HP 56/56; AC 19, T 12/FF 17; F+5, R+11, W+10; Init +4; Perc +17; CMD 19/17FF
Strength
10
Dexterity
15
Constitution
10
Intelligence
19
Wisdom
10
Charisma
14
About Lief Animus
Icharys Qualyn, Level 10:
Lief Anemoi
Male human investigator (empiricist) 10 (Pathfinder RPG Advanced Class Guide 30, 100)
CN Medium humanoid (human)
Init +4; Senses Perception +17
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Defense
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AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 natural)
hp 56 (10d8+3)
Fort +3, Ref +9, Will +8 (+4 save vs. illusion and disbelievable effects)
Defensive Abilities trap sense +3; Resist unfailing logic
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Offense
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Speed 30 ft.
Melee brass knuckles +9/+4 (1d3) or
pique +10/+5 (1d6+1/18-20) or
rapier +9/+4 (1d6/18-20) or
sap +9/+4 (1d6 nonlethal)
Ranged +1 hand crossbow +11/+6 (1d4+1/19-20) or
hand crossbow +10/+5 (1d4/19-20)
Special Attacks studied combat (+5, 4 rounds), studied strike +4d6
Investigator (Empiricist) Extracts Prepared (CL 10th; concentration +14)
4th—greater invisibility (2)
3rd—displacement, fly (2), haste
2nd—cat's grace (2), invisibility, resist energy, see invisibility
1st—body capacitance[ACG], expeditious retreat (2), shield (2), true strike
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Statistics
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Str 10, Dex 15, Con 10, Int 19, Wis 10, Cha 14
Base Atk +7; CMB +7; CMD 19
Feats Extra Investigator Talent[ACG], Point-Blank Shot, Ranged Study[ACG], Rapid Reload, Weapon Finesse, Weapon Focus (hand crossbow)
Traits into enemy territory, reactionary
Skills Acrobatics +6, Bluff +10, Craft (alchemy) +15 (+25 to create alchemical items), Diplomacy +15 (+17 to gather information (You can use your Intelligence Modifier instead of Charisma)), Disable Device +22, Knowledge (arcana) +13, Knowledge (dungeoneering) +11, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +10, Knowledge (local) +15, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (planes) +14, Knowledge (religion) +11, Linguistics +13, Perception +17, Ride +9, Sense Motive +16, Spellcraft +8, Use Magic Device +17; Racial Modifiers ceaseless observation
Languages Abyssal, Azlanti, Common, Dwarven, Elven, Shoanti, Thassilonian, Undercommon, Varisian
SQ alchemy (alchemy crafting +10), inspiration (1d8, 9/day), investigator talents (amazing inspiration[ACG], combat inspiration[ACG], device talent[ACG], expanded inspiration[ACG], quick study[ACG]), keen recollection, noqual, trapfinding +5
Combat Gear necklace of fireballs i; Other Gear +2 noqual chain shirt, +1 hand crossbow, pique, brass knuckles[APG], crossbow bolts (20), hand crossbow, rapier, sap, amulet of natural armor +1, cloak of resistance +2, ring of sustenance, alchemy crafting kit[APG], artisan's tools, backpack, bedroll, belt pouch, candle (10), candlestick[UE], canteen[UE], chalk (10), chalkboard[APG], earplugs[APG], flint and steel, formula book[UE], hip flask[UE], ink, inkpen, journal[UE], masterwork thieves' tools, string or twine[APG], trail rations (10), wrist sheath, spring loaded, 107 gp, 5 sp, 5 cp
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Special Abilities
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Alchemy +10 (Su) +10 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+2)
Combat Inspiration (Ex) Applying inspiration to attacks/saves only costs 1 point.
Device Talent (Ex) Use Inspiration with Use Magic Device at no cost.
Expanded Inspiration (Ex) Free Inspiration on Diplomacy, Heal, Perception, Profession, Sense Motive (if trained).
Inspiration (+1d8, 9/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Noqual Noqual looks almost like a pale green crystal to the untrained eye, but can be worked as iron despite its appearance. It is associated with abjuration magic, charity, and envy. Noqual is light—half as heavy as iron, yet just as strong. More importa
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Quick Study (Ex) Use studied combat as a swift action.
Ranged Study (Hand crossbow) Gain bonuses and can use studied combat and studied strike with chosen weapon.
Rapid Reload (Hand crossbow) You can reload fast with one type of Crossbow or Firearm.
Studied Combat (+5, 4 rounds) (Ex) As a swift action, study foe to gain bonus to att & dam for duration or until use studied strike.
Studied Strike +4d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.
Unfailing Logic +4 (Ex) +4 save vs. illusion and disbelievable effects