

As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw.

Cantrips
Guidance(C)
Spare the Dying
Toll the Dead

1st Level
Bless(C)
Cure Wounds
Detect Evil and Good
Healing Word
Shield of Faith

Order Domain Spells
Cleric Level Spells
1st Command, Heroism


M Half Elf Sorcerer level 1
GM wrote:

That 13 is a 14... read my initial post. D8 is roll under 3? take 3 HP.

And might as well make all wounds go away unless you want to chase them over the water... at night... with no skill in boats.

I don't want to complain, and I will take the 14 if you want.

But I started with 9 HP then add dice roll (2) that turns into a 3 and add Con of 1 so: 9+3+1=13 not 14 but I will take the 14 if you want me too.


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

Level 2 benefits:
Gain HP: 1d6 + 4 ⇒ (2) + 4 = 6 HP, making my total 16
Gain Font of Magic, for 2 sorcery points
Gain the Earth Tremor spell.
Gain one first level spell slot.

Thank you for coming to my Ted Talk.


Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.

I came up with 13 too... but didn't want to say anything. :p Figured if the DM came up with the number best go with that one!


Lol... in that case keep the 14, bugger it.


M Half Elf Sorcerer level 1

14 it is, Thank you.


Antal Firebug wrote:

I knew that I should have done that with a slight of hand roll. oh well I had to earn that extra HP somehow. ;o)

Seeing others turning into a savage loot fest. Antal jump up on a wooden box with the word soap on it and yells out.
"What are you doing! These are you neighbors, Your friends, if you collect things it need to go back to the family members of the dead so stop what you are doing. You all should be ashamed of your selves! So leave the items on the bodies and if you don't know who to leave them with, give me the items to be returned."
[dice=Persuasion]1d20+3

Now I know that I should have rolled for slight of hand, darn it.
So much for being a hypocrite

I laughed when I read that!

Awesome. I am gonna let the party act and see what happens.


And now I've set the stage? Let's move onto the actual module :)


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

A stage well set!


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Definitely!

This has been a thoroughly enjoyable intro - not that I realised that it was an intro!


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

Like the man said, "The way I see it, we've only just begun!".


Thanks all.

Grand Lodge

Kalia be FIERCE

This is an opportunity to see if you can put some of the pieces together...


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

The first sentence of her backstory sums it up well: Kalia is mean.

Grand Lodge

I thought that would a fun twist

Grand Lodge

need some time


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

No worries.

Grand Lodge

One of those days... detailed posts may be delayed.

Grand Lodge

Tomorrow


One more day, sorry.


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Understood!


Any shopping you want to do?


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

4 x holy water at 25 gold a pop. If they are available!

Otherwise, a silvered version of his current weapon.


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

I'm good. I don't think I need anything right now.


Sure - they don't really have a lot of uses for the stuff.

You can buy the last 4 vials.


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Done. Iocundius is keen to show these undead who the law is around here!

Edit:

Now I see that is 100 gold total.

Does anyone have objections to four holy water vials? I think most other stuff we could salvage from looting, and I believe we're getting rations anyway.


Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.

Have we looted any ranged weapons? I prefer to use one of those, as not to get to close to combat. :) Else I can buy a crossbow for 25g, has anyone been tracking what we would have in total?


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

@Varis: I think we had sold off our loot. However, the quality of that stuff wasn't great. You could likely buy better in town.

@All: I may not be able to post again until Saturday. Just a heads up.

Grand Lodge

1 person marked this as a favorite.

All good. That's roughly when I'll get this show back on the road and we can get back to the Grimdark.


M Half Elf Sorcerer level 1

We got 50gp but that was split wth 10 gp to each long ago, and the 100 gp went to holy waters. If you want we can reduce the amount of holy water and get some coins that way.


Think we are finally back on track for tone and tempo... thanks for being patient guys.


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Hurrah! You're welcome. I thoroughly enjoy this campaign and I'm happy to see it back up and running.


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

I’ve fallen behind...my apologies. Will catch up as soon as possible

Grand Lodge

All good... it's been mostly mood setting. Hoping I'm hitting the mark.


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Oh, that you are, Helaman. I suspect we all are keen to see the back of this island already!

Might be of interest. Frog God Games are having a sale the moment. Vouchers on their social media (e.g Twitter).

FGG sales page for said sales.


I want to get the new edition castle amber due out Sept iirc


This adventure is not as written FYI... just having fun with a great foundation.


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

That's more than fine!


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

I'll be travelling this weekend and I won't be posting again until Monday at least.


All good. Wasn't planning an update til tonight. We can drag feet/bot you

Grand Lodge

My posting tomorrow WILL be delayed possibly for 1-2 days.


Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.

Perfect! :p I have a real estate deal that has been occupying most of my time.


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

Sorry for the delay. was sans internet since Friday.

On the plus side I have a new Condo.


Sorry friends, need another 24 hours.


Male N Half-Elf Bard 1 | HP 9/9 | AC 13 | Init: +9 | Pass Perc: 12 | Saves: STR +-1 DEX +4 CON +1 INT +1 WIS +0 CHA +6 | Speed 30ft | Bardic Inspiration: 4/4 | Spells: 1st 1/2 Active conditions: None.
Kalia Stonebreaker wrote:

Sorry for the delay. was sans internet since Friday.

On the plus side I have a new Condo.

Congrats, looks like I am not the only one busy with real estate :p


Male Human Cleric of Order 2 AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15
Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

I'm catching up. It's been quite the week.


Grats to our new home owners... I'm sort of back-ish. Long story.

I'll move things along later.


HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
Varis Matrel wrote:
Congrats, looks like I am not the only one busy with real estate :p

Ya, it's a surreal experience, and waaaayyyy more paperwork than it should be.


M Half Elf Sorcerer level 1

Just wait when you find all the little problems that come with a new house......Now what does this light switch do?


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

We’re going to be moving into our new home at the end of August. I’d bet money that the wife will expect me to transform into a handyman...

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