Valeros

Iocundius Paulum's page

169 posts. Alias of Decimus Observet.


Full Name

Iocundius Paulum

Race

AC 18 | HP: 15/15 | Temp HP: 0/0 | HD 2/2 (d8+2) | Spells 1st 2/3 | Channel 1/1 |PP 15

Classes/Levels

Stats:
Str +2 Dex +1 Con +2 Int +0 Wis +5* Cha +1* | Initiative +1 | Perception +5 | Insight +5 | Inspiration? No
Conditions: None

Gender

Male Human Cleric of Order 2

Size

Medium, 5' 9"

Age

28

Alignment

Lawful Neutral

Deity

Law

Languages

Common, Giant, Goblin, Orcish

Occupation

Vengeful Servant of Law

Strength 15
Dexterity 13
Constitution 14
Intelligence 11
Wisdom 16
Charisma 9

About Iocundius Paulum

Iocundius Paulum:

Race: Human Background: Vengeful Servant of Law Class: Cleric of Order 2
STR 14 (+2) DEX 13 (+1) CON 14 (+2) INT 11 (+0) WIS 16 (+3) CHA 9 (-1)
HP 15 (HD: 2/2 1d8+2)
AC 18 (scale mail and shield 14 + 2 dex +2 shield)
Initiative +1
Speed: 30' Land
Proficiency +2
Alignment: LN

Proficiencies:

Armor: Light armor, medium armour, heavy armour, shields
Weapons: All simple weapons
Tools: None
Saving Throws: Wisdom +5, Charisma +1
Skills: Athletics +4, Insight +5, Intimidation +1, Perception +5, Religion +2
Languages: Common, Giant, Goblin, Orcish

Class & Race Abilities:

Class Features:

Spellcasting
As a conduit for divine power, you can cast cleric spells.

Cantrips
At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

Spell Slots
The Cleric table shows how many spell slots you have to cast your spells of lst level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability
Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Ritual Casting
You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Spellcasting Focus
You can use a holy symbol as a spellcasting focus for your cleric spells.

Domain Spells
Each domain has a list of spells-its domain spells that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

Cantrips
Guidance(C)
Spare the Dying
Toll the Dead

1st Level
Bless(C)
Cure Wounds
Detect Evil and Good
Healing Word
Shield of Faith

Order Domain Spells
Cleric Level Spells
1st Command, Heroism

Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with heavy armor. You also gain proficiency in the Intimidation or Persuasion skill (your choice).

Voice of Authority
Starting at 1st level, you can invoke the power of law to drive an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.

If the spell targets more than one ally, you choose the ally who can make the attack.

Channel Divinity (x1), Divine Domain feature

Channel Divinity: Order's Demand
Starting at 2nd level, you can use your Channel Divinity to exert an intimidating presence over others.

As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw.

Race Features:
Ability Score Increase. Your ability scores each increase by 1.

Feats:
War Caster

Prerequisite: The ability to cast at at least one spell

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.

When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.


Inventory:

Coins & Gems:
GP 18
EP 0
SP 8
CP 0

4 x holy water
Mace
Scale mail
Light crossbow and 20 bolts
Explorer's pack
Shield
Holy symbol of Law
A uniform in the style of your unit and indicative of your rank
A horn with which to summon help
A set of manacles
A pouch

Items acquired in game:

Background: Vengeful Servant of Law:

Skill Proficiencies: Athletics, Perception
Tool Proficiencies: None
Languages: Giant, Orcish

Feature: Specialty - Healer
During your time in the city watch, you had a specific role to play in your unit.

Feature: Watcher's Eye
Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.

Personality Trait 1: I don't run from evil. Evil runs from me.
Personality Trait 2: I've lost too many friends and loved ones, and I'm slow to make new ones.
Ideal: Harsh justice. Destroy the monsters before they can hurt anyone else and to exorcise my own demons.
Bond: A terrible guilt consumes me. I hope that I can find redemption through my actions.
Flaw: My hatred of my enemies is blind and unreasoning.

Overview:

Iocundius Paulum was a decent man and a city watch healer who was pushed too far by his wife's murder by goblinoids. He was driven to furious vengeance and drove away his remaining friends and family. Feeling unreasoning guilt over not saving his wife, Iocundius threw himself into the harsher tenets of Law and pushed to hunt down every goblinoid. He expanded this to include other monstrous humanoids such as orcs, even learning their foul tongues to gain an advantage. He would gladly kill every last one of these creatures if given the power. Until then, he will content himself with joining with others to do what he can.

Appearance:

Iocundius stands 5' 9" tall and weighs 155lb. He has the dark hair and pale skin of his region, with pronounced and visible cheekbones. Since his wife's death, his face has become more gaunt and dark rings lie under his eyes. He clearly has not been eating or sleeping properly.

Personality:

He used to be more personable and jovial before his wife was killed. But his presence is somehow...more...than it was. He is man driven to accomplish great deeds, even if he is more dour in his manner.

Inspirational Text:

"So sleep soundly in your beds tonight
For judgement falls upon you at first light"